you2kyo 171 Report post Posted May 9, 2020 13 minutes ago, Support said: Never did and never will but thanks! Maybe not you, but someone from the staff did. And @DarkLink64 is correct, this type of test is unreal since only one or two players are close to this level. Share this post Link to post Share on other sites
cux 205 Report post Posted May 9, 2020 You are focusing to destroy a class which can choose the path to be weak as a butter melted with insane damage (automech) instead improve the rest of classes to give them a chance to have the same feature and let the player to choose for a suicide build for insane damage or a balanced one. Even if you are pure STR FS/PS/KS/ASS you can't reach that insane damage, despite being a OHKO-able like an automech. Don't be kiddies, use your brain guys. Allow and support every class could be able to choose their own gameplay path (suicide / balanced / defensive) and the gameplay experience will be boosted instead rape the mechanician's features. I did a lot of suggestions since I play here in 2011. Nobody yet asked me for a suggestion or even thanked me for waste my time trying to improve the gameplay. I was, am and will be opened to help if anyone of you (players or staff, whatever) ask me. In fact we all seek the best for our game. 2 Share this post Link to post Share on other sites
ik3r 895 Report post Posted May 9, 2020 2 hours ago, - D E A T H S T R O K E - said: Project my auto build my life: add precision to all classes to use auto builds, problem solved +1 Share this post Link to post Share on other sites
fernando 103 Report post Posted May 9, 2020 (edited) I'll repeat some words that someone said in another topic that I'm too lazy atm to search for: It's something like: "If you nerf a class, for sure we'll have a "new boosted" class that players will complain and ask to be nerfed". Guy who said this mentioned atalanta as the next nerfed class, due to her poison skill. I'm just trying to figure out yet whats the problem with auto mech that you guys always create a topic for. They all die in 1 hit basically, they need to spend a sh*t money to buy and equip a tanker and still need to take care with aoe attack from mobs. As our friend said above, it's easier to find a way to boost others in order to let them near or the same as auto mech and everyone will be happy than nerf a class that already suffer a lot to play with a build like that. Edited May 9, 2020 by fernando Share this post Link to post Share on other sites
Palhacitos 480 Report post Posted May 9, 2020 (edited) 1 hour ago, cux said: You are focusing to destroy a class which can choose the path to be weak as a butter melted with insane damage (automech) instead improve the rest of classes to give them a chance to have the same feature and let the player to choose for a suicide build for insane damage or a balanced one. Even if you are pure STR FS/PS/KS/ASS you can't reach that insane damage, despite being a OHKO-able like an automech. Don't be kiddies, use your brain guys. Allow and support every class could be able to choose their own gameplay path (suicide / balanced / defensive) and the gameplay experience will be boosted instead rape the mechanician's features. I did a lot of suggestions since I play here in 2011. Nobody yet asked me for a suggestion or even thanked me for waste my time trying to improve the gameplay. I was, am and will be opened to help if anyone of you (players or staff, whatever) ask me. In fact we all seek the best for our game. I fully agree that the MS must have more damage than the other classes. Since he stops using any defense items. But use another class to perform this part. And yes, I agree. It has to be stronger, but not so much. Currently, the difference is huge. If you or any member of the community has the items below please send us a 7 to 8 minute video killing in SS. Chars between lvl 144 to 151 Using Mix or aging items. Using force preferably Bellum to have a pattern. No buff from other classes. Thanks in advance. Edited May 9, 2020 by Palhacitos 1 Share this post Link to post Share on other sites
cux 205 Report post Posted May 9, 2020 (edited) 37 minutes ago, Palhacitos said: I fully agree that the MS must have more damage than the other classes. Since he stops using any defense items. But use another class to perform this part. And yes, I agree. It has to be stronger, but not so much. Currently, the difference is huge. If you or any member of the community has the items below please send us a 7 to 8 minute video killing in SS. Chars between lvl 144 to 151 Using Mix or aging items. Using force preferably Bellum to have a pattern. No buff from other classes. Thanks in advance. Imho, we're talking about the same fact. Problem is not to nerf automech. The solution is to make this way of gameplay available for all the other classes which decides to sacrifice their defense abilities to maximize its attack. The difference between a suicide automech and a suicide anyotherclass is brutal. I don't want to nerf MS. I want to give a chance for the other classes. Did anyone notice all classes here have 16 skills from T1 to T4 (i will not count T5 since it isnt fully released) and mostly of these skills are unused because deals worse damage than a single attack? No? Ok: Double Impact, Expansion, Sword of Justice, Perfect Aim, Triple Impact, Stinger... should I continue? With a revamp of non-used skills you could allow every player here be able to choose its gameplay. It would boost the game experience, avoid the montony and refurb the "old game" related sentences. PS: maybe if i mention @Support here he could be able to read this. Idk Edited May 9, 2020 by cux 2 Share this post Link to post Share on other sites
