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New nerf PRS

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-[Grin][Department]-

That’s why it is being fixed, it’s not nerf! It’s not making the game dead! Although most of this changes came from PvP point of view and it sickens me to see that it is greatly affected in PVE. We are glad to hear from the staff that they will put time delay of debuffs in pvp and pve, hope for other classes also.. again, @Merenda you can play flappy bird and leave wartale! The game will not be dead even if you are gone! 

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Toi yeu cho

"they nerfed a debuff without a cooldown, how can they do that? this is absurd!"

 

"Why did CT3 nerf? That's absurd! How am I going to make 3 GB a day now? I'm going to stop playing ... this Staff just 'killing' the wartale absurd!"

 

"Moon Hunter only works at the event ?? oh no, I'm going to tell my mom!"

 

Here is an answer from GM, for those people who are not happy:

 

WfA2cDy.png

 

So for those players who only know how to play with class OP or are lazy: Goodbye!!

 

Edited by Toi yeu cho
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BigFoot
2 hours ago, Merenda said:

 

Staff taking suggestions from players who do not want any improvement to server is killing Wartale***.

 

They just want to win PvP Wars. As much so, Knight is the most ridiculously OP class ever, and nobody does anything.

 

Knight, Fighter and Pike are untouchable, because they are the classes of those who cry for nerfs.

 

Maybe when only the small group that cries for nerfs every day is playing, Staff understands that these players just want to favor themselves with these nonsense changes.

 

In fact, I think that many players, mainly low/medium level, accepted our friend's suggestion and exchanged Wartale for Flappy Bird xD

 

 

No, this is the most ridiculous OP class. Why we need to level up 16x and get item 144+24 when we can be 13x, still can kill ppl to gain more battle exp, no need spend too much to be on top PvP. Just sell all and play PS 138 instead.

spacer.png

Edited by BigFoot
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Jersey

If the GM are trying to fixed something  to make the game more balance, you guys will make a topic , complaints and called it “NERF” ? So, Where’s the GM will stand then? lmao

 

S> Tissue papers

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- D E A T H S T R O K E -
1 hour ago, BigFoot said:

 

No, this is the most ridiculous OP class. Why we need to level up 16x and get item 144+24 when we can be 13x, still can kill ppl to gain more battle exp, no need spend too much to be on top PvP. Just sell all and play PS 138 instead.

spacer.png

both pike and Ks are op, or do you think 124 kills and 0 deaths is Ok?

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-HONOME-
33 minutes ago, - D E A T H S T R O K E - said:

both pike and Ks are op, or do you think 124 kills and 0 deaths is Ok?

Try train a pikeman in ss

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BigFoot
41 minutes ago, - D E A T H S T R O K E - said:

both pike and Ks are op, or do you think 124 kills and 0 deaths is Ok?

The ks 160 is not OP compare to others, it's only the one with less dead. He kill only 124, it's half of others top players.

The point is a PS 138 can reach top 22 PvP, with 20 to 25 levels less to others top PvP, only using 13x items. So a 13x PS (cost around 10kc) in top PvP with others 16x (cost around 120kc), 15x (cost around 80kc). Anyway, let a 138 PS kill many 15x, 16x makes me stop spending money for game.

Edited by BigFoot

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- D E A T H S T R O K E -
29 minutes ago, BigFoot said:

The ks 160 is not OP compare to others, it's only the one with less dead. He kill only 124, it's half of others top players.

The point is a PS 138 can reach top 22 PvP, with 20 to 25 levels less to others top PvP, only using 13x items. So a 13x PS (cost around 10kc) in top PvP with others 16x (cost around 120kc), 15x (cost around 80kc). Anyway, let a 138 PS kill many 15x, 16x makes me stop spending money for game.

0 deaths.

 

32 minutes ago, -HONOME- said:

Try train a pikeman in ss

OP on PvP*

holy mind nerf is supposed to balance pvp, so...

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BigFoot
8 minutes ago, - D E A T H S T R O K E - said:

0 deaths.

 

OP on PvP*

holy mind nerf is supposed to balance pvp, so...

tell me what's OP between a 160 KS and a PS 138 in top PvP ? Atleast a KS 160 makes sense, while a PS 138 is a total ridiculous.

