Merenda 694 Report post Posted May 10, 2020 Hello everyone. Well, lately the Forum has been very busy due to an agenda related to the nerf of the automech. Staff has taken a stand when it comes to all this, and I understand that it must be extremely stressful for all Staff to hear all of these complaints without any basis. I would like to remind you that there are MANY players supporting you, not only criticizing. Just reason a little, and understand the position of AutoMS in the game. -> UP: AutoMS / ATA -> PvP: KS, PS, ASS, FS -> SW SCORE: AS -> SOD: Magic Characters Wartale is not simply Exp. If you are using "AutoMS does more Exp than other classes, please nerf" as an argument, why not nerf Pike in PvP by killing much more than the other classes? Each Class has its characteristic. If you don't give an expressive Exp feature to MS, everyone will become PS, KS, AS, doing pretty much the same Exp, but get 100000x better results in PvP, Siege War & etc. So I would like you to not consider all this complaint from those who only complain. •••••••••••••••••••••• I'll use myself as an example, I'm Archer. I don't think it's fair for my class to do almost the same Exp as AutoMS, as I kill ~ 600 / SW while a Mech Power kills 200. We are different classes, with different focuses. •••••••••••••••••••••• Thank you ^ _ ^ 2 Share this post Link to post Share on other sites
ChainLancer 99 Report post Posted May 10, 2020 1 hour ago, Merenda said: Hello everyone. Well, lately the Forum has been very busy due to an agenda related to the nerf of the automech. Staff has taken a stand when it comes to all this, and I understand that it must be extremely stressful for all Staff to hear all of these complaints without any basis. I would like to remind you that there are MANY players supporting you, not only criticizing. Just reason a little, and understand the position of AutoMS in the game. -> UP: AutoMS / ATA -> PvP: KS, PS, ASS, FS -> SW SCORE: AS -> SOD: Magic Characters Wartale is not simply Exp. If you are using "AutoMS does more Exp than other classes, please nerf" as an argument, why not nerf Pike in PvP by killing much more than the other classes? Each Class has its characteristic. If you don't give an expressive Exp feature to MS, everyone will become PS, KS, AS, doing pretty much the same Exp, but get 100000x better results in PvP, Siege War & etc. So I would like you to not consider all this complaint from those who only complain. •••••••••••••••••••••• I'll use myself as an example, I'm Archer. I don't think it's fair for my class to do almost the same Exp as AutoMS, as I kill ~ 600 / SW while a Mech Power kills 200. We are different classes, with different focuses. •••••••••••••••••••••• Thank you ^ _ ^ GM already made a lot of Nerf and Buff in BC to balance all chars. (And Ps now not Top killer). You can see sometime many chars was changed. So, fix damage is not mission imposible. Problem come from more than 50 or 60% of server are MS. So, GM do not want to nerf them because some VIP players do not agree. => need countermeasure (compensation or something). 1 Share this post Link to post Share on other sites
Palhacitos 480 Report post Posted May 10, 2020 My biggest problem is the big difference between MS and the other classes in SS. So tell me who are the strongest classes in BC? Who the classes are strongest in Sod? You will see that the difference between the first and the others is small. Now in SS the difference is striking. 3 Share this post Link to post Share on other sites
Merenda 694 Report post Posted May 10, 2020 4 minutes ago, Palhacitos said: My biggest problem is the big difference between MS and the other classes in SS. So tell me who are the strongest classes in BC? Who the classes are strongest in Sod? You will see that the difference between the first and the others is small. Now in SS the difference is striking. tbh, I can't see competition in PvP for KS and Pike. In Siege War terms, Archer is the best option by far, in my opinion. Share this post Link to post Share on other sites
fernando 103 Report post Posted May 10, 2020 (edited) 40 minutes ago, Palhacitos said: My biggest problem is the big difference between MS and the other classes in SS. So tell me who are the strongest classes in BC? Who the classes are strongest in Sod? You will see that the difference between the first and the others is small. Now in SS the difference is striking. Are you telling me that in SOD we DONT have a big crashed system when we talk about soloing? Let's see which classes that goes well there: Mage, Priestess, Shaman and MAYBE Atalanta/Assassin. Classes that cant compete against them: All the rest (specially fighter and mechs, that have shit aoe skills and archers and pikes that dont have enough defense) And please dont come with: "Sod was designed to be made in party and