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Molaxx

I was wrong. (New patch)

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Molaxx
After so many controversies about the new PVP patch that reduced everyone's damage by -25%, and some skills stopped giving Hit-kill,
 as is the case with magic: launches Atalanta's departure, and AOE damage from the Archer has been reduced, I seriously thought the 
game was going to get bad.

But I was wrong. In fact, this patch was wonderful. Although the magician was completely unfeasible in 1x1 without doing any damage,
 the nerf in AS / ATA allowed the magician to be a figure of fundamental respect and relevance in the SW.

Now I see it with good eyes and hope that this change will last forever. Because in reality, it ends up meeting the description of the 
classes with more skill.

For example:

AS / ATA: Used :  viable Boss / Hunt/

MGS:  SW OP/ UP / SOD /reasonable x1

FS / PS: X1 in BC.

KS / MS: Tanker with good damage.

Priestess: Support / good area damage / x1 acceptable.

Shaman: Similar X1 magic class with PS / FS



And looking good ... after this patch, the administration managed to get 100% right on everything it should. 
I only reserve some changes:

Nerf:

Pike:
Damage reduced by 15%

FS:

Damage reduced by 15%


Buff:

MAGE: Earthquake buff + 55% DMG

Ray of death: + 180% DMG + 70% crit

Priestess:

+ 10% Damage to the ice meteor.


ATA: + 5% poisoning power in the new skill

shaman: +3 seconds inertia




I think that is 100% balanced.

Congratulations on the excellent work by the Wartale team :)
Edited by Molaxx

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DarkLink64

Except Defense is useless now.

It's easy to reach the 24% defense cap against most characters, except Atalanta and Archer.

For example,using Drastic Spirit on Knight makes no difference at all. 


Atalantas and Archers are also greatly affected. Their main stats are Agility, the primary source of Defense, so they easily reach that cap even with pure builds.

In fact, there is little reason to play Armor Archer/Ata, and classes that werent supposed to hit so easily are doing it right now.

For example, Pikes are the best class right now. They were supposed to have low chance to hit. 

Knight now has zero reason to use Grand Cross, since in most case, both Grand Cross or Double Crash would have the very same 24% chance of missing. Why bother using Grand Cross if it wont have any greater chance of landing hits than Double Crash?


 

I would not surprise me if melee began to use pure builds, or using level 0 acessories for no agility requirement.

You'll be able to recover the lost ABS with more points into STR and Health, and using mixes that favours block, both on armor and shield.

Patch solved some problems but created other different problems, it's a matter of time for players to discover the new meta and pvp becomes bad or even worse.

Also, the natural counter of Defense is Attack Rating. 

The natural counter of Block and Evade is non-existant. I mean, AoE attacks are counter to all Defense Block and Evasion, but AoE attacks itself are problematic, hence almost all AoE skills on the game right now are halved on pvp.

I see no reason to age items right now, at least not for defensive ones. Going for block and HP through mixes are the most effective way to defend yourself (similar play style of pure ata/as).

Block and HP arent capped. 

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diegozika
1 hour ago, Molaxx said:

After so many controversies about the new PVP patch that reduced everyone's damage by -25%, and some skills stopped giving Hit-kill,
 as is the case with magic: launches Atalanta's departure, and AOE damage from the Archer has been reduced, I seriously thought the 
game was going to get bad.

But I was wrong. In fact, this patch was wonderful. Although the magician was completely unfeasible in 1x1 without doing any damage,
 the nerf in AS / ATA allowed the magician to be a figure of fundamental respect and relevance in the SW.

Now I see it with good eyes and hope that this change will last forever. Because in reality, it ends up meeting the description of the 
classes with more skill.

For example:

AS / ATA: Used :  viable Boss / Hunt/

MGS:  SW OP/ UP / SOD /reasonable x1

FS / PS: X1 in BC.

KS / MS: Tanker with good damage.

Priestess: Support / good area damage / x1 acceptable.

Shaman: Similar X1 magic class with PS / FS



And looking good ... after this patch, the administration managed to get 100% right on everything it should. 
I only reserve some changes:

Nerf:

Pike:
Damage reduced by 15%

FS:

Damage reduced by 15%


Buff:

MAGE: Earthquake buff + 55% DMG

Ray of death: + 180% DMG + 70% crit

Priestess:

+ 10% Damage to the ice meteor.


ATA: + 5% poisoning power in the new skill

shaman: +3 seconds inertia




I think that is 100% balanced.

Congratulations on the excellent work by the Wartale team :)

So does it mean that in order for me to go x1 against another player, I will just have to be PS or FS? It makes no sense!

