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NeoHiei

The game is unfair if you're new.

Why? Well, if you want to create a figher, pike, assasin it is just impossible to level up solo.

My solution: there should be repeatable solo and party quests.

 

It is really unfair, you do want to play a pikeman butyou know that you have two options: be afk while a prs trains you at ad1,2,3 OR be to be a lure slave at ct3 or diq.

110~143 should have the option to gain exp the same way we do in SS, full party killing 1v1.

Sometimes I even go solo  while waiting for group in SS, it's better than staying afk.

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haiser

But u need Prs tanker if u are Archer, Atalanta or Automech(:
Pets are useless and xlas too.
 

So u need a friend to tank or share or buy prs 144 or u will stay afk too :D i love this

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jonas95
50 minutes ago, amazon said:

we need some pvp tournament or competition weekly pla pla

do you mean siegewar on sundays?  ?

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NeoHiei
2 hours ago, haiser said:

But u need Prs tanker if u are Archer, Atalanta or Automech(:
Pets are useless and xlas too.
 

So u need a friend to tank or share or buy prs 144 or u will stay afk too :D i love this

Yes, this is the problem of SS at this moment.

Hope they find a solution for this, cuz it's bad.

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NeoHiei
2 hours ago, haiser said:

But u need Prs tanker if u are Archer, Atalanta or Automech(:
Pets are useless and xlas too.
 

So u need a friend to tank or share or buy prs 144 or u will stay afk too :D i love this

Yes, this is the problem of SS at this moment.

Hope they find a solution for this, cuz it's bad.

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NeoHiei

Also, if you're a casual player you're screwed.

You can't arrive home after work and make some exp because:

1 - there is no group at ct3/diq.

2 - you find a group but can't find a lurer/tanker.

- you're a melee class and the only option is luring, which is boring and nobody likes it.

- you don't have a PRS to train your melee class, which is very boring too!

 

If I were below 144 I would have stopped playing a long time ago, because it just doens't work anymore.

 

@Wartale please take a look at this, please, new players and low level players need this ASAP.

 

Edit1: My sugestion is repeatable solo quests in et1, et2, et3, ct3, ic, diq, aw, sl,..etc etc, people need options! But not only solo quests, we need party quests where you don't stay in ricarten waiting 2 hours for a lurer or a tanker to come!!!!!!!!!

 

CT3, DIQ, Ice Mine Q(does anyone remember that this one existed???) are all dead!

We love this game, so please listen to us, we need improvements, not wings or mounts, these won't change or fix the current problems we have.

 

EDIT2: ALSO: solo quests don't need to be complex, just kill an amount of monsters, deliver it and do it again, by doing this you would revive IC, DI, AW, SL and give the possibility for new players to make some gold by dropping itens and sheltoms! Please put some effort into this, I'm not speaking for myself because these changes don't affect me directly, I'm speaking for others, for the new players that will arrive.

 

EDIT3: We, old players, love this game, I play here since 2010 and I hope to play more and more years, but we also want to see new people joining. I have friends that I want to be here sharing this experience with me but they won't come because they know how frustating is for low level players.

 

EDIT4: We appreciate all the effort and work the staff gave to create ct3q, diq, etc, it's really awesome and exclusive, but sadly today it is not working as before and it need changes.

 

Thank you so much for reading this, I'm speaking from my heart, I really care about this game.

Edited by NeoHiei
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Prateado
43 minutes ago, NeoHiei said:

Also, if you're a casual player you're screwed.

You can't arrive home after work and make some exp because:

1 - there is no group at ct3/diq.

2 - you find a group but can't find a lurer/tanker.

- you're a melee class and the only option is LURING, WHICH IS BORING, NOBODY LIKES IT.

- you don't have a PRS to train your melee class, which is very boring too!

 

If I were below 144 I would have stopped playing a long time ago, because it just doens't work anymore.

 

@Wartale please take a look at this, please, new players and low level players need this ASAP.

 

Edit: My sugestion is repeatable solo quests in et1, et2, et3, ct3, diq..etc etc, people need options!

