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MightyGuy

Daily Quests: 110 - 120

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MightyGuy

Hi there! just wanna share my game insights.

These are the things that I usually do to gain XP & Gold efficiently.

Quests

  • Forgotten Temple (110) Map 1/2F: Difficulty only normal due to less mobs spawn and to save time.
    • Gold: 3M x 6Chars = 18M
  • Ancient Dungeon (120) Map 1 - 3F: Difficulty Pro, always in full party if possible to maximize the reward and XP gain.
    • Gold: 4M X 6Chars = 24M
  • in total that is 42M and some good XP for at least an hour.
    • In addition; you can include Fighter to farm golds using hellion pet. you get 1.5kk up to 2kk per/char. that's an additional 12kk per DQ.
  • Note: I don't think 110 DQ is worth it as of this moment.

 

After DQ, you have other options to do:

  • Moon Hunt - Farm golds ( 3hours Farming with 3rd Eye I can get up to 100kk+)
  • CT3Q with random PT
  • Grind AD3 if ct3Q is not available.

 

Please, share your your thoughts, maybe you have other efficient ways to do it in game. would gladly appreciate it.

*It would be nice if they can increase the party cap to 8 chars ?

 

0s7D9M.jpg

FT2

wIecrn.jpg

Edited by MightyGuy
Frequently update due to game changes.

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muzzzy

I actually play 6 accounts to farm the dailies so that I do not have to look for a party. My characters are only level 134. So I do not know how the 135 daily quest will be. I am sure there isn't much to it!

As for the 105 daily quest, I definitely agree that the 110 daily quest is not worth the gold or experience because:

  1. it is hard to kill the atalantas/archers. They are enemies that are out of range and require you to move to kill them.
  2. the hellspawn does not have enough units. The hellspawns are not that big compared to forgotten temple 2 and ancient dungeon 1, 2, and 3.
  3. Some of the units that you kill are not part of the quest which lengthens the time it takes to finish the quest
  4. You only get 1 million from the quest. Definitely not worthwhile


As for the 110 daily quest, I use the same 2 hellspawns in forgotten temple 2. I also pick normal mode because I am doing it for the gold and not the experience. I still get 3 million regardless of normal, hard, or pro mode. Obviously don't train in forgotten temple 1 because of the witches draining your mana. Takes me around 22 minutes to finish the quest as a level 134 priestess.

As for the 120 daily quest, definitely use the highest ancient dungeon map that you can use to maximize your experience when doing the daily quest. Basically pick the biggest hellspawns in each ancient dungeon 1, 2, and 3 map. In your picture, you have ancient dungeon 1. That's the correct hellspawn to use for doing the 120 daily quest. Takes me around 15 minutes to finish the quest as a level 134 priestess.

To do all the dailies, I just watch shows/movies to pass time. I use my priestess only to get the kills and tank.

As for the Cursed Temple 3 party quest, I do think it is worth it as long as you can tank it with a mech/priestess and kill the mobs fast to collect the items to sell to the store. It's a good way for a middle level player like me to make gold and get decent exp.

Currently my priestess can deal around 2,200 damage while training in ancient dungeon 3. I gain around 146 billion exp/hour in ancient dungeon 3. I just occupy my time with watching shows/movies while spamming ice meteorite to train.

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MightyGuy

@muzzzy you are right! Priestess is really effective and efficient overall. I can't wait to have all other chars to enter AD3 so I can just simple grind and watch movies like what you do. My target is to grind ad3 b/c it has consistency. unlike ct3Q. Kudos to the WT team who implemented auto-cast.

 

now, I also have 13x Knight waiting and upcoming Brawler to add on. however, the party has a limit of 6.  which means I have to remove 1 member.

I can't wait to test CT3Q when I'm all set so I can share some info to the community.

 

Here is my dream team for full party synergy:

  1. Shaman - The Anchor I say, it gives coke to everyone cause of speed. it also can weaken enemy.
  2. Archer - Buff Damage, Alternative killer (Ct3Q).
  3. Priestess - Main Carry. It also can weaken enemy. Alternative support (Regen Field).
  4. Magician - Buffer, Alternative killer (Ct3Q).
  5. Mech - Ct3Q Tank.
  6. Knight - Can secure dual spawn alone. Buffer.
  7. Atalanta (Optional) - Hall of Valhalla shares 50% dmg buff
  8. Fighter (Optional) - hoping to have this class improve in the future. The skill hellion would be much effective when looting golds during grinding. maybe adjust gold drop rate than more pots dropped to 3/4.
  9. Brawler (Unknown)  - WT always has its own unique 5T skill. who knows ?

