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martual

T5 - MGS

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martual

Lets discuss:

 

Magic Source

Boosts MP and SP.

Can be cast onto another player.

Level MP Boost SP Boost MP Usage STM Usage Delay (sec) Upgrade Fee

10    50%          74%      106          71            1          126000

 

DISCUSSION:

Is this necessary? Real benefits?

Can be used toget with Agony (if Agony is changed to 80-100% return rate)

If there is no increase in MGS def / abs formulae, as tested by Ed, 12k of mana make no big difference in tanking

 

 

Amplify

Permanently boosts 1 on 1 damage.

Level Damage Boost Upgrade Fee

10            46%          140000

 

DISCUSSION:

46%? Is that a lot?

 

 

Stone Spike

Unleashes stone spikes that raise from the ground to attack nearby enemies.

Level Damage MP Usage STM Usage Delay (sec) Upgrade Fee

10        ?        184          105              1          154000

 

DISCUSSION:

Any leaked info?

Hopefully this will be the improved version of Dias.

 

Execration

Drains the HP of the target slowly.

The cast will be destroyed if the target kills the caster.

The duration of the cast can be reduced by Priestess' Cleansing Light.

Monsters will immediately focus to kill the caster.

Cannot be cast unto Bosses.

The HP reduction is corrected down based on the % block of the target.

The target flinches every 15 seconds as an effect of this skill.

Level -HP per sec Success Rate Duration (sec) MP Usage STM Usage Delay (sec) Upgrade Fee

10          400            100%            120          300          150            33          168000

         

DISCUSSION:

This is already good for 1v1, isnt it? Lets not apply this to PvP.

 

 

P.S. Please just leave you positive comment about all this, DO NOT post as this is too early to discuss as nothing is finalized?

 

THANKS ^^

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Immortal

If i would be mage, i would make Stone Spike to lvl 10 just for fun.

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vodkawolf

This is to early, to discuss becouse the info is not final.

 

 

 

seriously tho, the Magic Source could come in handy, especially to chars with a gay MP... for example my mech has 170 in Spirit for mana and i'm sure many other chars here also boosted spirit. This might benifit every char so I dont see the problle,

 

Amplify is an great idea, becouse now mages can pvp (if the buff really works)

 

Stone Spike just seems funny to me xD

 

And Extraction... i can't wait for it! It's gonna be damn hilarious in BC to see it (if it works correctly) IMO its an real chance to see who's hacking/lag abusing etc. becouse this cant miss or block (right?) so when it's used on a char it MUST die or just kill the mage or get a cure from a prs so this could be very very interesting :D

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mojo

Ok lets see...

 

Magic source:

Should be useful and useless at the same time- The main benefit Iwas thinking about was mana being drained by ES, will take more time to be drained. BUT, since we never have mana shortage on this server, it might not be as efficient. Perhaps this skill can be used to raise magic apt instead to enhance power.. But yet again, some ppl complain that MGS are overpowered PVEs anyway so..  :-\

 

Amplify:

1x1 damage for mages should have increased a long time ago- Makes MGS alot more efficient not only as an AOEr. I dont think 46% is alot, as base atk power of mages cant be compared to that of a melee char.

 

Stone spike:

Let's not forget that the numbers we see right now are not final. If anyone saw prs meteors ingame it says something like 25-50 dmg.. So that might be bound to change at some point. I believe the idea behind both skills (stone spikes &  ice metorites) was to replace the old dias and CL with a new AOE skill... Yet again I might be wrong  :P

 

Execration:

I think this skill should be working on bosses as well, as PT doesnt have much of a DPS system. So in essence it would be great to have a mage in a party while fighting a tough boss with alot of hp and is a pain in the A$$ to damage (But then again there are those who prefer to solo bosses- Lets give MGS the chance to kill bosses as efficiently as other melees). Also it seems great for hunting of course.  ;)

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martual
  On 5/16/2011 at 1:00 PM, mojo said:

Ok lets see...

 

Magic source:

Should be useful and useless at the same time- The main benefit Iwas thinking about was mana being drained by ES, will take more time to be drained. BUT, since we never have mana shortage on this server, it might not be as efficient. Perhaps this skill can be used to raise magic apt instead to enhance power.. But yet again, some ppl complain that MGS are overpowered PVEs anyway so..  :-\

 

Amplify:

1x1 damage for mages should have increased a long time ago- Makes MGS alot more efficient not only as an AOEr. I dont think 46% is alot, as base atk power of mages cant be compared to that of a melee char.

