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Complainment about mech new status and it's nerfing

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sharman

But...... ks 130 cs ms 124 .... MS 124 2 to 3 GS ks die ^^ it very fair game !!

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sharman

Few days ago the skill called Maximize got boosted from 50% (useless) to 200%

 

As we, mech players, and whoever fought a mech these last days might've noticed mechs got really strong, real powerful character when it's about killing

 

With the next patch this skill will be setted up to 160%, because it's cosidered overpowered. I even said that myself, but now I got some points and some questions

 

 

1) Who judge it overpowered? I guess we all did. But nobody seems to remember mech still crap to tank. Kill easily and die in the same way. So yea, it's not overpowered with the actual rates on Maximize, it's just out of it's main porpouse of good tanker with decent attack power (taking in consideration powermech builds, wich use Maximize)

 

Since I started playing here mechs got problems. Few attempts to fix it failed, and takes pretty long for anything to happen at this matter. Now we got a way to use mechs on PvP and that will be taken away by nerfing Maximize and setting mech back to their useless spot when it's about player versus player

 

So I what I say is: don't close this possibility ONCE AGAIN. Let it be. Believe me, I don't like it, I rather getting my mech to tank as it should than playing this "2 hits kill/die" thing, but between killing/getting killed and getting killed only I'd take the kill/die option

 

By this I stat why I don't think this is overpowered. But if there's still the thought this is overpowered and MUST get lower, there goes my 2nd point

 

 

2) Who said whatever is overpowered got to get nerfed?

I say. Maximize is overpowered now? I don't think so. But seems everyone else do think it is, and it must be nerfed

 

So yea, if that's overpowered should be nerfed. As VL is overpowered with hidden stats, sure. As knights are overpowred and still running being damn good at every single point of this game. As pikes are overpowered with their new attack rating... but I wonder why they're never fixed. Pressure from the other players?

 

Mechs were god tankers with Extreme Shield, so it got "fixed", now they tank nothing

Mechs became killers, now they need nerfing because they're overpowered, even though they die so damn easily

 

Sad but true. I never understood why they were so quick to "fix" maximize by nerfing it in the next immediate patch when pikes get to run around with insane ATR boosts. Sure, a 11x mech gets a chance to kill a 12x now, but with maximize we sacrifice PA/MA and we die so easily, as opposed to pikes one-shotting other people while yet tanking more than a mech. And mechs have been enduring being bad at BC all these while and when we get to enjoy some benefits in BC, it gets taken away so readily. I want to clarify that I'm not saying that other classes get it good so mechs should get it good too, but I'm just saying that why nerf mechs so quickly when there are other chars who are so much more OP (i.e. pikes, knights and atas)

 

 

 

 

 

 

 

How About Ks ms 124 2 Gs ks 130 die....

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Gogg

Sure, really fair

 

Really fair that 2 hits KO mechs since forever, really, really fair!

 

I don't see any knight complaining they could 2 hits KO mechs before, why that? So it's fair if you kill with 2 hits, but when you die with 2 hits something must be done?

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Phaul

Take a mech and go play, asshole

 

Did you try that? So shut the fruit up

 

I have both, you know.

 

I sure don't know how someone can make a agressive, troller guy who don't know to discuss with arguments and starts to offend, to be a moderator

 

Complain about his bugs, not about this Attack / Tanking issues, coz it doesn't exist

 

Don't be a child, you need to respect other people opinions, you don't live alone in the world. Your behavior is a lame, offending anyone who doesn't agree with you. Go get a life. I didn't offend you. No need to this.

 

i really don´t know what world u live, but it´s not realmpt

 

i test my own mech lvl 119 with nice gears

 

and tested a lvl 131 mech with all best equips u can have, and mech NO TANK!

 

the only problem now, is that attack is too much strong, but continue existing some bug that defense of mech doesn´t worth on PVP

 

to UP mech is best tanker, to PVP mech CAN´T TANK

 

if u think different, or u blind or u´re too much dumb..