Clem 1,241 Report post Posted May 9, 2020 16 minutes ago, cux said: Did anyone notice all classes here have 16 skills from T1 to T4 (i will not count T5 since it isnt fully released) and mostly of these skills are unused because deals worse damage than a single attack? No? Ok: Double Impact, Expansion, Sword of Justice, Perfect Aim, Triple Impact, Stinger... should I continue? With a revamp of non-used skills you could allow every player here be able to choose its gameplay. It would boost the game experience, avoid the montony and refurb the "old game" related sentences. This has been already suggested and I would love the idea ingame to have more dynamic by exping, but it must take alot of time ... Since they said 1 skill take some time to balance. Share this post Link to post Share on other sites
EternalLighting 26 Report post Posted May 9, 2020 Hate to say I told you so, but... I told you so. ? You guys are just frustrated about AutoMS being too 'OP' but didn't gave any ideas for what you guys want to the so called 'balance', balance isn't just nerfing an 'overpowered' character, if you want to nerf something you gotta give some other thing to compensate the nerf, otherwise the character will become useless and I'm talking about every class, not just MS. The balance already exist, each class has unique talents with their own unique type of builds. It's a matter of choice which build is perfect to the player. A Tanker cannot kill, a Ranger has low ABS so it dies easily, Support characters will do what they can to not let you die, THAT'S BALANCE. Please don't mistake balance with nerf. In my opinion nerf is just a tiny part of balance. I'll say it again, I didn't see any formulas being given on what you guys think it should be done, you guys expect the staff to do all the work for whining people, I say whining because it's not the first time something like this happens. It's an infinite loop. Let's say AutoMS gets nerfed, then what ? What will be next ? What character is next to complain ? ATA being too weak ? Do you guys have any idea what's being implemented in the Project Gladiator ? (I don't). ? If you guys are so sure about AutoMS being 'OP', if you guys really understand the game and each class, say it what should be done to improve the game, you don't have to know 'coding' to propose a plan, but you gotta give something concrete to the staff to see it and maybe, just maybe work on something, not just complain about it, because your wishes won't be granted and your feelings will get hurt causing some to quit. Coding isn't something easy, believe me I know, sucks the soul out of you, it's really annoying to make something work. Give something to compensate. Should have more HP, more ABS in exchange ? What skills should be improve to compensate the attack nerf and how much ? Give a balance that will work with the nerf. MS in my opinion is the most complex character 'cause he can be anything. And again guys, not my intention to be rude here, sorry if I hurt anybody's feelings, that's on you. I know how complex this is, but just saying MS is 'OP' won't get you anywhere. 2 Share this post Link to post Share on other sites
ChainLancer 99 Report post Posted May 9, 2020 21 minutes ago, EternalLighting said: Hate to say I told you so, but... I told you so. ? You guys are just frustrated about AutoMS being too 'OP' but didn't gave any ideas for what you guys want to the so called 'balance', balance isn't just nerfing an 'overpowered' character, if you want to nerf something you gotta give some other thing to compensate the nerf, otherwise the character will become useless and I'm talking about every class, not just MS. The balance already exist, each class has unique talents with their own unique type of builds. It's a matter of choice which build is perfect to the player. A Tanker cannot kill, a Ranger has low ABS so it dies easily, Support characters will do what they can to not let you die, THAT'S BALANCE. Please don't mistake balance with nerf. In my opinion nerf is just a tiny part of balance. I'll say it again, I didn't see any formulas being given on what you guys think it should be done, you guys expect the staff to do all the work for whining people, I say whining because it's not the first time something like this happens. It's an infinite loop. Let's say AutoMS gets nerfed, then what ? What will be next ? What character is next to complain ? ATA being too weak ? Do you guys have any idea what's being implemented in the Project Gladiator ? (I don't). ? If you guys are so sure about AutoMS being 'OP', if you guys really understand the game and each class, say it what should be done to improve the game, you don't have to know 'coding' to propose a plan, but you gotta give something concrete to the staff to see it and maybe, just maybe work on something, not just complain about it, because your wishes won't be granted and your feelings will get hurt causing some to quit. Coding isn't something easy, believe me I know, sucks the soul out of you, it's really annoying to make something work. Give