 

Stone spike:

Let's not forget that the numbers we see right now are not final. If anyone saw prs meteors ingame it says something like 25-50 dmg.. So that might be bound to change at some point. I believe the idea behind both skills (stone spikes &  ice metorites) was to replace the old dias and CL with a new AOE skill... Yet again I might be wrong  :P

 

Execration:

I think this skill should be working on bosses as well, as PT doesnt have much of a DPS system. So in essence it would be great to have a mage in a party while fighting a tough boss with alot of hp and is a pain in the A$$ to damage (But then again there are those who prefer to solo bosses- Lets give MGS the chance to kill bosses as efficiently as other melees). Also it seems great for hunting of course.  ;)

Read more  

 

MS - So much Mana in game and MP never and issue, even yes it helps to boost other players, is it really needed?

AMP - Magic Attack = 1000 + 46% = 1460, alot compare to Melee as their base is 1200+ with maybe 100% boost = 2400+, how can this 46% really helps?

SS - We should start discussing this as when the release would be to late for GM to give it a thought of change

EXE - Should only be applicable to mob, not for boss or PvP because it is way too much. Probably increase AMP would be good enough

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Crius

Stone spike is missing a column (should be 6, is only 5), so I'm guessing the damage is missing and 184 is the MP cost at level 10.

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martual
  On 5/16/2011 at 2:02 PM, Crius said:

Stone spike is missing a column (should be 6, is only 5), so I'm guessing the damage is missing and 184 is the MP cost at level 10.

Read more  

 

my bad ... overlook on that

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Edgardo

IMHO, Magic sourse will be kinda useless for the mage himself, since we got 3.5k+ MP.  IF mage don't get balanced in defence, and depending the way agony is remade, it perhaps could be useful though.

 

IMO, amplify should add attack rating. IF DR is fixed in a way it stacks with attack power and attack rating, it may just suck without the proper attack rate.

 

Spike is just a joke. Probably it will be remade in order to satisfy it's initial purpose.

 

Excration is nice. Why not use with bosses and pvp? 1st: bosses have lots of hp, 2nd: what is 400 for a knight or a mech? something like 1/6 of the total HP? and for a fighter of pikeman? about 1/8 of total hp? Maybe the only classes that will suffer with that are archer and mage itself (as pvp opponent). Maybe change this to not affect so much mages (adding to resistances) and archer, somehow (maybe archer could avoid more mage's hits and take all excration).

 

 

@edit:

 

lol i'll fix my text now.

 

i don't think mech|ks hit 2400 hp and fs|pike hit 3600 hp. i actually don't know.

Maybe a little nerf to excration to something like 250-300-ish on lvl 10, or 1/6 of total HP of a mech|knight and 1/8 of fighter's total hp, to not be OP in pvp.

 

Just a note:

 

everyon's skills work on pvp, why not mage's ones as well?

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Mrodolfo

I was playing today with my mage and:

 

-> Is more easy to play now because mana don't down very very fast. So... it isn't useless. I can have more than 7k mana on bar with my mage (if I cast it only 1 time). This will help so much on solo play at ad1 and ad2, places that mana downs very very fast. BUT mystics manas are useless now. We need to up agony and we dont have skills points to up ES, DIAS, SE, DR, zentih and now agony to 10... now i will up only ES, DIAS, SE, AGony to 10 and rest of skill points on zenith. AND agony needs a urgent update to change it 80% to 100%.

 

-> Amplify: we can't discuss it yet because programers don't finish that improvement at 1x1 on mages... we have to wait.

 

-> Stone Spikes: IF this skills is like a flame brandish of knight -> if stones spikes is a improvement of a diastrophism will be very much cool. But we need wait to see how this skill will be. Diastrophism is a strong skill at noob maps, but in ad1 and ad2 (and ad3) diastrophism isn't a strong skill... so, I think that stones spikes (if it is a skill like a diastrophism), will make the mages more strongs in maps ad1, ad2 and ad3.

 

-> excretation nothing to say...

 

sry bad english

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DrunkJesus
  On 5/16/2011 at 4:24 PM, Mrodolfo said:

I was playing today with my mage and:

 

-> Is more easy to play now because mana don't down very very fast. So... it isn't useless. I can have more than 7k mana on bar with my mage (if I cast it only 1 time). This will help so much on solo play at ad1 and ad2, places that mana downs very very fast. BUT mystics manas are useless now. We need to up agony and we dont have skills points to up ES, DIAS, SE, DR, zentih and now agony to 10... now i will up only ES, DIAS, SE, AGony to 10 and rest of skill points on zenith. [glow=red,2,300]AND agony needs a urgent update to change it 80% to 100%[/glow].

 

Read more  

 

ok tell me if im wrong but i know im not. agony takes % of your health and turns it n2 mana. so if they put it 80% to 100% you will have no health left and will DIE once you cast it.

