Zenjin 2 Report post Posted June 18, 2020 (edited) the future of pt should revolves around EXP; PVP; HUNT; SOD; Equally; balance rewards & exp for any activities; balance all the activities rewarding levels; damn that Iron Core is the last EXP map only level 132 ;/ Hunting is favored so? the last map being 144 Hunting Map exp maps should be playables the same as hunt maps equally; leveling; items drops; gold; ( for exemple 142 items atm could drop less but could still drop on EXP maps ) Instances for PT? the devs i guess has think about it; this would be that this would not be allowed to enter instances SOLO; only a PARTY can enter an INSTANCE; we could solo; or still group; in EXP & HUNT maps ALSO equally; the INSTANCES would be 1/2/3 times /per week MAX by a character? All these EXP; Hunting ; Instances maps would have more monsters mecanics; for the future of pt; i would tell mecanics of monsters that are feateds and funs FOR EXP maps and others FOR HUNTING; others FOR instances ( mecanics of the monsters = spells; movements; resurections (?) etc; ) - Upgrade SoD ; Rounds; Monsters ( More Levels? ) [ Levels that we can't defeat but for the challenge at the best levels? ]do not include counter-balance monsters or nerf them in spawning rate; - New EXP Maps; (New Monsters Types; skills for monsters..) 140 : Forest of the Damned ; 142 : Phantoms Lands 144 : Cursed Oasis 148 : Phantom Lands - New HUNT map; 148 : Abyssal Rifts • Skill Balance PVE, PVP, HUNT;SOD.. Bonus Skill Damages vs the types of monsters need to be balanceds - 30% Maximum Bonus SKill Damages for X or Y types of monsters; (mutants; normals; undeads..) Exemple: Grand Cross of KS = 30% bonus vs UD only. otherwise some classes are more prones to hunt a bit un-mecanically some types of monsters; would be more balanced for the future of PT also; with indicated maps/future of pt suggestions also take care about the PRS chain lightning problem with SOD; - PRS - - Nerf Chain Lightning Range; the lightnings; not the base spell range; ; which is annoying for SoD mecanics; and also from an graphic art view.. - nerf virtual life from 30% health points to 15% health points maximum added %. - Upgrade ice meteorites damages by 10/15% - Make Divine lightning DL back again with a CD, utility? more targets; strong damage(+30% vs UD), will be fine with next coming spell(?) - - Atalanta - - T6? new weapon style; would the brave hairs could use now 2-hands spears? ; for melee attacks/purpose; with t6 skills - +1.3/1.5 Defense per agility stat point; instead of 1 - Increase damage a bit by STR points. (0.50 factor) - Archer - - +1.5/1.7 Defense per agility stat point; instead of 1 - Increase damage a bit by STR points. but less than agility. (0.60 factor) - KS - nerf a bit skill T5 in PVP? - MGS - make Death Ray a low % chance to Critical ( factor ) to allow a rare-One-Shot ( for exemple 5-15% proc chance = one shot archer ) DR Critical Damages Factor + x2.0 x3.0 x4.0 (randoms procs between these? (?)) Items - Nerf Orbs Defense while aging by -60% - ugprade orbs % blocks between levels - Leveling / Levels: • Leveling for level 1-120 should be faster [ or some ideas more hard to work = Level Cap Era some suggestions: or to apply a patch to rework all the levels; and for exemple = Link the 140 Map Forest of the Damn in remplacement of Forest of spirit; the mobs are reworks with skills? (?) all the maps would be remplaceds/reworkeds; you would start lvl 1 with all the tier 2 skills. you could Buy a Bonus Card (like WoW) by the CoinShop, to obtain a level 50 character with 60 items directly; one class with level 60 items; ok damage ok regen ok def.. Max level would be level 100. would be almost impossible to reach. everyone would be applicated to the level caps; (for exemple; level 150 = lvl 75/80 ?); patch converting levels this make the game much more playable to all the people; what do you think about this? i would guess that this would be good but maybe too much of works; i don't know about the team in other words, reworking easily not with too much complications an " easy-hand-taking -modern-pt" ] the best i'm remembering; periods of this game, during 2000's i don't remember even; when the characters had Tier 2 only or when the tier 3 was out; max 4x / 5x / 6x / 7x ; (was the best?) the PvP was not perfect at all on PT; like much others games; the beta of pt "i don' t remember name " tempskron beta that was fun also at this time btw xD ( i don't tell at all that you should take the direction of the game like before; but this is good to remember and analyse for the future of PT spirit ) Edited August 20, 2020 by Zenjin 1 1 Share this post Link to post Share on other sites
Benevolence 12 Report post Posted July 24, 2020 wrong section dude. Share this post Link to post Share on other sites
xunahyo 180 Report post Posted July 28, 2020 Quote The game should revolves always between MAPS, not INSTANCES, for FUTURE pt spirit I have trouble understanding your first sentence. You mean the game should always revolves around switching between MAPS? and not just playing in 1 MAP? and all of them have party plays? and wrong section. Share this post Link to post Share on other sites