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Complainment about mech new status and it's nerfing

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Gogg

Few days ago the skill called Maximize got boosted from 50% (useless) to 200%

 

As we, mech players, and whoever fought a mech these last days might've noticed mechs got really strong, real powerful character when it's about killing

 

With the next patch this skill will be setted up to 160%, because it's cosidered overpowered. I even said that myself, but now I got some points and some questions

 

 

1) Who judge it overpowered? I guess we all did. But nobody seems to remember mech still crap to tank. Kill easily and die in the same way. So yea, it's not overpowered with the actual rates on Maximize, it's just out of it's main porpouse of good tanker with decent attack power (taking in consideration powermech builds, wich use Maximize)

 

Since I started playing here mechs got problems. Few attempts to fix it failed, and takes pretty long for anything to happen at this matter. Now we got a way to use mechs on PvP and that will be taken away by nerfing Maximize and setting mech back to their useless spot when it's about player versus player

 

So I what I say is: don't close this possibility ONCE AGAIN. Let it be. Believe me, I don't like it, I rather getting my mech to tank as it should than playing this "2 hits kill/die" thing, but between killing/getting killed and getting killed only I'd take the kill/die option

 

By this I stat why I don't think this is overpowered. But if there's still the thought this is overpowered and MUST get lower, there goes my 2nd point

 

 

2) Who said whatever is overpowered got to get nerfed?

I say. Maximize is overpowered now? I don't think so. But seems everyone else do think it is, and it must be nerfed

 

So yea, if that's overpowered should be nerfed. As VL is overpowered with hidden stats, sure. As knights are overpowred and still running being damn good at every single point of this game. As pikes are overpowered with their new attack rating... but I wonder why they're never fixed. Pressure from the other players?

 

Mechs were god tankers with Extreme Shield, so it got "fixed", now they tank nothing

Mechs became killers, now they need nerfing because they're overpowered, even though they die so damn easily

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babyarcher

Few days ago the skill called Maximize got boosted from 50% (useless) to 200%

 

As we, mech players, and whoever fought a mech these last days might've noticed mechs got really strong, real powerful character when it's about killing

 

With the next patch this skill will be setted up to 160%, because it's cosidered overpowered. I even said that myself, but now I got some points and some questions

 

 

1) Who judge it overpowered? I guess we all did. But nobody seems to remember mech still crap to tank. Kill easily and die in the same way. So yea, it's not overpowered with the actual rates on Maximize, it's just out of it's main porpouse of good tanker with decent attack power (taking in consideration powermech builds, wich use Maximize)

 

Since I started playing here mechs got problems. Few attempts to fix it failed, and takes pretty long for anything to happen at this matter. Now we got a way to use mechs on PvP and that will be taken away by nerfing Maximize and setting mech back to their useless spot when it's about player versus player

 

So I what I say is: don't close this possibility ONCE AGAIN. Let it be. Believe me, I don't like it, I rather getting my mech to tank as it should than playing this "2 hits kill/die" thing, but between killing/getting killed and getting killed only I'd take the kill/die option

 

By this I stat why I don't think this is overpowered. But if there's still the thought this is overpowered and MUST get lower, there goes my 2nd point

 

 

2) Who said whatever is overpowered got to get nerfed?

I say. Maximize is overpowered now? I don't think so. But seems everyone else do think it is, and it must be nerfed

 

So yea, if that's overpowered should be nerfed. As VL is overpowered with hidden stats, sure. As knights are overpowred and still running being damn good at every single point of this game. As pikes are overpowered with their new attack rating... but I wonder why they're never fixed. Pressure from the other players?

 

Mechs were god tankers with Extreme Shield, so it got "fixed", now they tank nothing

Mechs became killers, now they need nerfing because they're overpowered, even though they die so damn easily

 

Sad but true. I never understood why they were so quick to "fix" maximize by nerfing it in the next immediate patch when pikes get to run around with insane ATR boosts. Sure, a 11x mech gets a chance to kill a 12x now, but with maximize we sacrifice PA/MA and we die so easily, as opposed to pikes one-shotting other people while yet tanking more than a mech. And mechs have been enduring being bad at BC all these while and when we get to enjoy some benefits in BC, it gets taken away so readily. I want to clarify that I'm not saying that other classes get it good so mechs should get it good too, but I'm just saying that why nerf mechs so quickly when there are other chars who are so much more OP (i.e. pikes, knights and atas)

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CurbYourenthUsiasm

All I'll say is... you guys are quick to run around saying how OP Pike's TIER 5 skill is... then Mechs get a boost in a TIER 2 skill that makes them uber nice killers but now that shouldn't be changed a bit... right?

