[ - PRI - ] 52 Report post Posted September 30, 2020 I come here to express how grateful I am with Staff for the new nerf at PRS!!! I've been playing here with PRS since the server was opened and it's very sad to see my main char become useless again. YES! New nerf in Holy Mind again!! I'm sure there will be people saying that PRS is powerful in many ways, but only those who really play with the class know how difficult it is to keep playing here. I've seen a lot of topics about improving the character, but apparently this will never happen. You just prefer to nerf the char instead of improving. So now I will need to buy another PRS to play with mine, because the skill I used to help her for tank in PvE was nerfed? Did you know how difficult it is to find part for PRS? Or keep killing and tank without holy mind? I don't understand if the problem is in BC, why insist on harming PvE too? It doesn't make any sense to keep nerfing any char every time when someone comes to cry on the forum for cant winning fights in bc!! It has been very frustrating to continue playing here with a PRS after so many nerfs ? 18 1 Share this post Link to post Share on other sites
Natengs 126 Report post Posted September 30, 2020 As if they care about it bro .... You are right, instead of them thinking about how to improve the classes they just nerf and that the players are damned, I think if it is to nerf, nerf only what is hurting and not in all ... -1 staff Share this post Link to post Share on other sites
hyoryuji 40 Report post Posted September 30, 2020 to me that just prove me one thing, Staff make changes, and adjustments just based on player review and that they think is the best for the game, instead of playing the actual game or at least have other people on staff to do a class test, such as leveling, on low level maps, high level maps, doing sod or pvp. So the staff have no clue that PRS is the most hated char in the entire game to level up in SS. Have you guys consider improving her game play? Cause i'm leveling one up and she takes 2 minutes to kill a freaking Rock, with wand 138 +24 donated and with a prs 150. Try to get a prs 144 and level up in ss, and find a pt that accept a prs with a staff with sap mix or something along those lines, you will not get pt or if you do will be a really bad one that won't last. Make some changes based on actually test, prs is already a pretty sad char to level up 144+ her damage is miles away from being consider at least playable. Share this post Link to post Share on other sites
SmokingSnake 76 Report post Posted September 30, 2020 (edited) On 9/30/2020 at 5:51 PM, hyoryuji said: to me that just prove me one thing, Staff make changes, and adjustments just based on player review and that they think is the best for the game, instead of playing the actual game or at least have other people on staff to do a class test, such as leveling, on low level maps, high level maps, doing sod or pvp. So the staff have no clue that PRS is the most hated char in the entire game to level up in SS. Have you guys consider improving her game play? Cause i'm leveling one up and she takes 2 minutes to kill a freaking Rock, with wand 138 +24 donated and with a prs 150. Try to get a prs 144 and level up in ss, and find a pt that accept a prs with a staff with sap mix or something along those lines, you will not get pt or if you do will be a really bad one that won't last. Make some changes based on actually test, prs is already a pretty sad char to level up 144+ her damage is miles away from being consider at least playable. Read more After Scratch nerf, Shaman has one of the lowest DPS in PvE of all classes, still, people give party to Shamans. The main problem with PRS difficulty to get into party, in my view, is the lack of a tank. 90% of the main priests I see doesn't have a tank. They kill with