Gu 168 Report post Posted January 26, 2019 Hi all, i would like make a question about this skill, Dodge give 100% evade for 3 sec or 5 hits but, , if same player use roar/ice/distorce/ stun 1x1 and you are with this skill active will give"evade" but when a shaman use Inertia, dosent give evade for ps, this is right ? have a long time that i played with PS, so i dont know its a bug or is working right ... Sorry for my bad English Share this post Link to post Share on other sites
fahed 86 Report post Posted January 26, 2019 On 1/26/2019 at 6:41 PM, Gu said: Hi all, i would like make a question about this skill, Dodge give 100% evade for 3 sec or 5 hits but, , if same player use roar/ice/distorce/ stun 1x1 and you are with this skill active will give"evade" but when a shaman use Inertia, dosent give evade for ps, this is right ? have a long time that i played with PS, so i dont know its a bug or is working right ... Sorry for my bad English Read more I think its working right , no bug there . Share this post Link to post Share on other sites
Gu 168 Report post Posted January 26, 2019 On 1/26/2019 at 7:57 PM, fahed said: I think its working right , no bug there . Read more I undertood but if its working right is confuse because dont make sense , should give evade too i think , Share this post Link to post Share on other sites
fahed 86 Report post Posted January 26, 2019 On 1/26/2019 at 8:05 PM, Gu said: I undertood but if its working right is confuse because dont make sense , should give evade too i think , Read more as I know its work normal its the skill , maybe any GM will answer 100% Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted January 31, 2019 (edited) Yeah - Dodge evades all damage source - 1v1 or AoE. However, if the hit DOESN'T deal damage, it won't dodge. Mostly of Crowd Control effects in the game are dealt without causing damage, so it was changed to counter the super efficient, without any counterplay, Hit'n'Run of Pikeman. Before that Pikemans could get inside and leave without any chance of being punished, so now All Stuns, Slows, etc, bypass Dodge. Edited January 31, 2019 by DarkLink64 Share this post Link to post Share on other sites
Gu 168 Report post Posted February 11, 2019 On 1/31/2019 at 1:53 PM, DarkLink64 said: Yeah - Dodge evades all damage source - 1v1 or AoE. However, if the hit DOESN'T deal damage, it won't dodge. Mostly of Crowd Control effects in the game are dealt without causing damage, so it was changed to counter the super efficient, without any counterplay, Hit'n'Run of Pikeman. Before that Pikemans could get inside and leave without any chance of being punished, so now All Stuns, Slows, etc, bypass Dodge. Read more nice, Thanks nb Share this post Link to post Share on other sites