mastellini 485 Report post Posted January 29, 2021 We know that on the SS map, partys are predominant made by ranged characters, and we also know that their upside advantages are bigger in relation to melee and they always dominate spawns with 6 mobs. Recently I've been following the Spawn that we call '' left '' (which is predominantly dominated by melee) is be occupied by one char of the ''mid'' spawn, that way, the melee chars have the same disadvantages in the map getting bigger, they are forced to stay in spawn with 4 mobs? And even if we try to use other spawns like '' right '', it is unviable, when not have a functional layout to party range. So I ask, how long will the melee have this growing disadvantage while the ranged ones increase in numbers and refuse to level with melees? Will something be done in the future? Or do we have to go under the pressure of being ranged to level? I think we should suggest ways for this to be resolved and fair for everyone. *my intuition is not to report any attitude or expose those involved, just talk about* *I enumerated the spawns and put the associated number for the player that occupied it.* 1 1 Share this post Link to post Share on other sites
ik3r 950 Report post Posted January 29, 2021 (edited) if you make this pt mid you can use 2 melee and 6 spaw, for me is nice i think we need a BUFF in melee char, you have more range because range chars have more dmg then melee. Edited January 29, 2021 by ik3r 1 Share this post Link to post Share on other sites
mastellini 485 Report post Posted January 29, 2021 8 minutes ago, ik3r said: if you make this pt mid you can use 2 melee and 6 spaw, for me is nice yes you are right, but it rarely happens =/ 9 minutes ago, ik3r said: i think we need a BUFF in melee char, you have more range because range chars have more dmg then melee. +1 Share this post Link to post Share on other sites
suesue 235 Report post Posted January 29, 2021 SS LEFT SPAWN will die soon. Share this post Link to post Share on other sites
RyanViktors 67 Report post Posted January 29, 2021 The fun thing is that the Mid 6-spawn doesn't need to use the spawn of Left, because it actually is a 7-spawn for rangers, but those rangers decided to fück up Left anyway because they want to fück melee players up Also, the way that only rangers can use 6-spawn in this map is pretty fücked up, it's like melee players aren't exping slow enough compared to rangers already. 3 1 Share this post Link to post Share on other sites
ForYeri 149 Report post Posted January 29, 2021 SL map = range dominate with pet/crystal, admin team: let's remake SS to melee-viable, SS map = still range dominate with human pet, and then we have the re-worked SL, now SL = monster drop alot crystals, crystal can tank, melee char same as range char, SL now = gogogo = spam chat "SL HS1 gogo" = drop many crystals, can spawn crystal to tank, melee happy, ranger happy, all happy, HS1 just enough for one whole party, no need worry another party took off some spawns, no need human pet, no need last hit for complete quest, no need worry no slot because melee, no need worry bad luck no get quest item, just see undead just kill, can play any class you want, on the other hand, look at SS, you are melee FS you join a party, you have to tank it yourself, potting yourself preventing death while slowing down your damage-output, or buy some Boss crystals how could you not buy it? or regret, or envy ranger chars, or not enough attack rating and miss, but ranger chars all high attack rating, or wtf SS-left some spawns are taken by mid, wtf, or wtf SS-left all melees, why? (maybe coz it's come and go party, easy to party, free to go) or wtf etc. the disadvantages of melee in the old SL, and the now SS is huge and still the same, rofl admins.. that's okay, we are not hurt, and then why SL HS1 can be so good now for ALL, but not SS? the layout is so ****ty on top of the ranger dominate melee forever issue, and then you realise ranger chars not just have range damage advantage, they also have stand distancing advantage to be close to the party center for within party-range-exp, so I get it bro, sad. 1 Share this post Link to post Share on other sites
xkintaro 1,983 Report post Posted January 29, 2021 other games have a provocation / aggro system, where the player that provokes the most (usually tankers) and the players that hit the most create aggro and the mob goes with the highest value and attacks it, ignoring whoever is in the way, and not only is the tanker using the skill like implosion and the mob sticks and doesn't come out of you anymore, he would use tanker attacks to pull the mob on him every 5 ~ 8 seconds, with a taunt skill. then I would have to create this whole system for wartale, and do several tests Share this post Link to post Share on other sites
