Molaxx 354 Report post Posted June 15, 2020 First of all a good day, afternoon or night to everyone. I'm new to the game, I came from the Brazilian Priston, and I moved here with great pleasure. I left everything on the other server to try something here. I've been playing for 1 month in all and I have a magician 149 full with items 138 + 24 dnt, robe and orb + 24, and a little girl that I like very much level 123, who is also another magician. This brief introduction only served to clarify the point I want to make without a doubt about what I am talking about. I know a lot about balancing, and honestly the wizard's balancing at Wartale made me happy and sad at the same time. The wizard alone is a risky investment, and wartale just like almost every Priston's in the world was no different. Despite their strengths, the weaknesses bothered me too much. For example: -No skill 1x1 -Don't PVP -Don't kill 1x1 -No criticism -Flame Wave has no 1x1 damage increase or critical when 1x1. -Mage has a horrible defense, and dies from Hit-kill all the time. Although I have 7,893 defaults with my magician, I can't feel a good character in him. I come to suggest the buff the wizard. Much is said in this forum just about NERF ON MS. But there is much more than just MS and classes like the wizard are very weak. One of the things that made me most sad at the wartale is the fact that I’m kikado every time from PT every 4 minutes to put a Priestess to give the tier 5 buff, all because no matter how strong the magician, the buff from sacer and no other class works on it. I really wanted the 1x1 Buffs to take the Flame Wave and stay active when the Flame Wave specifically hits 1 single mob, also gaining additional criticism that the magician claims to have in the character's information, and that all buffs work on the magician on Flame Wave: -Tier 5 of the priestess - Knight's value The feeling of exclusion every time you are expelled from the group is really disgusting and very damaging. Thanks and I hope the Wartale Staff will do something about it. I'm really enjoying the game, logically taking my claims presented here. Share this post Link to post Share on other sites
disable1000 510 Report post Posted June 15, 2020 (edited) i dont think so, Edited June 15, 2020 by disable1000 Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted June 15, 2020 Mage still has value in Siege War, but, on normal PvP, he's on a bad spot, with the old role of messing with everyone's else experience thanks to Distortion. I've wrote a in-depth analysis of Magician, but, TLDR: Revert back his crit-damage to 70%. Make Amplify an active buff. While active, boost 1v1 Damage and Attack rating. Values should be tweaked up to the point of magician having an average damage output of Archer's Phoenix Shot. And, Attack Rating should be on par with Knight. The end goal is: Crits will almotst kill the target, so the mage should land a second, consecutive death ray or try to finish off with some of his AoE attacks. While Amplify is active, Distortion can't be used. Or, if still being able to cast, effects would be much lower and cooldown should be up to minutes. PvP can't allow a class with such a mass AoE slow that is simply point-click, that reduces attack damage, while still being a powerfull threat in 1v1. 2 Share this post Link to post Share on other sites
HoOoOoDLUM 112 Report post Posted June 15, 2020 1 hour ago, DarkLink64 said: Mage still has value in Siege War, but, on normal PvP, he's on a bad spot, with the old role of messing with everyone's else experience thanks to Distortion. I've wrote a in-depth analysis of Magician, but, TLDR: Revert back his crit-damage to 70%. Make Amplify an active buff. While active, boost 1v1 Damage and Attack rating. Values should be tweaked up to the point of magician having an average damage output of Archer's Phoenix Shot. And, Attack Rating should be on par with Knight. The end goal is: Crits will almotst kill the target, so the mage should land a second, consecutive death ray or try to finish off with some of his AoE attacks. While Amplify is active, Distortion can't be used. Or, if still being able to cast, effects would be much lower and cooldown should be up to minutes. PvP can't allow a class with such a mass AoE slow that is simply point-click, that reduces attack damage, while still being a powerfull threat in 1v1. +1 Share this post Link to post Share on other sites
Cloud 167 Report post Posted June 15, 2020 5 hours ago, Molaxx said: and a little girl that I like very much wut?! o.0 do you mean to say a female friend I have also plays mage 123? As for the topic MGS is different here to other servers yes. But like every class here it has its pro's and cons, the reason for this is so people choose other classes to play for their pro's. For example: Melee class - great for pvp and 1 vs 1 xp'ing but completely sucks at sod/pve Magic class - great for sod pve but sucks at 1 vs 1 mobs and pvp Range class - fast hunters and 1 vs 1 killers but die very easily There is a lot of criticism in this server to 'nerf' classes but ask the question why?... if that was the case what purpose does that class have anymore? In my honest opinion there is only 2 classes that require additional work; pikeman and assassin. Pikeman is very good in pvp yes but in comparison to fighter who is similar it is pointless playing PS. Assassin is just all round weak right now. If you are overly concerned about your mgs to fulfill your needs in the game, try levelling a melee character or trade your mgs. It's not uncommon for people to buy/sell/trade accounts, in fact it happens daily. It's a -1 for me on this topic as I believe the time the admins/gm's have for this game should be spent on more beneficial developments such as new maps/items etc. Share this post Link to post Share on other sites
