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ADONIS

We want mech abs in pvp without bug!!

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koleo

I don't really care to versatile mech because it was never versatile

 

Spark used to be nothing, maximize never worked

 

Now spark is cool, maximize work, it's already good enough

 

I just want the tank to be back, that's the most important side of mech and doesn't exist

Yes i dont care about too much about power mech or automech but they exist, what people are saying is mech is ONLY tanker (for me they are wrong) youre right Gogg the most important side of the mech in nowdays is the worst, we only want our BEST function back.

+1 mechs are versatile, there are still some different versions of them out there and more will come with t5.

Don't jeopardize a mechs play style for another. Idiots who say "decrease maximize/GS for more tanking power", are being totally selfish and just plain dickish.

 

I would never say, "nerf precision and automation and boost MWM or maximize!!!!". Think about other peoples builds before stating your ideas. I do 100% agree that tank mechs need to be able to tank and that powermechs need to be able to kill. I disagree with trading one for another, even if one were to become totally useless.

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Gogg

yes I'm totally selfish, I want to play the tanker I'm supposed to be, not crappy killer or something. Or else i'd play fighter or pike

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koleo

Nobody said mechs were supposed to be tankers... that is a common misconception.

I don't care if anyone wants to play as a tanker, or if they want to play as automech, sparkmech, powermech, ect... but I do care when people say that they should eliminate one of them to improve another. That is bullshit.

 

It goes without saying that tank mechs do need to be improved thought, just not at the expense of other builds.

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Gogg

Misconception?

 

Highest block

Highest defense

Highest absorption

Nice HP

Tanker pet

Best defensive buffs, including one to make the char TANK for others, attracting mobs

 

If that's not made to tank, excuse my lack of intelligence, but I don't know what else could be. Maybe an archer

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meeks

Make mech tank power 3x better, and the atk -50%, that is mech

 

Remove % dmg of Grand Smash, and Maximize 50%

 

Then mech will tank 10+ chars, and can kill with critical. ;)

 

grand smash is still the worst 1on1 skill ingame, it misses a lot...

crits r a rare thing on mech, because hammer wont get more crit while aging...

maxi is fine know, since u lose ur abs/def abilitys while using it. ks for example can buff def/off skills at the same time and they r not created to fit all aspects of the game with 100%...

 

dont say bulllshit, u know nothing...

 

i already played with MS 13x+ , vs, MS 13x +, and GS is the stronger skill . Stronger than AC, stronger than GC, stronger than CL, stronger than Vegeance.

 

Dont say what u dont know, ok?

 

ur r talking bullshit and cant read what ive posted...

 

GS is the worst 1on1 skill ingame! im not talking about GS + Maxi. i only compare GS to other 1on1 skills, like KS, FS, PS,....

just look about stats and even a dumbass could see that GS is the worst!

 

btw...dont say something if u cant read or dont understand the post of others...

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rafters

...GS is the worst 1on1 skill ingame! im not talking about GS + Maxi. i only compare GS to other 1on1 skills, like KS, FS, PS,....

just look about stats and even a dumbass could see that GS is the worst!...

Lets compare only these 4 skill´s numbers, rigth?! Forget skill´s animation, char stats, maximize, vanish, concentration, and etc:

 

GS

# hits = 2

Dmg boost = 79%

AR boost = 400

 

GC

# hits = 2

Dmg boost = 80%

AR boost = 336 or less (sword 120 oredo mix - AR=270+150=420, this is the highest AR of a sword, nowadays)

 

AC

# hits = 2

Dmg boost = 95%

AR boost = 229 or less (axe 120 +20 - AR=257+200=457, this is the highest AR of an axe, nowadays)

 

CL

# hits = 3

Dmg boost = 55%

AR boost = none

 

In my opinion, GS is not the worst of them, nowadays.

 

[]

rafters

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rafters

That's not how GC attack rating works

 

Do you know how it works, nowadays? Is it much more than 80% weapon AR?

 

It makes sense!! Tinking better, ks almost don´t miss in pvp.

