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lucas2310

could nerfar the ms auto.

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lucas2310
13 minutes ago, Hawaii2 said:

Como eu disse. você sempre tem uma opção. A classe nerf não está resolvendo o problema. você tem que dar uma sugestão melhor para que funcione. ou você pode simplesmente baixar o farmvilla. Cultive alguns vegetais. Alimente um pouco de frango / vaca. Descanse um pouco de wartale. 

Bla bla bla .

Nerf ja

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Demian

It's a consistent complaint that autoMS can kill mobs almost two times quicker than other damage-dealer classes... maybe reducing the dmg just a little, to make it feel in balance with other classes with similar playstyle (archer and atalanta)... Or perhaps another solution could be limiting the number of characters from a particular class on a party. This is a system I've encountered in other games, where at some maps or dungeons you're not allowed to have more than one of each class in your party. This way it wouldn't be needed to immediately nerf auto mechs and maybe it could also help those who play classes that are not so popular find parties.

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Lev

- it's more easy to balance one class (nerf) than nine. Thats why easy to nerf than buff all others.
Mb its time to nerf auto ms, but buff his power build.


- As have low health, that the main ragend character of Wartale and dont even come close to auto ms in terms of dmg in pve.
Ata and AS only can tank 2 hits too. Ask PS players how many hits they can take too without health points and VL. Why ms have so much more dmg.

- Btw, i see alot of ppl complaining about SS xp nerf. With auto ms nerf, it will hapens anyway.

- I was playing with a friend FS 157 (full) today, with an auto ms 145 with 138 bow bsol in party, and we realised, auto ms doing twice as much dmg as the fs with base health. 

 

Edited by Lev

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Hawaii2
43 minutes ago, Lev said:

- it's more easy to balance one class (nerf) than nine. Thats why easy to nerf than buff all others.
Mb its time to nerf auto ms, but buff his power build.


- As have low health, that the main ragend character of Wartale and dont even come close to auto ms in terms of dmg in pve.
Ata and AS only can tank 2 hits too. Ask PS players how many hits they can take too without health points and VL. Why ms have so much more dmg.

- Btw, i see alot of ppl complaining about SS xp nerf. With auto ms nerf, it will hapens anyway.

- I was playing with a friend FS 157 (full) today, with an auto ms 145 with 138 bow bsol in party, and we realised, auto ms doing twice as much dmg as the fs with base health. 

 

Automech is a build for killing + exping. If they want to Pvp they need to buy armor + shield + weapon too which cost more than other classes.

And not all can afford automech + tank build.

Your friend is Fs not because of SS, he is enjoying PVP.

So should we also nerf fs since he is enjoying Pvp?

Ask your friend to class change to 157 Ms you will be enjoying hunting too.

Edited by Hawaii2
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Lev
37 minutes ago, Hawaii2 said:

Automech is a build for killing + exping. If they want to Pvp they need to buy armor + shield + weapon too which cost more than other classes.

Your friend is Fs not because of SS, he is enjoying PVP.

So should we also nerf fs since he is enjoying Pvp?

Ask your friend to class change to 157 Ms you will be enjoying hunting too.

Thats why i said mb time to buff his power build, so dont need ranged build, and waste more. 
He only go pvp in sw. All other days only xping in ss and hg.
FS is far from overpowered in pvp. Its balanced, and auto ms is not even close to balanced in terms of pve dmg.

He dont need a new class to enjoy hunting, since he already is enjoying.

Btw, alot of ppl feel forced to play with ms to have xp advantage. Why dont make all classes balanced, so u can choose one that suits to u.

I'm not asking to make auto ms build useless, just to make it closer to any other class. Reason, easy to balance one class instead of nine.
 

Edited by Lev

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Matewsr
31 minutes ago, Hawaii2 said:

Automech is a build for killing + exping. If they want to Pvp they need to buy armor + shield + weapon too which cost more than other classes.

And not all can afford automech + tank build.

Your friend is Fs not because of SS, he is enjoying PVP.

So should we also nerf fs since he is enjoying Pvp?

Ask your friend to class change to 157 Ms you will be enjoying hunting too.

then we will all be forced to play mech because it serves everything, with the bow hunts and ranks in the siege war towers of the castle and just by putting the power items you can already play full pvp ... I have tried all the classes that There is and the one that has the most advantage is the mechanic, so if you like another class, you are going to have to endure dying or not killing much.

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- D E A T H S T R O K E -
1 minute ago, Lev said:

Thats why i said mb time to buff his power build, so dont need ranged build, and waste more. 
He only go pvp in sw. All other days only xping in ss and hg.
FS is far from overpowered in pvp. Its balanced, and auto ms is not even close to balanced in terms of pve dmg.

He dont need a new class to enjoy hunting, since he already is enjoying.
 

