Clem 1,241 Report post Posted April 1, 2021 Doing huge change in a class won’t fix class balance ingame since almost every class need to be balanced .... it will be a never end balance and people will get boring of nerfing chars one by one. Tests need to be done before doing that kind of change. As I said before, the change with 1h is okay but not 2h. I’m always up for a fair game but not to kill a class. 1 Quote Share this post Link to post Share on other sites
DeadlyWarrior 688 Report post Posted April 1, 2021 (edited) -------- Edited July 10, 2021 by DeadlyWarrior Quote Share this post Link to post Share on other sites
kenibok 1,057 Report post Posted April 1, 2021 3 hours ago, StylexD said: bla bla bla whiskas sache Aw nice argument buddy ^^ Quote Share this post Link to post Share on other sites
Gestalt 12 Report post Posted April 1, 2021 (edited) I think that the nerf would be justifiable if the new T5 skill was useful, but as it is now, it doesn't really have any case of use in the current meta of the game (that can change depending on if there are new gameplay features/maps/enemies to come that would get a good use of the skill though) After playing with it and trying to make use of Zealous Reach here's what I feel are the designer's intention: - Create a skill with a good animation (the dash is awesome) - Make it so it has a "save your pal" feel, when in danger you can heal and also increase a party member's damage while passing down some of your buffs, seems pretty OP if you think about it. - Create a more "crusader" feel for the character, as in stepping in to selflessly defend the others from danger Now, why, in the context of Wartale current meta gameplay I think the skill fails to do so: - The healing property is weaker than an Superb Life Potion even on Lv10, which reduces its uses basically for when another character is in the middle of casting a skill, which is a timeframe that rarely will be seen by another person that isn't the user of said skill. - For the rest of the buffs given, the duration is too short, 4 seconds doesn't give enough time (specially when the average player has a ping around 200 ms or more) to use a skill (specially if you want to use an specific skill when you have the buff, or even defend from damage, except for very specific moments, one I can think of is Centlon's aoe skill that travels outwards from him, even so, there will be no time to react to cast the skill on the one you want to defend from that. - Wartale as it currently is, doesn't have a gameplay that rewards camaraderie in a party, normally if you can maintain a buff you are useful, if you can't you basically doesn't make that difference for other players (which is an inheritance from Wartale's gameplay, which was made before the whole meta of WoW-era mmos where party composition became a lot more strategic), so the idea of selflessly helping others isn't rewarded even socially in the game, which again, not complaining about how the game is, but saying that's just how it is. Some ideas that could be of use to realize the designer's intention on my perspective: - Make Zealous Reach a "escape from danger" move instead of specifically helping others, keep the Dash animation (which again, I found it very awesome), but make it so that one can click in any direction and the character dashes in that direction. [I believe this works in tandem with "hey, we already did a cool animation, why not allow for the player's to use it whenever available?" mentality, to make more use of the 1st point I mentioned in the designer's intention] - Add a "finishing move" style damage to the dash, this dash is so cool (really liked, easy to see throughout this post I think :D) that I think it could work as a finishing move like thing, where if it would give one hit aoe damage to things that are in its path (could have the same buff that is given as damage bonus for this hit for example). [this is solely to capitalize on the awesomeness of the animation xD] - Make the buff on others be activated by area (which right now it kind of already is, but only on a targeted character) in all party members that are close to the position where the dash ended. [a increase in that "helping others" part of the crusader] - Make it a Regen HP over time instead of a single heal: it would be more useful if, for the duration of the buff, there would be a regen hp buff in the one affected by it, instead of just a single heal, which would make it more useful at least than a Life Potion for example (in the likes of the PRS regen, but wouldn't be able to be triggered continuously). [Make the healing part at least more useful than a Life Potion] - Increase the buff time from 4s to 10s (or at least 8s) and increase the cooldown time to 15s, so there would be at minimum 5s from one use and the next, this would make the window for the defended character more usable, for example, you could use in anticipation for a big hit that might come from a Centlon or another character, knowing the buff will last at least 10s.[make it worth while to use at least in boss hunts where the party is gathered close and taking heavy hits] - Reduce the damage bonus but make it so that the ks is also able to cast the skill on himself when he uses the dash, so it is a skill that would also be usable when 1x1 for example.[since there's not much social reward for selflessly helping others with in-game buffs in wartale, this would be a way that the skill would prove rewarding to use to the player, as right now you gain nothing if there's no one around, and in the current high-level meta, people are spaced out in the map, each one with their spawn, not many interactions on that side] Well, I believe this was my first "rant"-ish thingy post, but as a fellow game designer, those were points I feel were kinda missed with how the skill ended up and how at least I think was the intention of the design, then again, since I have no knowledge of what's possible and not inside the game systems, take these suggestions with a grain of salt, however I hope it was of some help o/PS: on the topic of the godly shield nerf, i think a nerf that reduced almost 50% (from 25% to 15% for 2h) in the skills effect are really drastic indeed, few people on the server have 142 1h sw to counter that and keep their shape in form, I think a softer nerf right now to around 20% for 2h would be ideal with, when the server has more high-level 1h swords available, 15% being used to make people use more 1h and only drag their 2h when they are willing for the trade-of between defense and attack, as it is right now they don't have much choice but take the risk of using more ress scrolls, since the more available 122 1h sw is way underpowered for SS for example. Edited April 1, 2021 by Gestalt Fix some grammar errors 11 Quote Share this post Link to post Share on other sites