 

 

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meeks

...GS is the worst 1on1 skill ingame! im not talking about GS + Maxi. i only compare GS to other 1on1 skills, like KS, FS, PS,....

just look about stats and even a dumbass could see that GS is the worst!...

Lets compare only these 4 skill´s numbers, rigth?! Forget skill´s animation, char stats, maximize, vanish, concentration, and etc:

 

GS

# hits = 2

Dmg boost = 79%

AR boost = 400

 

GC

# hits = 2

Dmg boost = 80%

AR boost = 336 or less (sword 120 oredo mix - AR=270+150=420, this is the highest AR of a sword, nowadays)

 

AC

# hits = 2

Dmg boost = 95%

AR boost = 229 or less (axe 120 +20 - AR=257+200=457, this is the highest AR of an axe, nowadays)

 

CL

# hits = 3

Dmg boost = 55%

AR boost = none

 

In my opinion, GS is not the worst of them, nowadays.

 

[]

rafters

That's not how GC attack rating works

 

Do you know how it works, nowadays? Is it much more than 80% weapon AR?

 

It makes sense!! Tinking better, ks almost don´t miss in pvp.

 

 

 

GC nearly hits everytime

AC > GS in dmg boost, FS also got atr boost skills...

CL > all other skills because of 3 hits which hit in 99% with t5 skill...

 

which one of those is now better of GS?

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Gogg

That's not how GC attack rating works

 

Do you know how it works, nowadays? Is it much more than 80% weapon AR?

 

It makes sense!! Tinking better, ks almost don´t miss in pvp.

It was never about weapon AR, the skill just say 80%... knights never miss

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Zero

People should not discuss how mech should be, that is not what this topic is about. This topic is about a known bug, that mech abs don't work properly with how they should. Its the equivalent of VL not giving +% hp, vanish not increasing damage, or GC giving +0 bonus attack rating. It is something the skill states should function and we're not arguing about any hidden feature here, just what is directly stated to be given isn't being given. That is a clear bug that disadvantages a character, it should be fixed without any trade off [such as decreasing their atk power], it would not be fair to penalize them for gaining something that should have been there all along.

Example:

Lets say one patch messes up knights AR boost on grand cross, so that it now adds +0 attack rating when the skill states 80%. Okay, so in order to give that back to them in the next patch and fix it, they need to make gods bless only boost +33/33 damage, sound fair?

 

If you want to argue mech is OP and say it should be this and that, then I say go make your own topic about it after they've been fixed.

 

 

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meeks

People should not discuss how mech should be, that is not what this topic is about. This topic is about a known bug, that mech abs don't work properly with how they should. Its the equivalent of VL not giving +% hp, vanish not increasing damage, or GC giving +0 bonus attack rating. It is something the skill states should function and we're not arguing about any hidden feature here, just what is directly stated to be given isn't being given. That is a clear bug that disadvantages a character, it should be fixed without any trade off [such as decreasing their atk power], it would not be fair to penalize them for gaining something that should have been there all along.

Example:

Lets say one patch messes up knights AR boost on grand cross, so that it now adds +0 attack rating when the skill states 80%. Okay, so in order to give that back to them in the next patch and fix it, they need to make gods bless only boost +33/33 damage, sound fair?

 

If you want to argue mech is OP and say it should be this and that, then I say go make your own topic about it after they've been fixed.

 

true words...

+1

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babyarcher

People should not discuss how mech should be, that is not what this topic is about. This topic is about a known bug, that mech abs don't work properly with how they should. Its the equivalent of VL not giving +% hp, vanish not increasing damage, or GC giving +0 bonus attack rating. It is something the skill states should function and we're not arguing about any hidden feature here, just what is directly stated to be given isn't being given. That is a clear bug that disadvantages a character, it should be fixed without any trade off [such as decreasing their atk power], it would not be fair to penalize them for gaining something that should have been there all along.

Example:

Lets say one patch messes up knights AR boost on grand cross, so that it now adds +0 attack rating when the skill states 80%. Okay, so in order to give that back to them in the next patch and fix it, they need to make gods bless only boost +33/33 damage, sound fair?