Turns out I have to resort to the team, instead of just using only 1 char to focus on.

Thanks for sharing your strategy in-game. I really appreciate it.

 

 

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wtrab209b

would you recommend grinding purely without the exp buff or I just need to save the buff for DQ only? Coz what im doing now daily is log in > do DQ > return the DQ > Log out to save the buff.

btw, how can you be effective when grinding in a party of 6 chars ? because the grinding at late 12x is already slow for me with 2 characters only, like I only get 5% per 30 mins with the exp buff on grinding in AD 2.

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MightyGuy

@wtrab209b here is what do when I still have my free XP pot on.

  1. Main Quest - for you to survive and get enough golds and equipment.
  2. Moon hunt - every night to farm more gold and get more xp. use your time efficiently. don't waste your time to idle outside town.
  3. HellsGate - you'll get XP as a reward or even rare items.
  4. Do Daily Quest 110 and 120.
  5. look for CT3Q Party - this is the very important to look at. (Normally you have to focus on 1 char)
  6. Grind AD1-3

in my own opinion, use XP pot on your main only.

what characters do you have, and how do you play them strategically?

 

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muzzzy

 

27 minutes ago, wtrab209b said:

would you recommend grinding purely without the exp buff or I just need to save the buff for DQ only? Coz what im doing now daily is log in > do DQ > return the DQ > Log out to save the buff.


I like how you do the daily quests. The experience you get from them definitely adds up however it will be slow to level only from daily quest experience after level 128+. I would recommend grinding with the exp buff if you can afford it. I cannot afford it so I do not train using the exp potions. I am saving my money I earn from daily quests to buy boss set 1 for my mech and better weapons for my mech/priestess.



 

28 minutes ago, wtrab209b said:

btw, how can you be effective when grinding in a party of 6 chars ? because the grinding at late 12x is already slow for me with 2 characters only, like I only get 5% per 30 mins with the exp buff on grinding in AD 2.

1.   I am not effective at all. Partying with 6 accounts and only using priestess to train is definitely very slow after level 128. Currently I am level 134 and the grind is even worse. I get about 73 billion/hour per account in a party of 6. To answer your question, I am trying to change my mindset. I am slowly attacking the grind because I want to get to level 148 (it's a big goal). I am changing my mindset by not looking at the experience rate and playing when I am watching shows/movies or talking on the phone or reading a book. I have to occupy my time so that I do not spend effort on concentrating on training.
2.    Another advice is if you have to take a break, then please take it. Progress is so slow in Wartale. We need to find game/life balance in our lives.

 

 

 

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wtrab209b
16 minutes ago, MightyGuy said:

@wtrab209b here is what do when I still have my free XP pot on.

  1. Main Quest - for you to survive and get enough golds and equipment.
  2. Moon hunt - every night to farm more gold and get more xp. use your time efficiently. don't waste your time to idle outside town.
  3. HellsGate - you'll get XP as a reward or even rare items.
  4. Do Daily Quest 110 and 120.
  5. look for CT3Q Party - this is the very important to look at. (Normally you have to focus on 1 char)
  6. Grind AD1-3

in my own opinion, use XP pot on your main only.

what characters do you have, and how do you play them strategically?

 

 

so once your xp pot runs out do you still grind normally ?

and with your 6 char party do you leave other 5 afk and play on the priest ? how is that efficient compared to a 2 char party ? coz the exp will be shared into 6 and your progress will be way way slower

i don't have guild i play solo so CT3Q to me is like out of reach.

13 minutes ago, muzzzy said:

I like how you do the daily quests. The experience you get from them definitely adds up however it will be slow to level only from daily quest experience after level 128+. I would recommend grinding with the exp buff if you can afford it. I cannot afford it so I do not train using the exp potions. I am saving my money I earn from daily quests to buy boss set 1 for my mech and better weapons for my mech/priestess.

