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Gogg

Complainment about mech new status and it's nerfing

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babyarcher

Reading the topic again...

Oh, I noticed now, things roll different here, I thought priston was priston in anywhere, some changes here, some others there, and I've thought that nothing really changed. Now you cleared my mind, thanks.

/sarcasm off.

 

My experience on BPT is nothing? Maybe. I've been playing as a priest till now, and my experience as priest from others pristons seems not helping me, I mean last siege I was tanking 3 13x and then a mech called widget(I guess) 2 hit-killed me, YO, maybe is my experience here, maybe I just don't have played enough

 

Anyway, here goes a fact, gogg, there's always a positive side, if you get nerfed you'll have more time to whine here  ;)

 

@babyarcher

They can't fix everything at once, they're probably thinking in fix the atk, what really sucks before the last update, see how it goes, and then start working in other factor of mech's balance. And about they dont nerf other classes I really don't know why.

 

I know they can't fix everything at once, but the BC abs issue has been around since a long long time ago, why don't they fix this before nerfing mech's maximize which they very recently fixed? Or at least if the reasoning is that they do not want to make us more OP and fix abs while maximize is still so "OP" as everyone says, why can't they fix both at the same time and release them in the same patch?

 

And Topher,wtis very different from other PT. Skill formula have been extensively modified, same with stat formula as well. That's probably what Gogg meant about your bPT experience not meaning much, becausewtbalance is going to be alot more different than other PTs you have played. That's what I think anyway, even though he phrased it a little mroe curt.

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topher

So you're just saying you don't know anything about fixing and balancing over rPT, as you just stated

So leave this matter for who's on this for longer and know a bit of what's going on apart of just throwing your useless opinion about something you don't even properly know

Stop reading and start interpret. I said that I really don't know why in the hell the administrators don't fix the other classes, just it. Go treat yourself, you have superiority complex ( or when was a child had an unhappy childhood).

 

I know they can't fix everything at once, but the BC abs issue has been around since a long long time ago, why don't they fix this before nerfing mech's maximize which they very recently fixed? Or at least if the reasoning is that they do not want to make us more OP and fix abs while maximize is still so "OP" as everyone says, why can't they fix both at the same time and release them in the same patch?

 

And Topher,wtis very different from other PT. Skill formula have been extensively modified, same with stat formula as well. That's probably what Gogg meant about your bPT experience not meaning much, becausewtbalance is going to be alot more different than other PTs you have played. That's what I think anyway, even though he phrased it a little mroe curt.

See, the atk problems were solved incorrectly, and that was the meaning of this last patch. You can realize that we don't have only one problem or a principal issue to fix, that's because everyone have his own build, for some the maximize is not so useful as the abs, and the opposite is also true. You can also realize that the humans have they limitations, is clearly easier solve one problem at a time, giving focus on one issue they can fix it with more property. You might think that we could have less patches if they fix both at the same time, but the ease to happen a mistake is higher, and because of this that we shall have more patches. And you even said that you knew they can't fix everything at once, so don't ask for that, let's be a little more patient.

What I'm afraid of is they fix it atk problems and forgot about it others problems.

And I was clearly being sarcastic comparing rpt to other PT. But one thing is the same, in any game, when a class is OP I can note, that's why I quoted my bPT experience, and of course, when he mentioned that I had not a big experience in mech he didn't specify that it was in rPT.

oh, and now that I realized about gogg problems, I'll treat him in a special way  8)

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Gogg

Stop reading and start interpret. I said that I really don't know why in the hell the administrators don't fix the other classes, just it.

And that you don't know about what they're fixing

 

And obviously, as you joined at feb 2011 you don't know anything about the fix/balance attempts that happened before

 

Learn aboutwtbefore talking

 

 

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topher

Stop reading and start interpret. I said that I really don't know why in the hell the administrators don't fix the other classes, just it.

And that you don't know about what they're fixing

Oh well, so tell me, why they don't fix the other classes ? and how's this answer linked with mech's balancing ?

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Zero

Almost 2k defense and over twice abs rate more than ANY other class

 

If you can explain how mech tank nothing with that and how the abs boost will bring any benefit to it (simple math 0 x 0.3 and 0 x 0.5 is the same thing) I'd be really happy

But that ain't happening, right? Gotta be blind if you got even a little doubt this ain't bugged

 

I've clearly said in this thread the IF mechs get their tanking fixed, that was a required premise for making my statement true, otherwise it holds no value as you've pointed out. I'm not saying just to do this however, I'm saying even after they can fix it, to change the BC formula which would benefit mech the most [with the most abs]. I didn't say it would make a difference in the current situation, that would be putting words in my mouth. It would also help prevent *some* one shots more often [who knows with t5 tho lul].