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Edgardo
  On 5/16/2011 at 5:54 PM, DrunkJesus said:

  Quote

I was playing today with my mage and:

 

-> Is more easy to play now because mana don't down very very fast. So... it isn't useless. I can have more than 7k mana on bar with my mage (if I cast it only 1 time). This will help so much on solo play at ad1 and ad2, places that mana downs very very fast. BUT mystics manas are useless now. We need to up agony and we dont have skills points to up ES, DIAS, SE, DR, zentih and now agony to 10... now i will up only ES, DIAS, SE, AGony to 10 and rest of skill points on zenith. [glow=red,2,300]AND agony needs a urgent update to change it 80% to 100%[/glow].

 

Read more  

 

ok tell me if im wrong but i know im not. agony takes % of your health and turns it n2 mana. so if they put it 80% to 100% you will have no health left and will DIE once you cast it.

Read more  

 

huashuasuashu!

 

you totally missed the intent. hahahaha...  Suicide skill? lol!

 

the trade seems to be 10% of the mage's hp or 100% of the mages's mana, which is fair since mana potions are a creep.

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DrunkJesus
  On 5/16/2011 at 5:59 PM, Edgardo said:

  Quote

  Quote

I was playing today with my mage and:

 

-> Is more easy to play now because mana don't down very very fast. So... it isn't useless. I can have more than 7k mana on bar with my mage (if I cast it only 1 time). This will help so much on solo play at ad1 and ad2, places that mana downs very very fast. BUT mystics manas are useless now. We need to up agony and we dont have skills points to up ES, DIAS, SE, DR, zentih and now agony to 10... now i will up only ES, DIAS, SE, AGony to 10 and rest of skill points on zenith. [glow=red,2,300]AND agony needs a urgent update to change it 80% to 100%[/glow].

 

Read more  

 

ok tell me if im wrong but i know im not. agony takes % of your health and turns it n2 mana. so if they put it 80% to 100% you will have no health left and will DIE once you cast it.

Read more  

 

huashuasuashu!

 

you totally missed the intent. hahahaha...  Suicide skill? lol!

 

the trade seems to be 10% of the mage's hp or 100% of the mages's mana, which is fair since mana potions are a creep.

Read more  

 

its why you need to hit a heal pot after to use agony, cuz your health goes down so much. 10% for 10% 50% for 50% so and so on. thats why i dont use agony. i find it just as easy to use a mana pot. and it would be a suicide if it was at 100% hahaha but the good news is, youll die with full mana hahahahaha

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randyhuynh

imo

 

every char should be able to PVP and EXP, just in different ways

 

this t5 for mage is 100% good

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Edgardo
  On 5/16/2011 at 8:37 PM, randyhuynh said:

imo

 

every char should be able to PVP and EXP, just in different ways

 

this t5 for mage is 100% good

Read more  

 

I think you tried to mean T5 is intended to let mages good in areas they're weak, like pvp.

 

if you said this, i damn fully agree!

 

:D

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ibben
  On 5/16/2011 at 4:24 PM, Mrodolfo said:

I was playing today with my mage and:

 

-> Is more easy to play now because mana don't down very very fast. So... it isn't useless. I can have more than 7k mana on bar with my mage (if I cast it only 1 time). This will help so much on solo play at ad1 and ad2, places that mana downs very very fast. BUT mystics manas are useless now. We need to up agony and we dont have skills points to up ES, DIAS, SE, DR, zentih and now agony to 10... now i will up only ES, DIAS, SE, AGony to 10 and rest of skill points on zenith. AND agony needs a urgent update to change it 80% to 100%.

 

-> Amplify: we can't discuss it yet because programers don't finish that improvement at 1x1 on mages... we have to wait.

 

-> Stone Spikes: IF this skills is like a flame brandish of knight -> if stones spikes is a improvement of a diastrophism will be very much cool. But we need wait to see how this skill will be. Diastrophism is a strong skill at noob maps, but in ad1 and ad2 (and ad3) diastrophism isn't a strong skill... so, I think that stones spikes (if it is a skill like a diastrophism), will make the mages more strongs in maps ad1, ad2 and ad3.

 

-> excretation nothing to say...

 

sry bad english

Read more  

 

Magic Source - Useless since mgs got 4,5kk mana without it.

Amplify - hunt/pvp.

Stone Spike - Will be the knew Dias, a really powerfull aoe skill that will cause massive dmg in maps like ft2/ad1/ad2. (yes its true).

Excretation - JAJAJAJAJA die in bc nuubs.