diegozika 236 Report post Posted January 29, 2021 If I arrive at the spawn first, I have every right to remain at the spawn. The Shadow Sanctuary map is not divided by HS's, the map is divided only by spawns. If I arrive first in spawn, I don't have to leave just because other players want to ride a PT on "Left Side", there is no rule that determines this and it should still not exist. Shadow Sanctuary is a 1vs1 map. The map is large and you can explore the map and look for new ways to assemble a PT. PT in Shadow Sanctuary is an optional thing, it is not mandatory and obviously because it is a map that is separated only by spawns, because the map is 1vs1. It is each player with their spawn. Although the topic doesn't make any sense (even because it won't work because it doesn't have any logic), as I am in print, I came to clarify something that is obvious 5 Share this post Link to post Share on other sites
diegozika 236 Report post Posted January 29, 2021 16x is coming? 3 1 Share this post Link to post Share on other sites
mastellini 485 Report post Posted January 29, 2021 (edited) 1 hour ago, diegozika said: Although the topic doesn't make any sense (even because it won't work because it doesn't have any logic) said the ranged player that always has pt end map, no sense for you obviously the map can be 1x1 but my point is the balance, more and more melee players are out of the meta for xp... 2 hours ago, ForYeri said: SL map = range dominate with pet/crystal, admin team: let's remake SS to melee-viable, SS map = still range dominate with human pet, and then we have the re-worked SL, now SL = monster drop alot crystals, crystal can tank, melee char same as range char, SL now = gogogo = spam chat "SL HS1 gogo" = drop many crystals, can spawn crystal to tank, melee happy, ranger happy, all happy, HS1 just enough for one whole party, no need worry another party took off some spawns, no need human pet, no need last hit for complete quest, no need worry no slot because melee, no need worry bad luck no get quest item, just see undead just kill, can play any class you want, on the other hand, look at SS, you are melee FS you join a party, you have to tank it yourself, potting yourself preventing death while slowing down your damage-output, or buy some Boss crystals how could you not buy it? or regret, or envy ranger chars, or not enough attack rating and miss, but ranger chars all high attack rating, or wtf SS-left some spawns are taken by mid, wtf, or wtf SS-left all melees, why? (maybe coz it's come and go party, easy to party, free to go) or wtf etc. the disadvantages of melee in the old SL, and the now SS is huge and still the same, rofl admins.. that's okay, we are not hurt, and then why SL HS1 can be so good now for ALL, but not SS? the layout is so ****ty on top of the ranger dominate melee forever issue, and then you realise ranger chars not just have range damage advantage, they also have stand distancing advantage to be close to the party center for within party-range-exp, so I get it bro, sad. thank you bro =( 2 hours ago, RyanViktors said: The fun thing is that the Mid 6-spawn doesn't need to use the spawn of Left, because it actually is a 7-spawn for rangers, but those rangers decided to fück up Left anyway because they want to fück melee players up Also, the way that only rangers can use 6-spawn in this map is pretty fücked up, it's like melee players aren't exping slow enough compared to rangers already. thats is the point! thanks Edited January 29, 2021 by mastellini 1 Share this post Link to post Share on other sites
Yakissoba 27 Report post Posted January 29, 2021 You are right, left is the only spawn that has party range for meelee players. 1 hour ago, diegozika said: If I arrive at the spawn first, I have every right to remain at the spawn. The Shadow Sanctuary map is not divided by HS's, the map is divided only by spawns. If I arrive first in spawn, I don't have to leave just because other players want to ride a PT on "Left Side", there is no rule that determines this and it should still not exist. You are also right, but since you are ranged, you could be a helpful player and get another spot. Mid have 7 spots for ranger, you don't need to take one from left. 2 hours ago, RyanViktors said: The fun thing is that the Mid 6-spawn doesn't need to use the spawn of Left, because it actually is a 7-spawn for rangers, but those rangers decided to fück up Left anyway because they want to fück melee players up Also, the way that only rangers can use 6-spawn in this map is pretty fücked up, it's like melee players aren't exping slow enough compared to rangers already. This is very accurate. We should be helping each other guys, let's think about other players 1 Share this post Link to post Share on other sites
caioxzx 18 Report post Posted January 29, 2021 Dont f*** with left spawn Share this post Link to post Share on other sites
