=) 66 Report post Posted June 20, 2020 (edited) Hello Wartale team and players. Spoiler I really enjoyed the whole construction of the new patch. Some mounts are a little pirate and some are pretty. About the new animations of T5 AS and FS I really liked it. (I just think the new T5 from AS should have a new role in pvp, not the same as Phoenix) Action Bar was very useful and innovative for Priston. But... About the new PVP system (still being tested) I really understand that you want to get HK out of the game. But currently 2 classes still have all the advantage because they are still giving HK in all the others: They are PS and FS. Of course, players in these classes will defend this PVP forever. But it turns out that there are another 8 classes to be balanced again. I wanted a answer from the team if these classes will be balanced again for pvp. For now, the PVP is boring. Many people stopped going to help their Clans for this. Regarding the change of maximum defense chance 24% I would like to understand if this will be implemented in the defense formula, because, currently, it does not make any sense with classes that have high defense. Why invest in new items (with more defense?) I would like a answer from the team because we really like the Wartale PVP, where all classes shine and not just 2! Thank you. I would like to remind you that I know everything is under test, but this topic is a FeedBack for the team too. Edited June 20, 2020 by =) 2 1 Share this post Link to post Share on other sites
kiz_kiz 20 Report post Posted June 20, 2020 Just back to normal pvp like before agree with nerf auto ms, but keep the pvp same as before 1 1 Share this post Link to post Share on other sites
you2kyo 171 Report post Posted June 21, 2020 Here are my two cents regarding the recent PvP changes: - Reduce critical damage from 70% to 40~50%; (Problem with PvP was Hk, so nerfing this would solve the problem) - Instead of having 25% damage reduction in PvP, make it 10~15%. (Tests would have to be made) - Draxos Boots' evasion should work on characters that are attacking or running. If you're standing still, aka stunned, you shouldn't get the buff. This would open up more possibilities in PvP. - AoE skills are really weak now and they've always been a problem. Either too weak or to op. Perhaps they could rework these in PvP to balance them better. - Mounts nerf were on point, no complains. 1 Share this post Link to post Share on other sites
1533 147 Report post Posted June 21, 2020 If ps and fs is stil.giving hk so should have new balance only for 2 class, for me the new system of PvP it's amazing! Now its all about be a good pvp player , not about lucky for give the first critic hit. Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted June 21, 2020 First, the last update was quite big, and overall was really good, my opinion now is for what could be tweaked for better. -The defense limit seems an overkill for magi classes, you can't play with them atm unless with 250+ vit points, i know it's a test, but if it's going to keep like that, reduce shield block as well. -If before the problem was hit kills, now anything that gives or reduce atk speed is OP, i got better results with a summer mix than my aged robe, probably due the defense limit too nevertheless, the key right now is to attack faster to pot faster or to kill before anyone can pot [ and not ''good player'' as some might say]. -damage reduction skills might be a problem to balance [ I'm already waiting for a nerf holy mind post] -AoE skills nerf kinda killed a lot classes that needed them, ice meteorite, perf, storm jav, dias, phantom nail, press deity, and so on, are quite useless atm. - to sum up a full rebalance will be needed for all classes, the idea of reducing the hit kills is good, but i think it went on the wrong direction for now, i believe all mule buffs should be removed first to then do something to reduce damage and increase hit chance, otherwise everybody will need a full pantheon of mules to go SW as well. 44 minutes ago, you2kyo said: Reduce critical damage from 70% to 40~50%; (Problem with PvP was Hk, so nerfing this would solve the problem It's true that the problem is critical hits, but, if that happen it might be even harder to balance, also, cetlon brac would become a must have item just like draxos. Anyway, it might be good to test it too, there's no way to predict what would happen without a test. 49 minutes ago, you2kyo said: AoE skills are really weak now and they've always been a problem. Either too weak or to op. Perhaps they could rework these in PvP to balance them better. That's a good point, in my opinion, AoE skills should have more damage on the main target and less damage on the splash damage, something like 80% damage on the main target, but 50% on surroundings, most of the games already work like that, and, some skills already does, like Bomb shot and cyclone strike. PvP is actually simpler than before, most of classes now just have 1 or 2 good skills, i would like to see most of skills good so you can combo them, not shift click pot shift click pot till someone die, so, removing AoE kinda killed any combo chance. Besides, I think other 1x1 skills should be buffed with unique mechanics too. 2 1 Share this post Link to post Share on other sites