That's a damn coherent reply.

The funniest thing on this post is that some players here that are defending auto mech OP damage, constantly make posts to nerf  other classes ON PVP.

Mech is far from bad on PvP , auto mech is not a class is a 2 skill build, that only need to shift click to have its full potential. Always trying to find excuses to justify what can't be justified at all [ "oh, they only accept auto mech on parties? make a new party yourself" " a mech 14x with mix bow kills twice faster than you, an almost 16x char full dnt? no problem at all since mech need to expend more gold[?????]". those replies don't add up at all.

 

1 hour ago, Lev said:

- it's more easy to balance one class (nerf) than nine. Thats why easy to nerf than buff all others.

but i disagree with this, the easiest path is no the correct one, there are lot of useless skills... wartale needs to be different from other servers, adjusting the game play of those classes seems to be the best option, it won't be that hard to balance though, just add some standards , like auto mech kills rock in 20 sec, right now Knight kills in 50 sec, lets buff divine piercing/LS damage on PvE so he can kill in 35 sec... and so on.

 

 

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Hawaii2
13 minutes ago, Matewsr said:

then we will all be forced to play mech because it serves everything, with the bow hunts and ranks in the siege war towers of the castle and just by putting the power items you can already play full pvp ... I have tried all the classes that There is and the one that has the most advantage is the mechanic, so if you like another class, you are going to have to endure dying or not killing much.

Provided you have both tank + automech build items ready.

And not everyone Pvp with mech ( they sucks in PVP ). Some only uses it to Exp / Hunting. While others only can afford a simple bow with hopy costume just to start the journey. And since u are in party with mech and he is killing fast, its a win win for everyone.

Kill fast = fast exp. You save exp pot and meanwhile getting better exp rate.

I'm just wondering why u guys wanna make game so hard?

Btw i used to be a mech, i'm a mage now. That's why i stated we have a choice.

Different players play differently and i believe u are one of them mateo.

You traded account more than u exp / hunt / pvp.

 

i would agree if we can work on all classes improving some pve skills instead of nerf.

 

Edited by Hawaii2
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Lev
13 minutes ago, - D E A T H S T R O K E - said:

but i disagree with this, the easiest path is no the correct one, there are lot of useless skills... wartale needs to be different from other servers, adjusting the game play of those classes seems to be the best option, it won't be that hard to balance though, just add some standards , like auto mech kills rock in 20 sec, right now Knight kills in 50 sec, lets buff divine piercing/LS damage on PvE so he can kill in 35 sec... and so on.

 

 


Just saying the easiest way to fix it asap, since theres alot of complains. Ofc i agree with u, need to think more, and it takes time. 

And example of how difficult it is to do it, you mentioned buff devine piercing dmg, but if do that and buff too much thinking only about pve, u could ruin pvp, wartale is like a two sided game, pve and pvp. Thats why i said, just a quick way to adjust for now, and later (future) think abt something better and more elaborate, and theres no plans for balance in pve soon.

 

Edited by Lev

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- D E A T H S T R O K E -
1 minute ago, Lev said:

Just saying the easiest way to fix it asap, since theres alot of complains. Ofc i agree with u, need to think more, and it takes time. 

U mentioned buff devine piercing dmg, but if do that and buff too much thinking about only about pve, u could ruin pvp, wartale is like a two sided game, pve and pvp. Thats why i said, just a quick way to adjust for now, and later (future) think abt something better and more elaborate.

only on PVE

Wartale already have some PvP/PvE modifiers, for Eg : most of AoE skills only do 50% on PvP , also,  Precision [ auto mech skill] has a +50% damage bonus Vs all monsters.

just add those ''damage vs all monsters'' bonus to skills that need to be balanced, and balance the %, not hard at all, it can be done in a small patch lol

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Hawaii2
2 minutes ago, Lev said:


Just saying the easiest way to fix it asap, since theres alot of complains. Ofc i agree with u, need to think more, and it takes time. 

U mentioned buff devine piercing dmg, but if do that and buff too much thinking about only about pve, u could ruin pvp, Wartale is liked a two sided game, pve and pvp. Thats why i said, just a quick way to adjust for now, and later (future) think abt something better and more elaborate.

 

Not everyone pvp + pve like u do. some only focus on exp + hunting.

and since u are playing with your friend account. why are u suggesting so much?

you even mentioned your friend enjoying it.

 

33 minutes ago, Lev said:

FS is far from overpowered in pvp. Its balanced, and auto ms is not even close to balanced in terms of pve dmg.

He dont need a new class to enjoy hunting, since he already is enjoying.

 

 

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Matewsr
15 minutes ago, Hawaii2 said:

Provided you have both tank + automech build items ready.

And not everyone Pvp with mech ( they sucks in PVP ). Some only uses it to Exp / Hunting. While other only can afford a simple bow with hopy just to start the journey.