nameless10 208 Report post Posted June 15, 2020 (edited) 45 minutes ago, Cloud said: wut?! o.0 do you mean to say a female friend I have also plays mage 123? As for the topic MGS is different here to other servers yes. But like every class here it has its pro's and cons, the reason for this is so people choose other classes to play for their pro's. For example: Melee class - great for pvp and 1 vs 1 xp'ing but completely sucks at sod/pve Magic class - great for sod pve but sucks at 1 vs 1 mobs and pvp Range class - fast hunters and 1 vs 1 killers but die very easily There is a lot of criticism in this server to 'nerf' classes but ask the question why?... if that was the case what purpose does that class have anymore? In my honest opinion there is only 2 classes that require additional work; pikeman and assassin. Pikeman is very good in pvp yes but in comparison to fighter who is similar it is pointless playing PS. Assassin is just all round weak right now. If you are overly concerned about your mgs to fulfill your needs in the game, try levelling a melee character or trade your mgs. It's not uncommon for people to buy/sell/trade accounts, in fact it happens daily. It's a -1 for me on this topic as I believe the time the admins/gm's have for this game should be spent on more beneficial developments such as new maps/items etc. Pikeman is better than FS in SOD. So if a player wants a good pvp and good SOD, he can choose pikeman ( in melee ) Talking about assassin, she also better in SOD if she survive round 3.. if she can finish round 6, assassin can get 16kk gold atleast ? Edited June 15, 2020 by nameless10 2 Share this post Link to post Share on other sites
HoOoOoDLUM 112 Report post Posted June 15, 2020 FS cant even do SOD , and not tanky in PVE ( maps like SS ) , so i think PS would be better but seriously FS need some improvement in PVE only 1 Share this post Link to post Share on other sites
nameless10 208 Report post Posted June 15, 2020 24 minutes ago, HoOoOoDLUM said: FS cant even do SOD , and not tanky in PVE ( maps like SS ) , so i think PS would be better but seriously FS need some improvement in PVE only fs eat so much damage in pve. Hopefully they revamp pets and make it more tanky. Current pets is like 1 hit with splash damage of bakan and rock ? Share this post Link to post Share on other sites
Molaxx 354 Report post Posted June 15, 2020 I believe that the problem of class balance is not solved just by "changing" it, but with good buffs and intelligence in actions for better results. Pike you mentioned, he is very good at PVE / SOD / PVP ... It is not difficult to see a good class in almost everything ... And still maintaining his due balance proponents. The magician cannot be that horrible in the PVP, it is very unfair considering that even Priestess kills much better than a magician in the PVP, and does several things much better than the magician himself. Think about it. Share this post Link to post Share on other sites
you2kyo 171 Report post Posted June 15, 2020 6 minutes ago, Molaxx said: I believe that the problem of class balance is not solved just by "changing" it, but with good buffs and intelligence in actions for better results. Pike you mentioned, he is very good at PVE / SOD / PVP ... It is not difficult to see a good class in almost everything ... And still maintaining his due balance proponents. The magician cannot be that horrible in the PVP, it is very unfair considering that even Priestess kills much better than a magician in the PVP, and does several things much better than the magician himself. Think about it. Let's compare pikeman and magician since you mentioned about this class in your post. The only thing pikeman does better than magician is in PvP. All the other aspects, he is worse. From level 1 to 140 magician is just RIDICULOUSLY better than pikeman, and even after that he still has a better performance while leveling and scores more than pikeman in SoD. Pikeman is only a mere leecher and lurer till he gets to level 140. Pikeman: Better at PvP Magician: Better at everything else. It seems balanced to me. Share this post Link to post Share on other sites
cux 205 Report post Posted June 15, 2020 Even Priestess had a little buff on vigor ball since her dmg in SS was absurd. Non directly her pvp abilities also increased a bit due this vigor ball buff. I remember the old Amplify skill attributes and it was very useful for a class who has IMHO the worst attack speed of all wartale character's roster. So here you got my +1, even if I don't understand your English sometimes. 1 Share this post Link to post Share on other sites