Palhacitos 480 Report post Posted November 15, 2019 (edited) I want to know why MG's HP formula is the worst in the game. I have an MG 151 and it's almost impossible to get over 1k from HP even using all HP Mix items @Wartale Could you give me that answer? Edited November 15, 2019 by Palhacitos 1 1 Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted November 15, 2019 Energy Shield 3 Share this post Link to post Share on other sites
Palhacitos 480 Report post Posted November 15, 2019 1 hour ago, - D E A T H S T R O K E - said: Energy Shield 26% of damage taken. Share this post Link to post Share on other sites
Palhacitos 480 Report post Posted November 15, 2019 (edited) Before the hit After the hit Did you see any difference in the amount of MP? Does this 26% really help something in pvp? MG151 Robe e Orb 140+22 || AS 138 Bow 126+22. Edited November 15, 2019 by Palhacitos 1 Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted November 15, 2019 1 hour ago, Palhacitos said: Before the hit After the hit Did you see any difference in the amount of MP? Does this 26% really help something in pvp? MG151 Robe e Orb 140+22 || AS 138 Bow 126+22. To me it shows how broken Archers are. Share this post Link to post Share on other sites
Palhacitos 480 Report post Posted November 15, 2019 I can show you the damage MG suffers from other classes. For you see how bad the HP calculation of MG is. 1 Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted November 15, 2019 3 hours ago, Palhacitos said: Does this 26% really help something in pvp? The Archer did 711 dmg crit, test without energy shield to see how much dmg she will do... Also, any magic, evade and ranger classe can be hit killed by a pure Archer, that's not mage defensive problem. Share this post Link to post Share on other sites
Palhacitos 480 Report post Posted November 15, 2019 (edited) 54 minutes ago, - D E A T H S T R O K E - said: The Archer did 711 dmg crit, test without energy shield to see how much dmg she will do... Also, any magic, evade and ranger classe can be hit killed by a pure Archer, that's not mage defensive problem. My MG 151, full Set boss 3 Bsol Dnt, 140 + 22 dnt, gets 3 hit from an AS 136 with bow 126 + 22 and dies. My SS 146, Set boss 1, Set Hell Bsol, Robe and Orb + 22. Can handle more damage than MG. Is that right? Edited November 15, 2019 by Palhacitos Share this post Link to post Share on other sites
Palhacitos 480 Report post Posted November 15, 2019 If you want we can test Your SS, 1 scratch on my MG and 1 scratch on your PRS . Until the damage comes in. Which do you think will die with a single Prs or MG blow? We can compare with any other class. Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted November 15, 2019 1 minute ago, Palhacitos said: If you want we can test Your SS, 1 scratch on my MG and 1 scratch on your PRS . Until the damage comes in. Which do you think will die with a single Prs or MG blow? We can compare with any other class. Pris is the hardest char to kill right now, not really my fault. mage tanks more than shaman (test your 146 shaman on pvp), but scratch damage is high. Mage problem is not defense, it's death ray being weak. Trust me, Archer is annoying to kill with any class, specially magic classes, cuz orbs only give defense and not block, if you don't have draxos, you are f*cked. The fun fact though, is that priest is strong against archers now, better than shaman. Share this post Link to post Share on other sites
Palhacitos 480 Report post Posted November 16, 2019 (edited) MG has 3 problems. First: bad HP formula. Second: Critical 20%, other classes 70% Third: Skill PVP does not work. I want to make it clear that I don't want to leave MG OP in PvP. I simply wish it to be viable. Because today he is a distortion mule. Edited November 16, 2019 by Palhacitos Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted November 16, 2019 10 minutes ago, Palhacitos said: MG has 3 problems. First: bad HP formula. Second: Critical 20%, other classes 70% Third: Skill PVP does not work. I want to make it clear that I don't want to leave MG OP in PvP. I simply wish it to be viable. Because today he is a distortion mule. I do agree with changes to crit damage and DR, but his Hp formula is not the problem, energy shield is OP, but his hp formula is low, one thing balance other. 1 Share this post Link to post Share on other sites
Palhacitos 480 Report post Posted November 16, 2019 (edited) Priestess ( Level * 2.8 ) + ( Health * 2.8 ) Magician ( Level * 1.8 ) + ( Health * 2.0 ) Shaman ( Level * 2.1 ) + ( Strength * 0.6 ) + ( Health * 1.8 ) To become viable the formula should be equal to PRS. MG would reach max 1.5k HP Edited November 16, 2019 by Palhacitos Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted November 16, 2019 10 hours ago, Palhacitos said: Priestess ( Level * 2.8 ) + ( Health * 2.8 ) Magician ( Level * 1.8 ) + ( Health * 2.0 ) Shaman ( Level * 2.1 ) + ( Strength * 0.6 ) + ( Health * 1.8 ) To become viable the formula should be equal to PRS. MG would reach max 1.5k HP I dunno why evrybody compares the strong side of other classes with the weakness of their own class...but, if you want compare, compare as a whole: -Ok, Priest hp formula is the highest, but everybody on BC has a VL mule, so Priest Hp = any char with VL. -Priest damage formula is the lowest of the game -Mage's AoE damage is 3 times higher than Priest damage, higher than the 1x1 damage as well. -Distortion is the second strongest slowdown of the game, weaker than ground pike only. -Mage has energy shield, that nulify the damage of 90% of the game maps, a mage 13x with some 132 aged items can tank ct3 without losing a single hp point, shaman need to be full 140+24 to do so,and priest, even full 140+24 Can't. -Mage is totally immune to any elemental damage and debuff -Dias can do over 1k damage per cast, and it's an AoE skill. -You said that mage can't tank as much as shaman, but you didnt show any evidence of that. 1 Share this post Link to post Share on other sites