not solo" thats really bullshit with the game we have atm. We need to choose: Or we have a gameplay system that each character completes each other (A full party with tanker, support, killers and lurer) or we have a gameplay system that every single class can do all things that game offers and well. First option you can see what happened based on DIQ few months ago... I only see people complaining about nerf mech, but what about boost fighter and mech aoe skills? Are you going to complain that need to nerf mechs abs and def because its too much also? what about knights tanking 3 - 5 chars at BC? what about pikemans critical? We should have a big poll to see what community wants: a party system to the whole game where all classes are needed in a party in order to obtain xp/drops or all classes balanced and independent from others to play Edit: what a joke, how can you tell me that SOD difference is small? Did you at least check sod player ranking? Edited May 10, 2020 by fernando 1 Share this post Link to post Share on other sites
Clem 1,241 Report post Posted May 10, 2020 (edited) 2 hours ago, Merenda said: Hello everyone. Well, lately the Forum has been very busy due to an agenda related to the nerf of the automech. Staff has taken a stand when it comes to all this, and I understand that it must be extremely stressful for all Staff to hear all of these complaints without any basis. Hello, It’s a forum board so we just share your opinions. Isn’t that the aim of a forum ? We don’t complain, we just like the game and want it better to make it fair for every one and every class. Trust me that, the one that spend their times to write suggestions, share their opinions, give their ideas are the one that love the game. 2 hours ago, Merenda said: I would like to remind you that there are MANY players supporting you, not only criticizing. Just reason a little, and understand the position of AutoMS in the game. Good to remind this since it’s totally true. We are supporting them by your ideas. So let’s grow together. 2 hours ago, Merenda said: I'll use myself as an example, I'm Archer. I don't think it's fair for my class to do almost the same Exp as AutoMS, as I kill ~ 600 / SW while a Mech Power kills 200. We are different classes, with different focuses. It’s not because a class is good in one area, that he need to be worst in other area. You’ll broke the game play if you want to do that. 2 hours ago, Merenda said: So I would like you to not consider all this complaint from those who only complain. You are right, but unfortunately it’s what they are doing now cuz of fews people ... and the rest get impacted. I personally gave up on the suggestion board when I see how it end. About MS and the class balance, they said that they will announce something in fews days, so we just have to be patient and see ? Thanks, Clem. Edited May 10, 2020 by Clem 2 Share this post Link to post Share on other sites
fernando 103 Report post Posted May 10, 2020 (edited) @Clem I'd like to do a small analyze here and would like to know if you agree with me ok? if not, please give me ur opinion about it. I have a leack of experience in pvp, so if somethings is wrong there, my bad. Lets list all classes in the following systems: UP(SS) - PVP - HUNT - TANKER - KILLER (AOE) - FUN (This one is based on a mix from all 5, means that players can still have fun with that char as it's now ok?) and give them a 'grade' lets say, that can be: bad - normal or good to simplify. UP (SS) PVP HUNT TANKER KILLER (AOE) FUN Atalanta Bad Good Good Bad Good Normal/Good Priestess Normal Bad Bad Good Good Normal/Bad Magician Good Bad Bad Good Good Normal/Good Shaman Normal Normal Bad Good Good Normal/Good Knight Normal Good Good Good Normal Good Pikeman Bad Good Normal Bad Normal Normal/Bad Archer Bad Good Good Bad Good Normal/Good Fighter Normal Normal Normal Normal Bad Normal Assassin Normal Bad Bad Bad Good Bad Mechanician Bad Good Good Good Bad Normal/Good This table was made thinking about playing solo, not using any other as support or anything like that (thats why I putted Atalanta and Mech as bad, before anyone complains about this). P.S: Talking about hunt I mean DIQ, AW, SL, I'm not just including 144+ here in this list. Maybe I made a mistake on "Hunt", because I forgot about bosses like valento, kelv, etc... If we check this list, and consider what I putted there, you see that all classes have a leack in a specific part of the game. @Wartale and his team probably developed this game to be played in party, where every class can support each other, and if we play like that, our table fits perfectly. But, with what we have nowadays, where our xp method is 1x1, we have some classes that are broken, and it applys to all other subjects that I pointed. If you see DIQ, this table fits perfectly for how it was designed. We just had a drastic xp system change and I dont think that nerfing a specific class instead of boosting others would help to fit this new system Edited May 10, 2020 by fernando 1 Share this post Link to post Share on other sites
