Jump to content
Lyseria

About patch 5090

Recommended Posts

Lyseria

What happened? Why came back in your decision?

 

I'm not contesting it, but trying to understand.

 

GHBOBAU.jpg

 

Lr712PP.png

  • Like 4

Share this post


Link to post
Share on other sites
Dookie

LOL GM!!!! I saw a party now in SS then you put back the regeneration!

Share this post


Link to post
Share on other sites
Dookie

Regeneration Field now cancels if the Priestess is hit by damage, and is also now party-only. Skill will change in the future.

Regeneration Field now cancels if the Priestess is hit by damage, and is also now party-only. Skill will change in the future.

Regeneration Field now cancels if the Priestess is hit by damage, and is also now party-only. Skill will change in the future.

Share this post


Link to post
Share on other sites
disable1000
  On 8/18/2019 at 3:00 PM, Lyseria said:

What happened? Why came back in your decision?

 

I'm not contesting it, but trying to understand.

 

GHBOBAU.jpg

 

Lr712PP.png

Read more  

priest should not be hit by a monster or else it will be cancelled.. i think this is what the statement means..

Share this post


Link to post
Share on other sites
knightawc

If I am not wrong, regen still only works for party members, so it is ok.

It seems like a fair middle point between the old regen and the previous patch.

Share this post


Link to post
Share on other sites
Destination

Pristess can tank without regenerate  in SS map

With Regen just make Prs tank much easier in SS that all

that why GM not nerf Regen good idea :))

 

 

 

Share this post


Link to post
Share on other sites
disable1000
  On 8/18/2019 at 10:28 PM, Soijyro said:

what happened? Why did you change your mind?

Read more  

it says that reg field will be cancelled whenever the prs will get a hit by a mobs.. but now what happened? lol

 

Share this post


Link to post
Share on other sites
mcslug2

i think he did a good work, theres no more free regen in game if u want a regen its a part of party

Share this post


Link to post
Share on other sites
Luca

The point is: canceled after hit.

 

Priest being in the party casting regen or not, I don't care. Obs: I love priest in my parties.

 

If "free regen" means being out of the party then...

 

The bag of meat or uber tank (as admin himself wrote) still goes on, the difference is that it is now in party.

 

If for most the server is normal, it makes sense, it is logical for a priest receive damage and continue casting his skill, all right.

 

I'm not here trying to take away the player's freedom to act freely. But the point is tank + regen. This is unfair to others melee class. This is one of the roles he can assume.

Edited by Luca
  • Like 1

Share this post


Link to post
Share on other sites
lonelyforyou

TBF this is still a huge nerf to tanker prs. Now you can almost only have 1 prs in a party. This means other rangers in the party cant have a free prs tanker. Its limited to 1 per party now.

  • Like 1

Share this post


Link to post
Share on other sites
Lyseria
  On 8/18/2019 at 11:31 PM, knightawc said:

If I am not wrong, regen still only works for party members, so it is ok.

It seems like a fair middle point between the old regen and the previous patch.

Read more  

Do u guys really think that anyone who disliked the change is giving a f#ck to regen in the party? All is about have a secondary acc that can tank SS, using the class as meat bag. During these days that regen was changed, we saw many prs tanking using cure, holy mind with full health build. It's an optional build, besides I'm agaisnt it as well, The best way to fix that is like suggested in the another topic, cure/regen stats should be considered with the Spirit of the char, but it's my personal opinion..

 

The funny part of all this mess is: Where are the defenders of the newbies? All vanished! Why? They are again in Shadow Sanctuary exping behind a PRS.

 

In the previous topic to revert the regen, nobody, NOBODY gave a good explanation why make sense the PRS be immobile, concentrating, flying, tanking all hits from mobs and giving a regen field. It's a basic rule of RPG'S: Healers, Killers and Tankers, if a class can do 2 of these works, a unbalanced situation is created.

 

I have my toughts why the decision is reverted, but it's better wait the official reason.

  • Like 1

Share this post


Link to post
Share on other sites
- D E A T H S T R O K E -
  On 8/19/2019 at 1:26 AM, Luca said:

The point is: canceled after hit.

Read more  

The point is, the skill was redundant and useless, Grand heal was(is) a way better option, the only reason regen was used is due the commodity (& working outside the party).

