kenibok 1,057 Report post Posted February 27, 2020 (edited) Hello people, Since Zeus project release Avalanche skill became useless (imo) cause now it consumes mp and stm per hit, it used to be an option to wind arrow but still a lot riskier since it could implies 6 consecutive hits. I would like to know if Wartale could change the skill to work as it used to or fix it somehow So... I want to know if people here think the same or if you have any ideas to re-build the skill Here's my ideas which I posted on Zeus project Avalanche 1) as it used to be 2) increase the number of arrows and added atk speed to make it undoubtedly better than Wind of Arrow. Maybe just 1, number of arrows or Spd. evel Damage Boost # of Arrows Added Atk Spd MP Usage STM Usage 8 64% 6 5 51 55 9 71% 6 5 56 57 10 78% 7 6 61 (maybe increase) 59 (this too) 3) increase on damage boost, could include Spd or bigger # arrows. **It could also be a Boost against a specific monster type: mutant, mechanic or undead since Wind Arrow has normal type boost...so actual % +30-50% against ABC Level Damage Boost # of Arrows Added Atk Spd MP Usage STM Usage Upgrade Fee 7 68% 4 4 46 53 18,600 8 77% 5 5 51 55 20,200 9 86% 5 5 56 57 21,800 10 95% 6 5 61 59 23,400 4) This was not my idea, someone suggested some sort of cumulative damage. This is how I imagine this idea could work, in this case the MP and STM requirement should be per Hit imo, I'm not sure if the continuous fire should be kept ooor maybe only may be allow the option to cancel the skill by clicking out, it would reset the boost ofc but maybe its too much of a benefit considering its a boost for risking dying. Level Damage Boost # of Arrows Added Damage Boost per Hit Added Atk Spd MP Usage STM Usage 1 14% up to 3 +5% 1 25 41 2 18% up to 4 +6% 2 28 43 3 22% up to 5 +7% 2 31 45 4 26% up to 6 +8% 2 34 47 5 30% up to 7 +10% 3 38 49 6 34% up to 8 +12% 3 42 .. 51.. 7 38% up to 8 +14% 3 46 ... 53 ... 8 42% up to 9 +16% 4 51 (per hit) 55 (per hit) 9 46% up to 9 +18% 4 56 (per hit) 57 (per hit) 10 50% up to 10 +20% 5 61 (per hit) 59 (per hit) So for example skill at lvl 1 would go like this: 1º hit. -> 14+5 = 19% so if able to cancel would be 1º hit. -> 19% 2º hit -> 19+5 = 24% 2º hit. -> FAILS 3º hit -> 24+5 = 29% 3º hit. -> 19% (restart boost) same happens if you land the max # of Arrows, get out of mp/stm Maybe the last one is a little too much but get the main idea, you can calculate your numbers I would love to see your ideas! Edited February 27, 2020 by kenibok i didn't wrote a thing and pressed post LOL 4 Quote Share this post Link to post Share on other sites
kenibok 1,057 Report post Posted March 19, 2020 Rip Quote Share this post Link to post Share on other sites
netto94 45 Report post Posted March 19, 2020 -1 1 Quote Share this post Link to post Share on other sites
kenibok 1,057 Report post Posted March 25, 2020 ? lol but like... none of the options? I mean today its absolutely useless Quote Share this post Link to post Share on other sites
edipoleonardo 19 Report post Posted May 8, 2020 +1 1 Quote Share this post Link to post Share on other sites
benitez123 31 Report post Posted May 9, 2020 +1 up. AS dont have that much attack skill to use now. Quote Share this post Link to post Share on other sites
bluesaka111 0 Report post Posted August 23, 2020 seriously? why boost arrow counts? do you want archer users sitting duck during the duration of avalanche? Quote Share this post Link to post Share on other sites
JeleStore 372 Report post Posted August 23, 2020 41 minutes ago, bluesaka111 said: seriously? why boost arrow counts? do you want archer users sitting duck during the duration of avalanche? When I played Archer, Avalanche was number one cause of my death LOL Quote Share this post Link to post Share on other sites
kenibok 1,057 Report post Posted August 23, 2020 3 hours ago, bluesaka111 said: seriously? why boost arrow counts? do you want archer users sitting duck during the duration of avalanche? Yeah seriously if you actually read it, its also suggested the chance of canceling the skill so whats ur point, aditionally consuming mp/sp per hit Even if that was not suggested the atk gained over time would be worth the risk dont u think? Quote Share this post Link to post Share on other sites
PandanCola 63 Report post Posted August 24, 2020 +1 1 Quote Share this post Link to post Share on other sites
LongHeFDTww 35 Report post Posted August 24, 2020 +1 Quote Share this post Link to post Share on other sites