But not only solo quests, we need party quests where you don't stay in ricarten waiting 2 hours for a lurer or a tanker to come!!!!!!!!!

 

CT3, DIQ, Ice Mine Q(does anyone remember that this one existed???) are all dead!

We love this game, so please listen to us, we need improvements, not wings or mounts, these won't change or fix the current problems we have.

agree 101%

this is the problem with new players, new people get bored fast when they come to the server, why? for this 4 points

this is new and creative but it is the only way to train too, so we need more chance to train, no only with party quest, maybe if u find more people u go to party quest but if u are the only one u wont train, bored game, and say goodbye to the server!

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-Vodka-
1 hour ago, NeoHiei said:

Além disso, se você é um jogador casual, está ferrado.

Você não pode chegar em casa depois do trabalho e fazer algumas exp porque:

1 - não há grupo em ct3 / diq.

2 - você encontra um grupo, mas não consegue encontrar um lurer / petroleiro.

- você é uma classe corpo a corpo e a única opção é PERDER, O QUE É chato, ninguém gosta disso.

- você não tem um PRS para treinar sua classe corpo a corpo, o que também é muito chato!

 

Se eu tivesse menos de 144 anos, teria parado de jogar há muito tempo, porque simplesmente não funciona mais.

 

@Wartale,  por favor, dê uma olhada nisso, por favor, novos jogadores e jogadores de baixo nível precisam disso o mais rápido possível.

 

Edit1: Minha sugestão é repetir missões solo em et1, et2, et3, ct3, ic, diq, aw, sl, etc. etc etc, as pessoas precisam de opções! Mas não apenas missões individuais, precisamos de missões de grupo em que você não fica em ricarten, esperando duas horas por um lurer ou um navio-tanque para vir !!!!!!!!!

 

CT3, DIQ, Mina de Gelo Q (alguém se lembra que essa existia ???) estão todos mortos!

Nós amamos este jogo, então, por favor, ouça-nos, precisamos de melhorias, não de asas ou montarias, pois elas não mudarão nem resolverão os problemas atuais que temos.

 

EDIT2: TAMBÉM: missões individuais não precisam ser complexas, basta matar uma quantidade de monstros, entregá-lo e fazê-lo novamente. Ao fazer isso, você revive o IC, DI, AW, SL e dá a possibilidade de novos jogadores fazerem. um pouco de ouro, soltando itens e sheltoms! Por favor, faça um esforço para isso, não estou falando por mim mesmo, porque essas mudanças não me afetam diretamente, estou falando pelos outros, pelos novos jogadores que chegarão.

+1

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- D E A T H S T R O K E -

i would suggest a buff, as soon as you get 80, you get a ''newbie buff" ( the icon could be the old pvp champion buff)  for 72 hrs maybe, it could increase 100 hp, 200 mp, 20 mp regen, 20 hp regen, 20 Abs + 10 mov speed, this would help those weak classes to reach 110+ .

 

for 110+=> * increase ET1/ET2 mobs xp

for 120+ =>* remove the Abs debuff ( CT3 quest)

                     *increase ET3 and ice mine Xp.

for 132+ => * Add a iron core daily quest

                      * Reduce SL and AW mobs Absorption

                      * Increase AW mobs XP

                      * Reduce the level req for Aw daily quest to 136

                      * make di quest easier to lure (  increasing the # of mobs close to the tanker spot)

                      * Reduce di quest damage ( easier for melees to stay close to the tanker and 132 mechs to tank there).

                      * Remove Di mob's lightning resistance ( indirect nerf for ATA and KS).

                      * Buff Priest AoE ( right now she is the weakest aoe damage dealer for DI), i would suggest, as i said before, divine force working on AoE skills vs mobs ( = this extra damage would help 13x to do a good di quest time as well.)

 

Edited by - D E A T H S T R O K E -
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amazon
3 hours ago, jonas95 said:

do you mean siegewar on sundays?  ?