something to compensate. Should have more HP, more ABS in exchange ? What skills should be improve to compensate the attack nerf and how much ? Give a balance that will work with the nerf. MS in my opinion is the most complex character 'cause he can be anything. And again guys, not my intention to be rude here, sorry if I hurt anybody's feelings, that's on you. I know how complex this is, but just saying MS is 'OP' won't get you anywhere. What you said means that you protect the current situation. See an ms auto with bow 138 + 24 in game and u can see how long they can kill all monster types comparing the rest. Many video was posted about how fast he is. Everybody confirm an OP of Ms. Now, just make others can kill like him or little lower time ( not very big lower time like now). Coding? Not big Deal. Just increase damage PVE of other class if do not want to nerf Ms damage. We do not want to nerf something. Just Fairness. Share this post Link to post Share on other sites
Palhacitos 480 Report post Posted May 9, 2020 (edited) 32 minutes ago, EternalLighting said: If you guys are so sure about AutoMS being 'OP', if you guys really understand the game and each class, say it what should be done to improve the game, you don't have to know 'coding' to propose a plan, but you gotta give something concrete to the staff to see it and maybe, just maybe work on something, not just complain about it, because your wishes won't be granted and your feelings will get hurt causing some to quit. There is a crucial point on how to perform this test to show that yes, the MS is OP? must buy an MS to perform the test? or can the team simply create two characters, put them on level 144 and go test them on SS for free? I would like to have this purchasing power to buy 2 classes to perform this test. but this is out of my reality. it is here that I ask for help from the community. Do you think Ms is OP? send video of your class killing in SS. do you think the MS is not OP? send video of MS killing. as I said earlier. I prefer other classes to be improved. but it will not happen. so the best way is to try to change the MS. I don't want to make him the same as the others but with an advantage not as great as he is today. Edited May 9, 2020 by Palhacitos Share this post Link to post Share on other sites
EternalLighting 26 Report post Posted May 9, 2020 1 minute ago, ChainLancer said: What you said means that you protect the current situation. Nonsense, I never said I support anything, don't misjudge me, I do think AutoMS is OP but I just said nobody is giving ideas to what they believe, I only see complains. I will not fight about this. Enough said. 1 minute ago, ChainLancer said: Coding? Not big Deal. Really ? Okay, then. Share this post Link to post Share on other sites
ChainLancer 99 Report post Posted May 9, 2020 11 minutes ago, EternalLighting said: Nonsense, I never said I support anything, don't misjudge me, I do think AutoMS is OP but I just said nobody is giving ideas to what they believe, I only see complains. I will not fight about this. Enough said. Really ? Okay, then. Yes, in this case. Increase and decrease damage of some skill not big deal. And in your word prove that you just want protect situation. You said ppl just conplain. Yes, we complain because the situation last for many years. Not 1 or 2 days, weeks or month. Share this post Link to post Share on other sites
cux 205 Report post Posted May 9, 2020 18 minutes ago, EternalLighting said: Nonsense, I never said I support anything, don't misjudge me, I do think AutoMS is OP but I just said nobody is giving ideas to what they believe, I only see complains. I will not fight about this. Enough said. Really ? Okay, then. I saw a few alternatives to find a solution here. Like me, for example. Maybe you should read a lil bit more the thread ^^ Share this post Link to post Share on other sites
Lyseria 1,823 Report post Posted May 9, 2020 3 hours ago, you2kyo said: Maybe not you, but someone from the staff did. And @DarkLink64 is correct, this type of test is unreal since only one or two players are close to this level. The test he did was not related to class balance, but exp gain. Share this post Link to post Share on other sites
Palhacitos 480 Report post Posted May 9, 2020 2 minutes ago, Lyseria said: The test he did was not related to class balance, but exp gain. As for gain of Exp. MS earns more than other classes or not. and how much more? this is one of the main points that needs to be addressed. so I suggested the test. Share this post Link to post Share on other sites
you2kyo 171 Report post Posted May 9, 2020 25 minutes ago, Lyseria said: The test he did was not related to class balance, but exp gain. Yes, but nevertheless, this test reveals how broken the class is because it just kills much faster than other classes and we all know this. More = exp per hour means the class has more damage. Share this post Link to post Share on other sites