kamuynoturno 291 Report post Posted April 1, 2021 Cry Ks Dog Quote Share this post Link to post Share on other sites
EliPortela 147 Report post Posted April 1, 2021 (edited) @Senpai I just want you to know that this skill absolutelly sucks. Edited April 1, 2021 by EliPortela Quote Share this post Link to post Share on other sites
-Vodka- 664 Report post Posted April 1, 2021 Finally nerf ks, a character who was tanking more than all classes and still killed very well. 1 Quote Share this post Link to post Share on other sites
StylexD 18 Report post Posted April 1, 2021 1 hour ago, -Vodka- said: Finally nerf ks, a character who was tanking more than all classes and still killed very well. Finally ks can't tank anything, then can't kill anything properly . . . really u guys r a little selfish, if ks kills well, why the marjority of partys in ss prefer rangers? mgs/as/ms. Well, let's see the following chapters about our cry, cuz we got a bad skill and a "nice" nerf . . . I guess the knights in wartale gonna vanish then we gonna transform this game in "RangerTale" 4 1 Quote Share this post Link to post Share on other sites
DeadlyWarrior 688 Report post Posted April 1, 2021 (edited) ----------- Edited July 10, 2021 by DeadlyWarrior 1 Quote Share this post Link to post Share on other sites
Natengs 120 Report post Posted April 1, 2021 Rip Ks thanks wartale All play game thanks very much!!! T5 trash, skill of KS trash Quote Share this post Link to post Share on other sites
Einstrider 60 Report post Posted April 2, 2021 (edited) its no longer feel like a Crusader... this is more likely a s h ! t feel... now again, KS will still have to remain using his ancient skills.. grand cross, double crash and divine piercing plus godly shield that was reduced... i think im gonna puke.. so to the one who created this new T5 skills... bravo.. i salute to you... i guess you are into adding dash action effect.. which is not so impressive to knight... Edited April 2, 2021 by Einstrider Quote Share this post Link to post Share on other sites
pgnr 2 Report post Posted April 2, 2021 It is a total lack of respect with the players to simply make meaningless cuts in the characters, the knight had nothing to op, whoever complains should only complain about pvp who does not know how to play ... now that the most ridiculous magic they put in t5, sad. .. (google tradutor) Quote Share this post Link to post Share on other sites
Blackthorne 9 Report post Posted April 2, 2021 This update totally a joke, make every melee clowns, every skills are useless. We cannot climp to terrain free as before ( for Muletale maybe ). GMs and staffs need to focus how to balance every classes in both PvE and PvP ( or forever maintenance, lol ). Quote Share this post Link to post Share on other sites
gromka 29 Report post Posted April 3, 2021 -1 Quote Share this post Link to post Share on other sites
shockdamage2510 18 Report post Posted April 4, 2021 Braum LOL game comming . Vote chage skill like web information Quote Share this post Link to post Share on other sites
xXxRazieLxXx 166 Report post Posted April 4, 2021 this topic should be moved to whine.....what to expect from ppl who doesnt know even the right place to post something Quote Share this post Link to post Share on other sites
guerrero 271 Report post Posted April 4, 2021 10 hours ago, xXxRazieLxXx said: this topic should be moved to whine.....what to expect from ppl who doesnt know even the right place to post something Imo this topic isn't out of place, cause the owner just wanted to discuss the recent nerfs and the new skill with another knights (skill that was not well received btw), you guys could be more humble when receiving some critics. But as I said, this is just my opinion. Quote Share this post Link to post Share on other sites
mrkiller789 9 Report post Posted April 5, 2021 why nerf the godly shield now ? while all other classes (as , mgs , ms and even ps) got a huge buff with new powerful t5 skill , it really make no sense , and even worst when new T5 skill of Knight is SUPPORT SKILL ??? , this is like double NERF , THIS IS THE MOST UNBALANCE THINGS THE STAFF DID TO KNIGHT , a DOWNFALL for Knight Quote Share this post Link to post Share on other sites
jayro 226 Report post Posted April 5, 2021 knight still tank good tho. ? maybe you just got used to using knight with the usual high block. ^____^ 1 Quote Share this post Link to post Share on other sites
DoOoLs 20 Report post Posted April 5, 2021 (edited) KS now is totally not good like before specially in tanking mobs in SS you will need a support VL to tank for it now all mobs but ROCKS and BAKAN. One more thing melee char is really so hard to up like now only rangers are enjoying the PVE. while melee's are getting sick getting a Party. PLEASE IMPROVE MAP OR GET A NEW MAP FIX KS AND THE TIER 5 OF KS IS NOT THAT GOOD. OR BETTER GIVE US 50% DISCOUNT IN COINS SHOP AND THEN WE ALL CHANGE TO THE RANGER THING =)) THANKS! NO HATE GUYS! ? Edited April 5, 2021 by DoOoLs 1 Quote Share this post Link to post Share on other sites
covididiot 5 Report post Posted April 5, 2021 i honestly dont know what the big deal is. i went to SS and completed my dog tags and could just notice a small diff in tankablity but i guess im not super stat sensitive like some of you . Quote Share this post Link to post Share on other sites