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idanqwe

Question: MWM

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idanqwe
Piercing doesn't have any ATK RTG increase

 

Higher Hits = higher the number of blocking/defense/evade << math doesn't lie - higher the hits, higher the probability to blocking/defense/evade

plus, its slow, very slow

More hits means more chance to hurt the opponent.

More hits doesnt mean your opponent will make more blocks\defense\evade (for each hit of the devine)

 

If my suggestion will be implemented, you have no doubt that Mechs is going to Tank exactly / a bit more than Knights

 

a 2 handed knight have +- 130~140 of ABS

 

20% of it results into 26~28

I'm sorry buy a knight with good items at level 125 with 2h have more than 160 ABS. (without skills)

Thats +32 abs. +4% block (from one skill cast)

 

Plus Knights has Drastic spirit. with 2h you have 2700-2800 def at level 125, using drastic and you got 3300 def.

 

 

 

 

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DarkLink64

Sorry but i can't believe on it without some screenshots

 

Knight's Defense increase with Drastic Spirit doesn't adds ABS - The ABS formula doesn't apply on Drastic Spirit (1 ABS per 100 defense points)

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Rehv

Agreed with everything luizlink64 said.

 

With mech abs getting fixed, it's gonna be easy to have power mech + compulsion pwning BC.

 

Mechs were supposed to tank, yes, so compulsion abs alone is OK. But considering you can use compulsion with power build, it's too OP. Don't remember who suggested it, but some of compulsion abs should be passed on to Metal Armor, so power builds won't be OP.

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idanqwe

Sorry but i can't believe on it without some screenshots

 

Knight's Defense increase with Drastic Spirit doesn't adds ABS - The ABS formula doesn't apply on Drastic Spirit (1 ABS per 100 defense points)

can't believe what?

 

Mech without the best items has 160 abs and 1720 def at level 125, I took my deatils from there.

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DarkLink64

Agreed with everything luizlink64 said.

 

With mech abs getting fixed, is gonna be easy to have power mech + compulsion pwning BC.

 

Mechs were supposed to tank, yes, so compulsion abs alone is OK. But considering you can use compulsion with power build, it's too OP. Don't remember who suggested it, but some of compulsion abs should be passed on to Metal Armor, so power builds won't be OP.

 

I've suggested to:

 

Mechanic Weapon Mastery = 35%

Maximize = 130%

Compulsion = 27 of ABS increase or 20~25% of ABS increase

 

THEN, to compensate Compulsion,

 

Physical Absortion @lv 10 increase from 38 to 48~52 of ABS

Then, when using Metallic Armor, the 200% of ABS increase will match EXACTLY the Compulsion ABS lost, preventing to this change to affect Tank Mechs

 

 

Hammers and Axes have SO MUCH MORE ATK power compared with Swords and Scythes

 

Lets give a look:

 

Hammer 97-128

 

97+128 = 225

 

Sword 96-114

 

96+114 = 210

 

"Oh, Hammers and Axes are /7 instead of /6!"

 

Lv 130

 

130/7 = 18,5 - 19

130/6 = 21,6 - 22

 

So, Hammer final ATK pow is 244

Swords, 232

 

 

Axes have 230, 249

Scythes  207, 229

 

 

I'll make soon a thread about weapon balancing, but, still, Mechanicians is WAY too powerfull since the Hammer have much more ATK pow

 

 

 

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fyurian

 

For some reason, mechs, pikes and archers always cry a lot. While mostly they're fine when you look at the bigger picture, not just to our own benefits over another.

^that right here is the best post in this topic

 

sorry to say this

but i think a mech is a very balanced char

i c them lvl up at a decent rate(really now if u complain here they should put u in tar and feathers)

i c them hunting with great easy (like a prs and a knight)

i c them killing ppl in bc yes even with just the GS (fruiting animation of that skill is short, that results in fast dmg and more time to pot ur ass of)

 

 

[because my abs isnt working  :'(whee :'( whee :'(]

 

 

i complain aswell about a fighter now and then "there is one thing i want changed: the CS fixxed dmg to 50-60% of total dmg"

check fs section they dont bitch that much they live with it

for the record do try hunting with a fs: our def is high hp

same with a pike they have wdm and evasion euh LOL to that (still beats fs tho)

MELEE complains only. i do realize mages suck in hunting

 

 

 

Hammers and Axes have SO MUCH MORE ATK power compared with Swords and Scythes? (< WTF)

yes maybe more at power and now compaire critical and atr and block

 

compaire the character power with each other aswell

u could be very surprized

 

 

'edit spelling just a bit'

 

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DarkLink64

 

For some reason, mechs, pikes and archers always cry a lot. While mostly they're fine when you look at the bigger picture, not just to our own benefits over another.