Merenda 693 Report post Posted June 21, 2020 (edited) To be honest, this update was perfect. Unfortunately, all the testing changes were in areas that I believe no one asked for. I'm glad that Staff understood that the nerf at Draxos was a mistake, and I hope you guys understand the same with the pvp format. Wartale's pvp system was the best on the market. Wartale does not have a high death penalty like Tibia, for example. Dying is normal. I believe that this style of "Anime pvp" where 1v1 can last 20min + doesn't make sense. Literally all classes have lost their characteristics. There is no longer any difference between an Archer, an Atalanta, a Mage or a Mech. Pvp is only viable with FS and PS. I would really like us to go back to the good pvp of before, so that we can enjoy all the great updates of this new patch ^ _ ^ PS: And please, Siege War is going to be a complete disaster without AoE skills. A war where enemies do not attack each other, they only attack structures. The past format was perfect, maybe just applying fair nerfs to the rangers' AoE skills. Edited June 21, 2020 by Merenda 2 Share this post Link to post Share on other sites
Clem 1,241 Report post Posted June 21, 2020 (edited) Hello, I think it was good to reduce the dmg in BC, because there was a lot of hit kills. And PVP not suppose to last 20 sec ... But need to make tests to make it better. As some said above, & from my own experience : - critical should be reduced and change the dmg reduction from -25% to -10%? to compensate (+\-) -Maximum défense chance should be reduced too (-24 to -15%?) -It was a good idea to nerf AOE skills (as and ata). People were abusing it during SW, and lag make them like GOD. Also Perfo of AS was too OP. About others AOE I didn’t check so I can’t tell Anyways, some tests need to be done but I hope we are going on the right way. Edited June 21, 2020 by Clem Share this post Link to post Share on other sites
kiz_kiz 20 Report post Posted June 21, 2020 FS have high damage and tanky same as Knight ? Share this post Link to post Share on other sites
Mjizzy_7 1,899 Report post Posted June 21, 2020 Problem is alot of charas got Killed with this Update. For me i dont need defend any class cause i like play all classes but that FS/PS are so OP make no sense at all. I was thinking too about reduce dmg from 25% to 15% and Crit should be reduced. We made some test with some charas without Buff T5 of Prs , Buff of as/ata......PS and fs was Ok but the other classes was completly weak. Ye and Fs tank now like a Knight ? 1 Share this post Link to post Share on other sites
cux 205 Report post Posted June 21, 2020 2 hours ago, kiz_kiz said: FS have high damage and tanky same as Knight ? Obviously, you have no idea what are you talking about 1 Share this post Link to post Share on other sites
YK-CS 48 Report post Posted June 21, 2020 3 hours ago, kiz_kiz said: FS have high damage and tanky same as Knight ? REALLY??? cause the last time i saw, KS is one of the most tanky class besides MS and oopps KS has a lot of skills that use in PVP (i mean not AOE) Share this post Link to post Share on other sites
kiz_kiz 20 Report post Posted June 21, 2020 52 minutes ago, YK-CS said: REALLY??? cause the last time i saw, KS is one of the most tanky class besides MS and oopps KS has a lot of skills that use in PVP (i mean not AOE) fs is more tanky now 1 hour ago, Moussi7 said: Problem is alot of charas got Killed with this Update. For me i dont need defend any class cause i like play all classes but that FS/PS are so OP make no sense at all. I was thinking too about reduce dmg from 25% to 15% and Crit should be reduced. We made some test with some charas without Buff T5 of Prs , Buff of as/ata......PS and fs was Ok but the other classes was completly weak. Ye and Fs tank now like a Knight ? back to old pvp system or remove all buff in bc? Share this post Link to post Share on other sites
Hurricane 68 Report post Posted June 21, 2020 (edited) People saying FS can tank like KS is completly insane, please try to play FS then KS before coming here to arguee. What i see is that people are getting owned by FS and PS and fastly come talking whatever they want. Indeed, these 2 classes got more benefit with the new pvp system, but you have to test and play before talking anything you want about it. Maybe the implemented system isn't good at all for most of classes, but please, don't come with insane toughts that you took out of your head just to get the nerf you judge fair. About AOE skills, no one ever talked about how OP some skills could be. Perfo, Storm jav and even bugged phoenix shot was been used to kill tons of players during sw, now that is changed, the char doesn't work anymore? Funny thing. Edited June 21, 2020 by Hurricane Share this post Link to post Share on other sites
