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Vote: Should Item Level Requirement increase by one each three or four aging levels?

Vote: Should Item Level Requirement increase by one each three or four aging levels?  

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thisisrauldo
23 minutes ago, Clem said:

 

 @Bjork just read what Fred said, nothing to add

 

I've something to add: you're hot.

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Clem
2 minutes ago, thisisrauldo said:

 

I've something to add: you're hot.

Raul ! This is via PM ? everyone will know it ?

  • Haha 1

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Kurthot

Formula below:

Items 1 ~ 110 = 2 lvl

items 111 ~ 136  = 3 lvl

items 138+ = 4 lvl

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tarana2012

Can we just stick with at least 2 level upgrade? Theres a lot to appreciate and at least give justice to those players who made an effort to make it at the higher level just to equip the an item. Improvise more on gaining exp like daily, solo and party quest.

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Bjork
6 hours ago, Freppe said:

Personally i would say keep it at 2, if a change is needed make it at max 3. In my opinion reducing the lvl needed to wear the highest level of an item also reduces the incentive to reach a higher lvl after you are maxed.

Thats true because of the lack of content. Most RPG games dont require you to lvl up past the 'soft cap lvl' in order to use the latest items and they still fun. In some games, if you decide to go past the 'max lvl' all you gonna receive is more skill or stat points, nothing more.

6 hours ago, Freppe said:

The plus side of changing the level req to a higher one is that more people would be able to use the higher lvl of items and as such increasing demand of those items. This in turn would probably kill the market for the lower lvl stuff however, as it is pretty feasible to "skip" items while lvling (for example use a 133+22 javelin until you hit 147 and then use a 142+22 if you can afford it). 

How much time do you think you would've to spend to go alone from nv.133 to 149? How many hours? Do you think its fast enough to not give you the time to change or to not make you want to upgrade your gear in order to be more efficient in a pt? cmon man.

And btw, your example is scuffed, since you're using different aging requirements, but i agree that items 130 +20/22 will take a huge hit, since its better to use a 126 +20/22 (nv132/133) and then switch for a 134 +22 (nv. 141). Besides that, i dont think much will change past 14x.

 

And btw, dont use atalantas as an example, they do no dmg even if they keep upgrading their items. I could use a fucking toothpick as a weapon and people would still accept me in pt's as long as i keep using buffs and spamming SS like a retard.

 

 

 

 

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WarLord

Hello,

First of all, I would like to say thank you for Wartale Team' effort to make this game become better a lot.

I want to show my big admiration and respectation for you guys. You did a good job so far.

 

Before voting, I'd like to show the situations:

 

IF 2 - the current situation: 151 can use 140+22, 155 can use 144+22. 

 

As you see in ranking list, only~100 chars from 155+ level. And many of chars are belong to only 1 player. So, BC is become playground for only 155+ level.

 

Training a char from level 151 to 155 is very hard. (I can play only 1~2 hours/day and less than 5 hours at weekend).

So, many players like me can not touch high level items if we keep current situation.

( I have 148 char now. My items are almost dnt  but i can not upgrade my items due to restriction of level. And i also can not stay on BC with my current char).

 

=> Increasing is reasonable. But 3 or 4?

 

IF 3: 147 can use 140+22 and for char like as or ms auto only need 145 level for 138+22 Bow (the highest level Req. 2 hand bow and new 142 bow is 1 hand bow). 151 can use 144+22.

 

So, its almost good for server now because many ms and as of server can use Bow 138. And it's not hard for up 145. Now, we have more 140~142 solo Q and daily Q (we also can add Iron core daily Q). 

 

And also, for BC now, 147 level with full gear 140+22 can go for BC and can solo with 15x level.

 

They can try to level up 151 to have full gear 144+22 in the future. 150 to 151 is hard but its the prize for you.

 

IF 4: I think 4 or 3 is not much different at the current  but i guess why we need 4: expanding +22 to +24 => Item Level REQ = 24/4 = 6 instead of 24/3=8.

 

=> In the future, you need only 150 to have full gear 144+24 instead of 152.

 

As, you can see in exp table:

 

Only need ~20 tri for up 150 but near 100 tri for 150 to 152. 

For normal person, it is very hard to train up. If you do all daily Q (+ new) you can have around 0.5 tri exp/day => need around 200 days to level up ^^

 

149 199,706,923,312,023 19,970,692,331,202
150 219,677,615,643,225 43,935,523,128,645
151 263,613,138,771,870 52,722,627,754,374

 

For almost players, they can set target 150  level and can have full Gear.

 

=> 4 is perfect for now.

Edited by WarLord
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disable1000
11 hours ago, Wartale said:

The reason two has to go is because it gets very restrictive in high levels. Other servers simply gave up and made the item level not move at all anymore for high lvl high aged items, but that’s silly.

true !