 

1.   I am not effective at all. Partying with 6 accounts and only using priestess to train is definitely very slow after level 128. Currently I am level 134 and the grind is even worse. I get about 73 billion/hour per account in a party of 6. To answer your question, I am trying to change my mindset. I am slowly attacking the grind because I want to get to level 148 (it's a big goal). I am changing my mindset by not looking at the experience rate and playing when I am watching shows/movies or talking on the phone or reading a book. I have to occupy my time so that I do not spend effort on concentrating on training.
2.    Another advice is if you have to take a break, then please take it. Progress is so slow in Wartale. We need to find game/life balance in our lives.

 

 

ty for the first part because im still wondering how people would do it normally coz leveling w/o any xp buff is like torturing or that's just how it normally goes for this game. After reading your reply i guess it's okay to grind w/o xp buff because that's just how grindy it is.

 

i do have other 5 chars to play as mules when i'm bored with my priest playstyle. But i don't party them all at once. my current duo is priest and fighter and i can already feel the pain leveling at late 12x, reading you guys 6 chars party just made me terrified for how slow would the progress be lmao. It just happened that i dont have dual monitor to watch stuffs like you but hey it's okay for me but surely i will fall asleep sometimes during the grind ? I don't play that long everyday, like 1 hour at max, sometimes another 1 hour for the mules coz i don't know what else to do beside the DQ since i wanna save the free pots can't go out of town.

Edited by wtrab209b
typo

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muzzzy

Don't worry too much about saving your free exp pot because that is actually limiting you from playing more or to your truest potential.

I don't have a dual monitor either nor do I have 2 computers. What I do instead is play on window mode on my accounts and watch my show/movies on another window. Essentially I split screen. Albeit, when split screening, everything is so much smaller. I guess it is the price I pay for having only 1 device to play lol.

Yes, partying with 6 is definitely slow and grindie. However, if you think about it, with a party of 6, you get 300% experience boost (50% per player). It definitely beats having to play duo to train 2 characters (140%/2 = 70% for each player) and then doing another duo to train another 2 characters. Doing it this way is super inefficient. I guess what I am saying is that slow and steady wins the race.

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MightyGuy
Quote

so once your xp pot runs out do you still grind normally ?

and with your 6 char party do you leave other 5 afk and play on the priest ? how is that efficient compared to a 2 char party ? coz the exp will be shared into 6 and your progress will be way way slower

i don't have guild i play solo so CT3Q to me is like out of reach.

@wtrab209b yes, I still grind. I don't really mind the XP pot. I save the gold to buy gears instead that will help booster, tanker withstand beyond levels.

with 6 char party, you can play dual spawn for example. if you have knight that can tank other spawn and prs to take the other, it would lessen the time. just remember keep them close.

in ct3Q, you dont need a guild to enter. you just look for a party or shout in Trade chat "P> Need slot CT3Q" as simple as that. though it is hard to form a party. keep trying. ?

 

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wanki
On 11/12/2020 at 1:21 PM, MightyGuy said:

Hi guys! just wanna share my experience in game.

This is what I usually do to train, get golds from quests and XP.

After DQ, I have options what to do;

  • Moon Hunt - Farm golds
  • CT3Q with random PT

 

Quests

  • AD1-3 & FT2: Full Party - always in full party if possible to maximize the reward and XP gain.
  • Daily Quest: Choose Pro
  • Gold: 4M X 6Chars = 24M
  • Gold: 3M x 6Chars = 18M
  • in total that is 42M and some good XP for at least an hour.
  • Time: 30Mins - time is very important. I can lessen the time prolly around 20-30mins/DQ if the other spawn was not taken. Dual spawn is awesome.
  • Note: I don't think 110 DQ is worth it. Will share CT3Q when mechs' set enough to tank.

 

I´ve not been  doing more than 2 accounts lately and havent done 6 atall but this is a really good way of optimiseing your time and reward for it.

I would say that 110 DQ is worth all the way just cuz the gold (untill you can do sod decently). I would suggest to only do the normal diff as soon you reach 125 since the level penalty goes in effect there.

As soon you hit 128 and can do the 120 DQ in AD3 its way faster, also in the bad spawns, I would suggest to either use a shaman or priest when this time comes.

Since bouth classes does really well there, since for the priest there is alot of undead meaning she wont die, only when the map boss spawns.

And the shaman with hes Rainmaker skill just becomes so tanky,  aswell that he has Phantom call with a 50%inc vs deamons and a good amount of the mobs are deamons.

