wolf0119 267 Report post Posted October 10, 2019 @Wartale Share this post Link to post Share on other sites
haiser 99 Report post Posted October 11, 2019 Day two... afk for 4 hours trying to find DiQ... Nice. Share this post Link to post Share on other sites
Dookie 489 Report post Posted October 11, 2019 On 10/10/2019 at 12:43 PM, -[Grin][Department]- said: +1 for All of this with the yellow add on too On 10/10/2019 at 7:55 AM, - D E A T H S T R O K E - said: i would suggest a buff, as soon as you get 80, you get a ''newbie buff" ( the icon could be the old pvp champion buff) for 72 hrs maybe, it could increase 100 hp, 200 mp, 20 mp regen, 20 hp regen, 20 Abs + 10 mov speed, this would help those weak classes to reach 110+ . for 110+=> * increase ET1/ET2 mobs xp for 120+ =>* remove the Abs debuff ( CT3 quest) *increase ET3 and ice mine Xp. for 132+ => * Add a iron core daily quest * Reduce SL and AW mobs Absorption * Increase AW mobs XP * Reduce the level req for Aw daily quest to 136 * make di quest easier to lure ( increasing the # of mobs close to the tanker spot) * Reduce di quest damage ( easier for melees to stay close to the tanker and 132 mechs to tank there). * Remove Di mob's lightning resistance ( indirect nerf for ATA and KS). * Buff Priest AoE ( right now she is the weakest aoe damage dealer for DI), i would suggest, as i said before, divine force working on AoE skills vs mobs ( = this extra damage would help 13x to do a good di quest time as well.) @Wartale Share this post Link to post Share on other sites
ForYeri 148 Report post Posted October 11, 2019 Yeah I said it before, making end-game easier to play, faster to level up, providing a chance to hit lotto and get richer, no party required for play, no wait-time for play, changing the fundamental of party-leveling in Hunting Maps, and more and more, THAN the beginner-game Lv120~144 makes no sense, it will add to the current player-base problem and destroy this game faster in the long run, yeah for sure all donators are from high level, but high level still NEED other players to play with, the game still need a steady upward flow of 13x 14x to supplement the void if players in that level range go inactive for some reasons, the goal is to make the player-base pyramid as triangular as possible, even though it's ALREADY very upside down now, Like I mentioned the other day on one Suggestion Topic: SL gonna be deserted like AW, AW has been deserted since release of SL, now SL is deserted after release of SS, you need to rework the lower level maps or else top players are level up faster than btm level players, the gap is getting bigger, there are more active 144+ than 144-, because the level up in SL / AW is non-existence after release of each new map, cannot find party for AW, cannot find party for SL, shrug. If the new map SS is the standard, then all the previous maps need to rework, it's easier and faster to kill an SS monster with the respective level 144, than kill an CT3 monster, DiQ monster, SL monster, AW monster, Ice mine monster, with the respective level 12x 13x, it takes longer time and effort in these lower maps, which is unbalanced, nobody will even go SL/AW if they can go SS, it's so much easier to kill SS monster 1v1. All the maps, monsters and quests below new map SS need to be re-worked, ET123 need rework, CT3 need rework, Ice mine need rework, Iron core need rework, Death Island need rework, Ancient Weapon need rework, Secret laboratory need rework, or else it's just spend few kc (check market price for 144), get an 144 and go SS, skipping all previous maps like a pro. Just saying whatever you introduce to the top level players, the new maps, and class balance in PvE, SHOULD BE also changed in all the previous maps, or else it is inconsistent, unbalanced, and many complaints. Then another day I said again: SS is the best casual place to play, lol so true, I don't get why end game become beginner game, and beginner game is hard end game. Lv120 ~ Lv144 = hardcore PvE grind AS IF it's an end-game content, Lv 144+ = casual PvE grind as if it's an adventure BEGINNER slaying monster, May be I'm exaggerating but I'm just magnifying the issue, I just shake my head when I came back to experience the new map, and I was wondering why the game is making early game like end game, and end game like early game, of course I knew the new map is designed to solve the melee 1v1 hunting without pet problem, but common who will play level up now if your friend tell you that just go buy 144+ and enjoy SS because early game is harder than end game, and 144+ is so cheap now (check current market price), even if you want to try the "hard" level up in the early game content, the thought of your friend telling you that being lucky to get 1 good drop literally pay you back all the cost, and NOT just all the cost, but you can even buy more 144+, best to buy 1 priestess to tank for your main character, and even more you can collect bellums oredos sapphire for your future aging, and on top of that the Dog Tag is so easy to get than killing 50 Undead Quest in the previous map SL, so much easier than 120 Ct3 Quest, and also much more enjoyable than DiQ, Look here if I'm the player, I will be like this: Lv144+ SS map: easy click on monster 1v1, and 123 pot, easy kill monster low HP, drop some sheltoms along the grind, if lucky win the prize lotto, and then also easy quest item Dog Tag, so fast to complete the daily quest, so I'm working and I came back after work, and I very much enjoy hunting in the new map, Lv132+ DI map: after my work and I came to play, waiting for slot.. fuck man WHY so long, when can I get my slot? or may be it goes fuck I'm lurer, gonna run in circle in this shitty map for my whole night, fucking hate this shit, and then the monster has tons of HP than