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Monster AoE damage vs a pet now always damages you if you're nearby. What's your opinion?

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- D E A T H S T R O K E -
26 minutes ago, WarLord said:

 

Hello guys,

Please test MS and AS speed for solo hunting VS any melee char.

Speed is very fast and no need to use HP Pot.

Those are reasons why MS and AS are a lot in server. 

That's all. Thank you.

 

As is not that strong in hunt,But, i agree that auto mech is OP.

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WarLord
15 minutes ago, - D E A T H S T R O K E - said:

As is not that strong in hunt,But, i agree that auto mech is OP.

Please test this skill:

3_archer1_3.gif Wind Arrow

Imbues an arrow with wind properties to increase attack power.
Wind Arrow will always hit its target
Wind Arrow does an additional +50% damage against normal monsters.

Require Level: 14

Require Item: Bow

Type: Active

Cool down: 0.5 seconds

 

Level Damage Boost Atk Speed MP Usage STM Usage Upgrade Fee
1 73% 2 12 25 1,500
2 76% 2 14 27 2,200
3 79% 2 16 29 2,900
4 82% 3 18 31 3,600
5 85% 3 20 33 4,300
6 88% 3 23 35 5,000
7 91% 4 26 37 5,700
8 94% 4 29 39 6,400
9 97% 4 32 41 7,100
10 100% 5 35 43 7,800

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Lyseria
56 minutes ago, WarLord said:

 

Hello guys,

Please test MS and AS speed for solo hunting VS any melee char.

Speed is very fast and no need to use HP Pot.

Those are reasons why MS and AS are a lot in server. 

That's all. Thank you.

 

Tested

 

I need run from mobs, since they come for me after few arrows.

 

To a clean kill, i need trap the mob in the field.

13 minutes ago, WarLord said:

Please test this skill:

3_archer1_3.gif Wind Arrow

Imbues an arrow with wind properties to increase attack power.
Wind Arrow will always hit its target
Wind Arrow does an additional +50% damage against normal monsters.

Require Level: 14

Require Item: Bow

Type: Active

Cool down: 0.5 seconds

 

Level Damage Boost Atk Speed MP Usage STM Usage Upgrade Fee
1 73% 2 12 25 1,500
2 76% 2 14 27 2,200
3 79% 2 16 29 2,900
4 82% 3 18 31 3,600
5 85% 3 20 33 4,300
6 88% 3 23 35 5,000
7 91% 4 26 37 5,700
8 94% 4 29 39 6,400
9 97% 4 32 41 7,100
10 100% 5 35 43 7,800

Tested

 

Do you think this skill is OP?

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WarLord
42 minutes ago, Lyseria said:

Tested

 

I need run from mobs, since they come for me after few arrows.

 

To a clean kill, i need trap the mob in the field.

Tested

 

Do you think this skill is OP?

I need run from mobs, since they come for me after few arrows.

=>You run or not depend on which spawn you stand and the distance you keep from mob.

I can show you how to play an AS and no need to run a lot in SS/SL map (other map i have not tested yet).

Maybe 1 or 2 times in 1~ 2 hours playing game you need to run due to other person lure mob.

You can record a  video for 15 mins playing and post in forum.

 

Do you think this skill is OP? 

=> Yes for PVE comparing with melee char skills.

 

Moreover, As has Sun Arrow and can leave safely to find another spawn and trap Monster while melee char need to get Hit in PVE.

 

In short, what i want to say is Melee is very bad in PVE now comparing with MS and AS. Only KS can kill undead faster but in general can not be fast as MS and AS. (MS is strongest and the second is AS).

Edited by WarLord

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Lyseria
1 hour ago, WarLord said:

You run or not depend on which spawn you stand and the distance you keep from mob.

I can show you how to play an AS and no need to run a lot in SS/SL map (other map i have not tested yet).

As i said, i need trap a mob for a clean kill.

 

1 hour ago, WarLord said:

You can record a  video for 15 mins playing and post in forum.

Sure, i can do It later.

 

1 hour ago, WarLord said:

Yes for PVE comparing with melee char skills.

May i know how much dmg u hit in mobs?

My Archer hits : 463~630min and 886~1054max using Wind Arrow with sapph force.

 

 

1 hour ago, WarLord said:

As has Sun Arrow and can leave safely to find another spawn and trap Monster while melee char need to get Hit in PVE.

This part of class strategy to hunt. Archers aren't supposed to receive hits from mobs.

 

Melees chars, from what i've seen, need to kill 1x1 to be able to hunt well. You say thats unfair while archers kill from distance melees has to tank and use potions.

 

So what is your suggestion to solve this? 