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- D E A T H S T R O K E -
5 minutes ago, BigFoot said:

tell me what's OP between a 160 KS and a PS 138 in top PvP ? Atleast a KS 160 makes sense, while a PS 138 is a total ridiculous.

are you really trying to convince me that a char with over a hundred kills and not a single death is balanced?

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BigFoot
1 hour ago, - D E A T H S T R O K E - said:

are you really trying to convince me that a char with over a hundred kills and not a single death is balanced?

Do all 160 KS like that? It’s one guy, you can’t say the class not balanced.

My point only in PS 138 can kill 15x, 16x and be in top PvP. That’s what we have to think about spending things in game. It’s time to stop.

Edited by BigFoot

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Sananda

What kills the Wartale PVP, my opinion.

 

1. Mount:

Why? Take advantage of AS / ATA, made the T5 Speed of both classes obsolete for pvp.

Why more Evade in the game?

 

2. Booster Recovery.

You can recover the HP of all your friends from party at the speed of light, how cool, VERY FAIR this pvp.

 

3. Atalanta and Archer are no good for PVP, anymore.

Atalanta mainly, just look at the Ranking, there is no more ATA in the pvp.

 

4. Knight. The class is practically immortal in PVP, very different from mechanic and other classes, it still reaches a lot of damage of 1 hand.

 

Suggestions:

 

1. Remove the mount from the PVP or remove the extra evade and decrease the speed so that it is less than the Speed of AS / ATA / ASS. (This is a strong advantage of classes in pvp)

2. Delay of 3~5s on the bolster recovery.

3. Bring back mainly Atalanta to the PVP and adjust AS.

4. The fair nerf in KS that he remains strong in the PVP, but not God.

 

Note

"Why do we have to nerf one class, are we going to improve the other?"

 

Well, I would agree with that if I didn't see, for example, more than 5 nerfs in the archer class since I started playing.

(Yes, there were 5 topics asking for nerf AS and all were accepted by the Staff, perforation, phoenix, etc.)

Orders for nerf shaman, nerf prs, nerf FS, nerf Ata, and bla bla bla, all accepted.

But I never saw a nerf at KS.

And now it seems fair to me.

Those who participate in the PVP know how this class works for 5!

 

Do not want nerf KS? OK, so set the other 9 classes to god mode too, simple!

 

Edited by Sananda
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HollyShot
11 minutes ago, Sananda said:

What kills the Wartale PVP, my opinion.

 

1. Mount:

Why? Take advantage of AS / ATA, made the T5 Speed of both classes obsolete for pvp.

Why more Evade in the game?

 

2. Booster Recovery.

You can recover the HP of all your friends from party at the speed of light, how cool, VERY FAIR this pvp.

 

3. Atalanta and Archer are no good for PVP, anymore.

Atalanta mainly, just look at the Ranking, there is no more ATA in the pvp.

 

4. Knight. The class is practically immortal in PVP, very different from mechanic and other classes, it still reaches a lot of damage of 1 hand.

 

Suggestions:

 

1. Remove the mount from the PVP or remove the extra evade and decrease the speed so that it is less than the Speed of AS / ATA / ASS. (This is a strong advantage of classes in pvp)

2. Delay of 3~5s on the bolster recovery.

3. Bring back mainly Atalanta to the PVP and adjust AS.

4. The fair nerf in KS that he remains strong in the PVP, but not God.

 

 

Agree in all points.

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Merenda
12 hours ago, Sananda said:

What kills the Wartale PVP, my opinion.

 

1. Mount:

Why? Take advantage of AS / ATA, made the T5 Speed of both classes obsolete for pvp.

Why more Evade in the game?

 

2. Booster Recovery.

You can recover the HP of all your friends from party at the speed of light, how cool, VERY FAIR this pvp.

 

3. Atalanta and Archer are no good for PVP, anymore.

Atalanta mainly, just look at the Ranking, there is no more ATA in the pvp.

 

4. Knight. The class is practically immortal in PVP, very different from mechanic and other classes, it still reaches a lot of damage of 1 hand.