 

If you want to argue mech is OP and say it should be this and that, then I say go make your own topic about it after they've been fixed.

 

Amen. Couldn't have said it better.

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Hains

People should not discuss how mech should be, that is not what this topic is about. This topic is about a known bug, that mech abs don't work properly with how they should. Its the equivalent of VL not giving +% hp, vanish not increasing damage, or GC giving +0 bonus attack rating. It is something the skill states should function and we're not arguing about any hidden feature here, just what is directly stated to be given isn't being given. That is a clear bug that disadvantages a character, it should be fixed without any trade off [such as decreasing their atk power], it would not be fair to penalize them for gaining something that should have been there all along.

Example:

Lets say one patch messes up knights AR boost on grand cross, so that it now adds +0 attack rating when the skill states 80%. Okay, so in order to give that back to them in the next patch and fix it, they need to make gods bless only boost +33/33 damage, sound fair?

 

If you want to argue mech is OP and say it should be this and that, then I say go make your own topic about it after they've been fixed.

 

spoke and said~

100% agree.

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ADONIS

yes I'm totally selfish, I want to play the tanker I'm supposed to be, not crappy killer or something. Or else i'd play fighter or pike

You say that dont want to play a "crappy killer" but go to PVP... very nice Gogg (if mechs is for tank only disable their other skills)

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koleo

Zero worded it up perfectly to what I was trying to say.

This bug should be fixed soon.

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Gogg

yes I'm totally selfish, I want to play the tanker I'm supposed to be, not crappy killer or something. Or else i'd play fighter or pike

You say that dont want to play a "crappy killer" but go to PVP... very nice Gogg (if mechs is for tank only disable their other skills)

What other skills? Grand Smash?

And who said PvP is about crappy killers? I'm used to tank over 10 high level players and kill them one by one. That's a true mech, not this thing we got here

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ADONIS

yes I'm totally selfish, I want to play the tanker I'm supposed to be, not crappy killer or something. Or else i'd play fighter or pike

You say that dont want to play a "crappy killer" but go to PVP... very nice Gogg (if mechs is for tank only disable their other skills)

What other skills? Grand Smash?

And who said PvP is about crappy killers? I'm used to tank over 10 high level players and kill them one by one. That's a true mech, not this thing we got here

What other skills? Grand Smash? (automation, maximize, spark, mechanical weapon mastery, spheres, grand smash ...)they are not for tanking so they can go out or i misunderstand you?

 

Ok i want to know your concept of "crappy killer"

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Gogg

Try PvPing a mech and you'll understand the crappy killer thing

 

C'mon let's do it all again

 

 

Extreme Shield - Mechs got the highest block over all classes

Physical Absorption - Mechs got the highest absorption over all classes, over 100abs ahead ANY other

Metal Armor - Mechs got BY FAR the highest defense over all classes

Compulsion - Mechs attract monsters, they can tank for OTHERS

Metal Golem - Mechs got the strongers pet over all classes, a pet that tank

 

Mechs just don't have more HP than fighters (skill + better formula) and pikes (better formula)

 

 

If you know those skills you must know they're the best of the best when it comes to tanking

They make mechs get the most high defensive rates you can get over this entire game, just being a bit behind on HP

So it's more than logic that a class that got SO MUCH MORE tanking stats than any other else would be able to tank A LOT MORE than anything else

That happens? No, that doesn't happen

 

PT used to be balanced over classes with extreme abilities at some points and weak on others

Mech was the hell tanker, worst xper, just wasn't a total fail hunting 'cause of tanking

I didn't ask for Maximize to make mechs killers. I didn't ask Spark to make them xpers. Also didn't ask for Automation to make them hunters. What I ask, always asked and will keep asking is just a skill fix to make mechs what they should fking be

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ADONIS

I have undestand you point of view now, i say honestly that i never pvped a mech but i go to bc and die like a bitch, youre right about other skillls dont compensate our lack of tanking but sry Gogg we just cant ignore then(we have to think not just in 1 build of mech but in the whole mech). :)

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