 

four.. best gears wins jaja

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MazaruRPT
42 minutes ago, WarLord said:

Hello,

First of all, I would like to say thank you for Wartale Team' effort to make game become better a lot.

I want to show my big admiration and respectation for you guys. You did a good job so far.

 

Before voting, I just show the situations:

 

If 2: The current situation: 151 can use 140+22, 155 can use 144+22. 

 

As you see in ranking list, only~100 chars from 155+ level. And many of chars are belong to only 1 player. So, BC is become playground for only 155+ level.

 

Training a char from level 151 to 155 is very hard. (I can play only 1~2 hours/day and less than 5 hours at weekend).

So, many players like me can not touch high level items if we keep current situation.

( I have 148 char now. My items is almost dnt  but i can not upgrade my items due to restriction of level. And i also can not stay on BC with my current char).

 

=> Increasing is reasonable. But 3 or 4?

 

IF 3, 147 can use 140+22 and for char like as or ms auto only need 145 level for 138+22 Bow (the highest level Req. 2 hand bow and new 142 bow is 1 hand bow). 151 can use 144+22.

 

So, its almost good for server now because many ms and as of server can use Bow 138. And it's not hard for up 145. Now, we have more 140~142 solo Q and daily Q (we also can add Iron core daily Q). 

 

And also, for BC now, 147 level with full gear 140+22 can go for BC and can solo with 15x level.

 

They can try to level up 151 to have full gear 144+22 in the future. 150 to 151 is hard but its the prize for you.

 

IF 4, i think 4 or 3 is not much different at the current  but i guess why we need 4: expanding +22 to +24 => Item Level REQ = 24/4 = 6 instead of 24/3=8.

 

=> In the future, you need only 150 to have full gear 144+22 instead of 152.

 

As, you can see in exp table:

 

Only need ~20 tri for up 150 but near 100 tri for 150 to 152. 

For normal person, it is very hard to train up. IF you do all daily Q (+ new) you can have around 0.5 tri day => need around 200 days to up ^^

 

149 199,706,923,312,023 19,970,692,331,202
150 219,677,615,643,225 43,935,523,128,645
151 263,613,138,771,870 52,722,627,754,374

 

For almost players, they can set target 150 level and can have full Gear.

 

=> 4 is perfect for now.

 

 

 

 

 

 

 

100% agree

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ckernitz
2 hours ago, tarana2012 said:

Can we just stick with at least 2 level upgrade? Theres a lot to appreciate and at least give justice to those players who made an effort to make it at the higher level just to equip the an item. Improvise more on gaining exp like daily, solo and party quest.

yeah justice for those people who strive hard just to make it 15x ..no sleep sometime's... no eat sometime's just making sure to use +22 items....it takes years but make it worth it
 

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Freppe
1 hour ago, Bjork said:

 

10 hours ago, Freppe said:

Personally i would say keep it at 2, if a change is needed make it at max 3. In my opinion reducing the lvl needed to wear the highest level of an item also reduces the incentive to reach a higher lvl after you are maxed.

Read more  

Thats true because of the lack of content. Most RPG games dont require you to lvl up past the 'soft cap lvl' in order to use the latest items and they still fun. In some games, if you decide to go past the 'max lvl' all you gonna receive is more skill or stat points, nothing more.

10 hours ago, Freppe said:

The plus side of changing the level req to a higher one is that more people would be able to use the higher lvl of items and as such increasing demand of those items. This in turn would probably kill the market for the lower lvl stuff however, as it is pretty feasible to "skip" items while lvling (for example use a 133+22 javelin until you hit 147 and then use a 142+22 if you can afford it). 

Read more  

How much time do you think you would've to spend to go alone from nv.133 to 149? How many hours? Do you think its fast enough to not give you the time to change or to not make you want to upgrade your gear in order to be more efficient in a pt? cmon man.

And btw, your example is scuffed, since you're using different aging requirements, but i agree that items 130 +20/22 will take a huge hit, since its better to use a 126 +20/22 (nv132/133) and then switch for a 134 +22 (nv. 141). Besides that, i dont think much will change past 14x.

 

 

Hey Bjork,

 

Yes you would have to spend a good amount of time in order to reach your desired level for max gear, for me that’s one of the main aspects of Wartale. 

 

Of course you can switch gear at lower levels too from for example a 126+22 to 130+22 item if you feel like it. I’m was merely saying it’s more feasible to skip items if you have to grind less for them, in the end it will be up to the players themself to decide :). 

 

And yea things may not change after 14x, but there is also the possibility that it will. 

 

Remember this is just my personal opinion, I do not speak for the community here.

 

Hope you have a nice day :).

 

 

 

 

 

 

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PTRealm

I think the following, Adm has updated the missions, and will still put daily in Ancient Weapon, maybe one in Iron Core, in my opinion, this will greatly help the characters to reach enough levels to use the items ... then I  I choose +2.