 

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WarLord
On 5/29/2019 at 11:54 PM, WarLord said:

 

 

3. GM want new mod to prevent advantage of MS and AS to rule the new map like SL. But now, MS and AS are very comfortable when hunting. 

 

How to? They use wall, stair or a Prs (full Hp and use Regen) to protect them and kill very fast while melee need to tank and loose a lot of HP,  also easy to die when vs Rock...

 

In short, i tell many many times, we have problem with the balance from the past and after this update the imbalance expand.

 

And i already make how to make balance:

 

1. All chars have pet and monster only hit pet or no char can use pet and crystal but the monster can have the same range like ranger.

 

2. The dame of melee chars and rangers the same when killing monsters. Difference only depend on the kind of monster (chars skill vs monster).

 

=> Players can choose their favorite chars and can have same advantages.

 

I already gave suggestion in the past (not the 1st time).

 

The damage of AS may be not different but the speed is adding 5.

 

Remember 1 thing more that, AS have more than 8000 atk, it's very useful when vs high defense monster such as Rock - melee miss more.

 

Just canculate how many monsters a melee char can kill in 1 hour vs MS, AS in the same level and items (better to take 144/145 level because the it is the level you can enter newest Map) to compare.

 

 

 

 

 

Edited by WarLord

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geohound

my opinion is keep the old way for SL and lower level maps and the new way for SS and higher level maps (which is possible in future). Keep playing the same way over and over again only make you feel boring anyway.

On 5/29/2019 at 6:02 AM, Wartale said:

Btw, Shadow Sanctuary monsters doing 10000+ damage on these AoE hits to you when they are targeting a pet is a bug.

Ok, that explains why my FS died by 1 hit AoE from Rock when i used 140 crystal to tank him :D

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jcompher

I think it sucks.  The whole point of the pet is to tank for me in the high maps.  I solo so its not like I have party members to help tank for me.  I shouldn't have to party if I dont want to in the high maps.  Now, I need a tank from my tank.  I'm wearing the highest items I can, mixed and aged the best I can and I'm still a PRS who can't take that much damage.  I die more often cause I'm getting hit by my own pet.  If it stays permanent, well I'll deal with it obviously, I'm not going to stop playing because of it.  You just asked for opinions about it, and mine is that its a bummer.

 

PS. I havent been to Shadow Sanc so I dont know how it plays in there.  Its possible that the new way makes that map different than the rest of them which can be a fun thing.  But for maps like SL and AW, the old way was working just fine.

Edited by jcompher

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Dookie
On ‎5‎/‎29‎/‎2019 at 7:02 AM, Wartale said:

Before last patch, monsters attacking AoE against your pet/crystal would not damage you. Now it does. What's your opinion on this?

 

Btw, Shadow Sanctuary monsters doing 10000+ damage on these AoE hits to you when they are targeting a pet is a bug.

Remember Shadow Sanctuary is a map use to be 1x1 (XP and HUNT)...

 

Its like old style Priston (Land of Chaos and Lost Temple) XP and Hunt.

 

Just remain this strategy on NEW MAP but on SL it should not work. Thanks ? 

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Hawaii2

Every Class got its PROS and CONS.

If you are a melee you complaint monsters hitting you / you cant hide and shoot from far.

If you are a ranger you complaint you cant tank mobs, get killed easily, end up trapping them.

That's how it works. Its suppose to be this way.

Class change if you think you're suffering. 

I think for now its good as it is.

Perhaps lower a bit of AOE dmg. ( Rock / Bekan )

Talk some sense than whining between all classes. 

At least everyone is enjoying now as a team of 6 !

Wartale is all about team work.

 

 

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Combreak

Bakan in Shadow Sanctuary attack fast and strong. Need nerf :41_pensive:

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Lyseria
2 hours ago, WarLord said:

1. All chars have pet and monster only hit pet or no char can use pet and crystal but the monster can have the same range like ranger.

Idk if i understood well but you're suggesting that all chars must have pets, if not, remove pets from everyone, and also a melee/ranged monster can attack with the distance of ranged classes?

2 hours ago, WarLord said:

2. The dame of melee chars and rangers the same when killing monsters. Difference only depend on the kind of monster (chars skill vs monster).

This will really unbalance the game, cuz mechs will have the same critical dmg as pikeman and the same min dmg as fighter. This will work with abs and def too? Being with a mech with the same dmg as archer but tanking the mob, well... i must disagree...

This:

2 hours ago, WarLord said:

Players can choose their favorite chars and can have same advantages. 

Cannot be solved just by advantages of dmg bonus.

 

That's why i think it will not work.