 

CT3Q quest wise I dont think it would be worth doing it solo with 6 accounts, since you want to reach a sweet spot of 10 min each turn in and around 200 mobs.

since CT3Q has a "curse effect" that the more monsters you have killed, the more dmg and abs you lose, this can become a problem if you have the tank in the party.

Aswell the best option for this quest is normal since the dmg/abs decrease dosent apply instantly when you start the quest meaning you can gain more kills quickly,

compared to if you startet with hard or pro where you will do way less damage/abs from the start , and only for a small increase of exp compared to exp/hr.

 

For the 135 DQ I would say that the pro one is 10,000 kills and it takes a good amount of time solo ( depending on class and spawn you have solo) it can take 30-60 min.

but with a active 6 man party with a duel spawn, it takes no time. But that takes away your 5 or 4 other accounts. 

Would diffently say that doing this even if it where with only 1 char to level 5 others is the best way if you multi account without doing DIQ 1/2 account. 

 

I would recommen to keep doing the rutine you have, but only focus on 1-2 accounts after your daily rutine of dailys.

Mostly if it is a tank(mech) and killer, OR 2 times killers meaning Shaman/priest/alanta/archer/mage, Since the remaning classes sadly mostly Lure in Party quests.

 

My own rutine daily is :

 

I log on my two accounts.
A mage and a mech, since I´ve just reached 140 I got 2 DQ´s extra at that level

I either start by asking in my clan if anyone needs to do does quests in SL or if anyone wants to do the 135 Daily

Depending on the answer I just pick one of em ( mostly 135 since its pretty chill and I can find a youtube vid/show/movie to start watching)

and after I do the other, In this case SL dailys, either duo account or party with others while duo accounting.

These quests in SL is in a hunting map so it is hard hitting mobs,  The first quest is over pretty quickly duo account 20-40min roughly 

full party, 15-25 min,

After that I can chose to do the next SL daily that is more or less rng based ( drop quest items quest ) 

Or go do 120 quest ( normal) takes max 15min. I dont do the 110 quest since I have exp pots running and that would be a waste of gold and time to do it with it running.

allso since I have a mage and can do sod without dieing with killing in round 7 and running in round 8 its just not worth either for the 3m x 2 = 6mill for 15min ( spawns is to slow)

Versus a Sod round that take 17 min and gives me 20-25kk gold just from the score, and after depending on what the npc offers me for the monster souls even more gold.

 

But mostly after im done with my Daily quests I either derp around do a sod or three, or do a few DIQ´s depending on my mood.

Since I´ve reached my current goal for now ( being able to do SoD decently ) I dont have the big reason to hard grind anymore.

 

Main point of advice :

 

Keep doing the daily quests with all 6 accounts.

After that chose 1 or 2 accounts. to push for 13x-14x, or atleast 135, and then chose another one, The exp you can get from CT3Q or DIQ

will never be beaten compared to the exp per hour. Even if it takes some time to get a party.

 

Also would try to find a Clan to join. It help´d me getting to 132 and start doing DIQ, and I will say. It goes fast when you hit that, 82.5 Billion exp per quest

add another 25% from exp and a avg of 14 min per quest. its so good exp wise. Will say if you chose to be anything else than a kiiller or tank. It might be really annoying to do

in the long run, siince you will be a lure.

 

Best Class to push for first 13x-14x : Shaman

The class dosent really need huge envestment to work,

its base spell kit is really good and strong, and wont need a high aged robe to be able to just survie.

got decent damage/AoE and has a strong party buff.  (Even has a taunt)

 

Hope some of my experince/insigt was usefull. Or understandable ?

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muzzzy

+1 to wanki for the details! I learned a lot from reading his post! Everyone should read the above post!

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muzzzy

I forgot to mention that I use bellum forces to get my experience rates. I don't want to use oredo forces that cost 2.5kk because I do not think I can afford it just yet. I highly recommend using oredo forces if you can afford it.

I really think oredo forces are more economical over time because it gives you more exp increase for your gold. For example:
Bellum forces (500k) vs oredo forces (2.5kk) = oredo force gives you about 5% more exp due the increase in attack power. With that 5% increase in exp from oredo forces for 2.75 hours and oredo forces = 2.5kk - bellum forces 500k = 2kk difference, we can say that a 3 hour experience potion = 30kk for 25% exp increase. This means that you can purchase 12 oredo forces (2kk * 15 = 30kk). 30 * 2.75 hours = 41.25 hours at 5% exp increase.