 

-In some maps it might have a safe point to cast, but in many others don't, like SoD, Sierge War, even SL... priest need to be close to the tanker to give regen, and,in SL, mobs have a huge AoE + spawns near killers.I don't need to say how useless regen would be on SoD and Sw, right?

 

-The skill was(is) still a mule skill regardless of anything. Who would ever put a priest on a PT exclusively to regen besides a player that plays in 2 chars?

 

-This cancelled after the hit feature doesn't make sense at all: why regen would give 200 hp reg to priest if she can't take hit? It would make more sense remove the 200 hp reg, and let pris tank with his own defensive attributes rather than that cancelled after the hit ( i'm not suggesting that though).

 

-Priest might be able to tank 1 SS mob, but she isn't a tanker at all, she can't even tank ct3 even with regen, full 140+22 DnT & Draxos, meanwhile shaman tanks without loosing a single hp point without VL.

 

It's better to keep as it is ( party only, to avoid regen mules) or totally change the way the skill works ( as someone suggested in other topic). You can't turn a skill totally useless just because it's "abused" in specific a map. Also, there are many ways of "abusing" ( i saw a post with 2 priest healing each other, so, players that can buy 2 Priest won't be affected at all & players can use a mech for tank to them as well), but at least it won't give free regen to them.

 

Share this post


Link to post
Share on other sites
Luca
  On 8/19/2019 at 1:00 PM, - D E A T H S T R O K E - said:

The point is, the skill was redundant and useless, Grand heal was(is) a way better option, the only reason regen was used is due the commodity (& working outside the party).

Read more  

Yes, I agree.

 

  On 8/19/2019 at 1:00 PM, - D E A T H S T R O K E - said:

In some maps it might have a safe point to cast, but in many others don't, like SoD, Sierge War, even SL... priest need to be close to the tanker to give regen, and,in SL, mobs have a huge AoE + spawns near killers.I don't need to say how useless regen would be on SoD and Sw, right?

Read more  

No doubts.

 

  On 8/19/2019 at 1:00 PM, - D E A T H S T R O K E - said:

The skill was(is) still a mule skill regardless of anything. Who would ever put a priest on a PT exclusively to regen besides a player that plays in 2 chars?

Read more  

I can speak for myself.
I would put a friend/clan mate priest in the party just regenerating while I killed. He would be contributing to the success.

 

  On 8/19/2019 at 1:00 PM, - D E A T H S T R O K E - said:

This cancelled after the hit feature doesn't make sense at all: why regen would give 200 hp reg to priest if she can't take hit? It would make more sense remove the 200 hp reg, and let pris tank with his own defensive attributes rather than that cancelled after the hit ( i'm not suggesting that though).

Read more  

Now you got me ?
Good point.

 

  On 8/19/2019 at 1:00 PM, - D E A T H S T R O K E - said:

It's better to keep as it is ( party only, to avoid regen mules) or totally change the way the skill works ( as someone suggested in other topic). You can't turn a skill totally useless just because it's "abused" in specific a map. Also, there are many ways of "abusing" ( i saw a post with 2 priest healing each other, so, players that can buy 2 Priest won't be affected at all & players can use a mech for tank to them as well), but at least it won't give free regen to them.

Read more  

?

Share this post


Link to post
Share on other sites
Lyseria

 

  On 8/19/2019 at 1:00 PM, - D E A T H S T R O K E - said:

-In some maps it might have a safe point to cast, but in many others don't, like SoD, Sierge War, even SL... priest need to be close to the tanker to give regen, and,in SL, mobs have a huge AoE + spawns near killers.I don't need to say how useless regen would be on SoD and Sw, right?

Read more  

That's why Grand Healing must be used, thinking like that, Grand Healing is a useless skill, we have Regen Field that works better.

 

  On 8/19/2019 at 1:00 PM, - D E A T H S T R O K E - said:

-This cancelled after the hit feature doesn't make sense at all: why regen would give 200 hp reg to priest if she can't take hit? It would make more sense remove the 200 hp reg, and let pris tank with his own defensive attributes rather than that cancelled after the hit ( i'm not suggesting that though).

Read more  

So u believe this skill is better used in a front line? (taking into account the current system Paralyzed/regen)

 

  On 8/19/2019 at 1:00 PM, - D E A T H S T R O K E - said:

You can't turn a skill totally useless just because it's "abused" in specific a map. Also, there are many ways of "abusing" ( i saw a post with 2 priest healing each other, so, players that can buy 2 Priest won't be affected at all & players can use a mech for tank to them as well), but at least it won't give free regen to them.