Merenda 693 Report post Posted June 21, 2020 (edited) It must be very difficult and stressful to be a member of the Wartale Staff. Even with this surreal pvp format, there are players defending their own classes (FS / PS), instead of giving a real feedback for the game to grow as a whole. Old pvp format: 10 classes; New pvp format: 2 classes; 8 classes were killed. It is not a question of being bad, but of being literally unplayable. Please give real and honest feedback to the Staff can solve it. That way you guys only confuse and stress the game management even more. Edited June 21, 2020 by Merenda Share this post Link to post Share on other sites
bigpro 148 Report post Posted June 21, 2020 i think we need change the name of the server at least before the bc ststem to CryTale or ChickTale Share this post Link to post Share on other sites
Mrzero 123 Report post Posted June 21, 2020 Back to normal pvp plss @Senpai Share this post Link to post Share on other sites
kiz_kiz 20 Report post Posted June 21, 2020 3 hours ago, Merenda said: It must be very difficult and stressful to be a member of the Wartale Staff. Even with this surreal pvp format, there are players defending their own classes (FS / PS), instead of giving a real feedback for the game to grow as a whole. Old pvp format: 10 classes; New pvp format: 2 classes; 8 classes were killed. It is not a question of being bad, but of being literally unplayable. Please give real and honest feedback to the Staff can solve it. That way you guys only confuse and stress the game management even more. back to normal like before. This is the best patch Share this post Link to post Share on other sites
Sananda 567 Report post Posted June 23, 2020 (edited) go back to the old PVP system, or I absolutely balance EVERYTHING again. sad we lost a PVP where all classes were good for a PVP of FS and PS only Edited June 23, 2020 by Sananda Share this post Link to post Share on other sites
Mrzero 123 Report post Posted June 23, 2020 On 6/22/2020 at 1:30 AM, kiz_kiz said: back to normal like before. This is the best patch that true, with new patch 8 class got destroy... LLLLLOOOOOOOOLLLLLLLLLLL 1 Share this post Link to post Share on other sites
Clem 1,241 Report post Posted June 23, 2020 (edited) « Back to normal » « change back to old system » ..... Seriously guys... didn’t you read what Admin/GM said ? They don’t want 1 hit kill anymore so they are making some tests to reduce it and have a better game play for there future update/project. (that is to say they have a special project for it). As some have done already, just make your constructive suggestion, and let’s see if they take it into consideration. I agree with the fact, after the changes in BC, the 1 hit kill isn’t fixed, especially for 2 classes (PS & FS). It must be for critical reasons that it need to be reduced in BC ; tests need to be done. To sum up, « back to normal » won’t solve the 1 hit kill in BC, that’s not fun at all in BC since you don’t need strategy to play. Right now, it’s a game play where you have more strategy ; where you have to focus a char together, that is more fun. Edited June 23, 2020 by Clem Share this post Link to post Share on other sites
Sananda 567 Report post Posted June 23, 2020 10 minutes ago, Clem said: « Back to normal » « change back to old system » ..... Seriously guys... didn’t you read what Admin/GM said ? They don’t want 1 hit kill anymore so they are making some tests to reduce it and have a better game play for there future update/project. (that is to say they have a special project for it). As some have done already, just make your constructive suggestion, and let’s see if they take it into consideration. I agree with the fact, after the changes in BC, the 1 hit kill isn’t fixed, especially for 2 classes (PS & FS). It must be for critical reasons that it need to be reduced in BC ; tests need to be done. To sum up, « back to normal » won’t solve the 1 hit kill in BC, that’s not fun at all in BC since you don’t need strategy to play. Right now, it’s a game play where you have more strategy ; where you have to focus a char together, that is more fun. It's not a problem that pvp looks like this. But it needs a new fair balance for all other classes. Share this post Link to post Share on other sites
Mrzero 123 Report post Posted June 23, 2020 3 hours ago, Clem said: « Back to normal » « change back to old system » ..... Seriously guys... didn’t you read what Admin/GM said ? They don’t want 1 hit kill anymore so they are making some tests to reduce it and have a better game play for there future update/project. (that is to say they have a special project for it). As some have done already, just make your constructive suggestion, and let’s see if they take it into consideration. I agree with the fact, after the changes in BC, the 1 hit kill isn’t fixed, especially for 2 classes (PS & FS). It must be for critical reasons that it need to be reduced in BC ; tests need to be done. To sum up, « back to normal » won’t solve the 1 hit kill in BC, that’s not fun at all in BC since you don’t need strategy to play. Right now, it’s a game play where you have more strategy ; where you have to focus a char together, that is more fun. So after change BC lvl 16x be come same with 15x that fair for u ? 