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bieelliima1

keep it 2, We need DIFFERENCE between high levels and low levels, even today doesn’t make sense 13x 14x killing 15x so easy, or even 151 killing 16x so easy, keep it 2 so  always the high levels don’t keep dying for really low levels ?.

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Hawaii2

yea i think 3 is good enough.

4 is a bit of overkill.

Keep it as it is now.

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lonelyforyou

I would say 4 is a little overkill but I'm lower in level so its kinda nice for me.

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witchdoctor94

I’d like the classic 2, it is still one of the reason why we trained harder and spent more time in game like we were

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WarLord
6 hours ago, WarLord said:

Hello,

First of all, I would like to say thank you for Wartale Team' effort to make this game become better a lot.

I want to show my big admiration and respectation for you guys. You did a good job so far.

 

Before voting, I'd like to show the situations:

 

IF 2 - the current situation: 151 can use 140+22, 155 can use 144+22. 

 

As you see in ranking list, only~100 chars from 155+ level. And many of chars are belong to only 1 player. So, BC is become playground for only 155+ level.

 

Training a char from level 151 to 155 is very hard. (I can play only 1~2 hours/day and less than 5 hours at weekend).

So, many players like me can not touch high level items if we keep current situation.

( I have 148 char now. My items are almost dnt  but i can not upgrade my items due to restriction of level. And i also can not stay on BC with my current char).

 

=> Increasing is reasonable. But 3 or 4?

 

IF 3: 147 can use 140+22 and for char like as or ms auto only need 145 level for 138+22 Bow (the highest level Req. 2 hand bow and new 142 bow is 1 hand bow). 151 can use 144+22.

 

So, its almost good for server now because many ms and as of server can use Bow 138. And it's not hard for up 145. Now, we have more 140~142 solo Q and daily Q (we also can add Iron core daily Q). 

 

And also, for BC now, 147 level with full gear 140+22 can go for BC and can solo with 15x level.

 

They can try to level up 151 to have full gear 144+22 in the future. 150 to 151 is hard but its the prize for you.

 

IF 4: I think 4 or 3 is not much different at the current  but i guess why we need 4: expanding +22 to +24 => Item Level REQ = 24/4 = 6 instead of 24/3=8.

 

=> In the future, you need only 150 to have full gear 144+24 instead of 152.

 

As, you can see in exp table:

 

Only need ~20 tri for up 150 but near 100 tri for 150 to 152. 

For normal person, it is very hard to train up. If you do all daily Q (+ new) you can have around 0.5 tri exp/day => need around 200 days to level up ^^

 

149 199,706,923,312,023 19,970,692,331,202
150 219,677,615,643,225 43,935,523,128,645
151 263,613,138,771,870 52,722,627,754,374

 

For almost players, they can set target 150  level and can have full Gear.

 

=> 4 is perfect for now.

 

I will continue to explain why we need a change in server:

-For economy in game,

  • Old items 12x to 13x + 22 can sell more in the market  because lower level can use it. As we see now 15x full items 140+22 and there are still many 140 items selling while 13x and 14x sometimes need to use mixed items or low aging due to low level. PPL want aged items not only for the power of them but also the skin, the effect...=> the market will be better when we can sell more
  • New items 142 144 can have more customers due to more players can use them (now only ~100 char 155) => the price of new items will be high.

-For exp servicers, in the past you earned coins by expiring other char but now for new map we do not have HS and also we already stopped Auto click. And i think now the best way to earn coins is hunting new items and trading in market. So, do not worry when ppl do not use your service. A change is not so bad.

 

-For low level players: you have the chance to use lastest items with highest aging.

 

-For high level players: I think they not only want to get high level for use lastest items. The PPL also want high level becauce they just like...that. They like training, they like your char is top level.I see char 165 is still exp^^. If we just use the current calculation, 165 can use 154 items (maybe they train for map 154 ^^ and do you know when it is released?). And if the Items LV REQ you can easy to sell your current items due to more ppl can use it. You also have more players to play with you in BC while you also can make the difference with lower level char by stats points and skills. By this way, Wartale try to keep value of high level players instead of increasing the exp gaining for faster training up level.

 

- And for Wartale: I think they try the best to bring new map, new function, new improvement...They are difference comparing with other server. So, the change will help Wartale attract more players and also can sell more items in coins shop => They have more revenue and they can continue to support server. Like you already used an Iphone for 3 or 4 years you need to buy new one so that Apple can survice.

 

So, let think about which one is more benefits for our community.

 

Edited by WarLord
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spoochez

Damn, getting high level is pretty time consuming then. Can't imagine getting playing each day for hours and getting only 1 level in 100+ days. xD

Edited by spoochez

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Luca

I honestly do not know why the staff gave in to this EXP pressure, which they cite in the log.

 

That is, this point is a very delicate part of changing. I confess that I was surprised, seen coming from the Wartale.

 

With the new EXP boost, is a way that help players reach their goals.

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