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rodrigorcm1en

What's the % cap when it comes to these stats?

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rodrigorcm1en

In terms of evade, block and crit, what's the biggest total a character can possibly have? Does it cap at some point, or it just continue up to a hundred?

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DarkLink64

Evasion: Unlimited (But it is impossible to reach 100%)
Block: 70%
Critical: 70%
Defense: 85%

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rodrigorcm1en

Hmm, I see. Thanks for the information, sir. But... how do I calculate my defense (thinking about %)?

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vinixD
49 minutes ago, rodrigorcm1en said:

Hmm, I see. Thanks for the information, sir. But... how do I calculate my defense (thinking about %)?

Defense is a complex formula , basically it subtract your defense rate against the enemy attack rate , the result is compared in a table taking the level difference and other status in consideration.

Some skills have a specific attack rate formula, so thats not a rule.

 

And remember, evasion doesnt stack, this passes through all your evasion sources.

for exemple: if you have 5% of evade from scroll, 2% percent of evade from big head and 24% from skills, your evasion will be calculated 3times with independent values.

 

Critical is separeted in Critical rate and Critical Damage, the critical damage is based in the caracter level, some skills also add critical damage.

Edited by vinixD
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=)
Just now, vinixD said:

Defesa é uma fórmula complexa, basicamente subtrai sua taxa de defesa contra a taxa de ataque do inimigo, o resultado é comparado em uma tabela, levando a diferença de nível e outro status em consideração.

Algumas habilidades têm uma fórmula de taxa de ataque específica, então isso não é uma regra.

 

E lembre-se, evasão não empilha, isso passa por todas as suas fontes de evasão.

por exemplo: se você tem 5% de evade de rolagem, 2% de evasão de cabeça grande e 24% de habilidades, sua evasão será calculada 3 vezes com valores independentes.

 

Crítico é separado em Crítico e Dano Crítico, o dano crítico é baseado no nível de caracter, algumas habilidades também adicionam dano crítico.

def-ar/def

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vinixD
4 minutes ago, rodrigorcm1en said:

Ohhh, that's good to know. And the same thing goes for crit?

critical rate(or just critical) is the chance to land a critical damage or not, but first you need hit the target, higher attack rate also mean higher chance to land a critical.

If I remember, every character have a base of 5% of critical rate, it can be added through weapons.

Edited by vinixD

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rodrigorcm1en

Right. But does it work like evasion? I mean, lets imagine a situation where I have 40% crit from my weapon/passive skills, and an extra 2% and 5% from different sources. Is it calculated 3 times as well?

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vinixD
10 hours ago, rodrigorcm1en said:

Right. But does it work like evasion? I mean, lets imagine a situation where I have 40% crit from my weapon/passive skills, and an extra 2% and 5% from different sources. Is it calculated 3 times as well?

Nope, the critical stack , only evade works separated.

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Palhacitos
13 hours ago, DarkLink64 said:

Evasion: Unlimited (But it is impossible to reach 100%)
Block: 70%
Critical: 70%
Defense: 85%

Since we are talking about limits.
Does anyone know what the main statistic is.
I mean
Evade> Block> Defense?
Block> Evade> Defense?
...

 

Thanks again for the information.

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DarkLink64
6 hours ago, Palhacitos said:

Since we are talking about limits.
Does anyone know what the main statistic is.
I mean
Evade> Block> Defense?
Block> Evade> Defense?
...

 

Thanks again for the information.



There isn't a "main" stats, but there is a order where each one is checked:

Evasion > Block > Defense


When you land a hit, your accuraccy is 100%, then it gets decreased with each check. It folllows as this:

Evasion:
Accuracy = 100 * (1 - 0.evasion1) * ( 1 - 0.evasion2) * (1 - 0.evasion3)....

Example: 3 sources of Evasion: Draxos Boots, Evade Scroll and Hall of Valhalla:
Accuracy = 100 * (1 - 0.15) * ( 1 - 0.05) * (1 - 0.11)
Accuracy = 100 * 0.85 * 0.95 * 0.89
Accuracy =  71,86%

Then it proceeds in a similar manner:

Accuracy = 71,86 * (1 - 0.block) * (1 - 0.defense)
Example, 40% block and 25% defense
Accuracy = 71,86 * (1 - 0.40) * (1 - 0.25)
Accuracy = 71,86 * 0.60 * 0.75
Your final Accuracy = 32,3%

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DarkLink64

No, there isn't a minimum Critical Chance, it's just 0%.

Also not all Critical Chance modifiers stacks additively, some of them stacks multiplicatively (Base crit chance * 1.added crit chance ).

Defense has a minimum chance of 3%

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DarkLink64

However most stats change based on Attacker vs Receiver level difference.

Each 4 levels of difference, the lower level get his main status lowered by 1% and the higher level get his main status increased by 1%.

This is why, when attacking a low level monsters bare handed, you can still land some criticals

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Palhacitos
1 hour ago, DarkLink64 said:



There isn't a "main" stats, but there is a order where each one is checked:

Evasion > Block > Defense


When you land a hit, your accuraccy is 100%, then it gets decreased with each check. It folllows as this:

Evasion:
Accuracy = 100 * (1 - 0.evasion1) * ( 1 - 0.evasion2) * (1 - 0.evasion3)....

Example: 3 sources of Evasion: Draxos Boots, Evade Scroll and Hall of Valhalla:
Accuracy = 100 * (1 - 0.15) * ( 1 - 0.05) * (1 - 0.11)
Accuracy = 100 * 0.85 * 0.95 * 0.89
Accuracy =  71,86%

Then it proceeds in a similar manner:

Accuracy = 71,86 * (1 - 0.block) * (1 - 0.defense)
Example, 40% block and 25% defense
Accuracy = 71,86 * (1 - 0.40) * (1 - 0.25)
Accuracy = 71,86 * 0.60 * 0.75
Your final Accuracy = 32,3%

nice man ? 

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