Experience potion will still beat oredo forces for sure. Nothing can compare to 25% increase in experience. Use the experience potions if you can afford it!

Edited by muzzzy
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wanki

I would allways use a bellum force compared to the cost of a oredo.

at times you can get bellums down to 200-250k and you can just turn em to forces ( mostly I would allways suggest to use a force no matter what  for the 10% damage buff not the flat dmg)

@muzzzy you do point out a really good point but in lower levels it dosent makes the biggest diffrence to be honest, its mostly the flat 10% dmg increase the force gives 

or how high the skills the class uses % damage increase is.

 

Its true that a higher force would give you more exp/hr just purely on grind. or party quests, but allso adding that extra cost would also make you feel you need

to save that force the more. Compared to a cheaper force that dosent really have a big change in dmg increase.

 

I might be wrong on this but the force just adds the dmg on the end after the ATK POW formula your class haves, meaning its only the skills multiplyer that considers the force flat dmg.

 

 

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muzzzy

YA! I totally know what you mean. Bellum forces are definitely the way to go. It's just so much more cheap compared to other forces and it's already a really good force because there's not much of a difference between bellum forces and oredo forces (from the logic that you used!).

 

1 hour ago, wanki said:

I might be wrong on this but the force just adds the dmg on the end after the ATK POW formula your class haves, meaning its only the skills multiplyer that considers the force flat dmg.

I don't know how forces are calculated.

Could someone explain how forces are calculated?

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MightyGuy

@wanki Very informative. Thank you!

 

here's my current team Synergy

  1. Mech 3_meca5_3.jpg Gravitation 3_meca4_2.jpg Compulsion 
  2. Mage 3_magician5_1.jpg Magic Source 3_magician2_3.gif Enchant Weapon
  3. Shaman 3_shaman2_4.jpg Advent Migal 3_shaman4_3.jpg Advent Midranda  
  4. Priest 3_ee3_4.gif Virtual Life 3_ptee4_2.jpg Regeneration Field 3_ptee5_1.jpg Divine Force
  5. Archer 3_archer4_4.jpg Force of Nature
  6. Atalanta 3_atalanta5_1.jpg Chimera of Light 3_alanta3_2.gif Triumph of Valhalla 3_atalanta4_1.jpg Hall of Valhalla

I can't wait to test other map with full party when I hit all the char at 13x, currently I'm just enjoying the DQ.

I agree with 110 DQ just to get the "normal" level since it really doesn't give much XP. also, the bellum force is economical.

 

here's what I am curious of right now;

Magician's 3_magician2_2.gif Watornado - It also reduces Lightning resistance of monster/enemy by -50 base on Water Duration

Brawler at front using skill "Countershock"

this could change my line up.

 

 

 

 

 

 

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wanki

you dont want to bring a brawler in any group  play sadly.

it has nothing to offer at atall for group play, and sadly countershock feels so clunky and wierd to use. I woulden.

 

And the amount of skills they changed to make it work way better in pvp just destroyed the class in pve sadly.

 

only salvation to the class is makeing the ATK speed passiv when blocking not 1v1

and remove the last t5 skill and replace it back with the Stats increased party buff. so you have a reason to atleast have brawler in the party

 

this is from my experince as level 90.  Considering makeing a feedback thread/topic.

 

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MightyGuy

@wanki I just reached level 90 using brawler. tested all the skills and you are right. it has nothing to offer at all for a group play, as well as countershock skill is looking weird.

I wouldn't include this to my team.

 

playing a team of 6 character is very fun for me, it keeps me busy. however, I'm having difficulty casting all their buffs'.

I hope someday they would create a premium item, that you could filter and simple cast all buff at once.

this could be beneficial to all especially to the EXP Agents etc.

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muzzzy
9 hours ago, MightyGuy said:

I'm having difficulty casting all their buffs'

I have that same difficulty. As a result, in AD3, I gave up on buffing my priestess at all when training my 6 accounts. There's not many safe spots that my mules can stand/move to buff my priestess consistently. All other maps have a good safe spot at certain areas to allow for mule buffing at particular hellspawns.

