henrylphie 0 Report post Posted July 21, 2011 I came across to a problem that is very disturbing and aggravating. Every time I wanted to train at FT2 hellspawn, I will definitely find MyHome and NeverEnding hoarding the FT2 hellspawn 24/7 in at least 2 servers. This forces me to train at FT1 till I reach 120 for ad1. I do understand that everyone has the right to train at any maps they want but if you reserve the spawn ALL the time then it is unacceptable. If you are really training there 24 hours a day and 7 days a week there then I would have nothing much to say, but sometime they just put a 13x character there to reserve the spawn. It is clearly that they are all 12x and 13x yet they are hoarding the spawn to diminish the chances for other 11x characters to enjoy the benefit of training there, why won't they train at ad1 or ad2? I'm not asking MyHome and NeverEnding to stop training at FT2, I just want to inform them this serious problem and respect other players. I doubt this thread will cause any effects, just want to express my concern. It is not intended to offend anyone or clan, if it does then I apologize. Respect the game and players, Thanks. Share this post Link to post Share on other sites
martual 1 Report post Posted July 21, 2011 This had been the case ever since Thr exper service starts. Just ignore it coz nothing will ever happened. Share this post Link to post Share on other sites
Geovane 78 Report post Posted July 22, 2011 This had been the case ever since Thr exper service starts. Just ignore it coz nothing will ever happened. That's right I still remember when we COULD train there. I dunno how's the situation ATM with 3 subservers Share this post Link to post Share on other sites
henrylphie 0 Report post Posted July 22, 2011 I hate to ignore it but at the same time there is nothing we can do. And this will continue as long aswtis running becausewtgets euro donation from exp service. Although there is additional server to the two existing servers but it is still not enough for people to train. Maybe GM should create a map only for exp service . Share this post Link to post Share on other sites
Rehv 0 Report post Posted July 22, 2011 I hate to ignore it but at the same time there is nothing we can do. And this will continue as long aswtis running becausewtgets euro donation from exp service. Although there is additional server to the two existing servers but it is still not enough for people to train. Maybe GM should create a map only for exp service . never gonna happen well, they tried to remake exp formula to reduce the amount of 13x on a 115 map, but those level differences were kinda too low and screwed a lot of lower levels, so people rejected it (myself being one of them)... but I still think they'll come up with a new formula sooner or later... Wartale wants EXP Service to be actually levelling, not just leeching a low level map with 5 chars. Share this post Link to post Share on other sites
Tonberry 0 Report post Posted July 22, 2011 I came across to a problem that is very disturbing and aggravating. Every time I wanted to train at FT2 hellspawn, I will definitely find MyHome and NeverEnding hoarding the FT2 hellspawn 24/7 in at least 2 servers. This forces me to train at FT1 till I reach 120 for ad1. I do understand that everyone has the right to train at any maps they want but if you reserve the spawn ALL the time then it is unacceptable. If you are really training there 24 hours a day and 7 days a week there then I would have nothing much to say, but sometime they just put a 13x character there to reserve the spawn. It is clearly that they are all 12x and 13x yet they are hoarding the spawn to diminish the chances for other 11x characters to enjoy the benefit of training there, why won't they train at ad1 or ad2? I'm not asking MyHome and NeverEnding to stop training at FT2, I just want to inform them this serious problem and respect other players. I doubt this thread will cause any effects, just want to express my concern. It is not intended to offend anyone or clan, if it does then I apologize. Respect the game and players, Thanks. you can't really do anything find a empty spawn Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 22, 2011 Do a nice lure, kill them all!!! Lure to kill AFKers isn't rule breaking ^-^ Share this post Link to post Share on other sites
Tonberry 0 Report post Posted July 22, 2011 Do a nice lure, kill them all!!! Lure to kill AFKers isn't rule breaking ^-^ Luring is not nice Share this post Link to post Share on other sites
martual 1 Report post Posted July 22, 2011 Learn to be ignorant .... Share this post Link to post Share on other sites
Immortal 40 Report post Posted July 22, 2011 I came across to a problem that is very disturbing and aggravating. +1. Share this post Link to post Share on other sites