And since u are in party with mech and he is killing fast, its a win win for everyone.

Kill fast = fast exp. You save exp pot and meanwhile getting better exp rate.

I'm just wondering why u guys wanna make game so hard?

Btw i used to be a mech, i'm a mage now. That's why i stated we have a choice.

Different players play differently and i believe u are one of them mateo.

You traded account more than u exp / hunt / pvp.

 

i would agree if we can work on all classes improving some pve skills instead of nerf.

 

 

It is a great option, it is better and more viable to give better opportunities to the other classes. I have nothing against those who use mechanics but we should give the other classes more opportunity too.
 

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Lev
24 minutes ago, Hawaii2 said:

and since u are playing with your friend account. why are u suggesting so much?

you even mentioned your friend enjoying it.

 

 

 

i'm not playing and i dont play with any friend acc, i have my own account and we noticed that together lolz. I said a part of our convo while we were playing together and i totally agree with him. Full DNT 155+ char killing slower than 145 char with mix stuffs.
I feel really excited about wasting around 50kc to make my char full dnt and kill slower than an char that should have mb just a mixed bow + summer.
 

Edited by Lev

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Demian
2 minutes ago, Matewsr said:

 

It is a great option, it is better and more viable to give better opportunities to the other classes. I have nothing against those who use mechanics but we should give the other classes more opportunity too.
 

 

 

1 hour ago, Demian said:

It's a consistent complaint that autoMS can kill mobs almost two times quicker than other damage-dealer classes... maybe reducing the dmg just a little, to make it feel in balance with other classes with similar playstyle (archer and atalanta)... Or perhaps another solution could be limiting the number of characters from a particular class on a party. This is a system I've encountered in other games, where at some maps or dungeons you're not allowed to have more than one of each class in your party. This way it wouldn't be needed to immediately nerf auto mechs and maybe it could also help those who play classes that are not so popular find parties.

 

This is one of the reasons I mentioned in my reply that parties should also have a limited the number of players from each class. This way we stop with the nonsense full autoMS parties and give opportunities to other classes. A temporary solution to a bigger problem that is class balance, which has been on and on for almost a decade here.

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Merenda

Hey, can you guys prove that SS have a several number of party denying just bc class? Or it's just an fake argument to ask some nerfs in ppl who up and classes you don't like?

 

C'mon, learn how to up, how Wartale works, and stop complaining about. Did you guys want a KS killing like AutoMS, ignoring 25% damage on PvP, stunning multiple enemies in a big corcle area, getting Hit Kills with DP?

 

Maybe an FS killing every single one in PvP, with amounts of HP and Hit Kills, doing such a high damage in mobs?

 

I really don't want to believe that have ppl who are newbie at Priston nowadays.

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wolf0119

I don't think the solution is to nerf the ms, I think the solution is to improve the rest of the classes, but it is a fact that the ms is better than the rest in many aspects.

 

 

kzqYxkV.png

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netto94
2 minutes ago, wolf0119 said:

kzqYxkV.png

 

32 minutes ago, netto94 said:

AutoMS need NERF ASAP. Closed topic. Cya.

 

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ChainLancer

Nerf Ms or Improve other chars is the same purpose to make char balance

 

But you guys need to some things:


GM want you have more chars and items.

 

Also, they have made SS map with high exp, low drop rate ... is the same purpose.

 

=> donate more in game => make the game survive => both good for us.

 

Please understand the situation.

 

Sorry if i tell something wrong. Just my opinion.

Edited by ChainLancer

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jackson123

You must understand that Ms Auto players are conditional people .... 

When playing MS AUTO need 2 characters to be able to level up .....

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ChainLancer
4 minutes ago, jackson123 said:

You must understand that Ms Auto players are conditional people .... 

When playing MS AUTO need 2 characters to be able to level up .....

how is about as and ata? nonsense.

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Smilo

 

3 hours ago, jackson123 said:

You must understand that Ms Auto players are conditional people .... 

When playing MS AUTO need 2 characters to be able to level up .....

Archer, Atalanta need a tank to lvl up and hunt too.... and they are the ranged classes which means when they got summer cloth and no shield, all stats on agility they should have highest damage for being 1hit down when they get attacked. Auto MS should definitely be nerfed even if I got one myself..

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Merenda
1 hour ago, Smilo said:

 

Archer, Atalanta need a tank to lvl up and hunt too.... and they are the ranged classes which means when they got summer cloth and no shield, all stats on agility they should have highest damage for being 1hit down when they get attacked. Auto MS should definitely be nerfed even if I got one myself..

An Ata well played can exp too similar as AutoMS, but spamming skills and combos.

 

Archer deserves a buff. Archer deals a melee damage, but requires a tanker to up. It's so sad ?

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