 

Gogg, I love you buddy, you're just silly :) Nerf to 160% isn't even that bad... you will still be uber killers, just not 2 hits to kill somebody, maybe now 3 hits :P

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rhino22

mechs are good...but think bout this your grand smash has a +400 attk rting...then maximize 200%....ohhhh >>>GOD MODE....^^....GM are balancing our skills..so let us wait for the others...like pike in other servers...their critical mastery was set up to add 50% critical...but here it was only 16% ^^...

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babyarcher

All I'll say is... you guys are quick to run around saying how OP Pike's TIER 5 skill is... then Mechs get a boost in a TIER 2 skill that makes them uber nice killers but now that shouldn't be changed a bit... right?

 

Gogg, I love you buddy, you're just silly :) Nerf to 160% isn't even that bad... you will still be uber killers, just not 2 hits to kill somebody, maybe now 3 hits :P

 

I say. Maximize is overpowered now? I don't think so. But seems everyone else do think it is, and it must be nerfed

 

So yea, if that's overpowered should be nerfed. As VL is overpowered with hidden stats, sure. As knights are overpowred and still running being damn good at every single point of this game. As pikes are overpowered with their new attack rating... but I wonder why they're never fixed. Pressure from the other players?

 

Mechs were god tankers with Extreme Shield, so it got "fixed", now they tank nothing

Mechs became killers, now they need nerfing because they're overpowered, even though they die so damn easily

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martual

I just dont understand why skill talks never ends even when the class are boosted :(

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CurbYourenthUsiasm

Who are you in game again Baby?

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rptps

I said  200% boost of MA is OP.You want to be a killer then swap to PS class.

What do you reckon when Mech at lvl 125 with crappy set kills KS at lvl 130 with full 120+20 donate set with ~ 4 GS.

Every single GS  takes away ~ 1k HP ( ~ 500HP with shield up). Is it OP?

If you think Im a lier then get to BC and test it by yourself.

Even with 160% boost on MA, Mech is a still damn good killer now.

Secondly, with T5 skill  Trine Shield , how much def and block rate have been added on Mech? Its 300%  DEF of shield 150% ABS  40% BLOCK

Still want complain!!!!

Let make simple calculation :

EX at LVL 10 will give you 15% block  + 40% Block of TS + 37% block of Infernal Shield +20 = 92% Block's Rate.

without EX block's rate, Mech still has ~ 77% block's rate!!

Any char on RPT will has this much of block's rate??

 

What do you reckon?

Want to be a tanker and a killer at same time???

 

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windowsme

I said  200% boost of MA is OP.You want to be a killer then swap to PS class.

What do you reckon when Mech at lvl 125 with crappy set kills KS at lvl 130 with full 120+20 donate set with ~ 4 GS.

Every single GS  takes away ~ 1k HP ( ~ 500HP with shield up). Is it OP?

If you think Im a lier then get to BC and test it by yourself.

Even with 160% boost on MA, Mech is a still damn good killer now.

Secondly, with T5 skill  Trine Shield , how much def and block rate have been added on Mech? Its 300%  DEF of shield 150% ABS  40% BLOCK

Still want complain!!!!

Let make simple calculation :

EX at LVL 10 will give you 15% block  + 40% Block of TS + 37% block of Infernal Shield +20 = 92% Block's Rate.

without EX block's rate, Mech still has ~ 77% block's rate!!

Any char on RPT will has this much of block's rate??

 

What do you reckon?

Want to be a tanker and a killer at same time???

 

do you really know things about mech??

are you sure about those block?

plz try to read again about mech's block and you will see that the block in TS will not stock...

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babyarcher

Who are you in game again Baby?

 

Not quite relevant to this discussion don't you think?

 

I admit though, I'm not the longest of all mech players, nor do I know the most about it. But I do know that mechs have been suffering in pvp for a long time. Especially since mech "fixes" are so readily delivered compared to some of the more OP classes.

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toykiller

Let make simple calculation :

EX at LVL 10 will give you 15% block  + 40% Block of TS + 37% block of Infernal Shield +20 = 92% Block's Rate.

without EX block's rate, Mech still has ~ 77% block's rate!!

Any char on RPT will has this much of block's rate??

 

You're adding the blocks together... it doesn't work like that. 37% shield and 40% skill, doesn't mean 77% block

Try reading this http://www.realmpt.com/forum/index.php?topic=36519.15

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rptps

I said  200% boost of MA is OP.You want to be a killer then swap to PS class.