wand while tanking the mob at the same time, thus, reducing their damage and exp output. Thats why most people dislike partying Prs. Plus, there is no sense into a debuff lasting forever, even in PvE. A Debuff skill shouldn't have a cooldown faster than its effect time, both Inertia and Wisp already had cooldowns bigger than the effect time of the debuff, why only PRS should have a debuff that lasts forever? That was a positive nerf imo, was broken both in PvE and PvP, so, the nerf is justfied. Edited September 30, 2020 by SmokingSnake Share this post Link to post Share on other sites
Toi yeu cho 40 Report post Posted September 30, 2020 The problem with leaving things wrong for a long time is that we get used to it that way. It makes no sense for a debuff to have no delay. Distortion and ground pike, wait for your time to come. Holy mind has a duration of 15 seconds in PvE and cooldown 25s now (22s with feather T1), but she also has the Divine Cleansing skill Duration 3.7s. If you think this change was a 'nonsense' of bad ... relax ... wait for the nerf of Orb's defense to come =] 2 Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,764 Report post Posted September 30, 2020 (edited) On 9/30/2020 at 6:40 PM, SmokingSnake said: Plus, there is no sense into a debuff lasting forever, even in PvE. A Debuff skill shouldn't have a cooldown faster than its effect time, both Inertia and Wisp already had cooldowns bigger than the effect time of the debuff, why only PRS should have a debuff that lasts forever? Read more why do you compare wisp and inertia only? why don't you compare the whole class? or, why do you ignore, well, all those debuffs Distortion Cool down: 17.5 seconds ( 15 seconds with feather T4) Level Speed Area Duration MP Usage STM Usage Upgrade Fee 1 -4% 120 2 sec 105 43 35,000 2 -6% 125 3 sec 110 44 42,000 3 -8% 130 4 sec 115 45 49,000 4 -10% 135 5 sec 120 46 56,000 5 -12% 140 8 sec 125 47 63,000 6 -14% 145 9 sec 130 48 70,000 7 -16% 150 11 sec 135 49 77,000 8 -18% 155 12 sec 140 50 84,000 9 -20% 160 14 sec 145 51 91,000 10 -22% 165 15 sec 150 52 98,000 Roar Level Duration PvE Duration PvP Area Cool down Mp Usage Stm Usage Upgrade Fee 1 4 sec 2.8 sec 50 9 seconds 26 39 7,000 2 6 sec 4.2 sec 60 10 seconds 28 41 8,400 3 8 sec 5.6 sec 70 11 seconds 23 43 9,800 4 10 sec 7 sec 80 12 seconds 26 45 11,200 5 12 sec 8.4 sec 90 13 seconds 36 47 12,600 6 14 sec 9.8 sec 100 14 seconds 39 49 14,000 7 16 sec 11.2 sec 108 15 seconds 42 51 15,400 8 18 sec 12.6 sec 116 16 seconds 42 51 16,800 9 20 sec 14 sec 124 17 seconds 49 55 18,200 10 22 sec 15.4 sec 130 18 seconds 53 57 19,600 Assassin's Eye Cool down: 17.5 seconds Level Critical Dmg Boost Extra Critical (vs Monsters) Duration Mp Usage Stm Usage Upgrade Fee 1 10% 4% 12 seconds 47 61 25,000 2 14% 5% 13 seconds 49 63 30,000 3 18% 6% 14 seconds 51 65 35,000 4 22% 7% 15 seconds 53 67 40,000 5 26% 8% 16 seconds 55 69 45,000 6 30% 9% 17 seconds 57 71 50,000 7 34% 10% 18 seconds 59 73 55,000 8 38% 11% 19 seconds 61 75 60,000 9 42% 12% 20 seconds 63 77 65,000 10 46% 13% 21 seconds 65 79 70,000 Ground Pike Cool down: 13 seconds ( 11 seconds with feather T2) Level Freeze Time Freeze Strength Ice Dmg Area MP Usage STM Usage Upgrade Fee 1 3 50% 10 - 40 80 18 36 3,000 2 4 50% 13 - 45 82 20 38 4,000 3 5 50% 16 - 50 84 22 40 5,000 4 6 50% 19 - 55 86 24 42 6,000 5 7 50% 22 - 60 88 27 44 7,000 6 8 50% 25 - 65 90 30 46 8,000 7 9 50% 28 - 70 92 33 48 9,000 8 10 50% 31 - 75 94 37 50 10,000 9 11 50% 34 - 80 96 41 52 11,000 10 12 50% 37 - 85 98 46 54 12,000 and lets not forget the most broken class on PvP with Lightning Sword Use the Sword's magical power to subtract electricity from the air and stun enemies with it.Does no damage in PvP, but always stuns in PvP Require Level: 80 Require Item: Sword Type: Active Cool down: 24 seconds Level Stun Duration Stun Chance Strike