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bigpro

well great works . but something missing

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ThunderFlare95

@Wartale pls my lord can u show us new item in game 

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thisisrauldo
  On 5/26/2019 at 4:51 PM, Luca said:

Take the theory into consideration, Shadow Sanctuary is a level 144 map, so the damage from there theoretically is to be higher than Secret Laboratory. I went there, and I did not find that absurdity all that people are talking about.

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that's because you're a ks darling jajajajaj but some mobs can kill some chars with 1 hit... it's nonsense for a map you cant even use pets/crystals, because if you do they die easily or they just suddenly stopped being crystal and started being a normal mob ??? 

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Wartale
  On 5/26/2019 at 5:01 PM, ThunderFlare95 said:

@Wartale pls my lord can u show us new item in game 

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Not yet ?

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jcompher

So are the crystals causing damage to you on purpose for every map?  Cause I use them to tank in high places (prs cant tank worth a sh--) and now its like I need a tank for my tank. They don't come after me but if I'm in their area of attack I take damage.  Luckily I'm a ranged char and can move out of their way to avoid getting hit but still.  Kinda defeats the purpose.  Its not a terrible change, makes you pay more attention when you solo and just auto attack someone whose attacking your pet.  Just wanted to see if it was on purpose or not.

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Wartale

Reduced the monsters in that spawn a bit.

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Sananda

.

Edited by Sananda
already answered

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-Zelda-
  On 5/26/2019 at 4:59 PM, Wartale said:

Eu vou remover o HS esta noite. (Não é necessário reiniciar o servidor)

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Thank you for this.

 

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WarLord
  On 5/26/2019 at 3:08 PM, Wartale said:

But one thing is for sure: We don’t want solo bow mechs and archers to rule the map with pets like secret lab. While all other classes eat dust.

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The problem is they still can kill Monster from very far by using Hopy or Cuepy while others need to tank with thems. So, they still can kill very fast, get items and big exp than others.

It is not balanced.

Edited by WarLord

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Lyseria
  On 5/27/2019 at 10:06 AM, WarLord said:

The problem is they still can kill Monster from very far by using Hopy or Cuepy while others need to tank with thems. So, they still can kill very fast, get items and big exp than others.

It is not balanced.

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So what do u want? Archers and automechs tanking mobs?

 

The class/build is made to have high atk and low def/abs.

 

Even attacking mobs from far distance they run away, so we have to be so careful to not lure more mobs.

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WarLord
  On 5/27/2019 at 10:13 AM, Lyseria said:

So what do u want? Archers and automechs tanking mobs?

 

The class/build is made to have high atk and low def/abs.

 

Even attacking mobs from far distance they run away, so we have to be so careful to not lure more mobs.

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Hi there,

 

Are you feeling uncomfortable? It's impolite when you begin to talk by saying" What do you want?".

 

I just said my idea.

 

Wartale are trying to make the balance between chars, especially for hunting.

 

After this update, melee char can not use crystal to tank monster (can get hit by monster and can die suddently by critical hit) while MS or AS still can kill from very far.

 

I think it's even worse than before.

 

That's why i think it's not balanced.

 

Hope you can share more ideas.

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Lyseria
  On 5/27/2019 at 10:32 AM, WarLord said:

Hi there,

 

Are you feeling uncomfortable? It's impolite when you begin to talk by saying" What do you want?".

 

I just said my idea.

 

Wartale are trying to make the balance between chars, especially for hunting.

 

After this update, melee char can not use crystal to tank monster (can get hit by monster and can die suddently by critical hit) while MS or AS still can kill from very far.

 

I think it's even worse than before.

 

That's why i think it's not balanced.

 

Hope you can share more ideas.

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Don't take It personal, and yes i felt unconfortable and writed in a rude way, sry for that.

 

The way u speak about unbalanced classes seems like archers and automechs are flying high hunting in the new map

 

I liked how crystals are "useless" now, but its not that easy to hunt with ranged classes.

 

Meeles can tank and kill, 1x1

 

Rangers must kill 1x1 trapping mobs and always running and i like that.

 

While hunting in SL, i just click and shift a mob and alt+tab to a video ir something else, now we have to be focused on hunting ALL the time.

 

I hope @Wartale turn AW and SL like this new map, removing the HS ofc.

Edited by Lyseria

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ThunderFlare95
  On 5/27/2019 at 10:43 AM, Lyseria said:

removing the HS ofc.

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ofc he removed it.

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WarLord
  On 5/27/2019 at 10:43 AM, Lyseria said:

Don't take It personal, and yes i felt unconfortable and writed in a rude way, sry for that.

 

The way u speak about unbalanced classes seems like archers and automechs are flying high hunting in the new map

 

I liked how crystals are "useless" now, but its not that easy to hunt with ranged classes.

 

Meeles can tank and kill, 1x1

 

Rangers must kill 1x1 trapping mobs and always running and i like that.

