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kenibok

Ideas to fix Avalanche

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kenibok

Hello people,

Since Zeus project release Avalanche skill became useless (imo) cause now it consumes mp and stm per hit, it used to be an option to wind arrow but still a lot riskier since it could implies 6 consecutive hits. I would like to know if Wartale could change the skill to work as it used to or fix it somehow

 

So... I want to know if people here think the same or if you have any ideas to re-build the skill

 

Here's my ideas which I posted on Zeus project

3_archer2_4.gif Avalanche

1) as it used to be

2) increase the number of arrows and added atk speed to make it undoubtedly better than Wind of Arrow. Maybe just 1, number of arrows or Spd.

evel Damage Boost # of Arrows Added Atk Spd MP Usage STM Usage

8

64% 6 5 51 55
9 71% 6 5 56 57
10 78% 7 6 61 (maybe increase)  59 (this too)

 

3) increase on damage boost, could include Spd or bigger # arrows. **It could also be a Boost against a specific monster type: mutant, mechanic or undead since Wind Arrow has normal type boost...so actual % +30-50% against ABC

Level Damage Boost # of Arrows Added Atk Spd MP Usage STM Usage Upgrade Fee
7 68% 4 4 46 53 18,600
8 77% 5 5 51 55 20,200
9 86% 5 5 56 57 21,800
10 95% 6 5 61 59 23,400

 

4) This was not my idea, someone suggested some sort of cumulative damage.

This is how I imagine this idea could work, in this case the MP and STM requirement should be per Hit imo, I'm not sure if the continuous fire should be kept ooor maybe only may be allow the option to cancel the skill by clicking out, it would reset the boost ofc but maybe its too much of a benefit considering its a boost for risking dying.

Level Damage Boost # of Arrows Added Damage Boost per Hit Added Atk Spd MP Usage STM Usage
1 14% up to 3  +5% 1 25 41
2 18% up to 4 +6% 2 28 43
3 22% up to 5 +7% 2 31 45
4 26% up to 6 +8% 2 34 47
5 30% up to 7 +10% 3 38 49
6 34% up to 8 +12% 3 42 .. 51..
7 38% up to 8 +14% 3 46 ... 53 ...
8 42% up to 9  +16% 4 51 (per hit) 55 (per hit)
9 46% up to 9 +18% 4 56 (per hit) 57 (per hit)
10 50% up to 10 +20% 5 61 (per hit) 59 (per hit)

 

So for example skill at lvl 1 would go like this:

1º hit.    -> 14+5 = 19%      so if able to cancel would be   1º hit. -> 19%

2º hit     -> 19+5 = 24%                                                            2º hit. -> FAILS

3º hit     -> 24+5 = 29%                                                            3º hit. -> 19% (restart boost) same happens if you land the max # of Arrows, get out of mp/stm

 

Maybe the last one is a little too much but get the main idea, you can calculate your numbers

I would love to see your ideas!

Edited by kenibok
i didn't wrote a thing and pressed post LOL
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kenibok

? lol

but like... none of the options? I mean today its absolutely useless

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bluesaka111

seriously? why boost arrow counts? do you want archer users sitting duck during the duration of avalanche?

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JeleStore
41 minutes ago, bluesaka111 said:

seriously? why boost arrow counts? do you want archer users sitting duck during the duration of avalanche?

 

When I played Archer, Avalanche was number one cause of my death LOL

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kenibok
3 hours ago, bluesaka111 said:

seriously? why boost arrow counts? do you want archer users sitting duck during the duration of avalanche?

Yeah seriously

if you actually read it, its also suggested the chance of canceling the skill so whats ur point, aditionally consuming mp/sp per hit
Even if that was not suggested the atk gained over time would be worth the risk dont u think?

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