Palhacitos 480 Report post Posted November 16, 2019 (edited) I will record a video showing that currently SS or any other class can handle more damage than MG in BC, this is FACT. I remember you along with others advocated an improvement in prs because she was VL mule. Currently MG is a distortion mule as it is IMPOSSIBLE to kill any other class in 1v1 (you have to agree) No MG is not immune to elements, suffers from debuffs like all other classes. Just to remind you these are the classes that kill me with just one shot FS, PS, KS, AS, ATA, SS, ASS and MS. 1 hit = 1 death Edited November 16, 2019 by Palhacitos Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted November 16, 2019 8 minutes ago, Palhacitos said: Currently MG is a distortion mule as it is IMPOSSIBLE to kill any other class in 1v1 (you have to agree) I made a post to increase mage 1x1 damage 2 months ago even though mage is not my main class. 9 minutes ago, Palhacitos said: Just to remind you these are the classes that kill me with just one shot FS, PS, KS, AS, ATA, SS, ASS and MS. 1 hit = 1 death Test your shaman, any of those classes can hit kill shaman pure spirit, my shaman has 1386 Hp pure spirit. Mage tanks more than shaman, it's a Fact... and mage gets 2 hp/ health point, shaman only get 1.8... and mage has energy shield, which reduces damage by 26% before the absorption, instead of receiving 2k damage, it is reduced to 1.400... if you really think that energy shield is not OP and mage need to have a +50% hp buff, then, i'm sorry, but for me this topic is just whining. 10 minutes ago, Palhacitos said: No MG is not immune to elements, suffers from debuffs like all other classes. T1 skill, Zenith gives +100 elemental res, any elemental damage is reduced to 1. Stun and ice might last for 1 sec, while for other classes it's 6~8 sec... if you think that mage is not immune against elemental debuffs due that 1 sec duration, i'm sorry, but, for me this topic is just whining. Share this post Link to post Share on other sites
ForYeri 148 Report post Posted November 16, 2019 it's just hard to balance all, your topic is about mage losing to archer 1v1, there are a lot ways to improve mg vs as: 1. Increase Death Ray attack rating, attack range, damage, give wand & staff more base critical chance Currently Death Ray is weak, so if you add: Death Ray add +2000 attack rating Death Ray change from add +33 attack range to +150 attack range Death Ray change from +75% dmg boost to +170% dmg boost Wand & Staff add base 5% critical chance well this way, it will be either mage 1-shot archer OR archer 1-shot mage, and then other classes will cry.. WTF? 2. Add Zenith defense rating boost, base absorb, and absorb boost Currently Zenith ONLY add +50 resistance, so if you add: Zenith add +100% defense rating boost Zenith add +130 base absorb Zenith add +130% absorb boost from orb ONLY then it will be similar to mech in term of defense and absorb(mech with Physical Absorb, Metal Amor, Trine Shield), but without the high block like mech, and also without the base high HP like mech, and then again other classes will cry.. WTF? 3. Add Mental Mastery permanently increase HP (or add to Magic Source either skill) Currently Mental Mastery add 40% increase maximum MP, so if you add: Mental Mastery add 60% increase maximum HP Mental Mastery add 200% HP from orb ONLY well then mage will have high HP to be tanky, but need to use pot constantly because mage has little block or evade, a pure mage will have like 1000 more HP(600 from maximum hp + 400 extra from orb), a mixed mage or pure tank-distortion mage will have even more, well other classes again will cry.. WTF? 4. Change Distortion to single target and add 500 cast range Current Distortion is area skill and has an area of 165, so if you change to: Distortion change to single target Distortion add +750 cast range well then mage no long has to run near archer, mage can just cast distortion single target on archer, and the result? archer can never kill mage 1v1, and mage can never kill archer 1v1, but this is a nerf to mage's team fight and pve, so well this time only archer(other range chars too) will cry.. WTF? 5. Add all fixed burn damage to all fire skills and pvp ONLY Fixed damage means it's a fixed damage, can not be mitigated by Defense or Absorb, but can be Blocked or Evaded, so if you add fixed damage to fire skills: Fire Meteor add +250 fixed damage to PvP Flame Wave add +250 fixed damage to PvP Fire Bolt add +450 fixed damage to PvP Fire Ball add +450 fixed damage to PvP Fire Elemental add +450 fixed damage to PvP well basically all fire area skills has been added a fixed damage of 250, and all fire single target skills has been added a fixed damage of 450, well then mage can now kill pure archer in 2 hits with two cast of Fire Bolt or Fire Ball if not blocked or evaded, because it's fixed damage, then again all the other classes will cry.. WTF? tell me which one you like, rofl, if not, THEN I WILL MAKE ANOTHER 5 SUGGESTIONS ABOUT NERF-ING ARCHER <333333333333 1 Share this post Link to post Share on other sites