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WarLord
2 hours ago, Lyseria said:

Idk if i understood well but you're suggesting that all chars must have pets, if not, remove pets from everyone, and also a melee/ranged monster can attack with the distance of ranged classes?

This will really unbalance the game, cuz mechs will have the same critical dmg as pikeman and the same min dmg as fighter. This will work with abs and def too? Being with a mech with the same dmg as archer but tanking the mob, well... i must disagree...

This:

Cannot be solved just by advantages of dmg bonus.

 

That's why i think it will not work.

The final target is all chars spend the same time to kill same quantity of monsters.

 

I do not mean that you have to see MS or AS damage = other chars when you press C in your control.

 

I mean the same time to kill monsters (i talk it many times).

 

About tanking, now they can use a prs to tank and they just kill only.

 

Do you agree with me that ms or as kill mobs faster than melee?

 

P/S: We also need Wartale idea about game balance because you will have final decision.

 

 

Edited by WarLord

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Hawaii2
27 minutes ago, WarLord said:

The final target is all chars spend the same time to kill same quantity of monsters.

 

I do not mean that you have to see MS or AS damage = other chars when you press C in your control.

 

I mean the same time to kill monsters (i talk it many times).

 

About tanking, now they can use a prs to tank and they just kill only.

 

Do you agree with me that ms or as kill mobs faster than melee?

 

P/S: We also need Wartale idea about game balance becase you will have final decision.

 

 

Go class change to as/ms. you cant expect a automech or a archer with low hp to have lower dmg than melee. 

They are rangers for a reason. 

Not all can afford another prs account to tank for them. 

You want all classes to kill the same timing?

I got a choice for you. 

Class change is the best option. cos u kill the same time / as fast as them. 

i really dont get what you want bro. isnt it good when they kill fast cos your exp is moving. 

 

Edited by Hawaii2

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ckernitz

+1 new system is good.....all changes is good nothing to complain.........

  • Haha 1

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WarLord
1 hour ago, Hawaii2 said:

Go class change to as/ms. you cant expect a automech or a archer with low hp to have lower dmg than melee. 

They are rangers for a reason. 

Not all can afford another prs account to tank for them. 

You want all classes to kill the same timing?

I got a choice for you. 

Class change is the best option. cos u kill the same time / as fast as them. 

i really dont get what you want bro. isnt it good when they kill fast cos your exp is moving. 

 

I do not want to follow other guys who have changed to become a part of "MS/AS" server.

In the past we played classical Wartale with many PS, FS, KS... now they almost disappear in party. 

Almost time, i pt with MS, AS. I do not hate these chars. I just want to see more PS, FS, KS... in server.

So, what i want is the balance of ranger chars and melee chars.

 

In your opinion, how to make the quantity of melee and ranger are the same? 

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WarLord
1 hour ago, Hawaii2 said:

Go class change to as/ms. you cant expect a automech or a archer with low hp to have lower dmg than melee. 

They are rangers for a reason. 

Not all can afford another prs account to tank for them. 

You want all classes to kill the same timing?

I got a choice for you. 

Class change is the best option. cos u kill the same time / as fast as them. 

i really dont get what you want bro. isnt it good when they kill fast cos your exp is moving. 

 

I do not want to follow other guys who have changed to become a part of "MS/AS" server.

In the past we played classical Wartale with many PS, FS, KS... now they almost disappear in party. 

Almost time, i pt with MS, AS. I do not hate these chars. I just want to see more PS, FS, KS... in server.

So, what i want is the balance of ranger chars and melee chars.

 

In your opinion, how to make the quantity of melee and ranger are the same? 

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Hawaii2
11 minutes ago, WarLord said:

I do not want to follow other guys who have changed to become a part of "MS/AS" server.

In the past we played classical Wartale with many PS, FS, KS... now they almost disappear in party. 

Almost time, i pt with MS, AS. I do not hate these chars. I just want to see more PS, FS, KS... in server.

So, what i want is the balance of ranger chars and melee chars.

 

In your opinion, how to make the quantity of melee and ranger are the same? 

Theres no opinion bro. People who like melee will go for melee classes.

Those who like rangers will eventually change to rangers.

Its all up to them to decide. Can i know the main concern of your idea?

Killing fast doesn't benefit the party? since faster exp gained.

Its fair, high dmg = cant tank. 

Tankable = kill slower

For what i can see you suggesting here is either nerf rangers or make melee dmg higher lol.

 

Edited by Hawaii2

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WarLord
11 minutes ago, Hawaii2 said:

Theres no opinion bro. People who like melee will go for melee classes.