@ PaynE

 

I agree with you, when I'm in x1, even putting a shield for tanking hits as (CS) does not happen no defense and no block! when they occur, take too long to get back to block. really kills a lot! but not tank anything

 

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babyarcher

Fair enough, mechs kill other classes now with 2-3 GS, but other classes kill us with 2-3 skills as well. 1 CS from a pike and I'm dead, 2-3 GCs from a knight and I'm dead. 2 AC and I'm dead. What's the problem? Just cuz mechs could never do this before is no justification to nerf them now cuz they can

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PaynEeE

Fair enough, mechs kill other classes now with 2-3 GS, but other classes kill us with 2-3 skills as well. 1 CS from a pike and I'm dead, 2-3 GCs from a knight and I'm dead. 2 AC and I'm dead. What's the problem? Just cuz mechs could never do this before is no justification to nerf them now cuz they can

 

the problem is because mech isn´t suposed to be killed so easy...

and not suposed to kill that much...

 

mechs have to tank more, and kill less...

 

just this...

 

the correct is, NERF maximize, and Unbug def/abs at PVP!

 

 

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babyarcher

Fair enough, mechs kill other classes now with 2-3 GS, but other classes kill us with 2-3 skills as well. 1 CS from a pike and I'm dead, 2-3 GCs from a knight and I'm dead. 2 AC and I'm dead. What's the problem? Just cuz mechs could never do this before is no justification to nerf them now cuz they can

 

the problem is because mech isn´t suposed to be killed so easy...

and not suposed to kill that much...

 

mechs have to tank more, and kill less...

 

just this...

 

the correct is, NERF maximize, and Unbug def/abs at PVP!

 

Yeah I know, but I still think Maximize shouldn't be nerfed to anything below 150% until they test 160%. Because maximize still needs to be a viable alternative to PA/MA, and if it is too weak, no one is going to choose maximize.

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Phaul

Fair enough, mechs kill other classes now with 2-3 GS, but other classes kill us with 2-3 skills as well. 1 CS from a pike and I'm dead, 2-3 GCs from a knight and I'm dead. 2 AC and I'm dead. What's the problem? Just cuz mechs could never do this before is no justification to nerf them now cuz they can

 

the problem is because mech isn´t suposed to be killed so easy...

and not suposed to kill that much...

 

mechs have to tank more, and kill less...

 

just this...

 

the correct is, NERF maximize, and Unbug def/abs at PVP!

Exactly! But adding 50% to maximize ITS power, does not help anything to kill. I think the 160% was Suggested in another topic, would solve the problem. Fixing the bug in the abs, is required.

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Zero

Someone feel free to correct me here if they've done testing proving otherwise, or they see something wrong, this is just a possibility I'll bring up [PvP is not my forte].

 

How sure are we that mech abs are really bugged?

 

-Defense rating is useless to my knowledge for actual damage, it only works for determining hit or miss. If this is true, then assuming your hit in the first place, 36xx defense rating won't mean a thing. Basically once your hit, it doesn't matter.

 

As far as I know, abs reduces damage by * 0.3 in BC. This is an insanely small difference. As easy4me2own brought up with his mech, he noticed little difference in using MA over Maximize for tanking, even though it is a difference of 76 abs. Lets look at some basic things.

 

76 abs * 0.3 = 22.8 damage ---> Will you really notice this?

 

The attack power of your opponent varies far more than 23 damage, just by variation alone, it is easily possible for the opponent to hit the tank mech harder than than a power mech or another melee class. If your opponent can hit you without MA anywhere between say 500 to 600, then MA is only going to make that 477 to 577. This means the tank mech could still be hit for 577, while the powermech gets hit for 500. As I said, with variation, differences in damage intervals are very hard to prove since you can't know what range they're actually hitting you with. Variation makes things complicated, since without very long and advanced statistical testing, its hard to prove there is actually a difference. When you put criticals into the mix, the abs difference its easily buried under variation in damage and won't be noticeable. If I'm one shotting you, 23 damage reduction is still probably going to be one shotting you.

