Rehv 0 Report post Posted July 4, 2011 Just heard spawns are getting dead and bosses not spawning at Athena. Anything related to these new spawns? maybe mob count went crazy with davv testing : ) Share this post Link to post Share on other sites
davv 2 Report post Posted July 4, 2011 i just added some more i never said it would be perfect at first try it should be okay now. bosses are okay and here is why : they spawn in the most active spawn of the map i balanced the spawn speed of every spawn so now they spawn in a random spawn of the map Share this post Link to post Share on other sites
tommylizard 1 Report post Posted July 4, 2011 i just added some more i never said it would be perfect at first try it should be okay now. bosses are okay and here is why : they spawn in the most active spawn of the map i balanced the spawn speed of every spawn so now they spawn in a random spawn of the map So we have to search for the boss through all map ? Even the ones with fix location to spawn like Valento, Mokovian and Prince ? Share this post Link to post Share on other sites
swingegg 0 Report post Posted July 5, 2011 can this make to ice1.the spawn in ice1 at hades and zsus suck. Share this post Link to post Share on other sites
babyarcher 0 Report post Posted July 5, 2011 i just added some more i never said it would be perfect at first try it should be okay now. bosses are okay and here is why : they spawn in the most active spawn of the map i balanced the spawn speed of every spawn so now they spawn in a random spawn of the map So we have to search for the boss through all map ? Even the ones with fix location to spawn like Valento, Mokovian and Prince ? I don't think so those are fixed locations, so I don't think they depend on the activity of the spawn. Also @davv, does this mean that HS aren't as fast as before, and other spawns are more active? Share this post Link to post Share on other sites
davv 2 Report post Posted July 5, 2011 it means when i'm done with testing and tweaking, all the spawns of exp maps will have the same optimal speed too fast spawns are useless and only causes lag and godmode monsters and when its too many monsters, they don't all receive the aoe damage so the benefits are obvious : - no more godmode mobs - no more ks problems at the fast spawns - more spawns for everyone oh and fixed bosses are still fixed, of course. Share this post Link to post Share on other sites
babyarcher 0 Report post Posted July 5, 2011 sounds good. can't wait for it to be fully tested and completed. This will be for all maps right? Share this post Link to post Share on other sites
Zero 0 Report post Posted July 5, 2011 it means when i'm done with testing and tweaking, all the spawns of exp maps will have the same optimal speed too fast spawns are useless and only causes lag and godmode monsters and when its too many monsters, they don't all receive the aoe damage so the benefits are obvious : - no more godmode mobs - no more ks problems at the fast spawns - more spawns for everyone oh and fixed bosses are still fixed, of course. Can't wait. Share this post Link to post Share on other sites
cuteako316 12 Report post Posted July 5, 2011 it means when i'm done with testing and tweaking, all the spawns of exp maps will have the same optimal speed too fast spawns are useless and only causes lag and godmode monsters and when its too many monsters, they don't all receive the aoe damage so the benefits are obvious : - no more godmode mobs - no more ks problems at the fast spawns - more spawns for everyone oh and fixed bosses are still fixed, of course. im excited to this.. no more god mobs hooray! 8) 8) Share this post Link to post Share on other sites
davv 2 Report post Posted July 5, 2011 This will be for all maps right?maybe not all maps, but all the most popular ones for sure Share this post Link to post Share on other sites