There are 10 classes in the game, and I will only PS and FS be classes for x1? What did the word balancing mean to you? Will PvP be summarized in 2 classes only? PS and FS? Do you want this to become the bankrupt BPT?

ATS and AS only for Boss and Hunt? Do you have any kind of mental illness?

There is nothing balanced about PvP for all classes. Dont be stupid and ignorant!

 

Before you post shit, make convincing arguments about everything you said, and it's not just getting here and saying things without foundation.

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.TargOs.
13 minutes ago, diegozika said:

Então, isso significa que, para eu ir x1 contra outro jogador, só terei que ser PS ou FS? Isso não faz sentido!

Existem 10 classes no jogo, e apenas PS e FS serão classes para x1? O que a palavra balanceamento significa para você? O PvP será resumido apenas em 2 classes? PS e FS? Você quer que isso se torne o BPT falido?

ATS e AS apenas para Boss e Hunt? Você tem algum tipo de doença mental?

Não há nada equilibrado no PvP para todas as classes. Não seja estúpido e ignorante!

 

Antes de postar uma merda, faça argumentos convincentes sobre tudo o que você disse, e não é só chegar aqui e dizer coisas sem fundamento.

+1

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kenibok
32 minutes ago, diegozika said:

So does it mean that in order for me to go x1 against another player, I will just have to be PS or FS? It makes no sense!

There are 10 classes in the game, and I will only PS and FS be classes for x1? What did the word balancing mean to you? Will PvP be summarized in 2 classes only? PS and FS? Do you want this to become the bankrupt BPT?

ATS and AS only for Boss and Hunt? Do you have any kind of mental illness?

There is nothing balanced about PvP for all classes. Dont be stupid and ignorant!

this

 

2 hours ago, Molaxx said:

After so many controversies about the new PVP patch that reduced everyone's damage by -25%, and some skills stopped giving Hit-kill,
 as is the case with magic: launches Atalanta's departure, and AOE damage from the Archer has been reduced, I seriously thought the 
game was going to get bad.

But I was wrong. In fact, this patch was wonderful. Although the magician was completely unfeasible in 1x1 without doing any damage,
 the nerf in AS / ATA allowed the magician to be a figure of fundamental respect and relevance in the SW.

Now I see it with good eyes and hope that this change will last forever. Because in reality, it ends up meeting the description of the 
classes with more skill.

For example:

AS / ATA: Used :  viable Boss / Hunt/

MGS:  SW OP/ UP / SOD /reasonable x1

FS / PS: X1 in BC.

KS / MS: Tanker with good damage.

Priestess: Support / good area damage / x1 acceptable.

Shaman: Similar X1 magic class with PS / FS



And looking good ... after this patch, the administration managed to get 100% right on everything it should. 
I only reserve some changes:

Nerf:

Pike:
Damage reduced by 15%

FS:

Damage reduced by 15%


Buff:

MAGE: Earthquake buff + 55% DMG

Ray of death: + 180% DMG + 70% crit

Priestess:

+ 10% Damage to the ice meteor.


ATA: + 5% poisoning power in the new skill

shaman: +3 seconds inertia




I think that is 100% balanced.

Congratulations on the excellent work by the Wartale team :)

HUUUGE -1

Unluckily things were taken and only taken (nerfed), there was no upgrade or boosting and this has been the modality for a while now, only take and take things, see how much players will stand ?.

if I base myself only on what you posted post 2 things: the upgrade is "excellent work" to you, cause you,  apparently a magician player, now have a better performance (only in comparison to other classes) and that's the thesis of your post? Cause (to you) magician is ok now, everything is fine and perfect? im sorry but that's just blindly selfish, a limited thought, and sorry again, but its just ignorant. This describes just fine one of the biggest problems in this server, people tend to focus on their main class only and blindly, ignoring the game and classes as a whole (till some other class make a higher score at sod/sw/pve etc)

Second, magician had no upgrades/changes at all, at all !! and you are celebrating magician's performance when its actually... the same as its always been (??. Like, do you care about magicians performance (PvP/PvE) at all or you just want it to -compared to- ata/as have a more "fundamental" role? If you always score 5/10 on tests you are not doing good, if everyone gets 3/10 and you still do 5/10 you are still no good

 

PS: Kinda feel I wasted my time like...

2 hours ago, Molaxx said:


MAGE: Earthquake buff + 55% DMG
Ray of death: + 180% DMG + 70% crit

I think that is 100% balanced.