What do you reckon when Mech at lvl 125 with crappy set kills KS at lvl 130 with full 120+20 donate set with ~ 4 GS.

Every single GS  takes away ~ 1k HP ( ~ 500HP with shield up). Is it OP?

If you think Im a lier then get to BC and test it by yourself.

Even with 160% boost on MA, Mech is a still damn good killer now.

Secondly, with T5 skill  Trine Shield , how much def and block rate have been added on Mech? Its 300%  DEF of shield 150% ABS  40% BLOCK

Still want complain!!!!

Let make simple calculation :

EX at LVL 10 will give you 15% block  + 40% Block of TS + 37% block of Infernal Shield +20 = 92% Block's Rate.

without EX block's rate, Mech still has ~ 77% block's rate!!

Any char on RPT will has this much of block's rate??

 

What do you reckon?

Want to be a tanker and a killer at same time???

 

do you really know things about mech??

are you sure about those block?

plz try to read again about mech's block and you will see that the block in TS will not stock...

u mean its not stack with ex?..if so howabout 40% with TS and 32% with shield? its still not enough for u??

im only talking about 200% boost on MA..its madness boost.Wartale finally regconize this mistake therefore he decide to neft MA to 160%.about Skill T5 of PS..CS of ps is delay skill but GS of mech is not delay at lvl 10.therefore not many player complains about T5 skill of ps..

better way..go to BC and test it by yourself..better than any words in here

 

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rptps

Let make simple calculation :

EX at LVL 10 will give you 15% block  + 40% Block of TS + 37% block of Infernal Shield +20 = 92% Block's Rate.

without EX block's rate, Mech still has ~ 77% block's rate!!

Any char on RPT will has this much of block's rate??

 

You're adding the blocks together... it doesn't work like that. 37% shield and 40% skill, doesn't mean 77% block

Try reading this http://www.realmpt.com/forum/index.php?topic=36519.15

have u tested it by urself? or just another discussion post with..may be..might be..can be..could be..imo..think so..not sure!!

if Wartale can come over and clarify the mech block's matter ..i would appricate it..

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toykiller

Let make simple calculation :

EX at LVL 10 will give you 15% block  + 40% Block of TS + 37% block of Infernal Shield +20 = 92% Block's Rate.

without EX block's rate, Mech still has ~ 77% block's rate!!

Any char on RPT will has this much of block's rate??

 

You're adding the blocks together... it doesn't work like that. 37% shield and 40% skill, doesn't mean 77% block

Try reading this http://www.realmpt.com/forum/index.php?topic=36519.15

have u tested it by urself? or just another discussion post with..may be..might be..can be..could be..imo..think so..not sure!!

if Wartale can come over and clarify the mech block's matter ..i would appricate it..

 

Honestly, I'm about 99% sure about it  :)  It's just like a pike with +120% crit rate, we add all the single %'s in to 1 number, but it's not how the game views it.

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vodkawolf

Just bring back the "bugged" Extreme Shield for f*ck sake !

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exonas

Few days ago the skill called Maximize got boosted from 50% (useless) to 200%

 

As we, mech players, and whoever fought a mech these last days might've noticed mechs got really strong, real powerful character when it's about killing

 

With the next patch this skill will be setted up to 160%, because it's cosidered overpowered. I even said that myself, but now I got some points and some questions

 

 

1) Who judge it overpowered? I guess we all did. But nobody seems to remember mech still crap to tank. Kill easily and die in the same way. So yea, it's not overpowered with the actual rates on Maximize, it's just out of it's main porpouse of good tanker with decent attack power (taking in consideration powermech builds, wich use Maximize)

 

Since I started playing here mechs got problems. Few attempts to fix it failed, and takes pretty long for anything to happen at this matter. Now we got a way to use mechs on PvP and that will be taken away by nerfing Maximize and setting mech back to their useless spot when it's about player versus player

 

So I what I say is: don't close this possibility ONCE AGAIN. Let it be. Believe me, I don't like it, I rather getting my mech to tank as it should than playing this "2 hits kill/die" thing, but between killing/getting killed and getting killed only I'd take the kill/die option

 

By this I stat why I don't think this is overpowered. But if there's still the thought this is overpowered and MUST get lower, there goes my 2nd point

 

 

2) Who said whatever is overpowered got to get nerfed?

I say. Maximize is overpowered now? I don't think so. But seems everyone else do think it is, and it must be nerfed

 

So yea, if that's overpowered should be nerfed. As VL is overpowered with hidden stats, sure. As knights are overpowred and still running being damn good at every single point of this game. As pikes are overpowered with their new attack rating... but I wonder why they're never fixed. Pressure from the other players?

