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Zenjin

General Talks for Wartale

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Zenjin

the future of pt should revolves around EXP; PVP; HUNT; SOD; Equally;  balance

rewards & exp for any activities; balance all the activities rewarding levels;

 

damn that Iron Core is the last EXP map only level 132 ;/


Hunting is favored so? the last map being 144 Hunting Map

 

exp maps should be playables the same as hunt maps equally;

 

leveling; items drops; gold; ( for exemple 142 items atm could drop less but could still drop on EXP maps )

 

Instances for PT? the devs i guess has think about it;

this would be that this would not be allowed to enter instances SOLO; 

only a PARTY can enter an INSTANCE;

we could solo; or still group; in EXP & HUNT maps ALSO equally;

the INSTANCES would be 1/2/3 times /per week  MAX by a character? 

 

All these EXP; Hunting ; Instances maps would have more monsters mecanics;

for the future of pt; i would tell mecanics of monsters that are feateds and funs FOR EXP maps and others FOR HUNTING;

others FOR instances ( mecanics of the monsters = spells; movements; resurections (?) etc; )

 

 

- Upgrade SoD ; Rounds; Monsters ( More Levels? ) [ Levels that we can't defeat but for the challenge at the best levels? ]
do not include counter-balance monsters or nerf them in spawning rate;

 

- New EXP Maps;

 

(New Monsters Types; skills for monsters..)

 

140 : Forest of the Damned ; 

142 : Phantoms Lands

144 : Cursed Oasis

148 : Phantom Lands

 

- New HUNT map;

 

148 : Abyssal Rifts

 

• Skill Balance PVE, PVP, HUNT;SOD..

 

Bonus Skill Damages vs the types of monsters need to be balanceds

- 30% Maximum Bonus SKill Damages for X or Y types of monsters; (mutants; normals; undeads..)

Exemple: Grand Cross of KS = 30% bonus vs UD only.

 

otherwise some classes are more prones to hunt a bit un-mecanically some types of monsters;

would be more balanced for the future of PT also; with indicated maps/future of pt suggestions

 

also take care about the PRS chain lightning problem with SOD

 

- PRS -

 

- Nerf Chain Lightning Range; the lightnings; not the base spell range;

; which is annoying for SoD mecanics; and also from an graphic art view..

 

- nerf virtual life from 30% health points to 15% health points maximum added %.

- Upgrade ice meteorites damages by 10/15%

- Make Divine lightning DL back again with a CD, utility? more targets; strong damage(+30% vs UD),

will be fine with next coming spell(?)

 

- Atalanta -

 

- T6? new weapon style; would the brave hairs could use now 2-hands spears? ; for melee attacks/purpose; with t6 skills

 

- +1.3/1.5 Defense per agility stat point; instead of 1

- Increase damage a bit by STR points. (0.50 factor)

 

- Archer -

 

- +1.5/1.7 Defense per agility stat point; instead of 1

- Increase damage a bit by STR points. but less than agility. (0.60 factor)

 

- KS -

 

nerf a bit skill T5 in PVP?

 

- MGS -

 

make Death Ray a low % chance to Critical ( factor ) to allow a rare-One-Shot ( for exemple 5-15% proc chance = one shot archer )

DR Critical Damages Factor + x2.0 x3.0 x4.0 (randoms procs between these? (?))

 

 

Items

 

- Nerf Orbs Defense while aging by -60%

- ugprade orbs % blocks between levels

 

- Leveling / Levels: 

 

• Leveling for level 1-120 should be faster

 

[ or some ideas more hard to work =

Level Cap Era

some suggestions: or to apply a patch to rework all the levels; and for exemple =

Link the 140 Map Forest of the Damn in remplacement of Forest of spirit; the mobs are reworks with skills? (?)

 

all the maps would be remplaceds/reworkeds; you would start lvl 1 with all the tier 2 skills.

 

you could Buy a Bonus Card (like WoW) by the CoinShop, to obtain a level 50 character with 60 items directly;

 

one class with level 60 items; ok damage ok regen ok def..

 

Max level would be level 100. would be almost impossible to reach.

 everyone would be applicated to the level caps; (for exemple; level 150 = lvl 75/80 ?); patch converting levels

 

this make the game much more playable to all the people; 

what do you think about this? i would guess that this would be good but maybe too much of works; i don't know about the team

in other words, reworking easily not with too much complications an " easy-hand-taking  -modern-pt" ]

 

the best i'm remembering; periods of this game, during 2000's i don't remember even;

when the characters had Tier 2 only or when the tier 3 was out; max 4x / 5x / 6x / 7x ;   (was the best?)

the PvP was not perfect at all on PT; like much others games;

the beta of pt "i don' t remember name " tempskron beta that was fun also at this time btw xD

( i don't tell at all that you should take the direction of the game like before; but this is good to remember and analyse for the future of PT spirit )

 

Edited by Zenjin
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xunahyo
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The game should revolves always between MAPS, not INSTANCES, for FUTURE  pt spirit

I have trouble understanding your first sentence. You mean the game should always revolves around switching between MAPS? and not just playing in 1 MAP? and all of them have party plays?

 

and wrong section.

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