^that right here is the best post in this topic

 

sorry to say this

but i think a mech is a very balanced char

i c them lvl up at a decent rate(really now if u complain here they should put u in tar and feathers)

i c them hunting with great easy (like a prs and a knight)

i c them killing ppl in bc yes even with just the GS (fruiting animation of that skill is short, that results in fast dmg and more time to pot ur ass of)

 

 

[because my abs isnt working  :'(whee :'( whee :'(]

 

 

i complain aswell about a fighter now and then "there is one thing i want changed: the CS fixxed dmg to 50-60% of total dmg"

check fs section they dont bitch that much they live with it

for the record do try hunting with a fs: our def is high hp

same with a pike they have wdm and evasion euh LOL to that (still beats fs tho)

MELEE complains only. i do realize mages suck in hunting

 

 

 

Hammers and Axes have SO MUCH MORE ATK power compared with Swords and Scythes? (< WTF)

yes maybe more at power and now compaire critical and atr and block

 

compaire the character power with each other aswell

u could be very surprized

 

 

'edit spelling just a bit'

 

Honestly i preffer a higher base DMG than higher critical IF the difference is so huge, like ATM

Also Hammers have high Critical and Block Rate

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Rehv

 

For some reason, mechs, pikes and archers always cry a lot. While mostly they're fine when you look at the bigger picture, not just to our own benefits over another.

^that right here is the best post in this topic

 

sorry to say this

but i think a mech is a very balanced char

i c them lvl up at a decent rate(really now if u complain here they should put u in tar and feathers)

i c them hunting with great easy (like a prs and a knight)

i c them killing ppl in bc yes even with just the GS (fruiting animation of that skill is short, that results in fast dmg and more time to pot ur ass of)

 

 

[because my abs isnt working  :'(whee :'( whee :'(]

 

 

i complain aswell about a fighter now and then "there is one thing i want changed: the CS fixxed dmg to 50-60% of total dmg"

check fs section they dont bitch that much they live with it

for the record do try hunting with a fs: our def is high hp

same with a pike they have wdm and evasion euh LOL to that (still beats fs tho)

MELEE complains only. i do realize mages suck in hunting

 

 

 

Hammers and Axes have SO MUCH MORE ATK power compared with Swords and Scythes? (< WTF)

yes maybe more at power and now compaire critical and atr and block

 

compaire the character power with each other aswell

u could be very surprized

 

 

'edit spelling just a bit'

 

Hammer 120:

Damage: 97-128

Critical: 21%

Block: 14%

 

Sword 120:

Damage: 96-114

Critical: 22%

Block: 15%

 

For +1 Min +14 Max, I give you 1% Critical and 1% Block ANYTIME :D

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fyurian

 

Hammer 120:

Damage: 97-128

Critical: 21%

Block: 14%

 

Sword 120:

Damage: 96-114

Critical: 22%

Block: 15%

 

For +1 Min +14 Max, I give you 1% Critical and 1% Block ANYTIME :D

add spec aswell

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topher

I didn't read all the posts, 'cause luiz posts are always too long and don't show in few words the main idea, so it's annoying for reading.

Anyway, I have a mech for that reason I can say, this will screw up the mech atk. Mechs only kill when players make mistakes, it doesn't have a very strong skill, such as pike, ata, fs, etc. After this patch GS will become easy to pot, it'll have a weak atk, and mechs will kill slower in hunt, even slower than it kills now, so the patch will screw up mech atk.

In my opinion, Wartale should test how mechs will become after the patch, and stop supposing that it'll be OP. We can't do this kind of suppositions, 'cause this game is crazy and don't responds correctly to the changes.

A new patch takes days to be implement in the game, and in these days we can turn a good class in a fruiting useless one.

Also, in my opinion, this changes wasn't a need, for a power mech, with decent gear, and after extreme shield be fixed, we would be able to tank as we should, the main problem is that mechs, with tank build, isn't tanking so well, for that reason, I'd only fix and boost metal armor, with tank build mech doesn't take any damage, so it won't unbalance the pve and would be a good solution in pvp.