 

->Mechs also have a pretty low HP formula for being a "tank", not on par with the other melee. Abs seem to be quite useless in BC under the current formula, meaning HP is the only way your going to tank. Mechs having low hp, would clearly make them poor tankers under this system. This may explain why other classes can tank better despite lower abs.

 

I'm skeptical if the above holds true as to whether its really a bug or just a poor system. Perhaps a class specific BC formula could be implemented, so mechs get say abs *.7 reduction. Maybe will see slightly more difference then.

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babyarcher

Someone feel free to correct me here if they've done testing proving otherwise, or they see something wrong, this is just a possibility I'll bring up [PvP is not my forte].

 

How sure are we that mech abs are really bugged?

 

-Defense rating is useless to my knowledge for actual damage, it only works for determining hit or miss. If this is true, then assuming your hit in the first place, 36xx defense rating won't mean a thing. Basically once your hit, it doesn't matter.

 

As far as I know, abs reduces damage by * 0.3 in BC. This is an insanely small difference. As easy4me2own brought up with his mech, he noticed little difference in using MA over Maximize for tanking, even though it is a difference of 76 abs. Lets look at some basic things.

 

76 abs * 0.3 = 22.8 damage ---> Will you really notice this?

 

The attack power of your opponent varies far more than 23 damage, just by variation alone, it is easily possible for the opponent to hit the tank mech harder than than a power mech or another melee class. If your opponent can hit you without MA anywhere between say 500 to 600, then MA is only going to make that 477 to 577. This means the tank mech could still be hit for 577, while the powermech gets hit for 500. As I said, with variation, differences in damage intervals are very hard to prove since you can't know what range they're actually hitting you with. Variation makes things complicated, since without very long and advanced statistical testing, its hard to prove there is actually a difference. When you put criticals into the mix, the abs difference its easily buried under variation in damage and won't be noticeable. If I'm one shotting you, 23 damage reduction is still probably going to be one shotting you.

 

->Mechs also have a pretty low HP formula for being a "tank", not on par with the other melee. Abs seem to be quite useless in BC under the current formula, meaning HP is the only way your going to tank. Mechs having low hp, would clearly make them poor tankers under this system. This may explain why other classes can tank better despite lower abs.

 

I'm skeptical if the above holds true as to whether its really a bug or just a poor system. Perhaps a class specific BC formula could be implemented, so mechs get say abs *.7 reduction. Maybe will see slightly more difference then.

 

I'm not entirely sure about this myself. But if abs/def isn't bugged, then why is it that other classes are able to take more hits than mechs? Knights tank BC better than mechs, just to name one. And I don't think the amount of HP would result in such a significance difference?

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martual

The thing wrong withwtt this moment is things are solved only from the outer layer, why not solving the root cause? For instance, MS abs/def was bugged in PvP, why dont solve this root problem itself rather than just increase its dmg whereby this will still be the shit same after years down the road.

 

Haizzzzz ..... extremely time wasting for both GM (looking on how to improve MS dmg to compensate their abs/def bug in PvP) and players (keep on feedback to GM on any new findings in MS)

 

Aint you guys tired of this at anytime?

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Zero

I'm not entirely sure about this myself. But if abs/def isn't bugged, then why is it that other classes are able to take more hits than mechs? Knights tank BC better than mechs, just to name one. And I don't think the amount of HP would result in such a significance difference?

 

My guess is attack power? There are other variables when PvPing. If your tanking multiple enemies or one really strong one -> making them pot more -> less hits -> more survivability. Mechs couldn't damage for crap under the 50% maximize and they don't hit often, guessing their opponents didn't have to worry too much about potting. Putting breaks in between an opponents attack will easily save your life vs taking attacks without rest. Notice how now all the other classes are complaining about mech doing the same bs to them they complained about before the patch, it seems pretty equal atm.

 

Also, I would say FS/PS have a clear HP advantage over mech.

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babyarcher

The thing wrong withwtt this moment is things are solved only from the outer layer, why not solving the root cause? For instance, MS abs/def was bugged in PvP, why dont solve this root problem itself rather than just increase its dmg whereby this will still be the shit same after years down the road.