Lyseria 1,823 Report post Posted May 9, 2020 (edited) I don't know the main goal of this test and its results. They gave us 2 paths for class balance. Quote There are two ways to go with the balance: Make every character equally as other Make them work together to gain better benefit. E.g just something in mind: Skill 1 from Class A can actually benefit/chain skill 4 of Class B or something like that. First path is what we always try and always fail at some point. The second seems perfect, but with actual system can't be done, there's more to change than a simple skill value. And i've quoted it here Spoiler Quote 21 hours ago, Support said: Tanker mostly melee characters do a bit less damage but good ability to take the hits First problem, why do you need a tanker inside your party if he can do the same job outside the party as mule? 21 hours ago, Support said: Support character to provide buff and healing like pri Healing in P.riston is not the same key resource as any other RPG, we mentioned it here a lot of times, here we have potions that instantly regen our HP so the approach should focus on buffs/debuffs. 21 hours ago, Support said: AOE damage characters to provide a better and faster kill like Mage and Shaman Thing that in my honest opinion is actually working correctly, we see many Atalantas, archers and fighters claiming for AoE dmg increase, but those chars are not made for crowd control. 21 hours ago, Support said: Ranger characters to provide support from distance where they can do decent damage as well as some important buff Here is the recent focused problem. Automs is too OP compared to any other ranged class. The logic of this is, why this build stands out all attack skills and builds of ranged main classes? A simple buff and default attack, a brainless build that is the #1 of PvE. I don't see big changes without core funcions reworked like healing, spawns and roles. And I must say it again, we don't have acess to all chars to give you a valid point, so no one will do it. Let's just sit and wait, this AutoMS thing won't be solved now as they are planning something bigger next few days. Edited May 9, 2020 by Lyseria Share this post Link to post Share on other sites
EternalLighting 26 Report post Posted May 9, 2020 28 minutes ago, ChainLancer said: And in your word prove that you just want protect situation. First of all, I don't take sides, I see both sides and agree and disagree with whatever and whoever I like, I'm not anybody's bitch. And secondly, when I said to propose something concrete and I believe the staff meant the same, I meant something like this... in here. I'm only responsible for what I say, not for what you understand. Share this post Link to post Share on other sites
you2kyo 171 Report post Posted May 9, 2020 27 minutes ago, Lyseria said: I don't know the main goal of this test and its results. They gave us 2 paths for class balance. First path is what we always try and always fail at some point. The second seems perfect, but with actual system can't be done, there's more to change than a simple skill value. And i've quoted it here Reveal hidden contents I don't see big changes without core funcions reworked, like healing, spawns and roles. And I must say it again, we don't have acess to all chars to give you a valid point, so no one will do it. Let's just sit and wait, this AutoMS thing won't be solved now as they are planning something bigger next few days. True, the game core itself is broken. However, is no use to do something about it right now. Again, they're short on people and this would demand a lot of effort and time. Hence my suggestion to just tone it down the skill Automation. They can do something that any MOBA out there does, change how much damage a skill does. It's a quick solution to the problem. I understand that in the long run it won't fix the ACTUAL problem, but it's definitely a hotfix. 1 Share this post Link to post Share on other sites
Support 4,324 Report post Posted May 9, 2020 All posts not related to the topic are deleted. If you don't bother to read what other people post please DO NOT try to jump in and make comment. Share this post Link to post Share on other sites
Mjizzy_7 1,905 Report post Posted May 9, 2020 26 minutes ago, Support said: All posts not related to the topic are deleted. If you don't bother to read what other people post please DO NOT try to jump in and make comment. Just see bro what u can do im Sure u will find the best out for Balance ? Share this post Link to post Share on other sites
Support 4,324 Report post Posted May 9, 2020 43 minutes ago, Moussi7 said: Just see bro what u can do im Sure u will find the best out for Balance ? This will be heavily depend on user not us, stay tune. Share this post Link to post Share on other sites
Support 4,324 Report post Posted May 10, 2020 It has nothing to do with Skill balance 1 Share this post Link to post Share on other sites
you2kyo 171 Report post Posted May 10, 2020 2 minutes ago, Support said: It has nothing to do with Skill balance Uhhh, yes, it has everything to do with skill balance. If MS has a better exp gain than any other class, it means the skill is overpowered because he can kill mobs much faster. Therefore, making the build, not the character, unbalanced. Share this post Link to post Share on other sites
Mjizzy_7 1,905 Report post Posted May 10, 2020 (edited) 7 minutes ago, Support said: It has nothing to do with Skill balance Gm to make all clear u have any idea what is the best way to change? Maybe balance ms a little bit like make Speed of Hit with Bow abit slower? Boost the very weak charas Like KS? Add Pet HP like to tank for atleast 1:30 min? I Think this things will be good For all who are currently Auto MS/Rangers and KS Edited May 10, 2020 by Moussi7 Share this post Link to post Share on other sites