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tequila

I suppose it probably gives a bonus on the target so it might also apply for the main target on WT and FB then.

 

Oh well, too bad.

 

Thanks

 

No, no... it's a very good skill!

 

Try hunt with and without Amplify.

We can go hunt now.

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Zero

I suppose it probably gives a bonus on the target so it might also apply for the main target on WT and FB then.

 

Oh well, too bad.

 

Thanks

 

No, no... it's a very good skill!

 

Try hunt with and without Amplify.

We can go hunt now.

 

Try hunting alongside a pike and a fighter. Still not good enough. Would be better if it amplified the exp skills.

 

When was a mage supposed to be on par with ps/fs 1 v 1? Its good enough that you're decent at hunting now, and that is all it was supposed to do. You don't take into account they can't AoE anywhere near as well as you, and that amplify with the already amazing AoE of mages would be retarded overpowered.

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babyarcher

I suppose it probably gives a bonus on the target so it might also apply for the main target on WT and FB then.

 

Oh well, too bad.

 

Thanks

 

No, no... it's a very good skill!

 

Try hunt with and without Amplify.

We can go hunt now.

 

Try hunting alongside a pike and a fighter. Still not good enough. Would be better if it amplified the exp skills.

 

When was a mage supposed to be on par with ps/fs 1 v 1? Its good enough that you're decent at hunting now, and that is all it was supposed to do. You don't take into account they can't AoE anywhere near as well as you, and that amplify with the already amazing AoE of mages would be retarded overpowered.

 

Couldn't agree more.

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Zero

I did not say that at all. I just think a whole 10 skill points to buff another single skill is totally unneccessary. They could have buffed DR itself and used the T5 skill for something else.

 

And PT balacing is not worth even discussing. It has never been and will never be balanced, just not the way it was meant to be.

 

Regards,

 

Waldir

 

What else could they put in t5, aside from a fix on energy shield to help them tank more, mage pretty much has it all now. If you want to 1 v 1 on a class not seemingly built for it, you should have to give up something [t5 points]. Mage's tier5 is far from anything worth complaining about, it is probably actually one of the strongest tier5s.

 

Its much the same way I could say why should we waste points on buffs like spirit elemental or gods bless, instead of just pumping the 2 skills we're going to use with it? Even though gods bless/spirit elemental boost "all" skills, you really only need it for about two skills on any class. So why have it? To make you actually level for more skill points and choose your build, that is why.

 

Edit:

Chain skills are also great examples of using 10 SP to boost a single skill, like how plenty of FS get brutal swing for the +15% crit bonus on their AC.

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BiDa

I don't know if amplify is boosting 138%...

When we could see the damage in character info mages were doing so good at PvP but now you can see in the top 10 mage rank:

(http://www.realmpt.com/ranking)

 

Place :  Points


  •        
  • 1: 477
           
  • 2: 404
           
  • 3: 67
           
  • 4: 58
           
  • 5: 31
           
  • 6: 26
           
  • 7: 16
           
  • 8: 8
           
  • 9: -1
           
  • 10: -1

     

 

 

Even prs has higher points now.....

Mage is clearly the worst PvP class....

Something isn't right!

 

 

 

 

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BiDa

I'd like GMS to take a look at it.....

Mages should be at least better than prs in PvP...

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TripleR

The only reason you no longer see mages on top of the PvP leaderboards is because I no longer have time to play the game. :P Very sad, but true.

 

That being said, last time I checked the skill was working perfectly. I could still 1-shot fairly equipped 12x knights (had to be lucky though; and mainly because of my extremely offensive build).

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BiDa

I'm using 20110724201659.png and Can't even 1shot 10x pikes!

 

Using full spirit build and devine force....

I sometimes survive their CS but can't do much dmg to them...

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thuong1nguoi

The only reason you no longer see mages on top of the PvP leaderboards is because I no longer have time to play the game. :P Very sad, but true.

 

That being said, last time I checked the skill was working perfectly. I could still 1-shot fairly equipped 12x knights (had to be lucky though; and mainly because of my extremely offensive build).

 

I think "you no longer have time to play the game" is not the problem here. Bida has bring up the same problem that I am encountering. Before the "window damage displacement", I could kill many people as a same level, but now I can't kill any one (as a same level). The thing is I have same level, items, skill, and stats.

 

I am not talking about "what I feel", I am talking about what I am encountering.

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TripleR

Wartale himself logged my mage and tested the damage after it had been removed from the character window. He said it was working. After that, I logged my mage several times and it worked perfectly both in PvE and PvP.

 

The reason why you could be inflicting less damage in PvP at the moment is because we changed the PvP ABS formula to *1 instead of the old *0,3. But that has nothing to do with this skill (Amplify) or the mage class itself. It affected every class. ;)

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Edgardo

Didn't this change cause things to un-balance again (maybe it wasn't really balanced at all)?

 

at least mechanic is ridiculously more powerful than a mage in the same level, IMHO and experience.

 

 

 

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BiDa

mkay...