 

Since my mage will be lvl130 when all t5 skills are released I will prolly make Amplify and Excretation lvl10 and the rest on Stone Spike. Mages will get a boost in DR and it will require alot of work and tests. But I know 3R is helping Wartale with that and it makes me feel confident that mages will be better...in time.

 

=)

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Zero
  On 5/16/2011 at 6:12 PM, DrunkJesus said:

  Quote

  Quote

  Quote

I was playing today with my mage and:

 

-> Is more easy to play now because mana don't down very very fast. So... it isn't useless. I can have more than 7k mana on bar with my mage (if I cast it only 1 time). This will help so much on solo play at ad1 and ad2, places that mana downs very very fast. BUT mystics manas are useless now. We need to up agony and we dont have skills points to up ES, DIAS, SE, DR, zentih and now agony to 10... now i will up only ES, DIAS, SE, AGony to 10 and rest of skill points on zenith. [glow=red,2,300]AND agony needs a urgent update to change it 80% to 100%[/glow].

 

Read more  

 

ok tell me if im wrong but i know im not. agony takes % of your health and turns it n2 mana. so if they put it 80% to 100% you will have no health left and will DIE once you cast it.

Read more  

 

huashuasuashu!

 

you totally missed the intent. hahahaha...  Suicide skill? lol!

 

the trade seems to be 10% of the mage's hp or 100% of the mages's mana, which is fair since mana potions are a creep.

Read more  

 

its why you need to hit a heal pot after to use agony, cuz your health goes down so much. 10% for 10% 50% for 50% so and so on. thats why i dont use agony. i find it just as easy to use a mana pot. and it would be a suicide if it was at 100% hahaha but the good news is, youll die with full mana hahahahaha

Read more  

 

Your not reading what their intention is, they're making it so it is not a 1:1 ratio anymore. This means you may only give up a smaller % of your health like 20, and get full mp back. They should do something similar with ES imo.

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DrunkJesus
  On 5/16/2011 at 10:32 PM, Zero said:

  Quote

  Quote

  Quote

  Quote

I was playing today with my mage and:

 

-> Is more easy to play now because mana don't down very very fast. So... it isn't useless. I can have more than 7k mana on bar with my mage (if I cast it only 1 time). This will help so much on solo play at ad1 and ad2, places that mana downs very very fast. BUT mystics manas are useless now. We need to up agony and we dont have skills points to up ES, DIAS, SE, DR, zentih and now agony to 10... now i will up only ES, DIAS, SE, AGony to 10 and rest of skill points on zenith. [glow=red,2,300]AND agony needs a urgent update to change it 80% to 100%[/glow].

 

Read more  

 

ok tell me if im wrong but i know im not. agony takes % of your health and turns it n2 mana. so if they put it 80% to 100% you will have no health left and will DIE once you cast it.

Read more  

 

huashuasuashu!

 

you totally missed the intent. hahahaha...  Suicide skill? lol!

 

the trade seems to be 10% of the mage's hp or 100% of the mages's mana, which is fair since mana potions are a creep.

Read more  

 

its why you need to hit a heal pot after to use agony, cuz your health goes down so much. 10% for 10% 50% for 50% so and so on. thats why i dont use agony. i find it just as easy to use a mana pot. and it would be a suicide if it was at 100% hahaha but the good news is, youll die with full mana hahahahaha

Read more  

 

Your not reading what their intention is, they're making it so it is not a 1:1 ratio anymore. This means you may only give up a smaller % of your health like 20, and get full mp back. They should do something similar with ES imo.

Read more  

 

ok well if that what they was saying then ok, i guess i read it wrong lmao.

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Tonberry

Magic source isnt useless it could really help your mage

 

I don`t know why some of you call  MgSC useless it`s not

you barely have this skill tested

it`s not even 3 days -.- yet

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bobaldo

I think that magic source is pretty good, since you can boost fighters (they have low mana isues) and other friends.

 

Amplify is going to be awesome, since its going to boost death ray.

 

I have no ideia about stone spikes

 

And extraction is pretty awesome for pvp I guess (:

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Mrodolfo

;D some people got me wrong... but I was speaking about this:

 

Development page:

 

78 Magician  Agony Update                 Update in Agony of Magician                         Update        Low    In Dev

66 Enchant  Weapon Bug Fix               Fix Enchant Weapon so that it works fully       Fix            Low     In Dev

77 Magician 1 on 1 Improvement       Improvement of 1 on 1 play for Magicians     Update      Low      In Dev

 

We need wait this improvements to discuss. Agony need a urgent update (I think it will be nice if agony fill all mana bar... without to kill myself... of course)

And.. to amplify be a good skill to mage we need wait the changes at the Magician 1 on 1 Improvement, because none skills of magicians are based on attack power dmg.

