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Palhacitos
  On 2/27/2020 at 7:22 AM, zokkoven said:

- Moon Hunter - 30kk ~ 80kk(Including Third Eye+ Hotspot)/hour including seling Jera, Dagar, Boss Crystal , Premiums. 

- CT3 100kk ~ 150kk/hour including selling loots and personal shops.

 

The CT3 is temporary nerf because Wartale monitored and investigated that  15x people farmed 0.5~ 1 GB/ hour. Read previous statement.

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Moon Hunter - 20 ~ 25 premiums per night (This without including dagaz, crystals, fallen) 

 

Ct3 - 150kk ~ 170kk per hour ( This without including Sheltons)

 

It is impossible to farm 1GB per hour.

I wonder who does this.

I say this because I have farmed for years, using MG 15x with the latest items and Agings in the game

 

Edited by Palhacitos
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-Staff-
Good Morning!! Wartale staff could create more spots, for the other play to be able to make moon hunter several maps without any spots, just like that it ended this bitching all

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Palhacitos

That would not help anything, it would just create more places for the AFK.


In my humble opinion:

CT3 - Farm of 100kk per hour without including sheltons.
Moon Hunter - 10 to 15 premiums  per night without including dagaz, crystals and fallen.


Remove any form of farm afk, ie the skills Spark Shield and Gravitation (Damage Reflected only when the MS hits the monsters).

 

Kc value would drop to about 750 ~ 800kk (I believe)
Who has kc in stock would not lose all their work to conquer it.
and who has GB in stock would win but not so much.

 

I wonder if 5:30 to 6 hours of work using Third Eye, Sol Force, MP Down and SP down in Ct3 to get 1kc. It would not be fair?

Edited by Palhacitos
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zokkoven
  On 2/27/2020 at 11:44 AM, Palhacitos said:

That would not help anything, it would just create more places for the AFK.


In my humble opinion:

CT3 - Farm of 100kk per hour without including sheltons.
Moon Hunter - 10 to 15 premiums  per night without including dagaz, crystals and fallen.


Remove any form of farm afk, ie the skills Spark Shield and Gravitation (Damage Reflected only when the MS hits the monsters).

 

Kc value would drop to about 750 ~ 800kk (I believe)
Who has kc in stock would not lose all their work to conquer it.
and who has GB in stock would win but not so much.

 

I wonder if 5:30 to 6 hours of work using Third Eye, Sol Force, MP Down and SP down in Ct3 to get 1kc. It would not be fair?

Read more  

 

That including removing all crystal from Moon Hunter , Summoning Boss Crystal, Summons from Classes : Mage, Archer, Mech, Shaman( You can imagine 7 mules with 7 Golems farming at a same place right?) As long as you can summon a boss crystal , that boss will kill every low level mobs for you. 

Sound not like any Wartale games at all.

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thisisrauldo

funny that the Staff think bout nerfing CT3 first than dealing with the boss issue. While 10 people lets say make 100kk per hour, bosses like Draxos and Greedy are monopolized by Ding, Sanjii and etc (12kc for 20 min killing a draxos?). as mother always says, choices. ?

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ik3r
  On 2/27/2020 at 1:01 PM, thisisrauldo said:

funny that the Staff think bout nerfing CT3 first than dealing with the boss issue. While 10 people lets say make 100kk per hour, bosses like Draxos and Greedy are monopolized by Ding, Sanjii and etc (12kc for 20 min killing a draxos?). as mother always says, choices. ?

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+10000000000   kkkkkkkkkkkkk

 

i think GM never make a mule and try kill draxos when sanjiii was in boss too kkkk

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zapas0709

The effort you spend to get the results in the game is relatively compared to the time you spend in reality at most people who play this game (Vietnam, Brazil ..).
While there are people who do not spend enough time to earn gold in the game think it is easy.

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ChainOfPain
  On 2/27/2020 at 1:01 PM, thisisrauldo said:

funny that the Staff think bout nerfing CT3 first than dealing with the boss issue. While 10 people lets say make 100kk per hour, bosses like Draxos and Greedy are monopolized by Ding, Sanjii and etc (12kc for 20 min killing a draxos?). as mother always says, choices. ?

