Odoaker 0 Report post Posted May 6, 2011 So what skill will come to prevent pikes to become master in pvp? And wich char will gain that skill? 50% of weapon AR is good, but not overall AR. Then make it more like 20% overall AR................ i mean vanish+ CS = alrdy legal hacks imo, so yeh, this is just makin it easyer for them lol >.< Share this post Link to post Share on other sites
wamenghawj 0 Report post Posted May 6, 2011 " post="232464" timestamp="1304640623"] So what skill will come to prevent pikes to become master in pvp? And wich char will gain that skill? 50% of weapon AR is good, but not overall AR. Then make it more like 20% overall AR................ i mean vanish+ CS = alrdy legal hacks imo, so yeh, this is just makin it easyer for them lol >.< Be patient and wait for the other skills for each class to come out first and I'm sure GM will balance T5 later on. For now avoid pvping pikes I guess. Share this post Link to post Share on other sites
Zero 0 Report post Posted May 6, 2011 I'm more concerned about the classes getting attack skills first. They're certainly [or supposed to be] stronger than what we currently have, meaning everyone is going to get the idea the first of the bunch is OP just b/c they don't have their skill yet. Perception is a hard thing to change once it sets in. That means the classes getting their attack skills first may be on the short end of the stick if people don't get off the "so and so" is OP bandwagon once balances start being made. Share this post Link to post Share on other sites
-BLiiND- 0 Report post Posted May 6, 2011 ive already talked with a ps and he answer its 50% overall AR . . its pretty much op. . 20-30% is enoguh said. . or it would be just another server with vanish + CS = dead meat Share this post Link to post Share on other sites
TripleR 0 Report post Posted May 6, 2011 Solution to prevent overpowered Tier 5 offensive skills: Changing BC absorption formula from abs*0,3 to abs*0,6. Share this post Link to post Share on other sites
Zero 0 Report post Posted May 6, 2011 Solution to prevent overpowered Tier 5 offensive skills: Changing BC absorption formula from abs*0,3 to abs*0,6. +1 Share this post Link to post Share on other sites
idanqwe 0 Report post Posted May 6, 2011 ive already talked with a ps and he answer its 50% overall AR . . its pretty much op. . 20-30% is enoguh said. . or it would be just another server with vanish + CS = dead meat It was like that before the +50% AR, With +700 they'll be 1 shot others even more. It's OP, I don't think others should wait for their skill to say that it is OP. Share this post Link to post Share on other sites
rptps 1 Report post Posted May 6, 2011 Tested char : pike lvl 127 with sty 120 +7 and ks 130 full set 120+20 donate without shield... 95% ks die straight after 1 CS from pike with shield.. less than 1/3 HP left over after 1 cs from pike. I have not mentioned about CS crit strike yet.. with crit strike then percentage is 100% PIKE is just OP with their new skill ~_~ Share this post Link to post Share on other sites
Chelios 0 Report post Posted May 6, 2011 Pretty sure its only off their weapon. It also says scythe is the required item so I don't imagine its the total attack rating [that wasn't implied anywhere on the website so don't see how you got that] It's 50% of their whole AR, that's ridiculous OP, +700 AR.. No comment. i agree that its overpowered, i think it should function like Archers Dions Eye which is a boost of bows atr concur plant an adverse reaction in this PS Tier5 skill will be good IMO... Share this post Link to post Share on other sites
beaker1337 0 Report post Posted May 6, 2011 Wow, its been like 24 hours, first lets just settle down and wait for the rest of the skills before anything gets labeled OP. I'm not saying it is or its not. But everyone gets bada$$ skills coming up and its crazy to deem one or the other OP, especially if it hasnt been actually compared to the other skills. If ninjas still kill in BC, remember they are ninjas. PT a few mechs and have them absorb some of the damage on the other side of the flags now wouldn't that be interesting? Share this post Link to post Share on other sites
QMan 0 Report post Posted May 6, 2011 yes 50% of total atk rat like my think now Charge Strike never miss...for 1 kill and Change Lance can kill in 1 skill with full 3 hits... and last 7 hit...skill Pike go BC... Share this post Link to post Share on other sites
Zero 0 Report post Posted May 6, 2011 Wow, its been like 24 hours, first lets just settle down and wait for the rest of the skills before anything gets labeled OP. I'm not saying it is or its not. But everyone gets bada$$ skills coming up and its crazy to deem one or the other OP, especially if it hasnt been actually compared to the other skills. If ninjas still kill in BC, remember they are ninjas. PT a few mechs and have them absorb some of the damage on the other side of the flags now wouldn't that be interesting? I agree with this point, I'm not a fan of thinking pikes should have a 50% AR boost but we need to keep what you said in mind. -There are other skills coming up, we're not sure what will and won't be OP until it is all said and done -Adjustments will probably be made several times to each of these skills, there is no point in fixing it now until we know to what extent we need to balance it in relation to other skills. [Otherwise we'll have to adjust it again later anyway] -Most importantly, adjustments need to be made outside of skills to accommodate tier5. We're all going to get a lot stronger with new skills [that is kind of the point of more skills lol] so monsters need to get slightly stronger so we don't dominate PvE. -This point was already brought up by 3R, BC needs formula adjustments, there is just no way of defending yourself with any measure of defense in the current system and certainly not once we all have our tier5 skills. The boost to pike AR may not be as bad [would still likely need at least a small nerf] if there was a formula change making defense more important in PvP. Share this post Link to post Share on other sites
