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Buff Mules in BC?

Buff Mules in BC?  

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Molaxx

Omg Senpai,please,if God listen me now,cancell all buffs in BC.Please,please,please. The PVP whitout buff is so much funny. 

 

Its God acting here?  I will cheer to yes!

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HollyShot

It's not but if remove it will need a big balance for all classes again. Just remove it would be terrible.

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Clem

I’ll quote what I have wrote on another topic according to mules buff in BC :

 

It’s just nonsense to have to log 2-3 chars to get buff for not being disadvantaged against others 

 

Atm, people use : prs, ata, as & mgs buff to get some advantages. 
 

Beside that, it will increase the utility of some class, such as PRS that will be needed to be on the party as a support class, as they suppose to be & not a mule char.

Why it’s nonsense ? 
-Class is used as a mules instead of their own benefits
-You have to log 2-3 mules at the same time 

-You take 2 mins to always buff yourself 

-BC is full of mules buff (more than active players) 

-People that don’t have mules buff lose a huge advantage 

 

Suggestions / Ideas :

The list below is just some ideas that can be improved

-Party & clan members HAVE TO be in battle zone to receive/give the buff (talking about buff that is given by mules in BC ATM)

ofc it’s share only for the party members & clan members.

-A char/mules that are AFK more than 5 minutes in BC get auto hitted (like in HG) till he die. 

 

33 minutes ago, HollyShot said:

It's not but if remove it will need a big balance for all classes again. Just remove it would be terrible.


I don’t think so .... I tried pvp with friends several times to check it, and it was better with less hit kill. 
Also, prs will still be able to support their clan but only being active (not a mule char as she is Atm).

 

Edited by Clem
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disable1000
10 minutes ago, Senpai said:

Buff Mules in BC, is it a good thing?Vote!

No ofcourse, because of mules, my fps drop drastically.

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dragonpherb
+ 1 to remove the mule buffs, besides exhausting and causing lag, more defense and attack power for those who don't need it !!
Edited by dragonpherb

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Seog

Honestly it is something that I think, each class must have only its own attributes and not depend on another class. Only then will the experiences of battles and pvp be more fun! Each only with the buf that has! without buffs of as, ata, mage, ss. etc.

 

That will be a good change.
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CLA250

Buff mules = Bad for sure

 

remove buff mules so that PVP is fair 

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MightyGuy

I agree. make BC accessible only to one account only. the same way when you enter Hellsgate.

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disable1000

i have another opinion, why not buffs in BC should only be available on party and all are active players, So all players inside are active.

 

another idea is, we should make it like HG. If a character is Afk in BC, the char will die and automatically go to town. With this i think , the war would be more realistic and less lag.

 

 

Just an idea, no hate ?

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Clem
11 minutes ago, Seog said:

Honestly it is something that I think, each class must have only its own attributes and not depend on another class. Only then will the experiences of battles and pvp be more fun! Each only with the buf that has! without buffs of as, ata, mage, ss. etc.

 

That will be a good change.

This idea is the easy & fair one to fix mules buff.

 

But i’m thinking about “Clans”, why not doing this in BC :

—> Party & clan members HAVE TO be in battle zone to receive/give the buff (If they want to share it) : talking about the buffs that is given by mules buff in BC 

Ofc it’s shared only for the party members & clan members 

 

I think it can be fair for everyone this way. Because the clan system need to be useful too. 

Edited by Clem
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Seog
37 minutes ago, Clem said:

Suggestions / Ideas :

The list below is just some ideas that can be improved

-Party & clan members HAVE TO be in battle zone to receive/give the buff 

-A char/mules that are AFK more than 5 minutes in BC get auto hitted (like in HG) till he die. 

 

 

 

The ideal is to remove everything, no matter if you are party or even clan.
I played on other servers that did not have these features. It was well balanced and fun.
Edited by Seog
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CLA250

Here are some of the good feedback from above:

  1. Remove buff mules
  2. ONE account per player. Similar to HG
  3. Allow buff in party, similar to Shaman buff within a range

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HollyShot
Just now, Clem said:

I’ll quote what I have wrote on another topic according to mules buff in BC :

 

It’s just nonsense to have to log 2-3 chars to get buff for not being disadvantaged against others 

 

Atm, people use : prs, ata, as & mgs buff to get some advantages. 
 

Beside that, it will increase the utility of some class, such as PRS that will be needed to be on the party as a support class, as they suppose to be & not a mule char.

Why it’s nonsense ? 
-Class is used as a mules instead of their own benefits
-You have to log 2-3 mules at the same time 

-You take 2 mins to always buff yourself 

-BC is full of mules buff (more than active players) 

-People that don’t have mules buff lose a huge advantage 

 

Suggestions / Ideas :

The list below is just some ideas that can be improved

-Party & clan members HAVE TO be in battle zone to receive/give the buff (talking about buff that is given by mules in BC ATM)

ofc it’s share only for the party members & clan members.

-A char/mules that are AFK more than 5 minutes in BC get auto hitted (like in HG) till he die. 

 


I don’t think so .... I tried pvp with friends several times to check it, and it was better with less hit kill. 
Also, prs will still be able to support their clan but only being active (not a mule char as she is Atm).