ChainLancer 99 Report post Posted May 10, 2020 13 minutes ago, fernando said: @Clem I'd like to do a small analyze here and would like to know if you agree with me ok? if not, please give me ur opinion about it. I have a leack of experience in pvp, so if somethings is wrong there, my bad. Lets list all classes in the following systems: UP(SS) - PVP - HUNT - TANKER - KILLER (AOE) - FUN (This one is based on a mix from all 5, means that players can still have fun with that char as it's now ok?) and give them a 'grade' lets say, that can be: bad - normal or good to simplify. UP (SS) PVP HUNT TANKER KILLER (AOE) FUN Atalanta Bad Good Good Bad Good Normal/Good Priestess Normal Bad Bad Good Good Normal/Bad Magician Good Bad Bad Good Good Normal/Good Shaman Normal Normal Bad Good Good Normal/Good Knight Normal Good Good Good Normal Good Pikeman Bad Good Normal Bad Normal Normal/Bad Archer Bad Good Good Bad Good Normal/Good Fighter Normal Normal Normal Normal Bad Normal Assassin Normal Bad Bad Bad Good Bad Mechanician Bad Good Good Good Bad Normal/Good This table was made thinking about playing solo, not using any other as support or anything like that (thats why I putted Atalanta and Mech as bad, before anyone complains about this). P.S: Talking about hunt I mean DIQ, AW, SL, I'm not just including 144+ here in this list. Maybe I made a mistake on "Hunt", because I forgot about bosses like valento, kelv, etc... If we check this list, and consider what I putted there, you see that all classes have a leack in a specific part of the game. @Wartale and his team probably developed this game to be played in party, where every class can support each other, and if we play like that, our table fits perfectly. But, with what we have nowadays, where our xp method is 1x1, we have some classes that are broken, and it applys to all other subjects that I pointed. If you see DIQ, this table fits perfectly for how it was designed. We just had a drastic xp system ch ange and I dont think that nerfing a specific class instead of boosting others would help to fit this new system Your table is not meaning here. why? The reason is almost player take time in TOP MAP to exp and hunt. The number players come to BC/SOD is very little. And i do not know why you think that MS is bad in SS? Share this post Link to post Share on other sites
fernando 103 Report post Posted May 10, 2020 @ChainLancer Hello! Well, we are kinda trading ideas here about the other topic yet, right? So I thought would be a nice idea to do something like that. Yeah, and talking this: "The reason is almost player take time in TOP MAP to exp and hunt." you just fuc*up with all 11x 12x 13x 143- players that cant enjoy SS. Thats why I'm telling you that this table doesnt apply only to 144+, but to all level players. About SOD, I dont think that with this moon hunter nerf SOD will still be empty as it used to be, even if it keeps, it's an important feature from the game. To be honest, I'm sad that as I mech I cant enjoy well that one. I know many 12x 13x players that would like to go SOD but they cant kill there cause it's hard as hell to tank r6 r7 r8 there. Why do I think mech is bad in SS? I dont know if u read what I edited that, but based on 1x1, without support, an auto mech (that it's how mech is mostly used there) suffers a lot there, cause till it casts a golem, mobs have already killed u, if u get a split from a mob, u have several chances to almost die if not die. Then yes, auto mech there without a tanker to support is just shit, even more than archer. About power mech I really cant give my opinion cause I never played with in SS. Share this post Link to post Share on other sites
ChainLancer 99 Report post Posted May 10, 2020 4 minutes ago, fernando said: @ChainLancer Hello! Well, we are kinda trading ideas here about the other topic yet, right? So I thought would be a nice idea to do something like that. Yeah, and talking this: "The reason is almost player take time in TOP MAP to exp and hunt." you just fuc*up with all 11x 12x 13x 143- players that cant enjoy SS. Thats why I'm telling you that this table doesnt apply only to 144+, but to all level players. About SOD, I dont think that with this moon hunter nerf SOD will still be empty as it used to be, even if it keeps, it's an important feature from the game. To be honest, I'm sad that as I mech I cant enjoy well that one. I know many 12x 13x players that would like to go SOD but they cant kill there cause it's hard as hell to tank r6 r7 r8 there. Why do I think mech is bad in SS? I dont know if u read what I edited that, but based on 1x1, without