kenibok 1,075 Report post Posted January 30, 2021 5 hours ago, diegozika said: If I arrive at the spawn first, I have every right to remain at the spawn. The Shadow Sanctuary map is not divided by HS's, the map is divided only by spawns. If I arrive first in spawn, I don't have to leave just because other players want to ride a PT on "Left Side", there is no rule that determines this and it should still not exist. Shadow Sanctuary is a 1vs1 map. The map is large and you can explore the map and look for new ways to assemble a PT. PT in Shadow Sanctuary is an optional thing, it is not mandatory and obviously because it is a map that is separated only by spawns, because the map is 1vs1. It is each player with their spawn. Although the topic doesn't make any sense (even because it won't work because it doesn't have any logic), as I am in print, I came to clarify something that is obvious Well... yes but don’t you think thats kinda unnecessary selfish? unlike rangers, melee’s have few ways to make 5 spawn pts and no way to do 6 If the map is full yeah sure, use whatever but if you have the possibility (actually possibilities) to use other..? 1 Share this post Link to post Share on other sites
Schroeder 37 Report post Posted January 30, 2021 6 hours ago, diegozika said: 16x is coming? 2 Share this post Link to post Share on other sites
mastellini 485 Report post Posted January 30, 2021 2 hours ago, kenibok said: Well... yes but don’t you think thats kinda unnecessary selfish? unlike rangers, melee’s have few ways to make 5 spawn pts and no way to do 6 If the map is full yeah sure, use whatever but if you have the possibility (actually possibilities) to use other..? thanks for empathy Share this post Link to post Share on other sites
TigerShark22 500 Report post Posted January 30, 2021 (edited) Gotta think about a suggestion which counters that abuse ( mostly because those players do it on purpose). Whenever its a rule that SS mid can't take SS left spawn ( and set a rule that the other spawn of SS mid must belong to their party so they have 6) , or just literally make that spawn out of range, and get it closer to SS left other spawn ( which will also help melees more cause that mob is out of range) , or just do both. Also a possibility to just make a player which attacks that spawn in left while the rest of the party is in SS mid- not being able to get exp from his party mates and not share exp with them too. It's really sad that the devs have to babysit those type of players, and the community has to add restrictions on the game, but those players dont want to play their char only, but to ruin the game experience of others. To the players who want to solve it - feel free to add more ideas ,support/ improve the correct ideas so SS left can be maintained without hurting SS mid/ hurt as little as possible, so we can suggest it properly, because theres no way rangers have 6 spawns SS end left and mid, 5 spawns ss end right, and melees only have 5 spawns SS left and even that is taken from them ( and that ofc ignoring the fact that even when the melee can be in range, parties will prefer a ranger). Edited January 30, 2021 by TigerShark22 1 Share this post Link to post Share on other sites
mastellini 485 Report post Posted January 30, 2021 20 minutes ago, TigerShark22 said: Also a possibility to just make a player which attacks that spawn in left while the rest of the party is in SS mid- not being able to get exp from his party mates and not share exp with them too. It's really sad that the devs have to babysit those type of players, and the community has to add restrictions on the game, but those players dont want to play their char only, but to ruin the game experience of others. the players of the server are spoiled enough when they demand a party with only ranged char, and the devs dont care about, only crescent segregation 1 Share this post Link to post Share on other sites
thisisrauldo 810 Report post Posted February 2, 2021 On 1/29/2021 at 4:19 PM, diegozika said: If I arrive at the spawn first, I have every right to remain at the spawn. The Shadow Sanctuary map is not divided by HS's, the map is divided only by spawns. If I arrive first in spawn, I don't have to leave just because other players want to ride a PT on "Left Side", there is no rule that determines this and it should still not exist. Shadow Sanctuary is a 1vs1 map. The map is large and you can explore the map and look for new ways to assemble a PT. PT in Shadow Sanctuary is an optional thing, it is not mandatory and obviously because it is a map that is separated only by spawns, because the map is 1vs1. It is each player with their spawn. Although the topic doesn't make any sense (even because it won't work because it doesn't have any logic), as I am in print, I came to clarify something that is obvious +1 more than once people tried to kick me from a spawn because X pt was using a X spawn and needed the place where I was lol suddenly the whole map is divided by sectors and people who isnt in the pt need to go elsewhere Share this post Link to post Share on other sites
RyanViktors 67 Report post Posted February 2, 2021 And here mid party is using the Red as their 6th spawn and not occupy Left's Blue spawn 3 Share this post Link to post Share on other sites
mastellini 485 Report post Posted February 2, 2021 3 hours ago, Coyote said: And they are doing it wrong. why? Share this post Link to post Share on other sites