Pvp 1 1, 2 2 , 3 3

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Prateado
2 hours ago, - D E A T H S T R O K E - said:

i would suggest a buff, as soon as you get 80, you get a ''newbie buff" ( the icon could be the old pvp champion buff)  for 72 hrs maybe, it could increase 100 hp, 200 mp, 20 mp regen, 20 hp regen, 20 Abs + 10 mov speed, this would help those weak classes to reach 110+ .

 

for 110+=> * increase ET1/ET2 mobs xp

for 120+ =>* remove the Abs debuff ( CT3 quest)

                     *increase ET3 and ice mine Xp.

for 132+ => * Add a iron core daily quest

                      * Reduce SL and AW mobs Absorption

                      * Increase AW mobs XP

                      * Reduce the level req for Aw daily quest to 136

                      * make di quest easier to lure (  increasing the # of mobs close to the tanker spot)

                      * Reduce di quest damage ( easier for melees to stay close to the tanker and 132 mechs to tank there).

                      * Remove Di mob's lightning resistance ( indirect nerf for ATA and KS).

                      * Buff Priest AoE ( right now she is the weakest aoe damage dealer for DI), i would suggest, as i said before, divine force working on AoE skills vs mobs ( = this extra damage would help 13x to do a good di quest time as well.)

 

+1

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haiser
5 hours ago, NeoHiei said:

Also, if you're a casual player you're screwed.

You can't arrive home after work and make some exp because:

1 - there is no group at ct3/diq.

2 - you find a group but can't find a lurer/tanker.

- you're a melee class and the only option is luring, which is boring and nobody likes it.

- you don't have a PRS to train your melee class, which is very boring too!

 

If I were below 144 I would have stopped playing a long time ago, because it just doens't work anymore.

 

@Wartale please take a look at this, please, new players and low level players need this ASAP.

 

Edit1: My sugestion is repeatable solo quests in et1, et2, et3, ct3, ic, diq, aw, sl,..etc etc, people need options! But not only solo quests, we need party quests where you don't stay in ricarten waiting 2 hours for a lurer or a tanker to come!!!!!!!!!

 

CT3, DIQ, Ice Mine Q(does anyone remember that this one existed???) are all dead!

We love this game, so please listen to us, we need improvements, not wings or mounts, these won't change or fix the current problems we have.

 

EDIT2: ALSO: solo quests don't need to be complex, just kill an amount of monsters, deliver it and do it again, by doing this you would revive IC, DI, AW, SL and give the possibility for new players to make some gold by dropping itens and sheltoms! Please put some effort into this, I'm not speaking for myself because these changes don't affect me directly, I'm speaking for others, for the new players that will arrive.

 

EDIT3: We, old players, love this game, I play here since 2010 and I hope to play more and more years, but we also want to see new people joining. I have friends that I want to be here sharing this experience with me but they won't come because they know how frustating is for low level players.

 

EDIT4: We appreciate all the effort and work the staff gave to create ct3q, diq, etc, it's really awesome and exclusive, but sadly today it is not working as before and it need changes.

 

Thank you so much for reading this, I'm speaking from my heart, I really care about this game.

1+

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-[Grin][Department]-
4 hours ago, - D E A T H S T R O K E - said:

for 110+=> * increase ET1/ET2 mobs xp (make party Q like CT3)

for 120+ =>* remove the Abs debuff ( CT3 quest)

                     *increase ET3 and ice mine Xp. (with 1x1 like SS to get to 132)

for 132+ => * Add a iron core daily quest (like UNDEAD or number of monsters(100) on 1x1)

                      * Reduce SL and AW mobs Absorption (and Damage with lower HP since new items now can be droppable on SS)

                      * Increase AW mobs XP (with easy DAILY Q lower HP of the mobs)

                      * Reduce the level req for Aw daily quest to 136

                      * make di quest easier to lure (  increasing the # of mobs close to the tanker spot) ----- (Increase # of mobs not only in HS3 but on HS1 and HS2)

                      * Reduce di quest damage ( easier for melees to stay close to the tanker and 132 mechs to tank there).

                      * Remove Di mob's lightning resistance ( indirect nerf for ATA and KS).