 

Edit:

I read all the BS that luiz posted. First of all, create a mech and up it, go hunt with it, go bc with it, and then you can talk about it. You're here comparing mechs with knights, comparing GS with GC, STFU pls.

You can't compare skill just looking at site informations. Want a exemple ? Lag in a fighter and put rage of zecram lvl 10 (dmg boost=140%), and then log in a knight and put brandish lvl 10 (dmg boost=70%), kill some mobs with both skills, you'll see what I'm talking about here.

Now please, if you don't have any knowledge about the class here discussed, GTFO. I don't wanna see mechs getting screwed up because of stupid maths that someone think it's right.

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Zero

Mech isn't a class I play, so I often don't concern myself too much with getting involved when I have almost 0 experience with them.

 

@Luizlink

Your post on more attacks = more chanced to get blocked/evaded/w.e however, is wrong. First, your likely comparing it to how often GS or GC hit, which both have AR boosts, while DP has 0. Of course going from 80% total AR boost to 0 is going to make a difference on how often something hits, this is what you're observing, not just a change in the number of hits. Also, its a lot easier to just get two hits in a row vs. 7. Such small samples are poor for proper testing to begin with, but at the very least, even out the number of hits. Sure you can get two in a row easy, but try 3-4 GS/GC and you'll probably at least miss one. Keep in mind the AR boosts from above, nowhere is there good evidence that would suggest more hits in a single attack = more get blocked. 7 Hits vs 2 doesn't make any difference in that each attack in both situations has the same probability for being blocked/evaded.

 

Also, I don't see why you're comparing shields too much. Most people try to PvP with their 2H weapons because 1H weapons make it hard to finish opponents off before they can pot. You're comparing hammers and shields at the same time, when they can't be used together to begin with. Assuming any glitch is fixed, 100% block on 1H won't do a dang thing for you when you're using a hammer.

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ADONIS

Yes some say that mech players are "cry baby" we just want a bug FIXED same for the archers players they have to ask for their rights too. Only thing we want is BUG FIX and dont mess with MS Builds (Hunt = Automech, Pvp = Powermech cus they miss a lot in hunt, and for tank tankmech). No one is crying about improvments here neither asking for mech to be OP (i said that if it realy become OP i will be the first to ask for nerfs), and lets wait and see after the patch if the MS will be OP.

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DarkLink64

Mech isn't a class I play, so I often don't concern myself too much with getting involved when I have almost 0 experience with them.

 

@Luizlink

Your post on more attacks = more chanced to get blocked/evaded/w.e however, is wrong. First, your likely comparing it to how often GS or GC hit, which both have AR boosts, while DP has 0. Of course going from 80% total AR boost to 0 is going to make a difference on how often something hits, this is what you're observing, not just a change in the number of hits. Also, its a lot easier to just get two hits in a row vs. 7. Such small samples are poor for proper testing to begin with, but at the very least, even out the number of hits. Sure you can get two in a row easy, but try 3-4 GS/GC and you'll probably at least miss one. Keep in mind the AR boosts from above, nowhere is there good evidence that would suggest more hits in a single attack = more get blocked. 7 Hits vs 2 doesn't make any difference in that each attack in both situations has the same probability for being blocked/evaded.

 

Also, I don't see why you're comparing shields too much. Most people try to PvP with their 2H weapons because 1H weapons make it hard to finish opponents off before they can pot. You're comparing hammers and shields at the same time, when they can't be used together to begin with. Assuming any glitch is fixed, 100% block on 1H won't do a dang thing for you when you're using a hammer.

Shield:

 

It's very important to consider shield. Now were going to player skills, not to character stats. You can keep track of your enemy "Powerfull Skill" and use a shield to tank it. Even with a shield, you can die by OHKO or 2 strong and quick hits. (like Split Jav, Charged Strike or Destroyer) So, now the character stats come up. Having higher block rate = higher the chance to block those skills, lower the block rate = lower chance to block those skills, its pretty obvious

 

___

Lets try to do something cool:

 

Devine Piercing Lv 10

7 Hits, slow animation and 55% of DMG per hit.

Final Damage is and aditional of  385%. 385 split in 7. You don't hit 7 slashes that quick, someone can easily pot between any one or two hits from PD.

Individual DMG per hit is very low. Its almot a Default Attack + half another Default Attack. Piercing doesn't have any kind of ATK RTG - So, more chance to fail.