 

While hunting in SL, i just click and shift a mob and alt+tab to a video ir something else, now we have to be focused on hunting ALL the time.

 

I hope @Wartale turn AW and SL like this new map, removing the HS ofc.

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I do daily Q at SL entrance. As and Ms still can use Pet and Crystal to tank now and do not lose HP. But Melee char lose it.

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- D E A T H S T R O K E -
  On 5/26/2019 at 6:36 PM, Wartale said:

Reduced the monsters in that spawn a bit.

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you can still gather a quite high amount of mobs in that spawn, it's giving twice the amount of xp of SL, wihout a mage on the party [ 650 bi/hr without xp pot], with mage, it might reach 1 tri with xp pot.

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intramus12

Remove all mob in center of spawn
ppl wont be able to gather mobs anymore

Edited by intramus12

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Wartale

I just fixed the SS HS. It was actually bugged since I "fixed" it yesterday and made it worse (even more monsters) due to a bug. But now it's how it's supposed to be (at least for now).

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Hawaii2
  On 5/27/2019 at 12:13 PM, WarLord said:

I do daily Q at SL entrance. As and Ms still can use Pet and Crystal to tank now and do not lose HP. But Melee char lose it.

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Its hard to balance all, since rangers with low hp.

they tend to run around and new map cant summon crystal you cant expect them to tank it.

Its hard to balance all class. the map looks good as it is now.

We have crystal for a reason for SL.

Now SS you cant summon ( since they die fast ) but to tank or run around killing it.

 

Edited by Hawaii2

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christopher

as for my opinion, i dont think reduce the HS will solve the problem. It does help a lot but people that hunting/exp at the new simply just find any spawn that have good monster , make that a new HS for them  and camp there 24/7. 

1.)Can the GM make the monster area shorter?  (The monster will run back from there spawn point  after being lure farther) Its will reduce the lurer and people using aoe skill to kill multiple monster  and force them to using 1x1 skills like everybody else. 

2.) Gm also can adjust the exp rate or drop rate with the people in the party. So people with party can kill more monsters but there exp and drop rate will be reduce 

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RSantos

I think no time in CT3 Q, sometimes we w8 12..15...minutes without do nothing, like DIQ

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Mjizzy_7
  On 5/26/2019 at 3:08 PM, Wartale said:

The map will be released over multiple patches, and changes will be done in monster balancing and drop rates for sure.  Heck, defensive items don’t even drop yet, but will later. Same with Boss.

So enjoy the map (or not) with current stats for now, and new stats later. ?

 

The daily quest is just a bonus, and doesn’t take as long to complete as Research Notes for example, thats why the rewards differ between quests.

 

We didn’t want a high HP monster map, rather high damage and monsters who can aggro pets and rangers. In return the monsters themselves give really good exp (probably too much).

 

But one thing is for sure: We don’t want solo bow mechs and archers to rule the map with pets like secret lab. While all other classes eat dust.

 

This map and the items are a creation of us, its the first map thats built by us from the ground up, including items and effects. The armors are also new and made by us, and it’s going to be sweet af. We did alot of work in the engine and tools to get it done. The map has new graphical features not possible in old servers. For example some monster have sharp specular reflection and high detailed skin (eg Rock). Also smooth animations. And more I can’t remember right now. This maintenance was a huge grind for me lol, I didn’t go outside for the whole duration of maintenance ? I’ll try not to do this again though ?

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I have  fully respect for your Work. I Always say there are some bad things running but when good things run, they Are amazing. Before when Server was in maintenace all said alot of Bad things, i think its time to Say Thank you Staff and Great work. We all togehter should now improve what should be changed, but 1 Thing i find amazing that all Classes are now needet for Xp in new Map and all Charas are Playable. That was very important! Like bigpro said i would really Love a Q that can be done like Solo Q kill xxxx Monsters and Party Q kill xxxx Monsters. Would be Amazing . Again Thank for that Nice work. Keep going

 

Long life Wartale.

 

Best Regards

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Wartale
  On 5/27/2019 at 6:06 PM, christopher said:

as for my opinion, i dont think reduce the HS will solve the problem. It does help a lot but people that hunting/exp at the new simply just find any spawn that have good monster , make that a new HS for them  and camp there 24/7. 

1.)Can the GM make the monster area shorter?  (The monster will run back from there spawn point  after being lure farther) Its will reduce the lurer and people using aoe skill to kill multiple monster  and force them to using 1x1 skills like everybody else. 

2.) Gm also can adjust the exp rate or drop rate with the people in the party. So people with party can kill more monsters but there exp and drop rate will be reduce 

Read more  

 

Yeah some have suggested reducing the lure distance of Shadow Sanctuary monsters.

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Combreak

Two monsters in Shadow Sanctuary need nerf: Bakan and Rock.

 

Damage is high ?

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