Read more  

Regen Field wasn't totally useless, PRS was able to Regen in Bosses ( just turn him to the oppose side ), and climbed in a safe place in EXP maps, even in SL.

 

We agree that 200 regen is too much for a skill, the average regen of the players is in the range of 15~30, so u have a skill that add +100 to it, more than double.

Edited by Lyseria

Share this post


Link to post
Share on other sites
Luca
  On 8/19/2019 at 1:35 PM, Lyseria said:

So u believe this skill is better used in a front line? (taking into account the current system Paralyzed/regen)

Read more  

It is.

Players need to think that this would be kind of a prerequisite to using it.

Positioning the priest in a safe place. 

That was what went on for a while before the change. The game has become more dynamic.

 

  On 8/19/2019 at 1:35 PM, Lyseria said:

Regen Field wasn't totally useless, PRS was able to Regen in Bosses ( just turn him to the oppose side ), and climbed in a safe place in EXP maps, even in SL.

 

We agree that 200 regen is too much for a skill, the average regen of the players is in the range of 15~30, so u have a skill that add +100 to it, more than double.

Read more  

Yes.

But regen hits something else I've been thinking about.
Who really cares about regen if there is an absurd facility in getting portions.
Regen could be something much more needed if the potion rate were lower.
Who buys portions at NPC? It's something I never understood. This absurd amount of potions.

Edited by Luca

Share this post


Link to post
Share on other sites
- D E A T H S T R O K E -
  On 8/19/2019 at 1:35 PM, Lyseria said:

 

That's why Grand Healing must be used, thinking like that, Grand Healing is a useless skill, we have Regen Field that works better.

 

Read more  

 

  On 8/19/2019 at 1:00 PM, - D E A T H S T R O K E - said:

The point is, the skill was redundant and useless, Grand heal was(is) a way better option, the only reason regen was used is due the commodity (& working outside the party).

 

Read more  

 

  On 8/19/2019 at 1:35 PM, Lyseria said:

So u believe this skill is better used in a front line? (taking into account the current system Paralyzed/regen)

 

Read more  

 

  On 8/19/2019 at 1:00 PM, - D E A T H S T R O K E - said:

-Priest might be able to tank 1 SS mob, but she isn't a tanker at all, she can't even tank ct3 even with regen, full 140+22 DnT & Draxos, meanwhile shaman tanks without loosing a single hp point without VL.

Read more  

if she can't tank ct3, obviously other high level maps she can't ( SS is a 1x1 map, that's why she can)

 

  On 8/19/2019 at 1:35 PM, Lyseria said:

Regen Field wasn't totally useless, PRS was able to Regen in Bosses ( just turn him to the oppose side ), and climbed in a safe place in EXP maps, even in SL.

 

Read more  

 

It was totally useless: i don't see any safe point to use regen on SL Hs. ( it needs to reach tanker, as i said).

Also, answering the Front line question + boss question: i have always used my priest on front line, always, but not with regen field, i always used priest to tank bosses with holy mind + ice + pure hp build, the only boss that she can't tank is Draxos due the high number of mobs ( fair enough since even mech CAN'T tank without a priest). Regen field IS useless for any active priest cuz both holy mind + grand heal totally overshadow that skill, it's doubtless that those both skills are much more stronger support skills which leads to what i said, again:

 

  On 8/19/2019 at 1:00 PM, - D E A T H S T R O K E - said:

The point is, the skill was redundant and useless, Grand heal was(is) a way better option, the only reason regen was used is due the commodity (& working outside the party).

 

-The skill was(is) still a mule skill regardless of anything. Who would ever put a priest on a PT exclusively to regen besides a player that plays in 2 chars?

 

 

 

Read more  

 

 

Share this post


Link to post
Share on other sites
Lyseria
  On 8/19/2019 at 2:30 PM, - D E A T H S T R O K E - said:

It was totally useless: i don't see any safe point to use regen on SL Hs. ( it needs to reach tanker, as i said).

