idanqwe 0 Report post Posted July 11, 2011 Gogg, SuckMyClaw, TheRunner, mech's that did kill me without maximize AND "without" abs ! RAIRAIRAIARIAR They're using Maximize + you're not god = death. You really think u know more than me about mech's? ... Why do u always think ure better than the others? If u dont know, I'm the knight that more tank at Wartale I don't think I'm better than others, I didnt ever say that. and the second sentence I just can't read, english please. Share this post Link to post Share on other sites
ADONIS 0 Report post Posted July 11, 2011 I kinda agree, and it should be nerfed to 35%, not 40% Fighter Melee Mastery: 32% Knight Sword Mastery: 35% Atalanta Throwing Mastery: 36% Archer Shooting Mastery: 60% <<< Exception, everyone knows that archers are... no need to say. Mechanicians gain the weapon buff (like knight-sword, fighter-axe, pike-scythe) like any other class, there is no reason to keep Mechanic Weapon Mastery at those high numbers, like 50%. All other class, like Fighter, Knight and Atalanta, gains a 30~35% of Weapon ATK POW increase, so, _why_ mechanicians should have 50%? Maximize, at lv 130 with a 110~115~120 Hammer/Axe high aged, gives much ATK POW. So, let's see: A Perf Hammer +20, if my maths aren't wrong: 128-159 ATK pow Maximize gives 150% of Weapon MAX ATK So, you gain 234 of MAX ATK POW. But, you need to split it in two, because its only MAX increase - so, to give a final MIN-MAX dmg increase, it gives 117 of ATK POW Much more than "knight's" 100-100, wich everyone calls OP So, there is no reason that a Mechanic Weapon Mastery should have 50% of weapon ATK pow increase, and 40% is too much My opinion, it should be nerfed to 32%~35% And for who begans to talk about mech ABS: It's bugged, Wartale is working on that, and you need to consider your extremely powerfull mech with Compulsion working, compulsion is stackable with maximize and gives 42% of ABS, wich is a high number to a power build, since EXTREME shield will be debugged compulsion give 42 static abs not 42%. off topic 64 Extreme Shield were bugged? How? Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 11, 2011 Compulsion, both on website and ingame is 42% Extreme shield is bugged, it kinda doesnt work exactly as its true values furthemore, when extreme shield works, the block still works on 2 handed Share this post Link to post Share on other sites
ADONIS 0 Report post Posted July 11, 2011 Compulsion, both on website and ingame is 42% Extreme shield is bugged, it kinda doesnt work exactly as its true values furthemore, when extreme shield works, the block still works on 2 handed Man compulsion only give 42 of abs in website says 42% but not is (my abs is 72 and it gives 42 if it would 42% will be very OP). Thanks for Explanation about ES. Share this post Link to post Share on other sites
idanqwe 0 Report post Posted July 11, 2011 I kinda agree, and it should be nerfed to 35%, not 40% Fighter Melee Mastery: 32% Knight Sword Mastery: 35% Atalanta Throwing Mastery: 36% Archer Shooting Mastery: 60% <<< Exception, everyone knows that archers are... no need to say. Mechanicians gain the weapon buff (like knight-sword, fighter-axe, pike-scythe) like any other class, there is no reason to keep Mechanic Weapon Mastery at those high numbers, like 50%. All other class, like Fighter, Knight and Atalanta, gains a 30~35% of Weapon ATK POW increase, so, _why_ mechanicians should have 50%? Mech has ONLY Grand Smash, unlike Fighters, Ata,Pikes,Knights that have two skills to attack with. (Spamming & deadly skills) thats first, Second, lets compare their attackinng skills. Grand Smash: Adds 79% dmg + 400 AR Avenging Crash: +95% dmg +50% AR boost + crit from brutal swing - taking grand smash by far. Grand Cross: adds 80% dmg + 80% AR +50% dmg vs undeads - better than grand smash. Vengeance: adds 80% dmg + add 50 range - ranged character, still more than grand smash Chain Lance : adds 55% x3 = 165% + 80% dmg on the first hit from Vanish + alot criticals from eye - taking grand smash by far. Now, lets not talk about their deadly skills, which Mechs doesnt have okay? Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 11, 2011 Compulsion, both on website and ingame is 42% Extreme shield is bugged, it kinda doesnt work exactly as its true values furthemore, when extreme shield works, the block still works on 2 handed Man compulsion only give 42 of abs in website says 42% but not is (my abs is 72 and it gives 42 if it would 42% will be very OP). Thanks for Explanation about ES. Even a static 42 ABS increase, is _too_ much for Mech's current ATK POW numbers I kinda like to put Knights alongside with Mechs, they're class that is pretty similar one to another, like HP/MP formulas and Grand Cross x Grand Smash have the same power, so, there is no way to don't make comparisons with Knights (and everyone calls Knights Overpower) Lets think the mechanicians with it's ABS working The forementioned OP knight have only 20% of ABS increase... To get 40 of final ABS, a knight must have 200 of ABS, and its impossible, with current defense gears A good 2 Handed Knight would have +- 130~150 of ABS, with Godly Shield, will get 25~30 of ABS Extreme Shield gives 15% of Blocking, Devine Shield only 4% and doesnt works with 2 hand There is no need for further explanations Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 11, 2011 I kinda agree, and it should be nerfed to 35%, not 40% Fighter Melee Mastery: 32% Knight Sword Mastery: 35% Atalanta Throwing Mastery: 36% Archer Shooting Mastery: 60% <<< Exception, everyone knows that archers are... no need to say. Mechanicians gain the weapon buff (like knight-sword, fighter-axe, pike-scythe) like any other class, there is no reason to keep Mechanic Weapon Mastery at those high numbers, like 50%. All other class, like Fighter, Knight and Atalanta, gains a 30~35% of Weapon ATK POW increase, so, _why_ mechanicians should have 50%? Mech has ONLY Grand Smash, unlike Fighters, Ata,Pikes,Knights that have two skills to attack with. (Spamming & deadly skills) thats first, Second, lets compare their attackinng skills. Grand Smash: Adds 79% dmg + 400 AR Avenging Crash: +95% dmg +50% AR boost + crit from brutal swing - taking grand smash by far. Grand Cross: adds 80% dmg + 80% AR +50% dmg vs undeads - better than grand smash. Vengeance: adds 80% dmg + add 50 range - ranged character, still more than grand smash Chain Lance : adds 55% x3 = 165% + 80% dmg on the first hit from Vanish + alot criticals from eye - taking grand smash by far. Now, lets not talk about their deadly skills, which Mechs doesnt have okay? Idan, Mech Tier 5 is so focused on tanking, i think mechanicians is a kind of class that is focused on using many kinds of weapon and good tanking capabilities Every char that you showed, they can't be a tanker, since they don't have any kind of skill that increase their ABS and DEF in so high numbers than Mechanicians If mechanicians was made to have a devastanting powerfull skill, i think the character itself wouldn't have so many kinds of builds, like Auto-mechs and tank-mechs, they would be the same as Pikes, Fighters and Knights, only power-based builds It's kinda pointless to say about powerfull skills, since they're previsive, and, except for pike Vanish combo, and Split Jav (wich will be nerfed) that can literally OHKO And i'm focused on PvP, Grand Smash is paired up with Grand Coss, both are spammable and very quickly skills. In my humble opinion, Grand Smash is the quickest spammable skill from the entire list that you made, except Vengeance ATM A mechanician can OHKO many players at PvP only with a single Grand Smash, or deliver more damage than Fighter's Avening Crash Share this post Link to post Share on other sites
idanqwe 0 Report post Posted July 11, 2011 Mech isn't made for tank only. Mech has many builds: Tank build, Power build, and Automech build. T5 is what Wartale made, it doesnt say that mech meant to tank only because of t5 has more defending skills. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 11, 2011 I Know, then you can suggest to remove any of the skills from T1~T4 or T5 and suggest a powerfull skill like CS and Dest Devine Piercing isnt that good, too many hits means too many defense/block/evade, also the skill animation is pretty slow Share this post Link to post Share on other sites
ADONIS 0 Report post Posted July 11, 2011 The main role of MS is for tanking, but, we cant disable the other build (like power) if the MS become OP i will be the first to say to nerf it, MS dont need a Deadly skill i think. If tank mech beccome OP lets nerf GG or MWM and add a bonus in maximize and make it work with a extra atk when used with GG (for power mechs) that is my solution (if it become OP). Share this post Link to post Share on other sites
