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Vote: Should Item Level Requirement increase by one each three or four aging levels?

Vote: Should Item Level Requirement increase by one each three or four aging levels?  

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cux

IMHO 4 would be amazing for a few reasons:

 

1- The low level players (up to 110) will have a chance to age their items without fear to overlevel them. Atm, low level gear is always mixed and I think this is a bit stupid. If the aging process costs a lot of (even for low level gear) for low level players, atleast, leave them the chance to make it worth.

 

2- Most people who votes only 2 levels are 150+ and probably they've fear to being raped by a 14x full +22. Making the level req. for aging level less aggresive, would give a chance to spectate more intense pvps and gameplay at all.

 

3- Aging proccess costs a lot. Even people under level 138 won't age items because they rather to mix (cheaper, safer and easy to avoid level restriction). Making this less restrictive, as a I said, would increase the aging proccess choice for everyone and could balance the economy since new 120+ aged items will appear in personal shops and with them a lot of players under these levels would have a chance to spend their gold (which actually is overbalanced)

 

I like turtles.

Edited by cux
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XSmax

4

p/s : maps 144 only hunt , plz dont hunt + train . ^.^

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Luca
  On 5/26/2019 at 5:01 PM, cux said:

2- Most people who votes only 2 levels are 150+ and probably they've fear to being raped by a 14x full +22. Making the level req. for aging level less aggresive, would give a chance to spectate more intense pvps and gameplay at all.

Read more  

 

I am 146, and I have no fear or problem if I die for a player with 128 + 22.

This argument does not catch me.

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trungnbk1

2 . 

We need the difference between high level and low level

Edited by trungnbk1
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cux
  On 5/26/2019 at 5:44 PM, Luca said:

 

I am 146, and I have no fear or problem if I die for a player with 128 + 22.

This argument does not catch me.

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I spoke about 150+. You're under that range. For you it's ok since you can't get 140 gear full +22. If a 150+ player full +22 in the EndGame can be killed by 140+ with the same gear, this forum will be the hall of shame for a lot of players. That's why they won't to have the same chances than 140+ players as "trugnbk1" said in his last post.

"We need a difference between high and low levels". Pointless since if you are higher, you have to be stronger than any other char even if they're geared at the same way.

More people good geared = More people in BC = More people fighting in (about items) similar conditions.

Edited by cux
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Clem
  On 5/26/2019 at 6:09 PM, cux said:

 

More people good geared = More people in BC = More people fighting in (about items) similar conditions.

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I like the red part ! Agree with you about that.

 

Anyways, I really don’t know if it will have a positive / negative impact on the server ....

 

Because I read good and bad point from some people and from different choice.

Edited by Clem

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Kurthot

2 lvl please. Keep the classic mode, who wants to use items keep hard on exping.

 

I did it hard last months to be able to use 142 +22 items.

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cux
  On 5/26/2019 at 6:22 PM, Kurthot said:

2 lvl please. Keep the classic mode, who wants to use items keep hard on exping.

 

I did it hard last months to be able to use 142 +22 items.

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Ta-Da!

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Bjork
  On 5/26/2019 at 4:35 PM, Luca said:

 

Because they're lazy, and they want easy.

 

I do not see problem in restriction at high levels.

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OOOOkaaay i'm triggered. 

So if i'm not hardcore enough to spend more than 200 hours to see a single digit going up, that means i'm lazy? Reaching 151-155 is literally impossible for most people here. If you dont want those "lazy" players to reach 15x then you should ask for the end of exp services.

  On 5/26/2019 at 4:53 PM, Clem said:

Lvl will have more importance with the old system. We always consider the "best ingame lvl" according to the lvl of the maps and to the last +22 items (it was 151 before : 140 +22 now 147 if i'm right). I don't think it's good for the economy. Now you can be high lvl or not, there are not much difference.

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"I dont think it's good for the economy"

Explain, please. How is this change not good for the economy? 

 

 

 

 

 

 

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Bjork

- 2 is outdated.

- 3 is fine.

- 4 would be good for DiQ and BC (i'm not sure about the economy tho).

DiQ:

- Nv. 136 players would be able to use items 130 +22. I believe this will help decrease DiQ time.

BC:

- More players in BC.