 

Try: Do a single attack on a hunt mob using double crash. It doesn't have any kind of ATK RTG.  Now, attack a hunt mob using Devine Piercing LV 10. How many hits you failed? I think many, ofc.

 

Now, lets try to have fun. 385% split in two,  192% of DMG increase PER hit. You would go to a Double Crash with 192% of DMG increase or to a Devine Piercing with 55% of DMG increase? OFC i would go Double Crash.WHY? Your chance to deliver a 2 sucefull hit, in a row, it's MUCH higher than 7 hits. So, your chance is higher to suceed a 2 fully damage hits, than 7 fully damage hits.

 

I can fail both Double Crash hits, or fail just one hit. Still, the damage increase is high enough, when hitting 1 hit. But the probability to have 7 hits to land, is much less than 2 hits. It's purely math

 

Consider a Character with 50% of total block + evade.  Lets make a random generation guess.

 

Double Crash : fail, hit

Devine Piercing: fail, fail, hit, fail, hit, hit, fail

 

Now, whats the chance to get a succeeded 2 hits from Double Crash?

It's 25%.

Now, whats the chance to get a succeeded 7 hits from Devine Piercing?

7,1 %

Now, whats the chance to get a succeeded 4 hits from Devine Piercing?

12,5%

 

If you don't know how to do maths, well... Time to stop playing and go back to school

 

Its pretty obvious, and i'm not considering defenses

 

I don't think Devine Piercing is bad, but, for a 7 slash without ATK RTG and long skill motion, isn't something that great, like someone said here. Honestly i preffer to go on Grand Cross over Piercing, the damage per hit is high (80%) and the hit rate is good, piercing hit rate is a lil faster than Grand Cross but the damage per hit is low (55%), so, there is no point saying that "Devine Piercing is a awesome powerfull skill" like someone said when comparing Knights to Mechs. And you can die, since you cant pot untill the skill motion ends

 

If someone say about Destroyer / Split Jav / Charged Strike, i have to agree, but, Devine Piercing, no

 

Mechanician Grand Smash is quicker than Grand Cross, have higher Hit Rate (or DPS, if you dont know), so, i can't find anything wrong with a absence of powerfull skill on mechs, since grand smash does all the work

 

___

 

Topher, every computer program works with math formulas, this isn't different for games

 

If the maths is wrong, following the game formulas, it's a bug. Well, the bug now is fixed (Mech ABS), so, HOW possibly math can be wrong? So, refrain to flaming on me and stay ontopic

 

I don't need to waste time building up a Mech to show the facts, i just need to fight against them on PvP and do the maths (like i'm doing here) following the game parameters

 

If something doesn't works at it's intended too, it's a bug, not a fail of mine

 

 

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Rehv

Mech isn't a class I play, so I often don't concern myself too much with getting involved when I have almost 0 experience with them.

 

@Luizlink

Your post on more attacks = more chanced to get blocked/evaded/w.e however, is wrong. First, your likely comparing it to how often GS or GC hit, which both have AR boosts, while DP has 0. Of course going from 80% total AR boost to 0 is going to make a difference on how often something hits, this is what you're observing, not just a change in the number of hits. Also, its a lot easier to just get two hits in a row vs. 7. Such small samples are poor for proper testing to begin with, but at the very least, even out the number of hits. Sure you can get two in a row easy, but try 3-4 GS/GC and you'll probably at least miss one. Keep in mind the AR boosts from above, nowhere is there good evidence that would suggest more hits in a single attack = more get blocked. 7 Hits vs 2 doesn't make any difference in that each attack in both situations has the same probability for being blocked/evaded.

 

Also, I don't see why you're comparing shields too much. Most people try to PvP with their 2H weapons because 1H weapons make it hard to finish opponents off before they can pot. You're comparing hammers and shields at the same time, when they can't be used together to begin with. Assuming any glitch is fixed, 100% block on 1H won't do a dang thing for you when you're using a hammer.

 

Zero, if DP was 385% in 1 hit, I could miss, but when I hit, you'd be dead. But it's 7 55% hits. A 20% block shield would already deny 1 of them. (1/2)^7 is way lower then 1/2, (50% hit 50% miss). And for god's sake, I hate when you come saying ppl talk crap when you haven't even done math :x

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DarkLink64

People insist to go agains the math

 

Math never fails and never lies - cough if you can do it correctly, hahaha - cough

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punkrocke

hey guy it seems u forget about physical absorb and metal armor, we MS cant hv 400 abs and at the same time do the same dmg that a pikeman or fighter do we are a different class we hv less atk pw cause we hv extreme defense and abs

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DarkLink64

different class we hv less atk pw cause we hv extreme defense and abs

 

quit drugs

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meeks

u guys r funny...