idanqwe 0 Report post Posted July 11, 2011 I don't have to ask more power skills at t5, I just answered you that MWM doesnt need more nerf. and btw t5 Mech has skills for all kind of the builds I mentioned Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 11, 2011 My suggestion is pretty simple: With Compulsion and Extreme Shield working, Power mechs will have outstanding tanking capabilities Next patch Wartale will fix mechs tanking skills, it's why i'm making this suggestion Follow my calculations, Power mechs is too powerfull in both ATK POW and Tanking, no one can deny that. Or, if someone deny, be welcome to show your thoughts and args Share this post Link to post Share on other sites
ADONIS 0 Report post Posted July 11, 2011 My suggestion is pretty simple: With Compulsion and Extreme Shield working, Power mechs will have outstanding tanking capabilities Next patch Wartale will fix mechs tanking skills, it's why i'm making this suggestion Follow my calculations, mechs is too powerfull, no one can deny that Man think about it... KS have a 20% of total abs added with godly shield and 4% of block added (if the KS have 200 ABS he will gain 40 = MS compusion), KS have 100- 100 atk buff (MS only add mS atk = Maximize) and KS have divine piercing and almost NEVER miss a hit with GC. If KS is NOt OP MS will be not OP. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 11, 2011 My suggestion is pretty simple: With Compulsion and Extreme Shield working, Power mechs will have outstanding tanking capabilities Next patch Wartale will fix mechs tanking skills, it's why i'm making this suggestion Follow my calculations, mechs is too powerfull, no one can deny that Man think about it... KS have a 20% of total abs added with godly shield and 4% of block added (if the KS have 200 ABS he will gain 40 = MS compusion), KS have 100- 100 atk buff (MS only add mS atk = Maximize) and KS have divine piercing and almost NEVER miss a hit with GC. If KS is NOt OP MS will be not OP. If, youre right, if. If there is a Knight with 200 of ABS using 2 Handed, please, share a screenshot. If a Knight with 2 handed sword reachs 150+ of ABS, please, send a screenshot, its too hard to believe. Mechs will receive 42 of ABS with 2 handed OR 42% of ABS, both are high values for Mech's current ATK pow values. If a Power mech put a shield, then, bye bye, you can't kill him Knight's Devine shield 4% of block doesnt work on 2 hand, only with shields. 4% is TOO small in comparison to Extreme Shield 15% (working or not with 2 hand) About ATK buff, give a read on my post, but i'll copy and paste again ____________________ I kinda agree, and it should be nerfed to 35%, not 40% Fighter Melee Mastery: 32% Knight Sword Mastery: 35% Atalanta Throwing Mastery: 36% Archer Shooting Mastery: 60% <<< Exception, everyone knows that archers are... no need to say. Mechanicians gain the weapon buff (like knight-sword, fighter-axe, pike-scythe) like any other class, there is no reason to keep Mechanic Weapon Mastery at those high numbers, like 50%. All other class, like Fighter, Knight and Atalanta, gains a 30~35% of Weapon ATK POW increase, so, _why_ mechanicians should have 50%? Maximize, at lv 130 with a 110~115~120 Hammer/Axe high aged, gives much ATK POW. So, let's see: A Perf Hammer +20, if my maths aren't wrong: 128-159 ATK pow Maximize gives 150% of Weapon MAX ATK So, you gain 234 of MAX ATK POW. But, you need to split it in two, because its only MAX increase - so, to give a final MIN-MAX dmg increase, it gives 117 of ATK POW Much more than "knight's" 100-100, wich everyone calls OP So, there is no reason that a Mechanic Weapon Mastery should have 50% of weapon ATK pow increase, and 40% is too much My opinion, it should be nerfed to 32%~35% and Maximize to something like 130~140% - If my maths are correctly, Maximize with 130% will increase 103-103, wich is still a OP number =] And 140% gives 111-111, wich is more OP And all you need to consider that Hammers and Axes gives much more ATK pow than Scythes and Swords __________________________ Devine Piercing on a equally lvled and geared enemy, only results in deaths, its too slow and have many hits, so, more blocking/defending/evading Mechs Grand Smash have 400 ATK RTG boost, wich is a really high number I know GC barely miss, but you can still block and evade it Share this post Link to post Share on other sites