 

Mechs were god tankers with Extreme Shield, so it got "fixed", now they tank nothing

Mechs became killers, now they need nerfing because they're overpowered, even though they die so damn easily

+1

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uok_vn

Mech can't tank in BC because bug, why don't let to the killer ?

But nerf for................^_&

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QMan

I said  200% boost of MA is OP.You want to be a killer then swap to PS class.

What do you reckon when Mech at lvl 125 with crappy set kills KS at lvl 130 with full 120+20 donate set with ~ 4 GS.

Every single GS  takes away ~ 1k HP ( ~ 500HP with shield up). Is it OP?

If you think Im a lier then get to BC and test it by yourself.

Even with 160% boost on MA, Mech is a still damn good killer now.

Secondly, with T5 skill  Trine Shield , how much def and block rate have been added on Mech? Its 300%  DEF of shield 150% ABS  40% BLOCK

Still want complain!!!!

Let make simple calculation :

EX at LVL 10 will give you 15% block  + 40% Block of TS + 37% block of Infernal Shield +20 = 92% Block's Rate.

without EX block's rate, Mech still has ~ 77% block's rate!!

Any char on RPT will has this much of block's rate??

 

What do you reckon?

Want to be a tanker and a killer at same time???

 

if u are new in mech..it's ok for me

but if u dont know pls listen to me or else mech

 

i am sry but u have some wrong

first,Extreme shield never stack with Train shield

and then ,if we use shield and 1 hand weapon with mazimize

it 's cant be a killer

 

maximize can have a power with 2 weapon

and with 2 hand weapon mech going without any block from shield skill

only block on 2 hand weapon...only

 

the last that u to know is

in Realmpt with mazimize skill

mech cant to be both tanker and killer in the same time!!

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meeks

justbto give ubsome stats:

 

meeks 125 mech, equip:

 

120 +11 hamer

115 +12 armor

115 +11 claw

115 +11 shield

115 bbm boots

110 bem gaunts

106 ben bracs (looking for upgrade! :x)

no vrings etc...

 

pvped vs romeray (125 ps equal equip). cs skills me sometimes in an instant. if not i win. = balanced from my side

pvped vs secretymile (overequiped as) long range i die, short range i die sometimes, sometimes i win = balanced from my side

pvped vs ks (13x donated) i wont stay alive for that long. aso tested i need 3,2 gs to kill. = balanced from my side

pvped vs ks (12x +20 110 sword) no.chance with hammee. wont kill with claw. = ks > ms, not balanced!

pvped vs ps (13x donated equip) no chance! = balanced feom my side!

 

later more if u want...

since mech cant tank...keep it how it is. mechs r gettin nerf over nerf. if u keep it like that u produce a new magic class with spark mechs.

main stats on ms is STR so keep them like they r right now!

 

ps crying right now since they got another chara to fear besides ks...and thats how it should be! otherwise we all could donate for ps if we wanna go pvp, which totally sucks...

 

thx so far

 

ps: +1 for goggs post!

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rptps

justbto give ubsome stats:

 

meeks 125 mech, equip:

 

120 +11 hamer

115 +12 armor

115 +11 claw

115 +11 shield

115 bbm boots

110 bem gaunts

106 ben bracs (looking for upgrade! :x)

no vrings etc...

 

pvped vs romeray (125 ps equal equip). cs skills me sometimes in an instant. if not i win. = balanced from my side

pvped vs secretymile (overequiped as) long range i die, short range i die sometimes, sometimes i win = balanced from my side

pvped vs ks (13x donated) i wont stay alive for that long. aso tested i need 3,2 gs to kill. = balanced from my side

pvped vs ks (12x +20 110 sword) no.chance with hammee. wont kill with claw. = ks > ms, not balanced!

pvped vs ps (13x donated equip) no chance! = balanced feom my side!

 

later more if u want...

since mech cant tank...keep it how it is. mechs r gettin nerf over nerf. if u keep it like that u produce a new magic class with spark mechs.

main stats on ms is STR so keep them like they r right now!

 

ps crying right now since they got another chara to fear besides ks...and thats how it should be! otherwise we all could donate for ps if we wanna go pvp, which totally sucks...

 

thx so far

 

ps: +1 for goggs post!

in my side..

KS 130 120+20 donate set sw 115+20 donate.

Without shield up, my finger is so painful cuz I just keep pressing HP POT.I could hit the floor any time if i do not pay extremely caution on my hp bar. Win's rate is bellow 50% as I can see.