Also, answering the Front line question + boss question: i have always used my priest on front line, always, but not with regen field, i always used priest to tank bosses with holy mind + ice + pure hp build, the only boss that she can't tank is Draxos due the high number of mobs ( fair enough since even mech CAN'T tank without a priest). Regen field IS useless for any active priest cuz both holy mind + grand heal totally overshadow that skill, it's doubtless that those both skills are much more stronger support skills which leads to what i said, again:

Read more  

Sry but i gotta disagree...

 

Any melee with full health build could be in a front line, and i was talking about the skill regen field used in the front line. 

 

2 main points of the Hit-Stop mechanic that i'm trying to explain and ppl only think about the current exp system.

  • I'm thinking in the whole system of regen/cure that we have atm. T1 Cure as single target, T2 Healing as Party and T4 Regen as a way to refrain to help kill mobs to the survival of party. Keep in mind that we play a RPG game, the party member who refrain to kill mobs and is more concerned about the party survival must be protected at any cost.
  • While flying and concentrating the PRS cannot be disturbed, this is how this should work. Nonsense mobs killing the PRS, that coul be at 1HP and stand still like nothing happened.

As the title of the skill says: 

 

3_ptee4_2.jpg Regeneration Field leaves the player in a vulnerable state when used.

 

 

  On 8/19/2019 at 2:30 PM, - D E A T H S T R O K E - said:

It was totally useless: i don't see any safe point to use regen on SL Hs. ( it needs to reach tanker, as i said).

Read more  

SL isn't just HS. And as you said and reinforced:

 

  On 8/19/2019 at 2:30 PM, - D E A T H S T R O K E - said:

Grand heal was(is) a way better option, the only reason regen was used is due the commodity

Read more  

 

If there's no safe place to put the PRS on Regen Mode, options has to be choosed. Single cure on the tanker, party cure on the entire party... Each case will lead to an option to be decided in the group with a prs inside.

  • Like 2

Share this post


Link to post
Share on other sites
Luca

Perfect. It's exactly how I think the game.

  On 8/19/2019 at 3:19 PM, Lyseria said:

2 main points of the Hit-Stop mechanic that i'm trying to explain and ppl only think about the current exp system.

  • I'm thinking in the whole system of regen/cure that we have atm. T1 Cure as single target, T2 Healing as Party and T4 Regen as a way to refrain to help kill mobs to the survival of party. Keep in mind that we play a RPG game, the party member who refrain to kill mobs and is more concerned about the party survival must be protected at any cost.
  • While flying and concentrating the PRS cannot be disturbed, this is how this should work. Nonsense mobs killing the PRS, that coul be at 1HP and stand still like nothing happened.
Read more  

 

  On 8/19/2019 at 3:19 PM, Lyseria said:

If there's no safe place to put the PRS on Regen Mode, options has to be choosed. Single cure on the tanker, party cure on the entire party... Each case will lead to an option to be decided in the group with a prs inside.

Read more  

 

Share this post


Link to post
Share on other sites
- D E A T H S T R O K E -

"To chose what is better" =Someone with 2 chars that use the char as a mule = commodity

 

-Don't try to convice me that regen field is not a mule skill, it's, there is no other scenario that regen is better than grand heal rather than commodity ( if the tanker can tank fine with VL, a priest killer would fits better).Or they change how the skill works, or they keep as it is, otherwise it will be useless.

 

-As you said, any char full hp can be used on front line, with regen or without regen & only specifically on SS they use priest as a tanker, just for convenience, since a mech can tank as well outside PT.

 

-The only part of SL you need healing support is the Hs, other spawns there is no point to use heal (since Pets tank for you).

 

-Also, still doesn't explain why would the skill give 200 hp regen to priest ( since always), if she can't recieve 1 damage hit. The "vulnerable state" it's because she can't pot, 200 hp regen is not that much on SoD,Sw, Hs SL,CT3... maps with many mobs.

 

 

 

  • Like 3

Share this post


Link to post
Share on other sites
Luca
  On 8/19/2019 at 4:55 PM, - D E A T H S T R O K E - said:

Don't try to convice me that regen field is not a mule skill, it's, there is no other scenario that regen is better than grand heal rather than commodity ( if the tanker can tank fine with VL, a priest killer would fits better).Or they change how the skill works, or they keep as it is, otherwise it will be useless.

Read more  

Grand Heal regenerates life. Regen Regenerates life and mana.

In addition to tanker, there are other functions/roles that use a lot of mana.