 

Suggestions:

 

1. Remove the mount from the PVP or remove the extra evade and decrease the speed so that it is less than the Speed of AS / ATA / ASS. (This is a strong advantage of classes in pvp)

2. Delay of 3~5s on the bolster recovery.

3. Bring back mainly Atalanta to the PVP and adjust AS.

4. The fair nerf in KS that he remains strong in the PVP, but not God.

 

Note

"Why do we have to nerf one class, are we going to improve the other?"

 

Well, I would agree with that if I didn't see, for example, more than 5 nerfs in the archer class since I started playing.

(Yes, there were 5 topics asking for nerf AS and all were accepted by the Staff, perforation, phoenix, etc.)

Orders for nerf shaman, nerf prs, nerf FS, nerf Ata, and bla bla bla, all accepted.

But I never saw a nerf at KS.

And now it seems fair to me.

Those who participate in the PVP know how this class works for 5!

 

Do not want nerf KS? OK, so set the other 9 classes to god mode too, simple!

 


The community itself disturbs the server with these biased "balancing" requests, unfortunately.

+ Godly Shield =^---^=

E6RWgdn.jpg

vOKHXVp.jpg

- Rangers have been dead for a long time;

 

- Interestingly, the person who asked for the first nerf at Pris, is the same person who has videos abusing Recovery Bolster (so he won't ask to be fixed);

 

- God mode classes remain active, like Knight.
 

Please do not take it as a complaint, but rather as an indignation with our own community, which increasingly discourages players with these incessant nerf requests for their own benefit, putting pressure on Staff every single day.

 

Edited by Merenda
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xkintaro
On 10/6/2020 at 12:50 PM, -HONOME- said:

Try train a pikeman in ss

Does he need to be OP in pvp to compensate for PVE?

His nerf has to be in PVP and PVE like other classes, he also needs a PVE buff only

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-HONOME-
4 hours ago, xkintaro said:

Does he need to be OP in pvp to compensate for PVE?

His nerf has to be in PVP and PVE like other classes, he also needs a PVE buff only

I never said that, I just think he is the worst melee in the game for SS, and probably with nerf in pvp, he will certainly be affected in pve, making it even worse.

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xkintaro
4 hours ago, -HONOME- said:

I never said that, I just think he is the worst melee in the game for SS, and probably with nerf in pvp, he will certainly be affected in pve, making it even worse.

I understand your point, but I believe it is normal, Pike was not made for this, his focus is PvP, but this advantage is exaggerated, in the up he should even have a disadvantage with the assassin because they are made more for PvP than PvE.  the difference should be killing 10 to 20 percent less quickly than other classes, now some classes should be more balanced, and others should have an advantage even in PVE, like the mech ranger, but the difference can be up to 50% faster  up, which in my opinion should be at most 20% faster.

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kenibok
On 10/6/2020 at 7:18 PM, Sananda said:

What kills the Wartale PVP, my opinion.

 

1. Mount:

Why? Take advantage of AS / ATA, made the T5 Speed of both classes obsolete for pvp.

Why more Evade in the game?

 

2. Booster Recovery.

You can recover the HP of all your friends from party at the speed of light, how cool, VERY FAIR this pvp.

 

3. Atalanta and Archer are no good for PVP, anymore.

Atalanta mainly, just look at the Ranking, there is no more ATA in the pvp.

 

4. Knight. The class is practically immortal in PVP, very different from mechanic and other classes, it still reaches a lot of damage of 1 hand.

 

Suggestions:

 

1. Remove the mount from the PVP or remove the extra evade and decrease the speed so that it is less than the Speed of AS / ATA / ASS. (This is a strong advantage of classes in pvp)

2. Delay of 3~5s on the bolster recovery.

3. Bring back mainly Atalanta to the PVP and adjust AS.

4. The fair nerf in KS that he remains strong in the PVP, but not God.

 

Note

"Why do we have to nerf one class, are we going to improve the other?"

 

Well, I would agree with that if I didn't see, for example, more than 5 nerfs in the archer class since I started playing.

(Yes, there were 5 topics asking for nerf AS and all were accepted by the Staff, perforation, phoenix, etc.)

Orders for nerf shaman, nerf prs, nerf FS, nerf Ata, and bla bla bla, all accepted.

But I never saw a nerf at KS.

And now it seems fair to me.

Those who participate in the PVP know how this class works for 5!

 

Do not want nerf KS? OK, so set the other 9 classes to god mode too, simple!