 

first u say compare ms with ks, cause of equal formula etc...

then u say mech should be the ultimativ tanker...

next post says mechs should tanks slightly better than ks...

 

funny...

 

ks can buff all her skills, offence/defence...

mech has to choose between tank/power...and everyone who doesnt know how compulsion realy works, go mech strategie topic and use search...

 

everyone of u who asks for even more nerfs on mechs r ks who r afraid of there position ingame...

mechs r suppost to be the best overall chara, but it is still ks...

 

now when this abs bug will be fixed u maybe have a hard time to kill a mech...thats how it should be! but its only hard if the mech uses 1haned and defence skills, in 2handed power mode its nearly the same.

 

the most effect of new patch changes should have the new abs formula in BC, where ks will get the most benefit from, since they can buff offence/defence at the same time...

 

still funny to see u guys trying to keep mechs down :D

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ADONIS

u guys r funny...

 

first u say compare ms with ks, cause of equal formula etc...

then u say mech should be the ultimativ tanker...

next post says mechs should tanks slightly better than ks...

 

funny...

 

ks can buff all her skills, offence/defence...

mech has to choose between tank/power...and everyone who doesnt know how compulsion realy works, go mech strategie topic and use search...

 

everyone of u who asks for even more nerfs on mechs r ks who r afraid of there position ingame...

mechs r suppost to be the best overall chara, but it is still ks...

 

now when this abs bug will be fixed u maybe have a hard time to kill a mech...thats how it should be! but its only hard if the mech uses 1haned and defence skills, in 2handed power mode its nearly the same.

 

the most effect of new patch changes should have the new abs formula in BC, where ks will get the most benefit from, since they can buff offence/defence at the same time...

 

still funny to see u guys trying to keep mechs down :D

+1

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Rehv

u guys r funny...

 

first u say compare ms with ks, cause of equal formula etc...

then u say mech should be the ultimativ tanker...

next post says mechs should tanks slightly better than ks...

 

funny...

 

ks can buff all her skills, offence/defence...

mech has to choose between tank/power...and everyone who doesnt know how compulsion realy works, go mech strategie topic and use search...

 

everyone of u who asks for even more nerfs on mechs r ks who r afraid of there position ingame...

mechs r suppost to be the best overall chara, but it is still ks...

 

now when this abs bug will be fixed u maybe have a hard time to kill a mech...thats how it should be! but its only hard if the mech uses 1haned and defence skills, in 2handed power mode its nearly the same.

 

the most effect of new patch changes should have the new abs formula in BC, where ks will get the most benefit from, since they can buff offence/defence at the same time...

 

still funny to see u guys trying to keep mechs down :D

 

nothing changes the fact that a 95 spark mech can solo MD1 hs while my KS at 105 with 2h couldn't take a few hits : )

 

and I have both :) So I can just play "whoever is most OP" if I wanted. But I think mech is getting unfair and that's why I'm complaining.

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idanqwe

u guys r funny...

 

first u say compare ms with ks, cause of equal formula etc...

then u say mech should be the ultimativ tanker...

next post says mechs should tanks slightly better than ks...

 

funny...

 

ks can buff all her skills, offence/defence...

mech has to choose between tank/power...and everyone who doesnt know how compulsion realy works, go mech strategie topic and use search...

 

everyone of u who asks for even more nerfs on mechs r ks who r afraid of there position ingame...

mechs r suppost to be the best overall chara, but it is still ks...

 

now when this abs bug will be fixed u maybe have a hard time to kill a mech...thats how it should be! but its only hard if the mech uses 1haned and defence skills, in 2handed power mode its nearly the same.

 

the most effect of new patch changes should have the new abs formula in BC, where ks will get the most benefit from, since they can buff offence/defence at the same time...

 

still funny to see u guys trying to keep mechs down :D

 

nothing changes the fact that a 95 spark mech can solo MD1 hs while my KS at 105 with 2h couldn't take a few hits : )

 

and I have both :) So I can just play "whoever is most OP" if I wanted. But I think mech is getting unfair and that's why I'm complaining.

