Jump to content
Sign in to follow this  
Gu

About Skill Dodger ( T5 PIKE)

Recommended Posts

Gu

Hi all, i would like make a question about this skill,  Dodge give 100% evade  for 3 sec or 5 hits but, , if same player use roar/ice/distorce/ stun 1x1 and you are with this skill active will give"evade" but when a shaman use  Inertia, dosent give evade for ps, this is right ? have a long time that i played with PS, so i dont know its a bug or  is working right ...

Sorry for my bad English

Share this post


Link to post
Share on other sites
fahed
1 hour ago, Gu said:

Hi all, i would like make a question about this skill,  Dodge give 100% evade  for 3 sec or 5 hits but, , if same player use roar/ice/distorce/ stun 1x1 and you are with this skill active will give"evade" but when a shaman use  Inertia, dosent give evade for ps, this is right ? have a long time that i played with PS, so i dont know its a bug or  is working right ...

Sorry for my bad English

 

I think its working right , no bug there .

Share this post


Link to post
Share on other sites
Gu
7 minutes ago, fahed said:

 

I think its working right , no bug there .

I undertood but if its working right is  confuse because dont make sense , should give evade too i think ,


 

Share this post


Link to post
Share on other sites
fahed
22 minutes ago, Gu said:

I undertood but if its working right is  confuse because dont make sense , should give evade too i think ,



 

as I know its work normal its the skill , maybe any GM will answer 100% 

Share this post


Link to post
Share on other sites
DarkLink64

Yeah - Dodge evades all damage source - 1v1 or AoE. However, if the hit DOESN'T deal damage, it won't dodge. Mostly of Crowd Control effects in the game are dealt without causing damage, so it was changed to counter the super efficient, without any counterplay, Hit'n'Run of Pikeman.

Before that Pikemans could get inside and leave without any chance of being punished, so now All Stuns, Slows, etc, bypass Dodge.

Edited by DarkLink64

Share this post


Link to post
Share on other sites
Gu
On 1/31/2019 at 11:53 AM, DarkLink64 said:

Yeah - Dodge evades all damage source - 1v1 or AoE. However, if the hit DOESN'T deal damage, it won't dodge. Mostly of Crowd Control effects in the game are dealt without causing damage, so it was changed to counter the super efficient, without any counterplay, Hit'n'Run of Pikeman.

Before that Pikemans could get inside and leave without any chance of being punished, so now All Stuns, Slows, etc, bypass Dodge.

nice, Thanks nb 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

News and Updates

×
×
  • Create New...