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Edgardo

lol,

 

We actually don't know what these changes will make. it could even change to worse!

 

when ppl say to wait, it's because all of us don't know what new changes will be, therefore we all can't make further statements. We can just guess and hope change 'A' will be like "that". and change 'B' will affect "this".

 

In the same way, magic source will only be useful IF and only IF, agony recovers like 80-100% of total MP at a symbolic HP cost.

 

But the real problem is: We don't know!

 

In the other hand, magic source is gonna be useless IF agony recovers a fixed or a number proportional to your wp or something like that, or even in the current situation, and ES keeps like it currently is. why? realize the situation:

 

"I have 12k mana. As my ES is a creep, it will fall like hell. How the damn can i recover 12k mana, if with that potions i recover just a bit, and the agony doesn't help?"

 

So mage will be worse than before. That's what i mean when i say it's useless (in the current situation). Mages won't have mana at all, even though they have lots of mana.

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arowana

I have just tried the new skill. To be honest, I love the animation of the Energy Source.

T5 isn't bad like some people said.

 

Magic Source: I think it acts like VL of prs and MM of ourself. I would rather it to boost up defend or abs or even Magic Damage by Magic Source. Since it's not, we just have to go with it :D

                    If Enchant Weapon get fixed, I might rebuilt my mage and put Enchant Weapon 10 instead of MM and put Magic Source. I am still considering about Agony.

 

Amplify: It would be great if it boost up all 1-click-skills  8)

 

Stone Spike: This is the skill I am waiting for the most. I hope the formula would be something like this:

                        Min atk power(+Spirit +Min Wand Dmg x 2) - Max atk power(+Spirit Xx 2 +Max Wand Dmg x 2)

                Area should be wider or remain the same with Dias

                And most important thing Stone Spike Damage x N hits

 

Execration: I don't know any thing about this skill. It looks great this time  ;D

 

 

 

                   

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tequila
  On 5/16/2011 at 11:47 PM, bobaldo said:

I think that magic source is pretty good, since you can boost fighters (they have low mana isues) and other friends.

 

Amplify is going to be awesome, since its going to boost death ray.

 

I have no ideia about stone spikes

 

And extraction is pretty awesome for pvp I guess (:

Read more  

I dont wanna be a support char like priestess. I wanna kill. I wanna make my power useful.

I got 7,3k mana with MS. For what!?

 

Leveling I got VL from priest and don't need more mana. If I don't have VL then I use ES. MS don't make you strong. Just increase your MP and STM.

Try recover 7k MP in AD2 using ES. You need 5/6 potion bcuz while you still pressing desperate for mana potions, mobs still hitting you and your MP down again.

 

If the ES change to absorb damage, according to the amount of MP and not waste so much mana when mobs is hitting you, then yes, MS would make sense.

Because by this way we have a benefit that is tanking more.

 

So... mages don't need more MP and STM. Fighters and pikes need. Mages don't.

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vodkawolf

Yes sure FS and PS need more mana :P more mana to become even stronger becouse they can do more attacks on 1 mana tank :D give MS an boost to ata/archer that would be usefull.

 

Why is every1 against MS? I really don't get it...

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Edgardo
  On 5/18/2011 at 7:35 AM, vodkawolf said:

Yes sure FS and PS need more mana :P more mana to become even stronger becouse they can do more attacks on 1 mana tank :D give MS an boost to ata/archer that would be usefull.

 

Why is every1 against MS? I really don't get it...

Read more  

 

hehehe...

 

As i said b4, it's way too hard for mages to get their mana full, because of low defence and without ES you'll just die yet easier ( what i insist to say it's already too easy for a mage to die.) Magic source will just make mana even harder to get full, because now it's too much mana, for the same mp potions!

 

And for the others, it will be just an advantage, since melee don't have much mana. So what mage is gonna be? a pair with prs in bc? every pike will have 2 mules standing on bc, one to give Vl and another to give EW and MS?

 

these are reasons for mage to hate MS, unless it gets useful being affected by a supposed new agony. (read my previous post)

 

=/

 

  Quote

...

I dont wanna be a support char like priestess. I wanna kill. I wanna make my power useful.

I got 7,3k mana with MS. For what!?

 

Leveling I got VL from priest and don't need more mana. If I don't have VL then I use ES. MS don't make you strong. Just increase your MP and STM.

Try recover 7k MP in AD2 using ES. You need 5/6 potion bcuz while you still pressing desperate for mana potions, mobs still hitting you and your MP down again.

...

Read more  

 

This is what i'm talking about! =D

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