Area Dmg Boost Area Interval MP Usage STM Usage Upgrade Fee 1 0.3 sec 3.2% 62 97% 80 0.19 sec 92 100 45,000 2 0.6 sec 3.4% 64 104% 80 0.18 sec 95 104 54,000 3 0.9 sec 3.6% 66 111% 80 0.17 sec 98 108 63,000 4 1.2 sec 3.8% 68 118% 80 0.16 sec 101 112 72,000 5 1.5 sec 4.0% 70 125% 80 0.15 sec 104 116 81,000 6 1.8 sec 4.2% 72 132% 80 0.14 sec 107 120 90,000 7 2.1 sec 4.4% 74 139% 80 0.13 sec 110 124 99,000 8 2.4 sec 4.6% 76 146% 80 0.12 sec 113 128 108,000 9 2.7 sec 4.8% 78 153% 80 0.11 sec 116 132 117,000 10 3.0 sec 5.0% 80 160% 80 0.1 sec 119 136 126,000 Godly Shield Forms a Holy Shield blessed by God. Changes the appearance of your shield. Godly Shield automatically activates block of Divine Shield. Require Level: 63 Require Item: Shield Type: Active Cool down: 17.5 seconds Duration: 5 minutes (300 seconds) Level Damage Reduction 1h Damage Reduction 2h MP Usage STM Usage Upgrade Fee 1 2% 2% 47 50 30,000 2 4% 4% 50 52 36,000 3 6% 6% 53 54 42,000 4 8% 8% 56 56 48,000 5 10% 10% 59 58 54,000 6 12% 12% 62 60 60,000 7 15% 15% 65 62 66,000 8 18% 18% 68 64 72,000 9 21% 21% 71 66 78,000 10 25% 25% 74 68 84,000 Edited September 30, 2020 by - D E A T H S T R O K E - 5 2 2 Share this post Link to post Share on other sites
SmokingSnake 76 Report post Posted September 30, 2020 On 9/30/2020 at 6:58 PM, - D E A T H S T R O K E - said: why do you compare wisp and inertia only? why don't you compare the whole class? or, why do you ignore, well, all those debuffs Distortion Cool down: 17.5 seconds ( 15 seconds with feather T4) Level Speed Area Duration MP Usage STM Usage Upgrade Fee 1 -4% 120 2 sec 105 43 35,000 2 -6% 125 3 sec 110 44 42,000 3 -8% 130 4 sec 115 45 49,000 4 -10% 135 5 sec 120 46 56,000 5 -12% 140 8 sec 125 47 63,000 6 -14% 145 9 sec 130 48 70,000 7 -16% 150 11 sec 135 49 77,000 8 -18% 155 12 sec 140 50 84,000 9 -20% 160 14 sec 145 51 91,000 10 -22% 165 15 sec 150 52 98,000 Roar Level Duration PvE Duration PvP Area Cool down Mp Usage Stm Usage Upgrade Fee 1 4 sec 2.8 sec 50 9 seconds 26 39 7,000 2 6 sec 4.2 sec 60 10 seconds 28 41 8,400 3 8 sec 5.6 sec 70 11 seconds 23 43 9,800 4 10 sec 7 sec 80 12 seconds 26 45 11,200 5 12 sec 8.4 sec 90 13 seconds 36 47 12,600 6 14 sec 9.8 sec 100 14 seconds 39 49 14,000 7 16 sec 11.2 sec 108 15 seconds 42 51 15,400 8 18 sec 12.6 sec 116 16 seconds 42 51 16,800 9 20 sec 14 sec 124 17 seconds 49 55 18,200 10 22 sec 15.4 sec 130 18 seconds 53 57 19,600 Assassin's Eye Cool down: 17.5 seconds Level Critical Dmg Boost Extra Critical (vs Monsters) Duration Mp Usage Stm Usage Upgrade Fee 1 10% 4% 12 seconds 47 61 25,000 2 14% 5% 13 seconds 49 63 30,000 3 18% 6% 14 seconds 51 65 35,000 4 22% 7% 15 seconds 53 67 40,000 5 26% 8% 16 seconds 55 69 45,000 6 30% 9% 17 seconds 57 71 50,000 7 34% 10% 18 seconds 59 73 55,000 8 38% 11% 19 seconds 61 75 60,000 9 42% 12% 20 seconds 63 77 65,000 10 46% 13% 21 seconds 65 79 70,000 Ground Pike Cool down: 13 seconds ( 11 seconds with feather T2) Level Freeze Time Freeze Strength Ice Dmg Area MP Usage STM Usage Upgrade Fee 1 3 50% 10 - 40 80 18 36 3,000 2 4 50% 13 - 45 82 20 38 4,000 3 5 50% 16 - 50 84 22 40 5,000 4 6 50% 19 - 55 86 24 42 6,000 5 7 50% 22 - 60 88 27 44 7,000 6 8 50% 25 - 65 90 30 46 8,000 7 9 50% 28 - 70 92 33 48 9,000 8 10 50% 31 - 75 94 37 50 10,000 9 11 50% 34 - 80 96 41 52 11,000 10 12 50% 37 - 85 98 46 54 12,000 Read more Stop pointing fingers. It isnt my job to balance the game. I used the first 2 debuff skills that came to my mind, since I already played SS and ASS, thats about it. I agree with increasing the cooldown of all debuffs to be longer than the actual effect of the skill, so chill out bro. On 9/30/2020 at 6:56 PM, Toi yeu cho said: The problem with leaving things wrong for a long time is that we get used to it that way. Read more 2000000000% agreed. Just because something has been broken for a long time, it doesn't make it untouchable or "normal". The nerf was justfied. Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,764 Report post Posted September 30, 2020 On 9/30/2020 at 7:00 PM, SmokingSnake said: Stop pointing fingers. It isnt my job to balance the game. I used the first 2 debuff skills that came to my mind, since I already played SS and ASS, thats about it. I agree with increasing the cooldown of all debuffs to be longer than the actual effect of the skill, so chill out bro. Read more so ok then, I agree with nerfing those skill too, anyway, for PvE, They should enable VL hidden Abs on priest, still doesn't work on priest herself. 2 Share this post Link to post Share on other sites
[ - PRI - ] 52 Report post Posted September 30, 2020 On 9/30/2020 at 6:40 PM, SmokingSnake said: After Scratch nerf, Shaman has one of the lowest DPS in PvE of all classes, still, people give party to Shamans. The main problem with PRS difficulty to get into party, in my view, is the lack of a tank. 90% of the main priests I see doesn't have a tank. They kill with wand while tanking the mob at the same time, thus, reducing their damage and exp output. Thats why most people dislike partying Prs. Read more So I need to have 2 PRS to play with 1? that it? I'm here to show there are people who still play with PRS as the main character, and having to wait 25 seconds to use a debuff while the other classes use it in 15 seconds, thats it is ridiculous. Share this post Link to post Share on other sites
SmokingSnake 76 Report post Posted September 30, 2020 (edited) On 9/30/2020 at 7:10 PM, [ - PRI - ] said: So I need to have 2 PRS to play with 1? that it? I'm here to show there are people who still play with PRS as the main character, and having to wait 25 seconds to use a debuff while the other classes use it in 15 seconds, thats it is ridiculous. Read more Sorry, but you can't defend a broken debuff, that was justly and correctly nerfed, with other broken debuffs that haven't been nerfed yet as exemples to say the nerf was bad. I'm all for it Pikemans Ice and Mages Distortion to get nerfed too, as you can see on the reply above. As for ASS and SS they can't cast a debuff every 15s, and the cooldown already lasts longer than the effect. And no, you don't need an extra prs to play main prs, but you can't blame on others if they don't like to party with people that don't have a tank, thats the path the game has chosen with the mechanics adopted in SS, with innability to use xstals for tank and 1x1 kill style, even if we don't agree with it, thats the new META. Thinking like you do, why does every class need and extra tanker or even a VL mule to succeed in SS? Edited September 30, 2020 by SmokingSnake Share this post Link to post Share on other sites
DraxXxuS 64 Report post Posted September 30, 2020 On 9/30/2020 at 7:20 PM, SmokingSnake said: Sorry, but you can't defend a broken debuff with other broken debuffs as an exemple I'm all for it Pikemans Ice and Mages Distortion to get nerfed too. As for ASS and SS they can't cast a debuff every 15s. And no, you don't need an extra prs to play main prs, but you can't blame on others if they don't like to party with people that doesn't have a tank, thats the path the game has chosen with the mechanics adopted in SS, with innability to use xstals for tank and 1x1 kill style. Thinking like you do, why does every class need and extra tanker to succeed in SS? Read more the ice of the pike still goes through the ice resistance, while the holy mind and the distortion do not, however, I think that all debuffs and stuns should be revised, especially the KS that keeps you stuck for too long. Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,764 Report post Posted September 30, 2020 On 9/30/2020 at 7:29 PM, DraxXxuS said: while the holy mind and the distortion do not Read more holy mind is affected by the elemental res too, there are only 3 debuffs which aren't affected => distortion, assassin eye and press deity. Press deity was nerfed again on pvp and it has a 300 limit range, maybe it's time to nerf distortion and assassin eye too. Anyway, ground pike, it's just 5 or 4 seconds free of slowdown and It is the strongest slowdown effect of the game [ -50%]. On 9/30/2020 at 7:29 PM, DraxXxuS said: I think that all debuffs and stuns should be revised, especially the KS that keeps you stuck for too long. Read more Ks stun is a schizophrenic horror show, honestly, I don't know why it was not nerfed long time ago, 3 Ks are enough to perman stun a whole party. When there's a war on Bc, the side with more knight wins. 1 2 Share this post Link to post Share on other sites
Lev 323 Report post Posted September 30, 2020 (edited) On 9/30/2020 at 7:40 PM, - D E A T H S T R O K E - said: Ks stun is a schizophrenic horror show, honestly, I don't know why it was not nerfed long time ago, 3 Ks are enough to perman stun a whole party. When there's a war on Bc, the side with more knight wins. Read more Been waiting for this nerf for long time. Boring af to get perma stun all the time. Theres alot of broken skills in pvp that need to be addressed and fixed to make it more enjoyable. Edited September 30, 2020 by Lev Share this post Link to post Share on other sites
BigFoot 375 Report post Posted September 30, 2020 (edited) On 9/30/2020 at 7:40 PM, - D E A T H S T R O K E - said: Ks stun is a schizophrenic horror show, honestly, I don't know why it was not nerfed long time ago, 3 Ks are enough to perman stun a whole party. When there's a war on Bc, the side with more knight wins. Read more Because ks have to stay still when performing lightning sword, so 100% stun is correct. If you guys don’t like it that way then make it like roar is ok ? please talk reasonable Btw, i only see the side with more prs wins by holy mind and t5. Edited September 30, 2020 by BigFoot Share this post Link to post Share on other sites
hyoryuji 40 Report post Posted September 30, 2020 (edited) On 9/30/2020 at 6:40 PM, SmokingSnake said: After Scratch nerf, Shaman has one of the lowest DPS in PvE of all classes, still, people give party to Shamans. The main problem with PRS difficulty to get into party, in my view, is the lack of a tank. 90% of the main priests I see doesn't have a tank. They kill with wand while tanking the mob at the same time, thus, reducing their damage and exp output. Thats why most people dislike partying Prs. Plus, there is no sense into a debuff lasting forever, even in PvE. A Debuff skill shouldn't have a cooldown faster than its effect time, both Inertia and Wisp already had cooldowns bigger than the effect time of the debuff, why only PRS should have a debuff that lasts forever? That was a positive nerf imo, was broken both in PvE and PvP, so, the nerf is justfied. Read more Bro no char in the game takes 2 and a half minute to kill rock in SS, and you can't be serious to compare SS with a PRS. You want so let's do it SS have 220% damage from Scratch + 220% from press deity + Advent Midranda a boost with 15% attack speed vs Prs damage is only with vigor ball and it is 75% damage ... While on pvp SS still can use Judgemenmt 320% damage are you really, what's your point? Oh poor SS he is so weak now with scratch nerf and press deity bo freaking who. 15 seconds isn't forever, distorcion last 15 and you can use it already 2 seconds after that. Those 15 seconds on distorcion that feels like eternity on siege. It's a freaking aoe debuff and while holy mind is single target since when people care about one freaking single target debuff? The nerf would be justified if PRS was already a broken Char but it is not, there are very few main prs in the server and the reason is she is pretty weak now, and it has being for a long time, holy mind nerf was just the nail in the coffin for prs main. Edited October 1, 2020 by hyoryuji Share this post Link to post Share on other sites