QMan 0 Report post Posted May 7, 2011 maybe abs*0.6 is not enough... just to try it.. Share this post Link to post Share on other sites
Odoaker 0 Report post Posted May 18, 2011 I know GM is busy on the other skills etc. And i know you guys say, dont pvp a pike and wait for all the T5 to be out, so we can get a skillbalance Fact is, almost 2 weeks, 2 working skills, one skill that will autobann you, and nobody but a PIKE will dare to enter BC..... Either hurry up with the T5 skills and do a balance OR NERF that OP T5 pike skill already. Cause if i have to wait till all T5 skills are done, i probably have to stay out BC for another 2-3 months, see my point? low 12x pikes killling 13x Fighters/knights, is big BULL**** imo...... And yeah, when will we get a filter or w/e to prevent those laggging mofo's from owning BC completely? /rant Share this post Link to post Share on other sites
Renusi 0 Report post Posted May 18, 2011 It is OP for now, because no one else has T5 skills. But once every skill is out it will be ok. Pikes can hunt now. I tried it and it was great. But don't bother PvPing with pikes these next few days. You'll kiss the floor in 1 hit. Wait for your skills to come out first, then go PvP. Aggreed. I tried.... 3 seconds ago i was in the town. I think the only one profession can hold Pikes is Mechanican with 300% + Defense. The best way to contain a Pike is killing him on the first hit (considering pike's defense is not so hard to do it). Now, think with me: If the only way to combat a pike is killing him in the first hit, waht we can do when they learn fully invisible skill and Shadow Clone? haha. Simple perfect. I had a 8x pike and 8x ata. i think my Ata will sleep for a long time. Share this post Link to post Share on other sites
CurbYourenthUsiasm 0 Report post Posted May 18, 2011 Just wait... so many of these topics will appear after all of t5 is out... when atas lvl 10 poison Java your ass and humiliate you with 3k atr and 15 attack speed... or we can wait until people talk about heavens new sod score after their team of atas, knights, and prs utterly wreck r8 with mixture of ata speed+aoe, prs extinction, lvl 10 buff that adds undead dmg, and woe, and knights perm undead dmg boost.... Trust me, this won't be the last of the OMG OPOPOP threads Share this post Link to post Share on other sites
Odoaker 0 Report post Posted May 18, 2011 im sure it wont be, but am i to avoid BC for a good month or 2-3? Cause thats how long its gonna take prolly to get whole T5 skillset ingame............... Share this post Link to post Share on other sites
Gogg 3 Report post Posted May 18, 2011 This skills is changing pikes. They got huge damage, hell high critical and outstanding boosting skills... to balance it they got low attack rating, it's a characteristic of them. Now it just don't exist Share this post Link to post Share on other sites
CurbYourenthUsiasm 0 Report post Posted May 19, 2011 Gogg, I'd hate to break it to ya buddy but I bet your mechanical has more attack power than my pike with "huge damage" sooooooo yeah, don't get it too twisted. Difference is my skills hit 3 times and yours hits twice... if mechs weren't broken you'd be a much better pvper. If you have a problem with pikes having extra atr with our high critical than I have a problem with mechs being able to deal damage along with super tanking... Share this post Link to post Share on other sites
babyarcher 0 Report post Posted May 19, 2011 Gogg, I'd hate to break it to ya buddy but I bet your mechanical has more attack power than my pike with "huge damage" sooooooo yeah, don't get it too twisted. Difference is my skills hit 3 times and yours hits twice... if mechs weren't broken you'd be a much better pvper. If you have a problem with pikes having extra atr with our high critical than I have a problem with mechs being able to deal damage along with super tanking... Except that mechs can't do "super tanking" in pvp. Share this post Link to post Share on other sites
Qwertronic 0 Report post Posted May 19, 2011 Mechs miss too much as well. Along with lower damage. Share this post Link to post Share on other sites
babyarcher 0 Report post Posted May 19, 2011 I also highly doubt that power mechs will have higher damage than a pike of equal gear and level. For a mech to achieve similar damage, or to close the gap between the two, maximize would most probably be required. And that negates the benefits of PA/MA cuz they don't stack. Share this post Link to post Share on other sites
Gogg 3 Report post Posted May 19, 2011 Yes, power mechs will have more damage than pikes But then what Josh said comes in, pikes hit 3 times with huge critical, mechs hit twice Share this post Link to post Share on other sites
babyarcher 0 Report post Posted May 19, 2011 Yes, power mechs will have more damage than pikes But then what Josh said comes in, pikes hit 3 times with huge critical, mechs hit twice Does that happen only if maximize is used? Or does it happen even without maximize? Share this post Link to post Share on other sites
Gogg 3 Report post Posted May 19, 2011 With Maximize 200%, of course Share this post Link to post Share on other sites