 

 

True 100%

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xunahyo

nice crying on nerf again, staff still doing stupid things I see, 

 

what is the balancing objective now? I read this thread all say nerf because of pvp, what was the reason for nerf?

 

for mage pve, mage need to constantly distortion the mobs, but no the mage suffers when the mobs are not distortion-ed when skill cooldown, a lot of skills are to help that class, every class has a defend mechanism that is unique to itself,

 

 

mech = add block + add def + add abs + poison resist

 

mage = distortion slow + energy shield (mana tank) + all elemental resist

 

prs = heal + adding max hp + reduce single monster dmg + adsorb undead damage + ice slow

 

archer = moving speed + evasion + single monster tanking pet

 

 

in term of pve, all should have constant always up-time, none of these defend mechanism should have cooldown longer than usage time, BECAUSE YOU CANNOT FIND PARTY, that is why low level and middle level players cry a lot, THEY CANNOT FIND PARTY, AND YOU NERF PVE SKILLS?

 

that is why a lot of things wartale changed or introduced is very stupid, for example evasion should only be unique on archer, but no you have draxos boot and everyone can have evasion, you are just killing the game, there are a lot other stupid changes I can't remember now, but over 10 years there are like 100+ stupid changes lmao, stop doing changes because of 16x, YOU ARE KILLING 9X 10X 11X 12X 13X 14X PLAYERS, !~!@!#^&?@# ******ed

 

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xkintaro
10 hours ago, xunahyo said:

nice crying on nerf again, staff still doing stupid things I see, 

 

what is the balancing objective now? I read this thread all say nerf because of pvp, what was the reason for nerf?

 

for mage pve, mage need to constantly distortion the mobs, but no the mage suffers when the mobs are not distortion-ed when skill cooldown, a lot of skills are to help that class, every class has a defend mechanism that is unique to itself,

 

 

mech = add block + add def + add abs + poison resist

 

mage = distortion slow + energy shield (mana tank) + all elemental resist

 

prs = heal + adding max hp + reduce single monster dmg + adsorb undead damage + ice slow

 

archer = moving speed + evasion + single monster tanking pet

 

 

in term of pve, all should have constant always up-time, none of these defend mechanism should have cooldown longer than usage time, BECAUSE YOU CANNOT FIND PARTY, that is why low level and middle level players cry a lot, THEY CANNOT FIND PARTY, AND YOU NERF PVE SKILLS?

 

that is why a lot of things wartale changed or introduced is very stupid, for example evasion should only be unique on archer, but no you have draxos boot and everyone can have evasion, you are just killing the game, there are a lot other stupid changes I can't remember now, but over 10 years there are like 100+ stupid changes lmao, stop doing changes because of 16x, YOU ARE KILLING 9X 10X 11X 12X 13X 14X PLAYERS, !~!@!#^&?@# ******ed

 

 

That's why they said about cooldown on pve should be difference from the pvp, example: 

Distortion should be cd : 30 secs 

Pve duration debuff: 30secs

Pvp duration: 15 secs

 

Its ok perma cc on PVE, because he needs to level up. On PvP is abuse to have a perma debuff.

 

And about evasion on only the archer, the game have 10 years yes, and it's in evolution too, can't stay the same as is was on 2010, the players now is not the same players.

 

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-HONOME-
On 10/8/2020 at 1:23 AM, xkintaro said:

I understand your point, but I believe it is normal, Pike was not made for this, his focus is PvP, but this advantage is exaggerated, in the up he should even have a disadvantage with the assassin because they are made more for PvP than PvE.  the difference should be killing 10 to 20 percent less quickly than other classes, now some classes should be more balanced, and others should have an advantage even in PVE, like the mech ranger, but the difference can be up to 50% faster  up, which in my opinion should be at most 20% faster.

I believe wartale is not p2w yet, so all classes should be able to lvl up in a similar way. It is wrong to ask for someone to create a prs, mage and then change to ps when he wants to pvp, it breakes the f2p system and the game’s premisse. Therefore any class shouldn’t be super weak in pvp or pve just because for being strong in one of them.

 

And the assassin that you Talked a about is much better than ps on pve , she tanks more, and takes much more damage, than the pike, being able to enjoy the enchantment of the magician, something that the pike cannot.

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