SS map, and there is no DROPS, why am I even playing DiQ, your friends tell you that just go buy 144+, even if you level 132+, it's a waste of time, the EXP is so cheap, so then I decided to buy 144+ very cheap, skipping Lv132 to 144, making DiQ more EMPTY, and start enjoying the new map, and yes I'm so happy to skip the early "hard", "torturing", "unrewarding", "time-consuming" game content, now I just enjoy SS after my work! Lv120+ CT3 map: literally waiting whole day for a party, and then 120+ ms cannot tank the map monsters, where can I find a 13x tank? man all 13x tank go DiQ, so how? and the Quest can only be played for 30 mins after the curse kick in, it's shit, even if there is no curse, fuck man I can kill new map Lv144+ monster faster than Lv120+ monsters, why am I torturing myself after work, all my friends are enjoying it, they tell me it's easy, it's rewarding, it's fast to do Daily Quest, monster HP is low, it's easier than CT3, after hearing it, I was like fuck I go buy 144+ and go SS better, and then again I start enjoying the new map, and yes I'm so happy to skip the early "hard", "torturing", "unrewarding", "time-consuming" game content, now I just enjoy SS after my work! ..... That's why I said there is more 144+ than 144-, it takes longer time and effort in these lower maps, which is unbalanced, you are just destroying the game in the long run, by making less and less 144- because end-game is easy, rewarding, less torturing, less time-consuming, and on top of that EXP is cheap to buy 144+, so less 144- and then the previous maps will be even more empty, but of course they are already empty due to various reason, but this update further increase the problem, I came back to enjoy Wartale's update of new map, but seriously who will continue to try and play the early game from Lv120 to 144, so I just want to suggest the idea again, THAT whatever you introduce to the top level players, the new maps, and class balance in PvE, SHOULD BE also changed in all the previous maps, or else it is inconsistent, unbalanced, and many complaints. Anyway, I'm done with, I came back to enjoy the new stuff, but it's really adding onto the existing problems, every new stuff added REALLY makes me wonder your "Game Development Plan", WHERE are you taking us to? All your players. The new game direction. The future of Wartale. Just where are you taking us to? Share this post Link to post Share on other sites
MadTale 763 Report post Posted October 11, 2019 holy shit thing is real... 1- heavily slow down the early game exp gain (lvl 1 to 100). - today the early game content is completely ignored due to ultra fast exp gain in early levels... first, player skips 70% of the game and then gets stuck in one insanely hard to train map and feels frustrated. 2- bring back rank up quests. - why was it even removed? now we only need to click the "rank up" icon and it's done... 3- make all maps 1v1 pve since level 1 map. let's find a solution for rangeds in SS and apply SS design to all maps. 4- make sure newcomers gonna have enough gold to do stuff in game and have a taste of all features wartale got. that includes they must be able to make some decent mixes, change item spec, age up items, know how runes works, etc... with super low prices and item breaking chance and tips on screen telling what is player able to do in determined level. give them like 10kk from level 1 to 100 and make sure everything from 1 to 100 is almost for free so that 10kk is enough gold to enjoy a full early game experience. we can give these special conditions only for items acquired from NPC, and also make them impossible to trade/drop/sell so that only the newcomer itself is benefited and only in therms of gameplay, no profit is made. Share this post Link to post Share on other sites
Kinas 15 Report post Posted October 13, 2019 i'm 132, need party quest ? My ks & prs alway AD2, with 120 quest : ? Share this post Link to post Share on other sites
ForYeri 148 Report post Posted October 13, 2019 Quote i'm 132, need party quest My ks & prs alway AD2, with 120 quest : lol feel u bro, pretty sad for updates without addressing early gameplay. Share this post Link to post Share on other sites
cux 205 Report post Posted October 13, 2019 On 10/11/2019 at 1:57 PM, MadTale said: give them like 10kk from level 1 to 100 and make sure everything from 1 to 100 is almost for free so that 10kk is enough gold to enjoy a full early game experience. we can give these special conditions only for items acquired from NPC, and also make them impossible to trade/drop/sell so that only the newcomer itself is benefited and only in therms of gameplay, no profit is made. I suggested already to decrease the price of aging on low level items. Who will pay 50kk for a +13 age try in a lv 85 item? It makes no sense (these values are set by ePT times where a lvl 80b item was the end game and now are less than a crap, doesn't even worth to click them to pick up) in that fact the game didn't evolved to this new Era. Also if you give 10kk for every new player, there will be a lot of people who will exploit that to create dummies to get easy gold. That's not a solution. I my opinion would be better if a char under level 120 was able to use NPC and wartale services (aging, mix, pots, etc) absolutely free. It will be good for the player and nobody could exploit it. In the same way I could block the trades for players under 120 to place items in its own trade window. It means, they can recieve items from other players but can't give anything. (in order to avoid free items if the new player tries to exploit it) Share this post Link to post Share on other sites
Kinas 15 Report post Posted October 15, 2019 (edited) @Wartale Edited October 15, 2019 by Kinas Share this post Link to post Share on other sites