ADONIS 0 Report post Posted July 11, 2011 So according your args what is the solution to a possible OP of MS? (one solution can be take abs from Compulsion and give to Metal Armor.) Share this post Link to post Share on other sites
idanqwe 0 Report post Posted July 11, 2011 If, youre right, if. If there is a Knight with 200 of ABS using 2 Handed, please, share a screenshot 130 Knights with good items have 200 abs. 4% of block doesnt work on 2 hand, only with shields. 4% is TOO small in comparison to Extreme Shield 15% You can use Godly Shield while using shield and then switching to 2H and the skills is still there Devine Piercing on a equally lvled and geared enemy, only results in deaths, its too slow and have many hits, so, more blocking/defending/evading I find this skill usefull against low def characters, and who said that more hits = more blocking/defending/evading? what's that bs Share this post Link to post Share on other sites
ADONIS 0 Report post Posted July 11, 2011 I think keep saying that MS are OP before patch will end in nothing, if it become OP i will be the first to say that and propose a solution. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 11, 2011 I think Mechanic Weapon Mastery should have only 35% of ATK pow increase, just like other class Maximize should have 130%~140% of MAX increase Then, let's see with Mech working ABS, the ATK pow is still too high If ATK pow is fine with 35 MWM and 130 of MAX, Compulsion needs to be nerfed If its REALLY increase 42%, i suggest to nerf to something like 20~25% Or if its add static 42 of ABS, i suggest to nerf it to something like 25~27 ABS increase Then, Tank-Mech skills should gain a boost to compensate the Compulsion nerfing Then, lets do some calculations. Physical Absortion gives 38 of ABS. Metallic Armor adds 200% of its value. Final ABS increase is 76. We need to reach in this Final ABS to something like 96~103 of Final ABS increase, to compensate Compulsion nerf If Physical Absortion @ Lv 10 gives 48 of ABS, then, 200% of 48 = 96 << Metallic Armor will give 96 of ABS OR If Physical Absortion @ lv 10 gives 52 of ABS, then 200% of 52 = 104 << Metallic Armor will give 104 of ABS About Power Mech ABS - problem solved Now Extreme Shield First, make the skill to WORK 100%. Second, fix the BLOCKING increase to work with 2 hand weapons. Then, i'm going to wait and see by myself when the fix come. Share this post Link to post Share on other sites
ADONIS 0 Report post Posted July 11, 2011 I think Mechanic Weapon Mastery should have only 35% of ATK pow increase, just like other class Maximize should have 130%~140% of MAX increase Then, let's see with Mech working ABS, the ATK pow is still too high If ATK pow is fine with 35 MWM and 130 of MAX, Compulsion needs to be nerfed If its REALLY increase 42%, i suggest to nerf to something like 20~25% Or if its add static 42 of ABS, i suggest to nerf it to something like 20~27 ABS increase Then, Tank-Mech skills should gain a boost to compensate the Compulsion nerfing Then, lets do some calculations. Physical Absortion gives 38 of ABS. Metallic Armor adds 200% of its value. Final ABS increase is 76. We need to reach in this Final ABS to something like 96~103 of Final ABS increase, to compensate Compulsion nerf If Physical Absortion @ Lv 10 gives 48 of ABS, then, 200% of 48 = 96 << Metallic Armor will give 96 of ABS OR If Physical Absortion @ lv 10 gives 52 of ABS, then 200% of 52 = 104 << Metallic Armor will give 104 of ABS About Power Mech ABS - problem solved Now Extreme Shield First, make the skill to WORK 100%. Second, fix the BLOCKING increase to work with 2 hand weapons. Then, i'm going to wait and see by myself when the fix come. Good idea but lets wait and see if the mech will be realy OP, if it is you post in suggestions but MS should tank the same as KS (even in power build) Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 11, 2011 If, youre right, if. If there is a Knight with 200 of ABS using 2 Handed, please, share a screenshot 130 Knights with good items have 200 abs. 2 handed? hard to believe 4% of block doesnt work on 2 hand, only with shields. 