TigerShark22 500 Report post Posted February 2, 2021 On 1/30/2021 at 7:43 PM, mastellini said: the players of the server are spoiled enough when they demand a party with only ranged char, and the devs dont care about, only crescent segregation Nvm that, there's something even worse. Too many of :" You dare to ask me to even look at the screen while playing ? "- that mentally is just broken. AFK your way to 16x. 1 Share this post Link to post Share on other sites
nightmagic 22 Report post Posted February 14, 2021 (edited) @Wartale This is a HUGE PROBLEM, and I don't see the game's administration ruling on a solution. In my opinion, a group of melees should do as much XP as Rangers, why not? What is the point of having several classes in the game? Because what we see is only "PT in SS only for Rangers" not only in EndMap but also in MidMap. For me this is unbalance, where you can not play with your favorite class but be "OBLIGED" to play with favored classes. Funny because in SL, all classes are welcome, so it doesn't make sense. Another thing that doesn't make sense is Pets / Crystals, why don't they tank? Why ignore crystals or Pets? Why would it become easy? What is the argument for changing the game mechanics only on that map? Isn't the high damage that SS monsters have enough? And why do we need to have HUMAN PETS? What is the point of not being able to play only with your Full-screen screen? Playing with multiple windows should be optional and not mandatory, this is far from the purpose of the game which is Fun / Entertainment. Let's talk about advantages: the only advantages that should exist in a normal game would be to have your equipment with high aging or even rare items and the use of premium items. Up to a certain part of the game, yes, but then ... Swap your favorite class to a favored class. What's the point?This kind of problem should have been fixed a long time ago, it is unbelievable, sorry for the sincerity. We know that there is game development planning, that there are many things to do, but THAT kind of thing should be a priority. Let's wait and see if after the next Patch, something about this situation will be clarified by the game's management. Edited February 14, 2021 by nightmagic adding a comment 1 2 Share this post Link to post Share on other sites
Sho 37 Report post Posted February 14, 2021 On 1/29/2021 at 4:19 PM, diegozika said: If I arrive at the spawn first, I have every right to remain at the spawn. The Shadow Sanctuary map is not divided by HS's, the map is divided only by spawns. If I arrive first in spawn, I don't have to leave just because other players want to ride a PT on "Left Side", there is no rule that determines this and it should still not exist. Shadow Sanctuary is a 1vs1 map. The map is large and you can explore the map and look for new ways to assemble a PT. PT in Shadow Sanctuary is an optional thing, it is not mandatory and obviously because it is a map that is separated only by spawns, because the map is 1vs1. It is each player with their spawn. Although the topic doesn't make any sense (even because it won't work because it doesn't have any logic), as I am in print, I came to clarify something that is obvious If you are @Wartale to speak with such conviction, you might even consider. But .... Share this post Link to post Share on other sites
mastellini 485 Report post Posted February 14, 2021 2 hours ago, nightmagic said: @Wartale This is a HUGE PROBLEM, and I don't see the game's administration ruling on a solution. In my opinion, a group of melees should do as much XP as Rangers, why not? What is the point of having several classes in the game? Because what we see is only "PT in SS only for Rangers" not only in EndMap but also in MidMap. For me this is unbalance, where you can not play with your favorite class but be "OBLIGED" to play with favored classes. Funny because in SL, all classes are welcome, so it doesn't make sense. Another thing that doesn't make sense is Pets / Crystals, why don't they tank? Why ignore crystals or Pets? Why would it become easy? What is the argument for changing the game mechanics only on that map? Isn't the high damage that SS monsters have enough? And why do we need to have HUMAN PETS? What is the point of not being able to play only with your Full-screen screen? Playing with multiple windows should be optional and not mandatory, this is far from the purpose of the game which is Fun / Entertainment. Let's talk about advantages: the only advantages that should exist in a normal game would be to have your equipment with high aging or even rare items and the use of premium items. Up to a certain part of the game, yes, but then ... Swap your favorite class to a favored class. What's the point?This kind of problem should have been fixed a long time ago, it is unbelievable, sorry for the sincerity. We know that there is game development planning, that there are many things to do, but THAT kind of thing should be a priority. Let's wait and see if after the next Patch, something about this situation will be clarified by the game's management. +1 exactly 1 Share this post Link to post Share on other sites