support, an auto mech (that it's how mech is mostly used there) suffers a lot there, cause till it casts a golem, mobs have already killed u, if u get a split from a mob, u have several chances to almost die if not die. Then yes, auto mech there without a tanker to support is just shit, even more than archer. About power mech I really cant give my opinion cause I never played with in SS. Player from 12x or 13x also need MS to CT3 or DIQ. The community and even GM already accept "OP" of MS. And what we mainly forcus here is 1vs1 in PVE recently. And the issue here only how to neft MS or improve other Char to make balance. => your point/table is no meaning and show what everyone already knew => nothing new. Share this post Link to post Share on other sites
Palhacitos 480 Report post Posted May 10, 2020 (edited) 1 hour ago, fernando said: Are you telling me that in SOD we DONT have a big crashed system when we talk about soloing? Let's see which classes that goes well there: Mage, Priestess, Shaman and MAYBE Atalanta/Assassin. Classes that cant compete against them: All the rest (specially fighter and mechs, that have shit aoe skills and archers and pikes that dont have enough defense) And please dont come with: "Sod was designed to be made in party and not solo" thats really bullshit with the game we have atm. We need to choose: Or we have a gameplay system that each character completes each other (A full party with tanker, support, killers and lurer) or we have a gameplay system that every single class can do all things that game offers and well. First option you can see what happened based on DIQ few months ago... I only see people complaining about nerf mech, but what about boost fighter and mech aoe skills? Are you going to complain that need to nerf mechs abs and def because its too much also? what about knights tanking 3 - 5 chars at BC? what about pikemans critical? We should have a big poll to see what community wants: a party system to the whole game where all classes are needed in a party in order to obtain xp/drops or all classes balanced and independent from others to play Edit: what a joke, how can you tell me that SOD difference is small? Did you at least check sod player ranking? I don't think you understand what I mean, please read it again. In summary I wanted to say that the distance between the chars in other functions is small, but in SS the MS is very strong. 50 minutes ago, fernando said: Mechanician Bad Mechanician bad in SS? o.O change from bad to God There are also many points in the table that I don't agree with. Edited May 10, 2020 by Palhacitos Share this post Link to post Share on other sites
fernando 103 Report post Posted May 10, 2020 (edited) @ChainLancer Yep, and if u read well, I said that this party system is broken, where u depend exclusively from a specific char to make a party. I see that they accepted based on last topic, more than 60 replies, not talking about other created topics, yes, community accepted that... Nobody gave a suggestion on how to improve others chars 1x1 skills, only to nerf MS as far as I've seen. My table just shows what part of each class need to be fixed in order to keep a balanced server, if you cant even understand this... I didnt see anyone pointing out what each class needed to be fixed. @Palhacitos Yeah, I got ur idea perfectly, but how can you tell me that we dont have a big distance in SOD? almost 80%+ of top 100 players in sod ranking are prs ss or mage. Edit: @Palhacitos I'll repeat again: consider only mech, WITHOUT a supporter to tank to him. Could you point what things you dont agree on the table and explain each one? Edited May 10, 2020 by fernando Share this post Link to post Share on other sites
ChainLancer 99 Report post Posted May 10, 2020 1 minute ago, fernando said: @ChainLancer Yep, and if u read well, I said that this party system is broken, where u depend exclusively from a specific char to make a party. I see that they accepted based on last topic, more than 60 replies, not talking about other created topics, yes, community accepted that... Nobody gave a suggestion on how to improve others chars 1x1 skills, only to nerf MS as far as I've seen. My table just shows what part of each class need to be fixed in order to keep a balanced server, if you cant even understand this... I didnt see anyone pointing out what each class needed to be fixed. @Palhacitos Yeah, I got ur idead perfectly, but how can you tell me that we dont have a big distance in SOD? almost 80%+ of top 100 players in sod ranking are prs ss or mage. Bro, GM already tested. Just about increase damage and decrease damage of some skills. But they do not make decision due to big number of players are MS, especially VIP players. So, i already talked to all here is If they Nerf MS to make Balance, how can they satisfy big number of players are MS, especially VIP players. How to make compensation. I think they are discussing. And we wait what will happen. Share this post Link to post Share on other sites