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CurbYourenthUsiasm

Wow, look where this topic went :P

 

Gogg is still uber pissed about mechanical, which he should be since mechs have always ridden the short bus on Rpt... but I think they will eventually get it right... working on dmg is cool, 200% is lame but they were trying lmao!

 

And as for baby, I asked who you are to determine how much weight your voice carries... clearly gogg had mentioned that MA needed a nerf and then turned around and explained why it needs to stay the same? I'm sure he loves you right now though, considering he's getting a generous reach around from you ;)

 

Everything will be fixed at some point... I can see why I can't chit chat with Wartale anymore these days when there's 10000000 gripes going on fixes on demand -_-

 

3r.... lets get together on these fixes ;)

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xkintaro

only influence the level to kill the monsters.

Killed too fast, a monsters of ET3.

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babyarcher

I know they can't fix everything at once, but the BC abs issue has been around since a long long time ago, why don't they fix this before nerfing mech's maximize which they very recently fixed? Or at least if the reasoning is that they do not want to make us more OP and fix abs while maximize is still so "OP" as everyone says, why can't they fix both at the same time and release them in the same patch?

 

And Topher,wtis very different from other PT. Skill formula have been extensively modified, same with stat formula as well. That's probably what Gogg meant about your bPT experience not meaning much, becausewtbalance is going to be alot more different than other PTs you have played. That's what I think anyway, even though he phrased it a little mroe curt.

See, the atk problems were solved incorrectly, and that was the meaning of this last patch. You can realize that we don't have only one problem or a principal issue to fix, that's because everyone have his own build, for some the maximize is not so useful as the abs, and the opposite is also true. You can also realize that the humans have they limitations, is clearly easier solve one problem at a time, giving focus on one issue they can fix it with more property. You might think that we could have less patches if they fix both at the same time, but the ease to happen a mistake is higher, and because of this that we shall have more patches. And you even said that you knew they can't fix everything at once, so don't ask for that, let's be a little more patient.

What I'm afraid of is they fix it atk problems and forgot about it others problems.

And I was clearly being sarcastic comparing rpt to other PT. But one thing is the same, in any game, when a class is OP I can note, that's why I quoted my bPT experience, and of course, when he mentioned that I had not a big experience in mech he didn't specify that it was in rPT.

oh, and now that I realized about gogg problems, I'll treat him in a special way  8)

 

Topher, mech's abs in BC is something that affects everyone, regardless of the build you choose. Be it maximize, or PA/MA, abs is still something that affects your survival. The issue is that mechs with over 250 abs, and 3k def, can't tank as much as other classes who have significantly lower defense/abs numbers. This has been around forever, and I'm sure they have done plenty of tests to find out what the problem is. Why is it that it's not fixed while other stuff that has given mechs power and strength in BC been "fixed" so readily (e.g. Grandsmash and Maximize)? I'm not saying that don't nerf (or "fix") mechs, but at least give us what is basic to our class - defense and tanking abilities - in BC.

And as for baby, I asked who you are to determine how much weight your voice carries... clearly gogg had mentioned that MA needed a nerf and then turned around and explained why it needs to stay the same? I'm sure he loves you right now though, considering he's getting a generous reach around from you ;)

 

Everything will be fixed at some point... I can see why I can't chit chat with Wartale anymore these days when there's 10000000 gripes going on fixes on demand -_-

 

I hope you didn't misunderstand me. I'm definitely agreeing with most that 200% is too much, but I just do not understand why they are so ready, eager even, to nerf mechs when they haven't dealt with such a long-term issue that has been plaguing mechs in BC since a long time ago. I may not be the longest mech player, nor the most experienced, but I definitely know when something so fundamental is wrong. When mechs have such high abs and def, yet fail to tank as much as other classes in BC, why would they not fix that and choose to "fix" maximize which was such a recent change that empowered mechs in BC?

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Gogg

clearly gogg had mentioned that MA needed a nerf and then turned around and explained why it needs to stay the same?

At first sight yea. If you just go there and hit random people

 

Then mech problems pop out again. They die easy. Easier than anything but archers

 

What I'm poiting is: "omg mech so OP kill 2 hits" but nobody says anything about they dying in 2 hits. Hurry up to nerf mechs if they're good, but when they're bad got to wait months for something

 

I'm waiting since feb 2010 for something. And the changes, or at least the shots to change something, take really long to happen. Extreme Shield, Metal Armor, Physical Absorption, Compulsion... they all got boosted, and when they failed, for bad, there was no hurry to fix them

Now, once more, Maximize got boosted... and like the others it failed, for good, and there's not even time to think twice to do something about it

 

So what I'm stating is that somehow there's something about favouritism going on. Bugs, OP stuff, etc, that benefit certain classes keep rolling with no change at all, for months, don't matter how people complain and point out how that's not really balanced or fair, but when it somehow affect these classes the nerfing, fixing or whatever you want to call it just happen pretty fast

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QMan

200% ?