Null 2 Report post Posted July 22, 2011 How about this? Level difference with monster EXP gained 100% 6~10 70% 11~15 40% 16+ 10% 0~5 If you are 115 for example, you will get 100% EXP in FT2 and FT1. You will always get 100% EXP on the current map for your level and the map below that one. FT2 & FT1; AD1 & FT2; AD2 & AD1; etc. MD2 seems to be an exception because it has monsters with 7 levels difference. But that could be changed. Discuss this table. Share this post Link to post Share on other sites
JotaPe 0 Report post Posted July 22, 2011 How about this? Level difference with monster EXP gained 100% 6~10 70% 11~15 40% 16+ 10% 0~5 If you are 115 for example, you will get 100% EXP in FT2 and FT1. You will always get 100% EXP on the current map for your level and the map below that one. FT2 & FT1; AD1 & FT2; AD2 & AD1; etc. MD2 seems to be an exception because it has monsters with 7 levels difference. But that could be changed. Discuss this table. After Wartale improve AD3 monsters, for 13x+ , this table will be Ok. But the exp for 137+ will be really hard. Share this post Link to post Share on other sites
swingegg 0 Report post Posted July 22, 2011 current exp gained changed, i am used to play ice1 for jera and celesto ,get decent exp.but now, i hardly gain exp ,it is like iron2 to me,as a mage with decent gears,i cant find a good party in ft1 or ft2. Share this post Link to post Share on other sites
rafters 0 Report post Posted July 22, 2011 It sounds very good! Nice idea. btw, i always preferred to train solo than request party to other player and his/her leech. But i saw party´s formula, and it´s much better train in a party of 3, with one leech, than solo. Ofc, i´m talking about an HS. Share this post Link to post Share on other sites
Crius 0 Report post Posted July 22, 2011 Why hard thresholds? [Exp gained] = [base exp] * (1-X*[Level diff]^Y) Adjust X and Y depending on how steep you want the curve. For example X = 0.002 and Y = 2.5 gives you 99.8%, 96.9%, 88.8%, 74.1%, 51.4% and 19.7% of the normal experience at a level difference of 1, 3, 5, 7, 9, and 11 respectively. Share this post Link to post Share on other sites
vodkawolf 0 Report post Posted July 22, 2011 After Wartale improve AD3 monsters, for 13x+ , this table will be Ok. But the exp for 137+ will be really hard. Well 14x should be unreachable(http://www.realmpt.net/experience) so I think exp from 130~140 should be damn hard to get unless you grind for like 10+hrs aday... Share this post Link to post Share on other sites
dlm 0 Report post Posted July 22, 2011 Fix AD3, and your problem is solved. Until then, find another spawn. Share this post Link to post Share on other sites
Immortal 40 Report post Posted July 22, 2011 How about this? Level difference with monster EXP gained 100% 6~10 70% 11~15 40% 16+ 10% 0~5 If you are 115 for example, you will get 100% EXP in FT2 and FT1. You will always get 100% EXP on the current map for your level and the map below that one. FT2 & FT1; AD1 & FT2; AD2 & AD1; etc. MD2 seems to be an exception because it has monsters with 7 levels difference. But that could be changed. Discuss this table. I dont like this exp system, there are more cons than pros. Share this post Link to post Share on other sites
Rehv 0 Report post Posted July 22, 2011 How about this? Level difference with monster EXP gained 100% 6~10 70% 11~15 40% 16+ 10% 0~5 If you are 115 for example, you will get 100% EXP in FT2 and FT1. You will always get 100% EXP on the current map for your level and the map below that one. FT2 & FT1; AD1 & FT2; AD2 & AD1; etc. MD2 seems to be an exception because it has monsters with 7 levels difference. But that could be changed. Discuss this table. I like the level range, but the EXP should be as the current one, thus: Level difference with monster EXP gained 100% 6~10 75% 11~15 50% 16+ 25% 0~5 but that doesn't solve the problem for low levels Share this post Link to post Share on other sites
easternheretic 0 Report post Posted July 22, 2011 Learn to be ignorant .... How the hell do you learn to be ignorant? Share this post Link to post Share on other sites
Crius 0 Report post Posted July 22, 2011 How the hell do you learn to be ignorant? True wisdom is knowing you know nothing. Share this post Link to post Share on other sites
mits4610 0 Report post Posted July 22, 2011 i believe davv reworked the spawns and from what i could tell, there are some pretty good spawns in ft2 now. try running around and looking. Share this post Link to post Share on other sites
punkrocke 0 Report post Posted July 23, 2011 the monster in ft2 run away very fast, i mean they spawn and if they are not very close to u they run away from u and dont come back Share this post Link to post Share on other sites