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yah i dont get it , GM should make the the big boses like greedy and drax also drop on roll for the PT

Edited by ChainOfPain

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ChainOfPain
  On 2/26/2020 at 12:04 PM, Wartale said:

It was only 15x+ gold farming in CT3, not low levels (low levels can't even kill so fast, so it was never low levels that were gold farming there). So yeah, this has nothing to do with 'new players' or 'low level players'. In fact removing this gold farming is really good news for the game economy and, because this gold farming was only possible to be done by the highest levels, it's even better news for low levels / new players. Cores prices will adjust accordingly, they're not even sooo high.

 

The drop rate in CT3 will return to normal after next update, so for low levels to hunt items there will return to normal. Reducing the drop rate now was just a temporary measure that we could apply live to stop this abusive gold farming immediately while server is on. We are implementing another thing to block the abusive gold farming trick but it requires an actual update so we can't do it until the patch is released. Btw we didn't adjust any other maps or things at the moment, even tho some people are saying so.

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I mean wartale is a grinding game after all , u get rewarded by the time u spend grinding. Also how about increasing the amount of ET1 mobs for the lower lvls to farm gold?

Edited by ChainOfPain
wrong msg

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Fortehluz
  On 2/28/2020 at 3:21 PM, ChainOfPain said:

Eu acho que deveria ser nerfado e não mudado, já que o wartale é um jogo de moagem, afinal, você é recompensado pelo tempo que passa moendo. E que tal aumentar a quantidade de mobs ET1 para os lvls inferiores cultivarem ouro?

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It would be a good one, but it would have to decrease the damage of Mobs

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ForYeri

First of all, "Level" is depreciating faster than "Goldbank"

 

anyone free can go digging the past "account selling" and "gold selling" values, I'm lazy and SO:

 

Selling Level:

in 2016:  

Lv140 is 10kc , Lv150 is 40kc

 

in 2020:

Lv140 is 2.5kc , Lv150 is 15kc

 

in 4 years, Lv140 depreciated 400%, Lv150 depreciated 267%

 

Selling Gold:

in 2016:

1 Gb = 750c

 

in 2020:

1 Gb = 500c

 

in 4 years, Goldbank depreciated 150%,

 

As you can see Level depreciated more than Goldbank in 4 years, so why don't you nerf Exp-Service or 144 maps rather than only nerf-ing Gold-Service? @wartale

OR you can nerf BOTH Exp-service and Gold-service.

 

Selling Sheltoms:

2016: ....

2020: ....

 

Using Macros:

2016: ....

2020: ....

 

Other Abuses:

2016: ....

2020: ....

 

don't get me started on others, too many shit need to be nerf-ed.

 

 

  Quote

because some 15x+ were farming almost 0.5-1 GB per hour in CT3

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nonsense, 150kk per hour is already near max, and requires Third Eye, max-out Gold farm in Ct3 needs investment just like Exp-farm in 144 map requires EXP-potion.

 

200+kk per hour, yes, 5 years ago, when integrity of items was not yet nerf-ed, and requires 2 man effort with at least 2 killers with third eye, and one specialized picker-seller.

 

who the fuck does 1GB per hour in Ct3? hack? nice.

 

  Quote

I don't mind nerfing CT3, since by the end of the day, coins price in gold will drop eventually... but it's useless to nerf it and keep other abusive ways of farm gold

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this ^

nerf-ing only one thing when countless other things exist.

 

 

 

 

By the way, @wartale

you should foresee that in the future, let's say 2025, at this rate, Level will depreciate faster than Goldbank, may be 2025 Lv140 will be 1kc, Lv150 will be 10kc, and then sheltoms will be cheaper because high level maps drop nothing but sheltoms, that is the mistake when you remove EXP-maps, and put EXP-map and HUNT-map as one map, 

 

remember the disaster of 140 map? hellspawn 24 hours, 3 servers, non-stop dropping sheltoms like madness, when the map should have been only HUNT, but nope, dropping tons of sheltoms at the same times giving tons of EXPs, and occasionally dropping 136/140 prize items, besides the hopeless hellspawn, we had FULL of afk auto-mechs and wolverine-archers afk-hunt-ing 24/7 nonstop, the fault of combining everything into the last map, when HUNT and EXP map should be separate.

 

What I see now is that you don't like players farming Ct3 so you nerf it, if not, why don't you nerf other aspects of the game? but only ct3.

 

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