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MightyGuy

@muzzy Hi there! just for a cause. Tried Ct3Q HS https://snipboard.io/Bx5jXK.jpg

I know the level of difficulty but still executed it. its not worth it. wasted a lot of time multi-tasking buffs/casting spells etc.

all in all, as per @wanki advise, its legit. 

2 Char is enough unless there's a tool that can auto cast all skill at the same time haha. ?

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muzzzy
5 hours ago, MightyGuy said:

@muzzy Hi there! just for a cause. Tried Ct3Q HS https://snipboard.io/Bx5jXK.jpg

I know the level of difficulty but still executed it. its not worth it. wasted a lot of time multi-tasking buffs/casting spells etc.

all in all, as per @wanki advise, its legit. 

2 Char is enough unless there's a tool that can auto cast all skill at the same time haha. 

I like it!

I actually found multiple safe spots for my mules in Ancient Dungeon 3. Most of the safe spots don't even require my mules to move. I just need to go to the window for my mule and caste the spell. Then alt+tab back to my priestess to continue training! Really cool stuff!

It just takes some out of the box thinking + testing to see where is the safe spot and how good the safe spot is

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JeleStore
41 minutes ago, muzzzy said:

I like it!

I actually found multiple safe spots for my mules in Ancient Dungeon 3. Most of the safe spots don't even require my mules to move. I just need to go to the window for my mule and caste the spell. Then alt+tab back to my priestess to continue training! Really cool stuff!

It just takes some out of the box thinking + testing to see where is the safe spot and how good the safe spot is

 

Why do you need to cast the spell on your mules?

 

Edit: I misunderstood. I thought you meant cast the buff to protect the mules ?

Edited by JeleStore

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MightyGuy

just wanna add up. when FS is in party doing DQ's and killing mobs. you'll get 1.5kk up to 2kk per character using Hellion pet to loot em golds. duration time 15-20mins/ DQ.

 

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Krush

Trying to understand this. So are you playing 6 accounts on your own so you are your own party?

Thats what i struggle with this game. I love it, played it since euro beta 4 class days, playing on off over the years just to scratch that itch but reading stuff like this overwhlems me.. I currently main my knight 125 and have a 124 archer also. Mainly since i tried archer on another server years ago and liked the gameplay but here my archer keeps dieing. I do level my two characters together mostly tabbing between the two but its so tiring. I play games to relax so cant keep it up for long. Cant imagine how you do it with 6 accounts. So do you really have 6 instances of the client open? I dont think ive ever opened 6 of the same application at once not even for word documents lol. I dont have 6 emails either to make 6 accounts?  I returned to game today and the prices as so expensice as usual. Is this why? Becasue Im never playing properly?  What I was doing before i took a break was try the dailies usually the highest one I can enter, very rarely i play enough hours to do more than one daily. Some days I take a break from daily quests or leveling and need to go make money. I usually hunt where I can like Lost temple fill up my Knights bag and sell up. Its slow process and grindy as is the nature but is it because im playing wrong? I cant afford 10kk for the new mount system let alone 15kk for Enigmas. Yikes when did the prices get so rediculous. I do have some 128 Gear waiting in store Oredo mixed armour and shield and +16 relic sword. I have about 112kk at the moment, Took me years to save that. Trying to save for a boss item.   So any tips for me how I can improve my game the exp and money flow. I dont think I can do 6 accounts to be honest it will be too troublesome. My arm / fingers dexterity have been waning over these last 3 years. I have 2 moonhunts in my bag sitting there for years. I have not tried it yet. Well i tried it on my archer when i started it years ago and remember dieing instatly by mini bosses and not having much fun with it. My store is full of sheltoms normal ones celetos mirage etc, bunch of crystals and some old gear.Got a few mirage forces.  My exp pot on my knight is over but got about 4 hours left on the archer. a 24hour pot cost about 160kk? and KS valento rings about 360kk? Its alot. I want to play with others as i usually play online games to play with others? When do players usually start grouping up? Or is it every man for themselves always? i mean for anything like hunting for exp or items or trying to KS a boss. I hoined an english speaking guild today finally so lets see if that helps. Just noticed how old of a post im bumping up. I thought it was Dec 2021 not 2020. Sorry to be a nuisance. Any replies and overall tips to how to play the game will be appreciated. Edit sorry its not letting me create paragraphs for some reason.

Edited by Krush

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