Those who like rangers will eventually change to rangers.

Its all up to them to decide. Can i know the main concern of your idea?

Killing fast doesn't benefit the party? since faster exp gained.

Its fair, high dmg = cant tank. 

Tankabele = kill slower

For what i can see you suggesting here is either nerf rangers or make melee dmg higher lol.

 

You really think they change to ranger due to they like. 

The main reason is the benefits of ranger are much more than melee.

What you said is like "we just follow the current situation".

What i said is helping the survival of melee chars.

I do not talk about the purpose of playing.

I talk about the balance. 

Edited by WarLord

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Hawaii2

Is it hard for you to survive in new map?

I'm using a Mage and i'm tanking it.

Theres no problem for me.

Yes i kill slower than melee, but i'm a mage. 

I dont expect them to make mage like a Ks / Fs / Ps

Its like something in real life.

Some rich some poor, and we balance it?

Make them at least not poor. 

You dont see what i mean here cos its all benefit to you.

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Hawaii2
4 minutes ago, WarLord said:

You really think they change to ranger due to they like. 

The main reason is the benefits of ranger are much more than melee.

What you said is like "we just follow the current situation".

What i said is helping the survival of melee chars.

I do not talk about the purpose of playing.

I talk about the balance. 

Is it hard for you to survive in new map?

I'm using a Mage and i'm tanking it.

Theres no problem for me.

Yes i kill slower than melee, but i'm a mage. 

I dont expect them to make mage like a Ks / Fs / Ps

Its like something in real life.

Some rich some poor, and we balance it?

Make them at least not poor. 

You dont see what i mean here cos its all benefit to you.

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WarLord
27 minutes ago, Hawaii2 said:

Is it hard for you to survive in new map?

I'm using a Mage and i'm tanking it.

Theres no problem for me.

Yes i kill slower than melee, but i'm a mage. 

I dont expect them to make mage like a Ks / Fs / Ps

Its like something in real life.

Some rich some poor, and we balance it?

Make them at least not poor. 

You dont see what i mean here cos its all benefit to you.

lol. I try to explain but you really do not understand what i'm saying.

 

I will try to explain more.

 

I do not talk about the survival in a map.

 

I try to talk about the survival of these chars in game.

 

As you said it's in real life we can not.

 

But it's in game.

 

Why were in the past PS, KS, FS... a lot but now little and little.

 

The reason is the imbalance of benefit.

 

In real life, do you choose to accept the imbalance in society or try to fight?

 

 

Edited by WarLord

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Adaga
35 minutes ago, WarLord said:

lol. I try to explain but you really do not understand what i'm saying.

 

I will try to explain more.

 

I do not talk about the survival in a map.

 

I try to talk about the survival of these chars in game.

 

As you said it's in real life we can not.

 

But it's in game.

 

Why were in the past PS, KS, FS... a lot but now little and little.

 

The reason is the imbalance of benefit.

 

In real life, do you choose to accept the imbalance in society or try to fight?

 

 

As I said before to you Warlord I think what you are talking about and trying to defend is something for a new balance class, your ideas is for another Zeus project em new Tier 5 , not for new map.

 

But bro, you are creating a perfect wartale world in your imagination, where all class tank, kill, exp , pvp totally balanced without any difference and this will never happens.

 

 

  • Like 2

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lonelyforyou
47 minutes ago, WarLord said:

lol. I try to explain but you really do not understand what i'm saying.

 

I will try to explain more.

 

I do not talk about the survival in a map.

 

I try to talk about the survival of these chars in game.

 

As you said it's in real life we can not.

 

But it's in game.

 

Why were in the past PS, KS, FS... a lot but now little and little.

 

The reason is the imbalance of benefit.

 

In real life, do you choose to accept the imbalance in society or try to fight?

 

 

Honestly i think the game is fine now except ATA and PRS being severely under powered. Prs is making a comeback due to T5 skill being relevant for the first time but still suck ass as DPS. 

 

I would rather every different classes have their own identity. Right now all 10 classes are unique. Each class have their own strength in various departments. 

 

I don't see any prs or mage crying about them sucking ass at PVP. These 2 classes are still 2 of the most popular classes in the game. People pick them because they are strong at AOE damage or a support. 

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Hawaii2
9 minutes ago, Adaga said:

As I said before to you Warlord I think what you are talking about and trying to defend is something for a new balance class, your ideas is for another Zeus project em new Tier 5 , not for new map.

 

But bro, you are creating a perfect wartale world in your imagination, where all class tank, kill, exp , pvp totally balanced without any difference and this will never happens.

 

 

Trying to explain to him but seems like its hard for him to understand.

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