Got to be kidding me

Man it's ridiculous how my mech 119 kill 125+ so easily

Stop whining, 160% won't suck once again, fruiting boosting one side won't make the class balanced, you need to fix one thing and then fix another. Where's the fun when you are hitted by a cs you die, when not you kill in 2 hits ? dmmt that's stupid.

160% will be good, after that sandurr must fix the abs and then it'll be good.

 

diff lv is a little diff in PvP

i can use lv 120 kill 140 easy with diff of equip item

if 120 have good item and 140 use bad item

 

if i can ask u about

fs 11x kill mech 12x easy like you god mech can kill now

fs skill should be reduce dmg??

 

maybe u new on mech and never test 160% is good for Maximize now

but dont forgot it

mech have only Maximize and Grandsmash 2 hit only

 

fs has Avenging 2 hit and Destroyer 3 hit(with skill add atk 1xx)

ps has Chain lance 3 hit Charge strike 3 hit and ... 7 hit(with vanish add atk 100%)

ks has Grandcross 2 hit and ... 7 hit(with buff add atk 1xx)

 

the real PvP now is

Yes fs can kill all in 1 hit skill

and Yes ps can kill all in 1 hit skill

and Yes ks can kill all in 1 hit skill

and Y N Mech can...

 

also real that while Mech can kill, Mech never can tank...

 

what do u need any compare more??

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Gogg

ok then fix all tank skills and reset all basic att skills

so u can tank

but if u do that lets take away ur spark build advantage aswell ok

lvl slow again

Ow I didn't notice this post before, was just readin all again to see if I didn't miss any point

 

 

BINGO DUDE

 

That's what I'm saying since the 1st skill ballance attempt that brought Spark up. Not just Spark, but Spark + Automation, the most effective thing for mass killing I've ever seen in this game. And I was TOTALLY WILLING TO TRADE THAT FOR MY SUPPOSED TANKING

 

There's no one totally new to this game here, at least 99.9% of the players. You know what you expect from the class you pick. You expect huge damage and low tanking from archers. You expect power mass killing from mages. You expect a deadly combo from pikemans, brutal attack power from fighters, a balanced char on knights... tell me, if I start a mech today... do I get what I expect from it?

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CurbYourenthUsiasm

I agree gogg, I've seen you lead the charge for all of mech kind since day 1... don't forget once upon a time we were the first BC holders together ;)

 

ES was "fixed" since on other PTs it was really bugged... but then mechs sucked the balls, then spark build came along and I think mechs didn't complain until they realized after all that hardcore grinding that they still sucked in pvp ;) then we boosted mechs but the boost was waaaaaay too overpowered... revert! Now we did it again, still OP bit in the end you would have gone from 50% to 160% which is hardly considered a nerf :P

 

Now, if we could fix your tanking, but at the same time avoid god mode ES... and retain 160% MA boost... I'm sure you'd be happy being able to be a difficult BP to get while still having the ability of getting bps of your own :)

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Gogg

Not really, as to be power mech and use Maximize you can't use Physical Absorption/Metal Armor, and they're the main tanking mech's got

 

Old ES "bugged" wasn't god mode. It was just really powerful, never letting a mech die easily. On the other hand mechs we blind missing every time, got the lowest meele attack power and the worst attack skills, giving them a bad time trying to kill people or even hunting

 

I just want mechs to be something. Better if they can be what I and everyone else expect when creating one. But as it seems impossible to make they tank I don't mind if they kill as easy as they die

 

 

 

EDIT:

ES was "fixed" since on other PTs it was really bugged... but then mechs sucked the balls, then spark build came along and I think mechs didn't complain until they realized after all that hardcore grinding that they still sucked in pvp ;)

Just for the record, I might disagree with this, at least from my side

 

I was one of the first to complain about Spark working with Automation, even considering with that I was always top SoD scorer and made my way from 121 to 123 in 3 days without needing hardcore grinding, soloing. Actually the idea of making Spark use linked to meele weapons was my suggestion to kinda fix it

 

And when I said I'd trade anytime that new Spark for proper tanking people said a lot of shit, like "you say that now because you're high lvl, now that you did your lvls you want it to change back", but none of them remembered that the only mech that hitted 120 before Spark boost was me, follwed by a 118 one that was traded and sold contless times... all others gave up at 115 or so

 

I already got a history with mechs overwtand I'm clearly not going for OP stuff if you know that. These discussions where people with limited knowledge or bad readers join really piss me off