  On 8/19/2019 at 2:11 PM, Luca said:

But regen hits something else I've been thinking about.
Who really cares about regen if there is an absurd facility in getting portions.
Regen could be something much more needed if the potion rate were lower.

Read more  

 

  On 8/19/2019 at 4:55 PM, - D E A T H S T R O K E - said:

As you said, any char full hp can be used on front line, with regen or without regen & only specifically on SS they use priest as a tanker, just for convenience, since a mech can tank as well outside PT.

Read more  

With hit cancel there is no convenience.

 

  On 8/19/2019 at 4:55 PM, - D E A T H S T R O K E - said:

The only part of SL you need healing support is the Hs, other spawns there is no point to use heal (since Pets tank for you).

Read more  

Of course not. Maps are full of spaces with lots of monsters. By the way, in the last maps any three monsters already hurt. Crystals are auxiliaries now, not main focus from mobs.

 

  On 8/19/2019 at 4:55 PM, - D E A T H S T R O K E - said:

Also, still doesn't explain why would the skill give 200 hp regen to priest ( since always), if she can't recieve 1 damage hit. The "vulnerable state" it's because she can't pot, 200 hp regen is not that much on SoD,Sw, Hs SL,CT3... maps with many mobs.

Read more  

This point is that I really didn't understand ?

Share this post


Link to post
Share on other sites
MadTale

1- (33% of the problem) priest must be inside the party - simply to avoid a priest tu be used to help someone without helping herself... in therms of exp

 

2- (33% of the problem) reg field performance must be, somehow, linked to total priestess final status - this will grant that a better gear/leveled priest will always have better performance compared to a lower geared/leved priest...

 

3- (33% of the problem) due to design and fun reasons, priestess must not be able to cast endless reg fields... the class has much more to offer... we can't simply left open the possibilty of this class to work better by using just one skill all the whole time non stop than changing targets skills tatics and etc...

 

4- (0,5% of the problem)... once you must play priest actively, with good gears, and full focus in the gameplay... why would you even use reg field if you can simply do your own funny stuff instead of stuck flying? also why would you use reg field in a solo situation?

 

with item #4, all this is also solved cuz you can now cast ice meteorites while in reg field, and also give +1 attack speed to all party members... and that's it! all soved... now all priest have all reasons to stay in party, get levels, get gears, use forces, and at the end of all that, use as much reg field as possible, and still, while reg field is on CD (now it exists due to item #2) and considering priest now is a decent 1v1 char aswel, it would be a total absurd if you do not attack monsters with vigor ball + ext + ice + everything u can... 

 

5- (0,5% of the problem) - reg field must be linked with all other priestess healing skills... this will just grant there will need to exist some logic in therms of skill building just like it does with level and gears.

 

L O G I C  > that's what things must do

 

and now u ask me:

but madtale, now that priest has a decent 1v1 potential, giving reg field such a lot of power wouldn't turn priestess into a full over powered class? 

 

and i say:

 

it all depends of the frequency reg field could be casted.... so simple like this...

enabling priest to cast it alll the time will turn her into ultra overpowerd and boring class, and also remove all the sense and logic of her other skills...

 

the longer periods without reg field (higher cd), the more relevant the 1v1 priest side will be... 

 

considering her 1v1 is still the weakest of the game, the more she does it, the weaker her overall performance will be when compared to other classes... 

and considering her healing is is the best of whole game, the more she does it, the strongest overall performance will be reached. 

 

reg field casting time and cd time will be the balancing factors, while in reg field, priest is a god like class and while in 1v1 she's the weakest class (the weakest, but not a crap useless dmg, just the lowest)...  ? 

 

that's it guys.. first set a perfect skill design to reg field and then adjust it's presence in gameplay with cooldown. 

 

in case we find it's impossible to set good proportion of cooldown periods vs casting periods without having to wait for 5+ minutes or casting it for 5 or 10 seconds only due to the skill overpowerness all resulting in boring gameplay, then that's the momment we must start nerfing her 1v1 again... just the enough to give us room to enable cool proportions of casting time vs cd time of reg field without turning her into a super devil like overpowered class. and if after that we still feel that priest 1v1 went ridiculously weak again, then we starting nerfing all reg field status proportionally to give us some room back to balance the efficiency of priest's 1v1 to something cool to play with again.

Edited by MadTale

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

News and Updates

×
×
  • Create New...