 

well that sux...

if amplify is working fine mage is just sucking.....

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TripleR

Keep in mind that Tier 5 skill data is not final for now. Amplify could be changed if needed (although I don't want mages to have similar 1x1 power to other melee classes; after all, mages are the most powerful AOE killers and are getting an even more powerful AOE skill with T5). Not to mention that Execration (1x1 skill) is gonna be very strong as well.

 

So to be honest I don't think Amplify needs any boost, in my humble opinion. It would probably be a biased opinion if I had said otherwise. And if there is something I am proud of, is being impartial (a.k.a. not biased towards the class I play the most). So let's just wait for the full T5 release for all the classes before making any balance plans. :)

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Edgardo

I guess you're right. Time and patience. Not to mention there are some other fixes i hope will come into play, like EW and agony.

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thuong1nguoi

Keep in mind that Tier 5 skill data is not final for now. Amplify could be changed if needed (although I don't want mages to have similar 1x1 power to other melee classes; after all, mages are the most powerful AOE killers and are getting an even more powerful AOE skill with T5). Not to mention that Execration (1x1 skill) is gonna be very strong as well.

 

So to be honest I don't think Amplify needs any boost, in my humble opinion. It would probably be a biased opinion if I had said otherwise. And if there is something I am proud of, is being impartial (a.k.a. not biased towards the class I play the most). So let's just wait for the full T5 release for all the classes before making any balance plans. :)

 

Yes, on... theory, we are the most powerful AOE killers. However, due to the weakness of ES, we suck at high map level. While other classes just have to take care to their HP, we have to take care to our MP too. (To be honest, I don't understand the purpose of update agony while using mana potion is faster and safer)

 

About 1x1 skill, in order to kill people, we need a lot of spirit, in exchange, we have little of HP. So we can easily get 1 hit by other char. Even with a lot of spirit, we can't kill anyone (who have the same level or more, except archer) either due to the lack of % critical.

 

I want to "wait for the full T5 release for all the classes before making any balance plans", however, we are not playing this game for lifetime, are we?

 

I am not arguing to make magic becomes strongest class. I just hope we have some improvements, so we can enjoy the game.

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TripleR

(To be honest, I don't understand the purpose of update agony while using mana potion is faster and safer)

 

No, it isn't. Getting 100% MP and losing 10% HP in 1 second [Agony] is way more effective than having to use 3~5 MP Potions to fill up your MP bar while risking your life as well.

 

I want to "wait for the full T5 release for all the classes before making any balance plans", however, we are not playing this game for lifetime, are we?

 

Changing skills delays Tier 5, mate. There is no point in changing skills now when they will most likely have to be changed again when Tier 5 is fully released. An exception was Mech's Maximize, because they will get no PvP-aimed offensive skills with Tier 5 (Obliterate is still PvE-aimed at the moment). That was the only reason they got a boost on Maximize. No other class has gotten any boosts recently, they all have to wait.

 

:)

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Nefertari

I also agree that you have to wait all the all skills t5 to work 100% for see what has to be changed or not.

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1337person
No, it isn't. Getting 100% MP and losing 10% HP in 1 second [Agony] is way more effective than having to use 3~5 MP Potions to fill up your MP bar while risking your life as well.

 

I completely disagree.

 

Casting agony would require changing your skill to agony, right-clicking successfully (when you're being hit by mobs, clicks are hard to register), waiting for the actually animation to complete, and then switching back to an active skill (all the while keeping an eye on the HP bar and potting). On the other hand, using Mystic Mana pots to refill your MP is MUCH faster and MUCH easier and a lot less riskier than casting agony. Just time yourself and see how fast it is to refill your mana bar using mystic pots and how fast it is to cast agony.

 

Agony was a good skill when mana pots were in short supply. Right now, it is completely worthless because potting is just way too fast and pots drop way too often.

 

Now, if casting agony used a lot of your stamina to replenish both HP and MP (no point in comparing to PRS because I haven't seen a single priestess heal in RPT so far), then it would be worth it.

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Edgardo

I don't know exactly where it's written, but the plan is to decrease the agony delay a bit.

 

Potting has the same timing problem (can only pot when not being hit). It's all the same.  Agony(new version) will be more effective because you have to do that ritual of "avoiding getting hit/pot hp/recover mana" 5 times, agony will be only once.

 

Also, i dunno how about you, but i use the shortcuts in order to change skill, so it's instant, since you get some practice.

 

got it?

 

And you're right when you say right now it's useless|worthless, but as i said, it may be useful in the future, and if so surely will make part in ppls builds.

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1337person

It's a lot easier to pot when you're being hit. It's even easier to spam pots when you're in the middle of a huge mob. It's a lot tougher to cast spells. Sometimes, it is difficult to keep on casting diastrophism without flinching continuously and your mage having to just stand their for a few seconds, just taking hits.

 

I hope agony does more than MP recovery. Then, it will be perfect.

 

And yes, I know about keyboard shortcuts. It is a lot easier to keep your fingers near 1-3 than near any of the F# keys.

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