With shield up and 1 hand sword, I could not kill mech cuz my damage is not enough.

PVP with another class even with PS is much easier than with mech in current situation.

Mech's lvl is only 125 , mix claw and aged shield.

Secondly, seem like MA not only works with 2 hands weapon atm.  ;D

 

 

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meeks

1. ma is not suppost to work with 2handed only O.o

2. i wont kill a 13x ks with my claw (is -0-1)

3. i also have to keep pottin vs ks and ps same lvl anx equal equip and higher, its like skill pot skill pot skill pot...

4. ks and ps opening is extremely difficult to survive, if i wont switch to shield, i would stand no chance

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babyarcher

People are saying mech's damage is too high, and it's too high only because mechs are tanks and you can't have mechs tank and have high damage, cuz that's OP.

 

I couldn't agree more, except in PVP this doesn't happen. Nor will it happen in PVE.

 

Mechs abs is bugged in PVP, we may have higher abs than any class, but we definitely do not tank as well as them (ks, ps with shields, perhaps even atas).

 

In PVE, without MA, mechs aren't god tankers, if you keep MA, you lose maximise, vice versa.

 

Agreed that maximize has given mechs a huge boost in terms of damage, and mechs definitely pose a credible threat in BC now, but I think reducing from 200% to 160% is far too drastic. If you want to "fix" mechs by nerfing maximize, at least make mechs tank like how they're supposed to tank - a much needed fix which hasn't been attended to for the longest time.

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exonas

People are saying mech's damage is too high, and it's too high only because mechs are tanks and you can't have mechs tank and have high damage, cuz that's OP.

 

I couldn't agree more, except in PVP this doesn't happen. Nor will it happen in PVE.

 

Mechs abs is bugged in PVP, we may have higher abs than any class, but we definitely do not tank as well as them (ks, ps with shields, perhaps even atas).

 

In PVE, without MA, mechs aren't god tankers, if you keep MA, you lose maximise, vice versa.

 

Agreed that maximize has given mechs a huge boost in terms of damage, and mechs definitely pose a credible threat in BC now, but I think reducing from 200% to 160% is far too drastic. If you want to "fix" mechs by nerfing maximize, at least make mechs tank like how they're supposed to tank - a much needed fix which hasn't been attended to for the longest time.

Very well spoken! :)

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Edgardo

I understand your situation, 'coz it's easy for me put myself in your shoes, and you know why. However, there some things we have to deal with:

 

- First of all, ppl are extremely selfish. It will be easy to see other ppl skills are OP, but hard to understand it could be a compensation for something else htat is unfair (i must confess i sometimes catch myself doing it).

 

- People insist in thinking classes were made with the purpose X,Y, (every class but their class), and some classes should not be part in PVP. Mechanician sometimes is included in this list, or thought to tanking and nothing else.

 

- There are lots of things to do in terms of adjustments. Consider your class the luckiest class, because it changes A LOT.

 

- If 160-175-ish it's definitly ok for killing (in a ponderated feasible rate) it should be kept. Of course a compensation would be good, but it it's not the correct thing (would you like mages to have meteorite power duplicated, to compensate the fact they can't tank at all, neighter go pvp?).

 

So we are all in a impasse.

 

Consider yourself lucky mechs are changing, is what i say.

 

There are other classes screwed since about august, 2010, and nothing pretty much changed there.

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TripleR

Wow, this is ridiculous. Gogg, you said it yourself in the mech balance topic (before the 2 days forum rollback) that it needed a nerf because it was OP. And that's true, it does.

 

Tests done on a level 140 mech:

 

1. With Maximize I take 90% of a full donated 120 +20 13x knight's total HP with a 120 clean perfect claw. OP.

 

2. With Maximize, I can easily kill that same knight (he has VL, I don't) with 1 or 2 hits from my hammer (both knight and mech have the same gear, just different levels). OP.

 

3. With Maximize, I can kill most Endless Tower 3 monsters in less than 15 seconds. OP.

 

Tests done on a level 125 mech:

 

Similar results, same conclusion: OP.

 

The nerf:

 

200% -> 160%.

 

The reason:

 

With Maximize you can't tank like a knight, so I don't mind if you hit a bit harder than knights. And that's what we're trying to achieve. But at the moment, with 200% you're not hitting a bit harder than knights. You're hitting a lot harder. Every hit of yours is like one CS with Vanish from pikes (with no delay).

 

160% is a good number. It won't be OP and it will allow you to kill whoever you want (just not in 1 hit).

 

That's it.

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