nameless10 208 Report post Posted September 30, 2020 i think its not nerfed, the correct term should be fixed ? 2 Share this post Link to post Share on other sites
jayro 226 Report post Posted October 1, 2020 On 9/30/2020 at 6:56 PM, Toi yeu cho said: The problem with leaving things wrong for a long time is that we get used to it that way. It makes no sense for a debuff to have no delay. Distortion and ground pike, wait for your time to come. Read more true. Share this post Link to post Share on other sites
-[Grin][Department]- 115 Report post Posted October 1, 2020 (edited) On 9/30/2020 at 11:45 PM, nameless10 said: i think its not nerfed, the correct term should be fixed ? Read more This ? For the person who post, its a debuff skill.. its not nerf, staff just fixed it... you want ice pike with no cooldown? Edited October 1, 2020 by -[Grin][Department]- Share this post Link to post Share on other sites
jayro 226 Report post Posted October 1, 2020 (edited) The real problem are the players. When a particular skill was fixed, they think it was a nerf because they got used to abusing it. Let's wait 'til orb gets fixed.. Then boom! lol Edited October 1, 2020 by jayro 1 Share this post Link to post Share on other sites
wolf0119 267 Report post Posted October 1, 2020 On 9/30/2020 at 6:56 PM, Toi yeu cho said: El problema de dejar las cosas mal durante mucho tiempo es que así nos acostumbramos. Read more Yes. 1 Share this post Link to post Share on other sites
HollyShot 1,006 Report post Posted October 1, 2020 in my opinion no debuff should last forever, so I agree that holy mind deserved some nerf (in pvp). Maybe staff should add a different delay in this skill for pve/pvp. but It's weird how they chose to nerf prs first when there are many other classes that are way more overpower than prs. knights tanking easily 5+ players and their op stum never get nerf, pikes swapping frozen/venom also make the enemy debuff 100% of the time never get nerf. ? 1 1 Share this post Link to post Share on other sites
Hawaii2 623 Report post Posted October 1, 2020 I think you all should rather say, Please be fair for ppl that dont go pvp. All this nerfs came from Pvp. then it affected Pve. 3 Share this post Link to post Share on other sites
-[Grin][Department]- 115 Report post Posted October 1, 2020 On 10/1/2020 at 12:28 AM, HollyShot said: but It's weird how they chose to nerf prs first when there are many other classes that are way more overpower than prs. knights tanking easily 5+ players and their op stum never get nerf, pikes swapping frozen/venom also make the enemy debuff 100% of the time never get nerf. ? Read more Yeah, i wonder also.. prs just got buffed in pvp in terms of damage while PS KS are still there without being touched by their debuffing skills Share this post Link to post Share on other sites
Sananda 571 Report post Posted October 1, 2020 (edited) On 9/30/2020 at 6:58 PM, - D E A T H S T R O K E - said: why do you compare wisp and inertia only? why don't you compare the whole class? or, why do you ignore, well, all those debuffs Distortion Cool down: 17.5 seconds ( 15 seconds with feather T4) Level Speed Area Duration MP Usage STM Usage Upgrade Fee 1 -4% 120 2 sec 105 43 35,000 2 -6% 125 3 sec 110 44 42,000 3 -8% 130 4 sec 115 45 49,000 4 -10% 135 5 sec 120 46 56,000 5 -12% 140 8 sec 125 47 63,000 6 -14% 145 9 sec 130 48 70,000 7 -16% 150 11 sec 135 49 77,000 8 -18% 155 12 sec 140 50 84,000 9 -20% 160 14 sec 145 51 91,000 10 -22% 165 15 sec 150 52 98,000 Roar Level Duration PvE Duration PvP Area Cool down Mp Usage Stm Usage Upgrade Fee 1 4 sec 2.8 sec 50 9 seconds 26 39 7,000 2 6 sec 4.2 sec 60 10 seconds 28 41 8,400 3 8 sec 5.6 sec 70 11 seconds 