16x x1 with 15x full dnt how long u can kill them die ? =)) The face with that change, much player so boring with pvp Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted June 23, 2020 6 hours ago, Clem said: Seriously guys... didn’t you read what Admin/GM said ? They don’t want 1 hit kill anymore so they are making some tests to reduce it and have a better game play for there future update/project. (that is to say they have a special project for it). I agree that 1 hk is annoying, but, the way it was done went wrong, it just killed build possibilities too since, before you could go pure to reach 2k damage, or play with ~250 vit to don't be hit killed. I honestly can't make any solid feedback about the new pvp system for my class, cuz the defense limit is an overkill, shaman only has orb's block, draxos evade, and the whole voiding was based on defense, so, now instead of 65% defense chance against pike, it's 24%, that's definitely a bad match up. Anyway, as far as could see, shaman lost phantom nail, morning pray, press deity, flare, judgment is quite pointless since it's a 1 hit nuke that doesn't kill, and even full hp, he will die with 1 DT, but, as a good side, scratch still a good skill and shaman's stun is hitting more often than before. I don't know if they intend to bring the old defense system back, but, shaman will probably need a buff. For my other class, priest, the new system seems to be good for her, holy mind and glacial spike got quite big indirect buffs, attack rtg isn't a problem for her and the defense limist was not so impactful since she has muspel's evade and divine cleansing to block nukes/debuffs. Share this post Link to post Share on other sites
Hurricane 68 Report post Posted June 23, 2020 (edited) Shaman was the most OP class on PvP, and could easily HK with only 1 hit using Scratch (2x hits of 2k+). Still, the most tankable class reaching almost 11k def and an absurd abs. BTW, you like a lot to play on hit-n-run style, hitting scratch then going back to safe zone. Like I said, there's a lot of people asking for nerf, buff, etc etc. Why? Because his class got "nerfed" somehow. Well, FS was one of the most broken class on PvP due to lack of defensive tools. Damage was never a problem for FS. I've made some suggestions about that and guess what? NO ONE EVER GAVE A FUCK. This other guy, Merenda, is crying about archers and even showed his score before and after the pvp system changes. SO WHY THE HELL THIS GUY NEVER ASKED FOR A NERF WHEN HE WAS DOING 7xx+ KILLS DURING SW? I don't know, maybe Archer was balanced on PvP? Maybe Perforation was doing fine and didn't need to nerf? LOL Pay attention, I'm not saying PvP is perfect now. I'm just wondering why you guys only come here thinking know everything when your own class gets some nerf, or even balance. Funny funny thing. Edited June 23, 2020 by Hurricane Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted June 23, 2020 6 minutes ago, Hurricane said: Shaman was the most OP class on PvP, and could easily HK with only 1 hit using Scratch (2x hits of 2k+). Still, the most tankable class reaching almost 11k def and an absurd abs. BTW, you like a lot to play on hit-n-run style, hitting scratch then going back to safe zone. Like I said, there's a lot of people asking for nerf, buff, etc etc. Why? Because his class got "nerfed" somehow. Well, FS was one of the most broken class on PvP due to lack of defensive tools. Damage was never a problem for FS. I've made some suggestions about that and guess what? NO ONE EVER GAVE A FUCK. This other guy, Merenda, is crying about archers and even showed his score before and after the pvp system changes. SO WHY THE HELL THIS GUY NEVER ASKED FOR A NERF WHEN HE WAS DOING 7xx+ KILLS DURING SW? I don't know, maybe Archer was balanced on PvP? Maybe Perforation was doing fine and didn't need to nerf? LOL Pay attention, I'm not saying PvP is perfect now. I'm just wondering why you guys only come here thinking know everything when your own class gets some nerf, or even balance. Funny funny thing. shaman never reached 11k defense, even with robe/rob 144+24, maximum amount i've ever seen was close to 10k with sacred star, unless that shaman is with over 500 agi, also, playing pure his hp is 1850, easy target for rangers and assassin, not that he was a weak class, he was on pair with Knight and probably pike, which guess what, both were OP too [ pike even more now]. nevertheless, i always wanted to buff other classes, I made few suggestions to buff Fs on PvE and even mage on PvP, and now I'm here giving my feedback about the latest change which did made my shaman worse than my priest on pvp. About my play style, well, i only hit&run when I'm outnumbered, shaman can't tank 2 or 3 players at once pure spirit, beside some ppl say so. But, lets be honest, everybody is a little biassed for his own class, no one wants to invest on class to then, in a patch, become half of it used to be. Share this post Link to post Share on other sites