rodrigorcm1en 0 Report post Posted July 18, 2019 In terms of evade, block and crit, what's the biggest total a character can possibly have? Does it cap at some point, or it just continue up to a hundred? Quote Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 18, 2019 Evasion: Unlimited (But it is impossible to reach 100%) Block: 70% Critical: 70% Defense: 85% 1 Quote Share this post Link to post Share on other sites
rodrigorcm1en 0 Report post Posted July 19, 2019 Hmm, I see. Thanks for the information, sir. But... how do I calculate my defense (thinking about %)? Quote Share this post Link to post Share on other sites
vinixD 383 Report post Posted July 19, 2019 (edited) 49 minutes ago, rodrigorcm1en said: Hmm, I see. Thanks for the information, sir. But... how do I calculate my defense (thinking about %)? Defense is a complex formula , basically it subtract your defense rate against the enemy attack rate , the result is compared in a table taking the level difference and other status in consideration. Some skills have a specific attack rate formula, so thats not a rule. And remember, evasion doesnt stack, this passes through all your evasion sources. for exemple: if you have 5% of evade from scroll, 2% percent of evade from big head and 24% from skills, your evasion will be calculated 3times with independent values. Critical is separeted in Critical rate and Critical Damage, the critical damage is based in the caracter level, some skills also add critical damage. Edited July 19, 2019 by vinixD 1 Quote Share this post Link to post Share on other sites
rodrigorcm1en 0 Report post Posted July 19, 2019 Ohhh, that's good to know. And the same thing goes for crit? Quote Share this post Link to post Share on other sites
=) 66 Report post Posted July 19, 2019 Just now, vinixD said: Defesa é uma fórmula complexa, basicamente subtrai sua taxa de defesa contra a taxa de ataque do inimigo, o resultado é comparado em uma tabela, levando a diferença de nível e outro status em consideração. Algumas habilidades têm uma fórmula de taxa de ataque específica, então isso não é uma regra. E lembre-se, evasão não empilha, isso passa por todas as suas fontes de evasão. por exemplo: se você tem 5% de evade de rolagem, 2% de evasão de cabeça grande e 24% de habilidades, sua evasão será calculada 3 vezes com valores independentes. Crítico é separado em Crítico e Dano Crítico, o dano crítico é baseado no nível de caracter, algumas habilidades também adicionam dano crítico. def-ar/def Quote Share this post Link to post Share on other sites
vinixD 383 Report post Posted July 19, 2019 (edited) 4 minutes ago, rodrigorcm1en said: Ohhh, that's good to know. And the same thing goes for crit? critical rate(or just critical) is the chance to land a critical damage or not, but first you need hit the target, higher attack rate also mean higher chance to land a critical. If I remember, every character have a base of 5% of critical rate, it can be added through weapons. Edited July 19, 2019 by vinixD Quote Share this post Link to post Share on other sites
rodrigorcm1en 0 Report post Posted July 19, 2019 Right. But does it work like evasion? I mean, lets imagine a situation where I have 40% crit from my weapon/passive skills, and an extra 2% and 5% from different sources. Is it calculated 3 times as well? Quote Share this post Link to post Share on other sites
vinixD 383 Report post Posted July 19, 2019 10 hours ago, rodrigorcm1en said: Right. But does it work like evasion? I mean, lets imagine a situation where I have 40% crit from my weapon/passive skills, and an extra 2% and 5% from different sources. Is it calculated 3 times as well? Nope, the critical stack , only evade works separated. Quote Share this post Link to post Share on other sites
Palhacitos 478 Report post Posted July 19, 2019 13 hours ago, DarkLink64 said: Evasion: Unlimited (But it is impossible to reach 100%) Block: 70% Critical: 70% Defense: 85% Since we are talking about limits. Does anyone know what the main statistic is. I mean Evade> Block> Defense? Block> Evade> Defense? ... Thanks again for the information. Quote Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 19, 2019 6 hours ago, Palhacitos said: Since we are talking about limits. Does anyone know what the main statistic is. I mean Evade> Block> Defense? Block> Evade> Defense? ... Thanks again for the information. There isn't a "main" stats, but there is a order where each one is checked: Evasion > Block > Defense When you land a hit, your accuraccy is 100%, then it gets decreased with each check. It folllows as this: Evasion: Accuracy = 100 * (1 - 0.evasion1) * ( 1 - 0.evasion2) * (1 - 0.evasion3).... Example: 3 sources of Evasion: Draxos Boots, Evade Scroll and Hall of Valhalla: Accuracy = 100 * (1 - 0.15) * ( 1 - 0.05) * (1 - 0.11) Accuracy = 100 * 0.85 * 0.95 * 0.89 Accuracy = 71,86% Then it proceeds in a similar manner: Accuracy = 71,86 * (1 - 0.block) * (1 - 0.defense) Example, 40% block and 25% defense Accuracy = 71,86 * (1 - 0.40) * (1 - 0.25) Accuracy = 71,86 * 0.60 * 0.75 Your final Accuracy = 32,3% 1 Quote Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 19, 2019 No, there isn't a minimum Critical Chance, it's just 0%. Also not all Critical Chance modifiers stacks additively, some of them stacks multiplicatively (Base crit chance * 1.added crit chance ). Defense has a minimum chance of 3% Quote Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 19, 2019 However most stats change based on Attacker vs Receiver level difference. Each 4 levels of difference, the lower level get his main status lowered by 1% and the higher level get his main status increased by 1%. This is why, when attacking a low level monsters bare handed, you can still land some criticals Quote Share this post Link to post Share on other sites
Palhacitos 478 Report post Posted July 19, 2019 1 hour ago, DarkLink64 said: There isn't a "main" stats, but there is a order where each one is checked: Evasion > Block > Defense When you land a hit, your accuraccy is 100%, then it gets decreased with each check. It folllows as this: Evasion: Accuracy = 100 * (1 - 0.evasion1) * ( 1 - 0.evasion2) * (1 - 0.evasion3).... Example: 3 sources of Evasion: Draxos Boots, Evade Scroll and Hall of Valhalla: Accuracy = 100 * (1 - 0.15) * ( 1 - 0.05) * (1 - 0.11) Accuracy = 100 * 0.85 * 0.95 * 0.89 Accuracy = 71,86% Then it proceeds in a similar manner: Accuracy = 71,86 * (1 - 0.block) * (1 - 0.defense) Example, 40% block and 25% defense Accuracy = 71,86 * (1 - 0.40) * (1 - 0.25) Accuracy = 71,86 * 0.60 * 0.75 Your final Accuracy = 32,3% nice man ? Quote Share this post Link to post Share on other sites