thuong1nguoi 0 Report post Posted July 27, 2011 Agony still needs mana to cast it. Sometime, we can't even cast the skill while tanking strong mobs. For other training maps like ft2 -> ad2, with a full bar of mana, we can use 4-7 dias (varies depend on the map). However, even a full bar of mana will be empty after we use meteorite. So, there is no different between "1 pot, 1 meteorite" and "1 agony, 1 meteorite". Anyway, I still refer the reduction of mana loss while using ES. Quote Share this post Link to post Share on other sites
ADONIS 0 Report post Posted July 27, 2011 I agree to reduce mana cost to maintain ES, is too high. Quote Share this post Link to post Share on other sites
Zero 0 Report post Posted July 27, 2011 It's a lot easier to pot when you're being hit. It's even easier to spam pots when you're in the middle of a huge mob. It's a lot tougher to cast spells. Sometimes, it is difficult to keep on casting diastrophism without flinching continuously and your mage having to just stand their for a few seconds, just taking hits. I hope agony does more than MP recovery. Then, it will be perfect. And yes, I know about keyboard shortcuts. It is a lot easier to keep your fingers near 1-3 than near any of the F# keys. Flinching effects all animations the same. Especially if you're flinching, your more likely to get that 1 spell off for a full restore than flinch flinch pot flinch flinch pot...up to 5 times [losing mana all the while]. If losing 10% HP during the cast time of agony is going to kill you, then likely you're not in an area you can survive to begin with, pot spamming or not. It makes sense if you can't get off 1 spell, you won't be attacking = no exp anyway. Especially with magic source if you decide to use it, you have a ridiculous amount of mp and a skill that provides 100% mp recovery is without a doubt the most effective method [unless they make mystic mana like a 3500-4000 recovery]. Your explanation earlier of trying to make it sound complicated to cast a spell by going through all the literal breakdowns of the process was making a mountain out of a mole hill. I switch skills all the time and PT's system due to its time is one of the most simplistic out there today. Other games you may have 4+ bars, all with different skills on 0-9 and beyond, and basically it's required to switch between them and know all the multiple skill placements on each bar. Sounds complicated, but even simpletons manage to do it flawlessly after little practice. 8 Skills [11 technically after T5] here is nothing. I Agree maybe ES should be changed so its not entirely a 1:1 ratio either, but as 3R said, we need to see how T5 changes things first before going back to the original skills. Quote Share this post Link to post Share on other sites
Seishiro 0 Report post Posted August 13, 2011 Mmmm the skills section says amplify only give a 46 percents boost to death ray at lvl 10... Why did this drop from 138 to 45 ? Quote Share this post Link to post Share on other sites
Setsuna 0 Report post Posted August 13, 2011 its still 138 in game. I guess the skills section is not up to date. Quote Share this post Link to post Share on other sites