23 43 9,800 4 10 sec 7 sec 80 12 seconds 26 45 11,200 5 12 sec 8.4 sec 90 13 seconds 36 47 12,600 6 14 sec 9.8 sec 100 14 seconds 39 49 14,000 7 16 sec 11.2 sec 108 15 seconds 42 51 15,400 8 18 sec 12.6 sec 116 16 seconds 42 51 16,800 9 20 sec 14 sec 124 17 seconds 49 55 18,200 10 22 sec 15.4 sec 130 18 seconds 53 57 19,600 Assassin's Eye Cool down: 17.5 seconds Level Critical Dmg Boost Extra Critical (vs Monsters) Duration Mp Usage Stm Usage Upgrade Fee 1 10% 4% 12 seconds 47 61 25,000 2 14% 5% 13 seconds 49 63 30,000 3 18% 6% 14 seconds 51 65 35,000 4 22% 7% 15 seconds 53 67 40,000 5 26% 8% 16 seconds 55 69 45,000 6 30% 9% 17 seconds 57 71 50,000 7 34% 10% 18 seconds 59 73 55,000 8 38% 11% 19 seconds 61 75 60,000 9 42% 12% 20 seconds 63 77 65,000 10 46% 13% 21 seconds 65 79 70,000 Ground Pike Cool down: 13 seconds ( 11 seconds with feather T2) Level Freeze Time Freeze Strength Ice Dmg Area MP Usage STM Usage Upgrade Fee 1 3 50% 10 - 40 80 18 36 3,000 2 4 50% 13 - 45 82 20 38 4,000 3 5 50% 16 - 50 84 22 40 5,000 4 6 50% 19 - 55 86 24 42 6,000 5 7 50% 22 - 60 88 27 44 7,000 6 8 50% 25 - 65 90 30 46 8,000 7 9 50% 28 - 70 92 33 48 9,000 8 10 50% 31 - 75 94 37 50 10,000 9 11 50% 34 - 80 96 41 52 11,000 10 12 50% 37 - 85 98 46 54 12,000 and lets not forget the most broken class on PvP with Lightning Sword Use the Sword's magical power to subtract electricity from the air and stun enemies with it.Does no damage in PvP, but always stuns in PvP Require Level: 80 Require Item: Sword Type: Active Cool down: 24 seconds Level Stun Duration Stun Chance Strike Area Dmg Boost Area Interval MP Usage STM Usage Upgrade Fee 1 0.3 sec 3.2% 62 97% 80 0.19 sec 92 100 45,000 2 0.6 sec 3.4% 64 104% 80 0.18 sec 95 104 54,000 3 0.9 sec 3.6% 66 111% 80 0.17 sec 98 108 63,000 4 1.2 sec 3.8% 68 118% 80 0.16 sec 101 112 72,000 5 1.5 sec 4.0% 70 125% 80 0.15 sec 104 116 81,000 6 1.8 sec 4.2% 72 132% 80 0.14 sec 107 120 90,000 7 2.1 sec 4.4% 74 139% 80 0.13 sec 110 124 99,000 8 2.4 sec 4.6% 76 146% 80 0.12 sec 113 128 108,000 9 2.7 sec 4.8% 78 153% 80 0.11 sec 116 132 117,000 10 3.0 sec 5.0% 80 160% 80 0.1 sec 119 136 126,000 Godly Shield Forms a Holy Shield blessed by God. Changes the appearance of your shield. Godly Shield automatically activates block of Divine Shield. Require Level: 63 Require Item: Shield Type: Active Cool down: 17.5 seconds Duration: 5 minutes (300 seconds) Level Damage Reduction 1h Damage Reduction 2h MP Usage STM Usage Upgrade Fee 1 2% 2% 47 50 30,000 2 4% 4% 50 52 36,000 3 6% 6% 53 54 42,000 4 8% 8% 56 56 48,000 5 10% 10% 59 58 54,000 6 12% 12% 62 60 60,000 7 15% 15% 65 62 66,000 8 18% 18% 68 64 72,000 9 21% 21% 71 66 78,000 10 25% 25% 74 68 84,000 Read more Atalanta, Archer and now PRS all nerf on the server, BUT I NEVER saw KS nerf. The class is super stolen in PVP, with the new items it is practically impossible to kill that class. I'm tired of talking here on the server. It is always ignored. So many other things have left PVP boring and boring and nothing is done. I would agree with fair nerf on PRS (holy mind). But why are the Nerf of these other classes ALWAYS ignored? The KS with new items can defend 10 classes, and do 2k + damage with 1 hand, do you think that is fair? Edited October 1, 2020 by Sananda 1 1 Share this post Link to post Share on other sites
wolf0119 267 Report post Posted October 1, 2020 On 10/1/2020 at 12:38 AM, Hawaii2 said: Creo que todos deberían decir, por favor, sean justos con las personas que no van a pvp. Todos estos nerfs vinieron de Pvp. luego afectó a Pve. Read more I said it many times, the staff will have a hard time balancing everywhere, I should make the skills work differently in PvE than in PvP, so there will be no collateral damage, I think any decent player can understand a different operation from PvE and PvP. Share this post Link to post Share on other sites