 

 

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Freppe

Personally i would say keep it at 2, if a change is needed make it at max 3. In my opinion reducing the lvl needed to wear the highest level of an item also reduces the incentive to reach a higher lvl after you are maxed. With having for example +4 as the new req, a character with lvl 147 could wear a 142+22 weapon :).

 

The plus side of changing the level req to a higher one is that more people would be able to use the higher lvl of items and as such increasing demand of those items. This in turn would probably kill the market for the lower lvl stuff however, as it is pretty feasible to "skip" items while lvling (for example use a 133+22 javelin until you hit 147 and then use a 142+22 if you can afford it). 

 

I would think its best if Admins takes an executive decision on this and decide what they feel is best for the server going forward ?.

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thisisrauldo
  On 5/26/2019 at 6:45 PM, Bjork said:

- 2 is outdated.

- 3 is fine.

- 4 would be good for DiQ and BC (i'm not sure about the economy tho).

DiQ:

- Nv. 136 players would be able to use items 130 +22. I believe this will help decrease DiQ time.

BC:

- More players in BC.

 

 

Read more  

 

❤️ thanks leozinho. I agree with everything here

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MazaruRPT

Four is very nice.

 

We have a huge social difference here, which is: Hardcore players vs Casual players.

The first one gets too strong at PvP, since he can use all top gear +22, then casual players have to spend their time (a lot of time) to exp and reach them. Now, if you are 14x with 136+22 gear, you can't beat a 15x top gear+22, and that's not fair. Some people wanna feel like god at PvP, but they forget all MMOs have a good balance between top lvl and lower lvl players. Why Wartale should be different? Why only thoses who play 24/7 can go out there and have fun only against other players whose have the same top gear.

 

All this time I felt stressed because I realized the only way to beat a 15x top gear+22 I'd need to spend my precious time to reach them, while ignoring my personal investments in real life. So I've quit. But now you guys show this cool option about Age Lvl, and I vote for Four Lvl, because I'm not the only one who can't spend the whole time at a game, and Hardcore Players can still reaching their high lvls without the 'use the next item's goal'.

 

I agree that will be more people at BC. Players spend their time at PvE, like a obligation. Four Lvl Age for one Lvl item is a invite to low lvls enjoy PvP instead of play Wartale like a job, a duty.

Edited by MazaruRPT
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Luca
  On 5/26/2019 at 6:33 PM, Bjork said:

So if i'm not hardcore enough to spend more than 200 hours to see a single digit going up, that means i'm lazy? Reaching 151-155 is literally impossible for most people here. If you dont want those "lazy" players to reach 15x then you should ask for the end of exp services.

Read more  

 

If you're not hardcore, you're still able to reach 15x.

Maybe I mispronounced Leo sorry. want I want say is about the determination, it will be a long but not impossible.

Edited by Luca

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Luca
  On 5/26/2019 at 6:47 PM, Freppe said:

Personally i would say keep it at 2, if a change is needed make it at max 3. In my opinion reducing the lvl needed to wear the highest level of an item also reduces the incentive to reach a higher lvl after you are maxed. With having for example +4 as the new req, a character with lvl 147 could wear a 142+22 weapon :).

 

The plus side of changing the level req to a higher one is that more people would be able to use the higher lvl of items and as such increasing demand of those items. This in turn would probably kill the market for the lower lvl stuff however, as it is pretty feasible to "skip" items while lvling (for example use a 133+22 javelin until you hit 147 and then use a 142+22 if you can afford it). 

 

I would think its best if Admins takes an executive decision on this and decide what they feel is best for the server going forward ?.

Read more  

 

Fred it was at all points that I agree.
I want to get to 150 and have a path, which is "impossible as some say" to be able to use the new items +22.

Those who have conditions, will be equipped with the latest items +22 leveling little like the ones they did in the past.

I do not care if just playing one or two hours will be 151 in 2020 to wear armor 140 + 22...

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diemurd

for high levels, this chance is an insult. I believe for a few people would be easier but this will make people stagnate in lower lvls and people who fought for high lvl are being totaly disconsider.

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-Vodka-

 

As someone has the courage to ask 4 for aging, what horror. :52_fearful:

 

2 for lvl .

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iNookie

gogo lvl 13x using item 140 + 22  ?  what a joke...