 

Haizzzzz ..... extremely time wasting for both GM (looking on how to improve MS dmg to compensate their abs/def bug in PvP) and players (keep on feedback to GM on any new findings in MS)

 

Aint you guys tired of this at anytime?

 

Perhaps you should read what 3R has posted. This wasn't meant to fix mechs in PvP, it was to fix one aspect of the game play of mech because it's easy to boost a skill's %. I would be more tired if there wasn't any change at all, at least now mech's get to enjoy a temporary 200% maximize boost before reducing it to 160%.

 

I'm not entirely sure about this myself. But if abs/def isn't bugged, then why is it that other classes are able to take more hits than mechs? Knights tank BC better than mechs, just to name one. And I don't think the amount of HP would result in such a significance difference?

 

My guess is attack power? There are other variables when PvPing. If your tanking multiple enemies or one really strong one -> making them pot more -> less hits -> more survivability. Mechs couldn't damage for crap under the 50% maximize and they don't hit often, guessing their opponents didn't have to worry too much about potting. Putting breaks in between an opponents attack will easily save your life vs taking attacks without rest. Notice how now all the other classes are complaining about mech doing the same bs to them they complained about before the patch, it seems pretty equal atm.

 

Also, I would say FS/PS have a clear HP advantage over mech.

 

Hmm I guess. I'm sure people have tested single hits and stuff though (even then that wouldn't be entirely accurate cuz of the attack power range. I guess someone should try to test this out.

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babyarcher

I say 160% is still big..

 

please read the entire thread before posting. then you would understand why Maximize has to be of a strong boost so it serves as a viable alternative to PA/MA. Don't just come post here because you get 2-3 shotted by a class that could never do damage to you before.

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fishbone193

i did.. but considering the balancing of all chars, this makes the mech the most imbalance char of all..

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babyarcher

i did.. but considering the balancing of all chars, this makes the mech the most imbalance char of all..

 

and how is this making mechs the most imbalanced of all chars? Pikes 1 shot people and tank better than mechs at BC. Mechs sacrifice MA/PA to use maximize and they're squishy as hell, they die in 2 ACs from FS, I don't see you saying that's imbalanced?

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Zero

Hmm I guess. I'm sure people have tested single hits and stuff though (even then that wouldn't be entirely accurate cuz of the attack power range. I guess someone should try to test this out.

 

Exactly, the huge variance basically throws most people's testing right out the window. Its pretty hard to account for, and even with a decent amount of statistical testing, you can't be truly certain. Most people won't do it anywhere close to what you need to anyway.

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babyarcher

that's why the stats are there.. mechs are really low on HP that's why it makes them so squishy.. but with the compulsion boost? u just need to boost that hp a little and u'll be close to a rock..

 

I don't understand what you are talking about. If you haven't realized, abs does little in BC. Mechs tank less than FS, KS and even atas now in BC, what do you mean boosting HP a little and you'll be close to a rock? I've tried going into BC on my mech with spark build, and one AC from a similar lvled FS will take my HP down by 1/3.

 

Hmm I guess. I'm sure people have tested single hits and stuff though (even then that wouldn't be entirely accurate cuz of the attack power range. I guess someone should try to test this out.

 

Exactly, the huge variance basically throws most people's testing right out the window. Its pretty hard to account for, and even with a decent amount of statistical testing, you can't be truly certain. Most people won't do it anywhere close to what you need to anyway.

 

Yeah, hopefully that's not the case though. If that is actually what happens, let's hope the GM team can do something to help mechs regain their advantage in tanking (with MA/PA of course).

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martual

Baby, if u realized, people care more abt pvp. To be honest ant 3r post, i dont even read them in full because things are the same as it is and players still keep complaining.

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babyarcher

Baby, if u realized, people care more abt pvp. To be honest ant 3r post, i dont even read them in full because things are the same as it is and players still keep complaining.