In case it was not clear

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Molaxx
1 hour ago, kenibok said:

this

 

HUUUGE -1

Unluckily things were taken and only taken (nerfed), there was no upgrade or boosting and this has been the modality for a while now, only take and take things, see how much players will stand ?.

if I base myself only on what you posted post 2 things: the upgrade is "excellent work" to you, cause you,  apparently a magician player, now have a better performance (only in comparison to other classes) and that's the thesis of your post? Cause (to you) magician is ok now, everything is fine and perfect? im sorry but that's just blindly selfish, a limited thought, and sorry again, but its just ignorant. This describes just fine one of the biggest problems in this server, people tend to focus on their main class only and blindly, ignoring the game and classes as a whole (till some other class make a higher score at sod/sw/pve etc)

Second, magician had no upgrades/changes at all, at all !! and you are celebrating magician's performance when its actually... the same as its always been (??. Like, do you care about magicians performance (PvP/PvE) at all or you just want it to -compared to- ata/as have a more "fundamental" role? If you always score 5/10 on tests you are not doing good, if everyone gets 3/10 and you still do 5/10 you are still no good

 

PS: Kinda feel I wasted my time like...

In case it was not clear

 

 

 

 

 

 

Come on guys....  let me explain  : HEHE

First of all, I wanted to say that I am not deliberating on my own!

I think there are things that we can imagine, and things that we cannot correct?

For example: We can imagine the wizard killing very well, why he was made for it.
On the other hand, we cannot imagine an archer tanking, because she was not made for that.

It's just an example ok? hehe <3


Come on: The changes that have to be changed in the 2 rangers are in the direction of giving a guideline for them, which is 
very confusing,and IT WAS ALWAYS CONFUSED.

Archer / atalanta:

Occupation:

Continuous medium damage, with a lot of ranged.

What is this for?

It serves to kill monsters and various things at a great distance, helping in the continuous damage of PT.

Now that we have defined what ranged is for, we have to imagine:


Is it fair for rangers to do more damage or the same damage as magic classes in an area, and if it's fair, why is it fair?

Answer: It is not fair why this interferes with the guideline of being a DPS, and DPS in the area is stolen too much,
 and if they can do that,what are the magic classes for?


Another very important point:

Archers and Atalantas have what?

-Average damage
- Ridiculous speed
-Little defense
-Little HP


The question that does not remain silent in this sense is:

Something that has little defense and little HP, can be something extremely good and strong in PVP ???

The answer is clear: it CANNOT and MUST NOT be.

Before this ATT Kryon was doing 700 BP + while everyone was doing a maximum of 200-270. Does this seem balanced for a 
character that has no defense ???



I think we have to review important points of what we think is balanced or not, and certainly the Rangers classes were not 
balanced.

Finally: I believe that we are on the right path, taking damage in areas of other classes and putting it in the right place:

MAGO / PRIESTESS
Edited by Molaxx

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you2kyo

The moment you said that character X is only viable for Y purpose, it clearly shows that you're biased. Your opinion is based on how well mages did in BC today. Classes shouldn't work like this, all of them should be AT LEAST decent in all aspects of the game. I don't want another round of "slot SS automs only" going on.

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johnjk23

What you talking about? Your topic in wrong section... No suggestions here, please move the topic GM.

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Molaxx
6 minutes ago, you2kyo said:

The moment you said that character X is only viable for Y purpose, it clearly shows that you're biased. Your opinion is based on how well mages did in BC today. Classes shouldn't work like this, all of them should be AT LEAST decent in all aspects of the game. I don't want another round of "slot SS automs only" going on.

 

 

interesting ... Mage was always bad at PVP and nobody remembered that everyone needs to be good at everything or at least decent.

Now are you remembering why ???

No, the archer cannot go back to what it was. Perforation of the 2k of damage, it is critical, it is fast and very broken.
But don't worry, they will still be able to kill 1x1

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you2kyo
Just now, Molaxx said:

 

 


interesting ... Mage was always bad at PVP and nobody remembered that everyone needs to be good at everything or at least decent.

Now are you remembering why ???

No, the archer cannot go back to what it was. Perforation of the 2k of damage, it is critical, it is fast and very broken.
But don't worry, they will still be able to kill 1x1

Here's the problem, friend. I never said mages shouldn't be buffed, nor did I say that perforation shouldn't be nerfed. Read what i wrote carefully next time.

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Molaxx
2 minutes ago, johnjk23 said:

What you talking about? Your topic in wrong section... No suggestions here, please move the topic GM.

 

 

My sugestion is to continue this patch ,and the mentality  of this balance. Because the idea from behind this is too good. 

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Rakhay07
5 hours ago, johnjk23 said:

What you talking about? Your topic in wrong section... No suggestions here, please move the topic GM.

Maybe you missed the part where him said that death ray should have 255% dmg bonus + 70% critical chance ?

 

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cux
1 hour ago, Rakhay07 said:

Maybe you missed the part where him said that death ray should have 255% dmg bonus + 70% critical chance ?