4% is TOO small in comparison to Extreme Shield 15% You can use Godly Shield while using shield and then switching to 2H and the skills is still there Godly Shield main function is the ABS increase - it works with 2 handed/1handed But the Block rate chained with Devine Shield - DOESN'T work with 2 handed The same goes when youre using Devine Shield - The HP absortion WORKS with 2 Handed, but the increased block rate DOESN'T work Then lets make Compulsion to work only with shields - that would be nice Devine Piercing on a equally lvled and geared enemy, only results in deaths, its too slow and have many hits, so, more blocking/defending/evading I find this skill usefull against low def characters, and who said that more hits = more blocking/defending/evading? what's that bs Piercing doesn't have any ATK RTG increase Higher Hits = higher the number of blocking/defense/evade << math doesn't lie - higher the hits, higher the probability to blocking/defense/evade plus, its slow, very slow Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 11, 2011 Good idea but lets wait and see if the mech will be realy OP, if it is you post in suggestions but MS should tank the same as KS (even in power build) If my suggestion will be implemented, you have no doubt that Mechs is going to Tank exactly / a bit more than Knights a 2 handed knight have +- 130~140 of ABS 20% of it results into 26~28 Extreme Shield have much more blocking, my suggestion is to lower it to something 8% of blocking, the 4% of blocking gap will compensate the aditional Knight ABS when using shields (plus 30~32 of ABS increase, against 27 of Compulsion) Share this post Link to post Share on other sites
RauL~ 1 Report post Posted July 11, 2011 ^ looks good Share this post Link to post Share on other sites
ADONIS 0 Report post Posted July 11, 2011 Good idea but lets wait and see if the mech will be realy OP, if it is you post in suggestions but MS should tank the same as KS (even in power build) If my suggestion will be implemented, you have no doubt that Mechs is going to Tank exactly / a bit more than Knights a 2 handed knight have +- 130~140 of ABS 20% of it results into 26~28 Extreme Shield have much more blocking, my suggestion is to lower it to something 8% of blocking, the 4% of blocking gap will compensate the aditional Knight ABS when using shields (plus 30~32 of ABS increase, against 27 of Compulsion) Yes but you forgot that KS have extra deff because Of drastic spirit (21% of all def added) so its not balanced sry. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 11, 2011 Good idea but lets wait and see if the mech will be realy OP, if it is you post in suggestions but MS should tank the same as KS (even in power build) If my suggestion will be implemented, you have no doubt that Mechs is going to Tank exactly / a bit more than Knights a 2 handed knight have +- 130~140 of ABS 20% of it results into 26~28 Extreme Shield have much more blocking, my suggestion is to lower it to something 8% of blocking, the 4% of blocking gap will compensate the aditional Knight ABS when using shields (plus 30~32 of ABS increase, against 27 of Compulsion) Yes but you forgot that KS have extra deff because Of drastic spirit (21% of all def added) so its not balanced sry. Knight T5 will reduce Drastic Spirit effectiveness Mechanician T5 will increase shield defense It's why i doesn't mentioned about Drastic Spirit It's way better to balance T1-T4 before T5 release ~ will be much more easier to balance T5 Share this post Link to post Share on other sites
ADONIS 0 Report post Posted July 11, 2011 Good idea but lets wait and see if the mech will be realy OP, if it is you post in suggestions but MS should tank the same as KS (even in power build) If my suggestion will be implemented, you have no doubt that Mechs is going to Tank exactly / a bit more than Knights a 2 handed knight have +- 130~140 of ABS 20% of it results into 26~28 Extreme Shield have much more blocking, my suggestion is to lower it to something 8% of blocking, the 4% of blocking gap will compensate the aditional Knight ABS when using shields (plus 30~32 of ABS increase, against 27 of Compulsion) Yes but you forgot that KS have extra deff because Of drastic spirit (21% of all def added) so its not balanced sry. Knight T5 will reduce Drastic Spirit effectiveness Mechanician T5 will increase shield defense It's why i doesn't mentioned about Drastic Spirit Sry but T5 has not been released yet lets talk with what we have (the nest t5 of mS will be for automechs and KS not have t5 still) Share this post Link to post Share on other sites