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meeks

the main probs for mech is not that skill atm i think. a long time since the last boost on mechs, and when we get one, u nerf it right with the next patch. everyone who is playing a mech until 12x or higher can see that mech sucks in any case of game, pve pvp hunt sod

mechs atr sucks, there atk power sucks, aoe skill sucks(from ft2 on...)...

we just try to keep 1 thing to get our class in hand. atm we stand a chance in bc...yeah stand a chance! ive tested the last 2 days every moment i played in bc and et3. in et3 i kill a bit faster than with auto, hello!? im a playing a melee chara with str build! thats how it should be!

in bc im not that overpowered how u guys try to tell me. if someone wanna play mech, we switch chara (equal lvl and gear) and ill show him how it works.

ive tried to kill my 111 ks with 1gs...IMPOSSIBLE! on the other side that ks with 110 sword bbm need 2 grand cross to bring me down! wtf? there is a lvl siff of 14 lvl, same with the equip!

 

i dont get it why mechs have to be the weakest class overall. thats what pisses me off, also other mechs...

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Chelios

the mech's dmg is really scaring

like destoryer with no delay

i can understand few mech player can not able to be objective

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Easy4me2own

Before you guys continue ranting.

 

I did some test with mech withoud maximize, but Metal armor instead,(i casted first maximize, and the MA) and the damage seems almost the same to me (SuperHigh)

I dont know what causes this, but sandurr should look in it.

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Zero

Before you guys continue ranting.

 

I did some test with mech withoud maximize, but Metal armor instead, and the damage seems almost the same to me (SuperHigh)

I dont know what causes this, but sandurr should look in it.

 

Uhh nice? Stating the point we all made by now in big font supposed to make a difference? We've BEEN ranting about that, it won't change the current convo any. They've already done testing on it, there was no need for that. If you didn't find a cause then I don't know what you were trying to prove.

 

But yes, it should be looked into.

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Rkokie

Lol ppl saying that with this maximize boost they still don't kill quick in bc? bullshit, I see low lvl mechs (11x) in bc with 2h scythes raping anyone....

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GameFreak

It's as simple as this:

a mech is a tanker, why can't he tank? that's all.

why don't we take the pike's high crits and invi and see what happens.......

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vodkawolf

I must agree with Roger atm. Yesterday i did a PVP with an 110 and 112 Mech and the 112 mech was full power and killed me in 1 hit and i killed him in 1 hit (lol) the 110 mech was tanker build and tanked my CS pretty well (he had 40% hp left) so i think it sould be good now?

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TripleR

I hope you didn't misunderstand me. I'm definitely agreeing with most that 200% is too much, but I just do not understand why they are so ready, eager even, to nerf mechs when they haven't dealt with such a long-term issue that has been plaguing mechs in BC since a long time ago. I may not be the longest mech player, nor the most experienced, but I definitely know when something so fundamental is wrong. When mechs have such high abs and def, yet fail to tank as much as other classes in BC, why would they not fix that and choose to "fix" maximize which was such a recent change that empowered mechs in BC?

 

So what I'm stating is that somehow there's something about favouritism going on. Bugs, OP stuff, etc, that benefit certain classes keep rolling with no change at all, for months, don't matter how people complain and point out how that's not really balanced or fair, but when it somehow affect these classes the nerfing, fixing or whatever you want to call it just happen pretty fast

 

???

 

No...

 

The thing is, you were not even supposed to get any Maximize boost for now. You were supposed to wait for Tier 5 and then Wartale would probably look into mechs' problems (their tanking problem AND their killing problem). But since their killing problem was something easy to fix [just boost Maximize, aka power mechs] and since that's something that is not being addressed in Tier 5, I convinced him to do it already. Now that it's clearly OP I told him to nerf it, I don't want to have an OP class running around 1-shotting people because of something that I started in the first place.

 

So that favouritism thing is complete bullshit.

 

I don't know who made some other classes OP and I don't even care. People are already used to those OP classes, so they can wait for the release of Tier 5 first and then see what still needs to be nerfed.

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JotaPe

Just a comment...

 

MECHANIC IS A TANKER CHAR!

 

If u not played just Priston Tale in ur life, u will know what i think!

 

if u dont know that, now u know!

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vodkawolf

Just a comment...

 

MECHANIC IS A TANKER CHAR!

 

If u not played just Priston Tale in ur life, u will know what i think!

 

if u dont know that, now u know!

gtfo troll.. i bet gogg knows more 'bout mech then you xD

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babyarcher

Just a comment...

 

MECHANIC IS A TANKER CHAR!

 

If u not played just Priston Tale in ur life, u will know what i think!

 

if u dont know that, now u know!

 

resident genius here.

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