Palhacitos 480 Report post Posted May 10, 2020 (edited) The biggest problem is, his distance from other classes is huge. At any other point in the game the difference between first place and second is not so great. You have to agree that there is an abyss between the MS and the other classes in SS. This is the point. Edited May 10, 2020 by Palhacitos Share this post Link to post Share on other sites
fernando 103 Report post Posted May 10, 2020 Just now, Palhacitos said: The biggest problem is, his distance from other classes is huge. At any other point in the game the difference between first place and second is not so great. This is the point. You always talk about distance distance bro, but his only distance is about up, what else is mech useful for that is sooo super distantfrom others???? All classes have something that they are better than all others. Share this post Link to post Share on other sites
wtrab209b 57 Report post Posted May 10, 2020 1 hour ago, fernando said: Fighter Normal Normal Normal Normal Bad Normal I'm lvling a FS, guess might reroll this time lol ? 1 Share this post Link to post Share on other sites
ChainLancer 99 Report post Posted May 10, 2020 3 minutes ago, fernando said: You always talk about distance distance bro, but his only distance is about up, what else is mech useful for that is sooo super distantfrom others???? All classes have something that they are better than all others. Again bro, players spend most time to level up and hunt items bro. Now, SS is the TOP exp and hunt map in Wartale. And MS is "high OP" in SS. (in the past is SL but in the past exp from DIQ is more than pt in SL, excepting HS SL). That's why players want Balance more than ever. Share this post Link to post Share on other sites
fernando 103 Report post Posted May 10, 2020 (edited) 7 minutes ago, ChainLancer said: Again bro, players spend most time to level up and hunt items bro. Now, SS is the TOP exp and hunt map in Wartale. And MS is "high OP" in SS. (in the past is SL but in the past exp from DIQ is more than pt in SL, excepting HS SL). That's why players want Balance more than ever. And that just doesnt make sense. Then when they nerf ms, they'll ask to nerf ata? then which one will be the next? We should ask to nerf atas poison 234% str dmg, too much, should nerf mage's flame wave, is too op also, mage energy shield gives a hell tank method to mage. Should nerf VL from prs to give only HP, cause its Virtual Life it's name, not Virtual ABS and Life. Should nerf all buffs that are received from players outside of party, should nerf players to log only 1 account in BC, Should nerf pikeman's critical, should nerf archer's speed and evade cause it's so far from other players, should nerf def and abs from mech cause it's too tank. If you want to nerf everything that is ''op'' as you say, all classes will lose their main value. Edited May 10, 2020 by fernando 3 Share this post Link to post Share on other sites
ChainLancer 99 Report post Posted May 10, 2020 1 minute ago, fernando said: And that just doesnt make sense. Then when they nerf ms, they'll ask to nerf ata? then which one will be the next? We should ask to nerf atas poison 234% str dmg, too much, should nerf mage's flame wave, is too op also, mage energy shield gives a hell tank method to mage. Should nerf VL from prs to give only HP, cause its Virtual Life it's name, not Virtual ABS and Life. Should nerf all buffs that are received from players outside of party, should nerf players to log only 1 account in BC, Should nerf pikeman's critical, should nerf archer's speed and evade cause it's so far from other players. If you want to nerf everything that is ''op'' as you say, all classes will lose their main value. ok bro. Share this post Link to post Share on other sites
Palhacitos 480 Report post Posted May 10, 2020 (edited) 36 minutes ago, fernando said: You always talk about distance distance bro, but his only distance is about up, what else is mech useful for that is sooo super distantfrom others???? All classes have something that they are better than all others. The other classes are strong in some ways but not as strong as the MS in SS. If we look at other points in the game we will see that the first is never as powerful as the second, there is a limite. Now when we talk about SS, we saw that the distance from MS to other classes is huge. I know that autoMS agree with me. For me, it is just the opposite. The other classes are losing value. MS is more expensive due to easy leveling. Another factor is how much easier the game gets, the cheaper the chars become. Edited May 10, 2020 by Palhacitos Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted May 10, 2020 1 hour ago, fernando said: UP (SS) PVP HUNT TANKER KILLER (AOE) FUN Atalanta Bad Good Good Bad Good Normal/Good Priestess Normal Bad Bad Good Good Normal/Bad Magician Good Bad Bad Good Good Normal/Good Shaman Normal Normal Bad Good Good Normal/Good Knight Normal Good Good Good Normal Good Pikeman Bad Good Normal Bad Normal Normal/Bad Archer Bad Good Good Bad Good Normal/Good Fighter Normal Normal Normal Normal Bad Normal Assassin Normal Bad Bad Bad Good Bad Mechanician Bad Good Good Good Bad Normal/Good This table was made thinking about playing solo, not using any other as support or anything like that (thats why I putted Atalanta and Mech as bad, before anyone complains about this). in my opinion If it's about Solo game play, mage is good on hunt too - his AoE damage is better than FS 1x1 damage -Priest is Good on PvP - the only reason she is overshadowed it's because everybody has a mule priest for VL and DF -Priest AoE is just normal - a priest 15x needs 1 mim 20 sec to kill a xetan with AoE, meanwhile a mage 13x or a shaman same level need only 40~45 sec -Shaman is Normal on hunt - Shaman damage 1x1 damage is not low, far from that, and he has a pet to tank, defense and press deity.- -Fighter is Normal/good on AoE - Cyclone strike has crit chance and it's faster than other AoE skills. -Assassin is normal on PvP - she can easily hit kill, but she can't tank much [ honestly , I've never seen an Ass actually playing , just hit&running with pure builds, so i can't tell much about her] -Ms is normal on UP- just because every single mech uses pure auto build to go up it doesn't means he is bad, he can go as Power Mech or auto mech with jav + armor. -everything else i agree. But honestly, everybody has at least one secondary char atm, so i dunno if balance should be based on that, cuz, indeed, ms is not that OP without a priest and a mage for support, so right now, we just have to wait the Staff project to be announced. Share this post Link to post Share on other sites
HoOoOoDLUM 112 Report post Posted May 10, 2020 1 hour ago, fernando said: Edit: @Palhacitos I'll repeat again: consider only mech, WITHOUT a supporter to tank to him. Could you point what things you dont agree on the table and explain each one? dear . if u want to make a an example by ur table , well make it a realistic one , when u say MS is bad in SS without a tank , well thats not the issue everyone is discussing , the issue is that almost all MS come with tank and do double or 3 times the exp of other classes , so its not a bad idea to make such a table to present things , but better be a realistic one please. 1 Share this post Link to post Share on other sites
-Enigma- 190 Report post Posted May 10, 2020 @Merenda , answer me a question, please. which class is the best tanker in game ? that only he can be a tanker in cases like DIQ / CT3 / Sod clan ... what is the best class that kills Pve 1V1? if the answer is the same class for both, then I don't see it as "normal". and I don't agree with your view of the classes, where each one is better ... and I will give my opinion: For PvP now: the strongest classes today : 1º SS/KS 2° Pike/Fighter/ Atalanta/ Mech. (maybe the ass could have stayed here too) 3º AS and ASS. and lastly we can put the last two magic classes: PRS/MG if we are going to take SW into account, this order changes ... Archer and atalanta are in 1st place, but Mech is in the same place. if you count daily wars, you see a lot more Mech in front of Pike / Fs in the PvP ranking weekly ... what is the best class to do event on low lvls maps? that everyone uses ... Auto Ms using bow and default attack kill more than Archer who uses bow as his main weapon and using skill ... is it normal for you? Hugs 4 Share this post Link to post Share on other sites
Smilo 109 Report post Posted May 10, 2020 6 minutes ago, -Enigma- said: Auto Ms using bow and default attack kill more than Archer who uses bow as his main weapon and using skill ... is it normal for you? exactly... 1 Share this post Link to post Share on other sites
Lev 323 Report post Posted May 10, 2020 (edited) 24 minutes ago, -Enigma- said: @Merenda , answer me a question, please. which class is the best tanker in game ? that only he can be a tanker in cases like DIQ / CT3 / Sod clan ... what is the best class that kills Pve 1V1? if the answer is the same class for both, then I don't see it as "normal". I completely agree with u. But mostly ppl dont know that ms is the only really needed class to ppl in diq / ct3 / sod, bcs they bought 15x 16x characters and dont know how the game works mb for low level characters. This game is made of grinding exp, stuffs and pvp. In 66,6% of everything u can do (endgame content), ms is the best character. Edited May 10, 2020 by Lev Share this post Link to post Share on other sites