 

Maybe there's a balance between males but im sure rangers would be worst than already are. I tested many times during sw and it's terrible without vl/t5.

And prs already is a strong class pvp, it's mule only if the owner wants to play like that.

Btw i dont agree with yr suggestions, the pvp would be really unbalanced, the team that had more buffs would have a huge advantage against the other. For exemple a team that has a prs giving vl/t5 against a team that hasn't one online that time would win easily.

I'm sure, also, that ppl would bring buffs to battle zone everytime to rebuff, doesnt really matter if the mules die or not.

For me, the only way is that the class could only use its own buffs, no buffs from other classes. 

 

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Seog
6 minutes ago, CLA250 said:

Here are some of the good feedback from above:

  1. Remove buff mules
  2. ONE account per player. Similar to HG
  3. Allow buff in party, similar to Shaman buff within a range

So that will not change anything, just put each class in the same group and get the skill.

Now if you remove everything, it will radically change the way we play and each one will have to better explore their favorite class.

It will be a good challenge and I am sure all will like it very much. Each with what the class offers and its skill of player

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Dinamitze

the problem is not with the mules, people will continue to abuse it if the mules are removed you must create laws so that these people are punished

and the biggest problems of the buffs are in the vl t5 of the prs even if it is "removed" the mules of the bc people will still continue using prs full tank for vl / t5 and debuff

I suggest that a vl / t5 be created to be sold at the bc store as the critic's and evade (if possible) would reduce lag and I think that would be great for everyone

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Mayreen

Hello there,

For me it isn't a good thing. I think the main idea of having different buff from different classes is to encourage people to lvl a character and play its role, to create a party with different roles to help each other (not only for pvp, pve too). Also, having characters as mules just for buff add more lag to BC

It's true that buffs are needed at BC, so I think GMs could add a "Buff NPC" where players can choose which buff they want, or all buffs at once, that way everyone would be able to have buffs without the need to log mules.

 

Edited by Mayreen

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CLA250
9 minutes ago, Seog said:

So that will not change anything, just put each class in the same group and get the skill.

Now if you remove everything, it will radically change the way we play and each one will have to better explore their favorite class.

It will be a good challenge and I am sure all will like it very much. Each with what the class offers and its skill of player

 

Actually this will change drastically for the better.

 

Buff only works in a party / range is the best because that way ALL CLASSES will be valuable. Instead of 90% of players being Knights. It will force teams to have a different combination of party members. Instead of 6 knights and buff mules its 6 different classes in ONE party now without buff mules.

Buff in party will also promote more players to PVP because in order to take advantage of buffs, you need to be in the same party and work together.

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Seog
1 minute ago, Dinamitze said:

the problem is not with the mules, people will continue to abuse it if the mules are removed you must create laws so that these people are punished

and the biggest problems of the buffs are in the vl t5 of the prs even if it is "removed" the mules of the bc people will still continue using prs full tank for vl / t5 and debuff

I suggest that a vl / t5 be created to be sold at the bc store as the critic's and evade (if possible) would reduce lag and I think that would be great for everyone

There is no need to create this on npc, just remove everything, even for clan and party. I've seen many servers like this and it works. From there, it is up to the player to define the best construction and form of play. I played on many servers and was scared when I got to this one and saw that it was necessary to have mules to help with pvp and war. Not even for the same ouparty tag did this feature exist. If the gm @Senpai removes everything I will be particularly happy.
 
Old times and good memories.
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Dinamitze
1 minute ago, CLA250 said:

 

Na verdade, isso vai mudar drasticamente para melhor.

 

Buff só funciona em party / range é o melhor porque assim TODAS AS CLASSES serão valiosas. Em vez de 90% dos jogadores serem Cavaleiros. Isso forçará as equipes a ter uma combinação diferente de membros do partido. Em vez de 6 cavaleiros e mulas buff, suas 6 classes diferentes em UM grupo agora sem mulas buff.

what prevents me from making full tank mules in my pt for buff?

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- D E A T H S T R O K E -
1 hour ago, HollyShot said:

It's not but if remove it will need a big balance for all classes again. Just remove it would be terrible.

only VL/divine force should be kept, otherwise pris will need another nerf Zzzzz

 

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Dinamitze
3 minutes ago, Seog said:
There is no need to create this on npc, just remove everything, even for clan and party. I've seen many servers like this and it works. From there, it is up to the player to define the best construction and form of play. I played on many servers and was scared when I got to this one and saw that it was necessary to have mules to help with pvp and war. Not even for the same ouparty tag did this feature exist. If the gm @Senpai removes everything I will be particularly happy.
 
Old times and good memories.

ok, but a party with prs for vl t5 and one without vl t5 as mentioned by @HollyShot will always be stronger, so we are still in the same situation

23 minutes ago, HollyShot said:

has a prs giving vl/t5 against a team that hasn't one online that time would win easily.

 

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HollyShot
Just now, - D E A T H S T R O K E - said:

only VL/divine force should be kept, otherwise pris will need another nerf Zzzzz

 

Well if the purpose of remove buffs is to avoid forcing ppl out pvp to rebuff everytime i see no reason to keep vl/t5. A partial change would be useless imo.

Edited by HollyShot
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