Oh really? and what about a 125 Knight with lame items can takeover whole ET3 biggest spawns with all his maples?

Isn't that Overpowered?

 

Stop talking nonsense stuff, Mech always meant to tank at PVE, and always will.

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ADONIS

u guys r funny...

 

first u say compare ms with ks, cause of equal formula etc...

then u say mech should be the ultimativ tanker...

next post says mechs should tanks slightly better than ks...

 

funny...

 

ks can buff all her skills, offence/defence...

mech has to choose between tank/power...and everyone who doesnt know how compulsion realy works, go mech strategie topic and use search...

 

everyone of u who asks for even more nerfs on mechs r ks who r afraid of there position ingame...

mechs r suppost to be the best overall chara, but it is still ks...

 

now when this abs bug will be fixed u maybe have a hard time to kill a mech...thats how it should be! but its only hard if the mech uses 1haned and defence skills, in 2handed power mode its nearly the same.

 

the most effect of new patch changes should have the new abs formula in BC, where ks will get the most benefit from, since they can buff offence/defence at the same time...

 

still funny to see u guys trying to keep mechs down :D

 

nothing changes the fact that a 95 spark mech can solo MD1 hs while my KS at 105 with 2h couldn't take a few hits : )

 

and I have both :) So I can just play "whoever is most OP" if I wanted. But I think mech is getting unfair and that's why I'm complaining.

Oh really? and what about a 125 Knight with lame items can takeover whole ET3 biggest spawns with all his maples?

Isn't that Overpowered?

 

Stop talking nonsense stuff, Mech always meant to tank at PVE, and always will.

+1

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Rehv

u guys r funny...

 

first u say compare ms with ks, cause of equal formula etc...

then u say mech should be the ultimativ tanker...

next post says mechs should tanks slightly better than ks...

 

funny...

 

ks can buff all her skills, offence/defence...

mech has to choose between tank/power...and everyone who doesnt know how compulsion realy works, go mech strategie topic and use search...

 

everyone of u who asks for even more nerfs on mechs r ks who r afraid of there position ingame...

mechs r suppost to be the best overall chara, but it is still ks...

 

now when this abs bug will be fixed u maybe have a hard time to kill a mech...thats how it should be! but its only hard if the mech uses 1haned and defence skills, in 2handed power mode its nearly the same.

 

the most effect of new patch changes should have the new abs formula in BC, where ks will get the most benefit from, since they can buff offence/defence at the same time...

 

still funny to see u guys trying to keep mechs down :D

 

nothing changes the fact that a 95 spark mech can solo MD1 hs while my KS at 105 with 2h couldn't take a few hits : )

 

and I have both :) So I can just play "whoever is most OP" if I wanted. But I think mech is getting unfair and that's why I'm complaining.

Oh really? and what about a 125 Knight with lame items can takeover whole ET3 biggest spawns with all his maples?

Isn't that Overpowered?

 

Stop talking nonsense stuff, Mech always meant to tank at PVE, and always will.

 

I think you're the one saying nonsense stuff (and being harsh as well). I never said "Mech shouldn't be able to tank at PVE". But he atm is the only class that can solo maps of his own level, and with spark build he can do it at FAST rate. He is already too good at PVE, and now he is getting fixed at PVP and will be the most privileged class with the 1.0*abs boost. Mech is obviously the best class atm, if you consider VL nerf. So please don't say it's nonsense. I don't wanna mech to be crap, I just don't want them to be very good at everything. It's not a case "I'm whining because my class is getting surpassed by mech" as I have one and still think it's getting too OP. And it's not against knight or something like that, I say it's pretty much against all classes since we all lost VL, and only mech doesn't need it.

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Gogg

nothing changes the fact that a 95 spark mech can solo MD1 hs while my KS at 105 with 2h couldn't take a few hits : )

 

and I have both :) So I can just play "whoever is most OP" if I wanted. But I think mech is getting unfair and that's why I'm complaining.

Spark mech = shield

Try using your shield

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Teapot

 

Better than cry to have help! ;)

 

yep.mech player cry a lot.

 

For some reason, mechs, pikes and archers always cry a lot. While mostly they're fine when you look at the bigger picture, not just to our own benefits over another.

 

not really, its just that a lot of the whiners and QQers play these classes. So we hear more of it. PRS has always been the weakest class but there are less whiners playing it (or they just accepted their fate) so we don't hear much from them.

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