                      * Buff Priest AoE ( right now she is the weakest aoe damage dealer for DI), i would suggest, as i said before, divine force working on AoE skills vs mobs ( = this extra damage would help 13x to do a good di quest time as well.)

 

+1 for All of this with the yellow add on too

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diemurd
9 hours ago, - D E A T H S T R O K E - said:

i would suggest a buff, as soon as you get 80, you get a ''newbie buff" ( the icon could be the old pvp champion buff)  for 72 hrs maybe, it could increase 100 hp, 200 mp, 20 mp regen, 20 hp regen, 20 Abs + 10 mov speed, this would help those weak classes to reach 110+ .

 

for 110+=> * increase ET1/ET2 mobs xp

for 120+ =>* remove the Abs debuff ( CT3 quest)

                     *increase ET3 and ice mine Xp.

for 132+ => * Add a iron core daily quest

                      * Reduce SL and AW mobs Absorption

                      * Increase AW mobs XP

                      * Reduce the level req for Aw daily quest to 136

                      * make di quest easier to lure (  increasing the # of mobs close to the tanker spot)

                      * Reduce di quest damage ( easier for melees to stay close to the tanker and 132 mechs to tank there).

                      * Remove Di mob's lightning resistance ( indirect nerf for ATA and KS).

                      * Buff Priest AoE ( right now she is the weakest aoe damage dealer for DI), i would suggest, as i said before, divine force working on AoE skills vs mobs ( = this extra damage would help 13x to do a good di quest time as well.)

 

+1

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cux
5 hours ago, -[Grin][Department]- said:

+1 for All of this with the yellow add on too

I'm absolutely agreed.

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MadTale

guys i think better not make plans based in party quest cuz for that we need people to play with and to find ppl to play with we need stay afk ric, u know how things are..

Edited by MadTale

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marce2125
15 hours ago, - D E A T H S T R O K E - said:

i would suggest a buff, as soon as you get 80, you get a ''newbie buff" ( the icon could be the old pvp champion buff)  for 72 hrs maybe, it could increase 100 hp, 200 mp, 20 mp regen, 20 hp regen, 20 Abs + 10 mov speed, this would help those weak classes to reach 110+ .

 

for 110+=> * increase ET1/ET2 mobs xp

for 120+ =>* remove the Abs debuff ( CT3 quest)

                     *increase ET3 and ice mine Xp.

for 132+ => * Add a iron core daily quest

                      * Reduce SL and AW mobs Absorption

                      * Increase AW mobs XP

                      * Reduce the level req for Aw daily quest to 136

                      * make di quest easier to lure (  increasing the # of mobs close to the tanker spot)

                      * Reduce di quest damage ( easier for melees to stay close to the tanker and 132 mechs to tank there).

                      * Remove Di mob's lightning resistance ( indirect nerf for ATA and KS).

                      * Buff Priest AoE ( right now she is the weakest aoe damage dealer for DI), i would suggest, as i said before, divine force working on AoE skills vs mobs ( = this extra damage would help 13x to do a good di quest time as well.)

 

+1

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MadTale

About rangeds in ss... 

 

what if  pets works in a different way?

 

- pets gonna have exactly same def rating/abs/block/evade as pet owner and much much more Hp, makin it possible to use pets to tank for much longer time

 

- part of dmg dealt in pet is transferred to pet owner... like 50%

 

- pets will never turn against pet owner 

 

*only applies to skill pets, not crystals**

 

like this ranges are able to use tank pet again and grind solo spawn like others but no more unfair cuz now rangeds gets damaged and may even die instead of never being hit.

 

Edited by MadTale

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NeoHiei

Ranged chars in SS need other char to tank, this makes no sense.

I want to be ata/archer/automs but I'll need to contrrol 2 chars, what the hell man, what are pets made for?

Edited by NeoHiei
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cux
58 minutes ago, NeoHiei said:

Ranged chars in SS need other char to tank, this makes no sense.

I want to be ata/archer/automs but I'll need to contrrol 2 chars, what the hell man, what are pets made for?

And you didn't tested to hunt with Hellions.

One single hit from any SS mob kill all the 4 Hellions at the same time :D

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