 

Yes I do know that people care more about PvP because it is the biggest problem for mechs right now. And I also know that there is more than just one way to build a mech. If you want a particular mech build to be viable, it has to be good enough to be an alternative so that it isn't a Hobson's choice. And this includes both PvP and PvE. Which is why fixing maximize is also part of fixing mechs as you are fixing a build, a way of playing a mech. You need power mechs to be good enough for people to think of choosing them over tank mechs.

 

And since you didn't read 3R's post, that's exactly why you missed out on stuff, and assumed (again) thatwtGMs solve things "ONLY from the outer layer" (to quote you verbatim)

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Easy4me2own

As far my opinion goes,

 

Mechs can tank very nice in PvE due their enormous absorption,

However they dont tank as good as they should be in pvp is due their HP formula.

 

Correct me if im wrong ^^

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Edgardo

If mech doesn't suffer in PvE, i think they can wait, patiently. They have enough AoE and awesome monster tanking. so it should be ok, while Wartale is busy.

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TripleR

Baby, if u realized, people care more abt pvp. To be honest ant 3r post, i dont even read them in full because things are the same as it is and players still keep complaining.

 

Yes I do know that people care more about PvP because it is the biggest problem for mechs right now. And I also know that there is more than just one way to build a mech. If you want a particular mech build to be viable, it has to be good enough to be an alternative so that it isn't a Hobson's choice. And this includes both PvP and PvE. Which is why fixing maximize is also part of fixing mechs as you are fixing a build, a way of playing a mech. You need power mechs to be good enough for people to think of choosing them over tank mechs.

 

And since you didn't read 3R's post, that's exactly why you missed out on stuff, and assumed (again) thatwtGMs solve things "ONLY from the outer layer" (to quote you verbatim)

 

Exactly, these are the 4 main ways to play a mech:

 

-> Spark Mech (AOE)

-> Auto Mech (Bow/Javelin)

-> Power Mech (Claw/Hammer; Offensive; can't tank)

-> Tank Mech (Defensive; can't kill)

 

And this is their current situation:

 

-> Spark Mech (AOE): it has always worked fine. No need for drastic changes here.

-> Auto Mech (Bow/Javelin): its damage is still low; will be fixed with Tier 5.

-> Power Mech (Offensive; can't tank): its damage was low and was not gonna get fixed with Tier 5; it's fixed now (after small nerf).

-> Tank Mech (Defensive; can't kill): it's weird and will probably be checked out after Tier 5.

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meeks

Baby, if u realized, people care more abt pvp. To be honest ant 3r post, i dont even read them in full because things are the same as it is and players still keep complaining.

 

Yes I do know that people care more about PvP because it is the biggest problem for mechs right now. And I also know that there is more than just one way to build a mech. If you want a particular mech build to be viable, it has to be good enough to be an alternative so that it isn't a Hobson's choice. And this includes both PvP and PvE. Which is why fixing maximize is also part of fixing mechs as you are fixing a build, a way of playing a mech. You need power mechs to be good enough for people to think of choosing them over tank mechs.

 

And since you didn't read 3R's post, that's exactly why you missed out on stuff, and assumed (again) thatwtGMs solve things "ONLY from the outer layer" (to quote you verbatim)

 

Exactly, these are the 4 main ways to play a mech:

 

-> Spark Mech (AOE)

-> Auto Mech (Bow/Javelin)

-> Power Mech (Claw/Hammer; Offensive; can't tank)

-> Tank Mech (Defensive; can't kill)

 

And this is their current situation:

 

-> Spark Mech (AOE): it has always worked fine. No need for drastic changes here.

-> Auto Mech (Bow/Javelin): its damage is still low; will be fixed with Tier 5.

-> Power Mech (Offensive; can't tank): its damage was low and was not gonna get fixed with Tier 5; it's fixed now (after small nerf).

-> Tank Mech (Defensive; can't kill): it's weird and will probably be checked out after Tier 5.

 

+1

 

but which other chara has to totally reset the skills to play on another way? mech have to skill something hybrid to play like pve and pvp. but when u play hybrid u wont get the maximum out of each class...

spark/power hybrid for example have to choose between es and spark shield, wont get ma on lvl 10, only pa...

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