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cux
  On 5/26/2019 at 7:33 PM, iNookie said:

gogo lvl 13x using item 140 + 22  ?  what a joke...

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13x with 140 +22

FAIL. TRY AGAIN. 

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- D E A T H S T R O K E -
  On 5/26/2019 at 6:47 PM, Freppe said:

Personally i would say keep it at 2, if a change is needed make it at max 3. In my opinion reducing the lvl needed to wear the highest level of an item also reduces the incentive to reach a higher lvl after you are maxed. With having for example +4 as the new req, a character with lvl 147 could wear a 142+22 weapon :).

 

The plus side of changing the level req to a higher one is that more people would be able to use the higher lvl of items and as such increasing demand of those items. This in turn would probably kill the market for the lower lvl stuff however, as it is pretty feasible to "skip" items while lvling (for example use a 133+22 javelin until you hit 147 and then use a 142+22 if you can afford it). 

 

I would think its best if Admins takes an executive decision on this and decide what they feel is best for the server going forward ?.

Read more  

that's actually a good point, perhaps 3 is the best option afterall.

 

 

Anyway, if the problem is that it will be ''unfair for ppl that already got 15x to use those items'', perhaps a new quest for 150 or 151 giving something like 15~20 in status points, just as hard as the level 80 boss hunting quest used to be would be a solution that would fit perfectly for both high and low level.

 

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thisisrauldo

well, for me the vantage of lvl up it's ofc, to reach X lvl to use the item, but also being able to get more stats/skill points, so u can have a higher attack power, hp, skill lvl etc, so... well not much of a insult. ya, some people will stop at the min lvl to use the items, but they wont have as many stats/skill points as you, that keep lvling up 

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MazaruRPT
  On 5/26/2019 at 7:33 PM, iNookie said:

gogo lvl 13x using item 140 + 22  ?  what a joke...

Read more  

C'mon... of course not. Do not make drama.

 

Actually a 146 with 138/140+22 gear.

 

With Four Lvl Aging, in order to get top 142/144 gear +22, you'll need to be 150. 

 

It'll create a fair balance between 155+ and 16x w/ Draxos vs 150 ones.

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MazaruRPT
  On 5/26/2019 at 7:58 PM, - D E A T H S T R O K E - said:

Anyway, if the problem is that it will be ''unfair for ppl that already got 15x to use those items'', perhaps a new quest for 150 or 151 giving something like 15~20 in status points, just as hard as the level 80 boss hunting quest used to be would be a solution that would fit perfectly for both high and low level.

Read more  

 

  On 5/26/2019 at 8:04 PM, thisisrauldo said:

well, for me the vantage of lvl up it's ofc, to reach X lvl to use the item, but also being able to get more stats/skill points, so u can have a higher attack power, hp, skill lvl etc, so... well not much of a insult. ya, some people will stop at the min lvl to use the items, but they wont have as many stats/skill points as you, that keep lvling up 

Read more  

 

You guys have a good point.

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Clem
  On 5/26/2019 at 6:33 PM, Bjork said:

OOOOkaaay i'm triggered. 

So if i'm not hardcore enough to spend more than 200 hours to see a single digit going up, that means i'm lazy? Reaching 151-155 is literally impossible for most people here. If you dont want those "lazy" players to reach 15x then you should ask for the end of exp services.

 

"I dont think it's good for the economy"

Explain, please. How is this change not good for the economy? 

 

 

 

 

 

 

Read more  

 

  On 5/26/2019 at 6:47 PM, Freppe said:

Personally i would say keep it at 2, if a change is needed make it at max 3. In my opinion reducing the lvl needed to wear the highest level of an item also reduces the incentive to reach a higher lvl after you are maxed. With having for example +4 as the new req, a character with lvl 147 could wear a 142+22 weapon :).

 

The plus side of changing the level req to a higher one is that more people would be able to use the higher lvl of items and as such increasing demand of those items. This in turn would probably kill the market for the lower lvl stuff however, as it is pretty feasible to "skip" items while lvling (for example use a 133+22 javelin until you hit 147 and then use a 142+22 if you can afford it). 

 

I would think its best if Admins takes an executive decision on this and decide what they feel is best for the server going forward ?.

Read more  

 @Bjork just read what Fred said, nothing to add

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