 

And that is funny because... ??

Maybe you are too young in this game, little padawan, let me refresh you up. Long time ago, with the MF maps release as PVP maps, the MGS was useful on PVP. In fact, it was called OP by a lot of people. 

Now, do you know how much CRIT.DMG MGS class has? A ridiculous 30%. That means even with an "OP" skill, wouldn't never be able to OHKO anyone with a critical. 

That "funny" fact you quoted kept for a long time and in these times I remember (even with Mechs with old Spark Formula and No mp/stm reduction as Automech build [in other words, it was a MS paradise) there were long way different classes and the player's variety was absolutely lovely and amazing.

But suddenly, began the complaints from some (mostly BR) players because they couldn't handle in their minds this game would exist a MAGIC-NUKER as role and finally they forced Staff to change the Amplify T5 MGS' skill into an piece of cake pointless and non-sense skill (ATR bonus on a char which has no dmg on 1v1 skills)

Now, you can see here only AS and ATAs complaining. Maybe a KS too, because its DEFENSE skill is also cap'd. There's no FS, PS or MS giving their opinions.

In the FS thread, we have been seeing only FS complaining that FS can't do a decent PvE (almost no other class giving their opinions)

In the PRS' one complaining about the Regen Field in party (no other class giving their opinions since 95% of prs in this game are mules)

In the Automechs' one... well... what can I say? (like 6 pages' thread)

And so on...

Mostly of you (not you all, don't misunderstand me), are giving bad feedbacks to staff members and in its position, it would drive me crazy.

Give reasonable feedbacks, show proofs, tests, and the most important thing, open your mind, go further beyond what your class offers and BE OBJECTIVE. I don't meet Molax and he seems to be new here in this community (I lost its enthusiasm for help the community) but he is even giving an objective feedback about other classes. Meanwhile, you are just focusing on ME, ME, ME, ME, MY CHAR, ME and finally, ME too.

In my opinion (always under my own point of view) we have an unbalanced game BECAUSE WE DESERVE IT. Because we can't be emphatic. Because we don't give a cake about what happens with the X class if that class isn't the class I am playing. And it'll be in that way because this game ROCKS, but our community in which you, I and everyone else, are a part, needs to improve and grow up. 

Edited by cux
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kenibok
10 hours ago, Molaxx said:

 


Come on guys....  let me explain  : HEHE

First of all, I wanted to say that I am not deliberating on my own!

I think there are things that we can imagine, and things that we cannot correct?

For example: We can imagine the wizard killing very well, why he was made for it.
On the other hand, we cannot imagine an archer tanking, because she was not made for that.

It's just an example ok? hehe <3


Come on: The changes that have to be changed in the 2 rangers are in the direction of giving a guideline for them, which is 
very confusing,and IT WAS ALWAYS CONFUSED.

Archer / atalanta:

Occupation:

Continuous medium damage, with a lot of ranged.

What is this for?

It serves to kill monsters and various things at a great distance, helping in the continuous damage of PT.

Now that we have defined what ranged is for, we have to imagine:


Is it fair for rangers to do more damage or the same damage as magic classes in an area, and if it's fair, why is it fair?

Answer: It is not fair why this interferes with the guideline of being a DPS, and DPS in the area is stolen too much,
 and if they can do that,what are the magic classes for?


Another very important point:

Archers and Atalantas have what?

-Average damage
- Ridiculous speed
-Little defense
-Little HP


The question that does not remain silent in this sense is:

Something that has little defense and little HP, can be something extremely good and strong in PVP ???

The answer is clear: it CANNOT and MUST NOT be.

Before this ATT Kryon was doing 700 BP + while everyone was doing a maximum of 200-270. Does this seem balanced for a 
character that has no defense ???



I think we have to review important points of what we think is balanced or not, and certainly the Rangers classes were not 
balanced.

Finally: I believe that we are on the right path, taking damage in areas of other classes and putting it in the right place:

MAGO / PRIESTESS


You lost me at “wizard killing very well” and completely at “medius damage” i won’t finish reading. Dude i think you are totally biased and dont have a clue of what you are talking about

Magician is far from being ok, maybe focus on that or ..maybe don’t 

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Molaxx
1 hour ago, kenibok said:


You lost me at “wizard killing very well” and completely at “medius damage” i won’t finish reading. Dude i think you are totally biased and dont have a clue of what you are talking about

Magician is far from being ok, maybe focus on that or ..maybe don’t 

 

 

I apologize if I left you confused. Sorry ❤️ The point is, that the magician should do a medium damage, with a good critical in the PVP, exclusively, and that doesn't happen.

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