xkintaro 1,759 Report post Posted April 5, 2021 just get the spawn, take out SS, and that's it. whoever arrives first who is in charge, has always been like that in the game. Is it cool for the mid guys to take a part of the left? NO, but if they can, that's fine! whoever arrives first has the right. Share this post Link to post Share on other sites
DoOoLs 20 Report post Posted April 5, 2021 I DON'T THINK MELEE CHAR IS GOOD FOR NOW AFTER THIS HAVING HARD TIME LOOKING IN PARTY ONLY RANGERS ALL OVER IN SS ARE ENJOYING THIS GAME ? 1 Share this post Link to post Share on other sites
Molaxx 354 Report post Posted April 5, 2021 (edited) Grace of God Staff dont listen this bull**** if a lot of player's write in this topic's... I'm have one suggestion : Yes all melees needed to rework/balance and think about one way to be more strong in PVE/SOD/HUNT,and of corse im agreed so much with all suggestion about buff class like Pike/ASS/FS etc... But if all started the same question : "OH NERF MAGE,OHH NERF MS ,OHH NERF ATA,OHH NO NERF AS" Dudes **** up! Only give many ideas about YOUR OWN CLASS,only. And give away MY CLASS,to me,and im sure and promess im will fight every day for be better my class if MG need ok ? So only care for your own class right? ❤️ FS/PS/ASS dont buff if MG/MS/AS/KS/BS are nerfed... contrariwise lots of peoples will leave the game for THE SECOND TIME! So open your eyes,stop cry for MG/MS/ATA/AS AND GIVE IDEAS FOR STAFF FOR WHY YOUR CLASS NEED BUFF OK ????? GIVE IDEAS FOR UNCLE SAN @Senpai AND IM KNOW HE WILL STUDY YOUR SUGGESTION! Understand peoples? ❤️ Good luck in your's suggestions ❤️ Edited April 5, 2021 by Molaxx Share this post Link to post Share on other sites
DeadlyWarrior 688 Report post Posted April 5, 2021 (edited) 12 hours ago, kenibok said: A logical argument is that knight could reach the max defense of game (still can) without debuffs, had extra block and a damage reduction of 25% after all modifiers, while keeping the highest critical in weapon of the whole game, highest for 1hand also. Knight has 57% critical when using crash, meaning 32% probability of hitkill (without buffs), piercing with 30% probability of making 3 critical hits, and 21,2% probability of making 4 critical hits without buff. The chances of those hits to be consecutive is higher than to not be consecutive = hit kill. Ks can tank as good as a mech but without debuffs, higher critical and skill repertoire. PvE there's much more factors in play, but story is not much different. When shaman had a defense close to knight it was hugely nerfed (abs and def), same goes for scratch, but unlike ks, shaman has 19% less critical and no damage reduction. Ks nerf is not even close to shaman's nerf I do agree the pvp system needs balance but I think your focus is too personal. Brawler is obvious, mage year probably (but specially pve), but you're fully ignoring priestess and pikeman; fighter, archer, shaman and assassin are balanced in my opinion That's not entirely true, can't have 10k and hitkill: mechanician can get that huge def if using metal amor meaning atk drops by 70%, unlike knight, mech loses shield buffs when switching 2hands, but claw is basically just as strong. Mech with maximize gets 6k+ def just as any other melee This was before tier5 was released I think the main problem with mech is Maximize, makes Gs too good for such a tanky class, if mech can't be killed should not kill so easily, hitting above 2k happens too much (2 hit skill). Obliterate is just broken and need fix. Pve is nice It's not logical and your goal is just to defend the ks nerf because you have intentions to do it. You have to look at the whole system and relate the individual classes to each other. You also have to differentiate between PVP 1v1 and group battles. You also need to consider the pros and cons of each class in PVE 1vs1 and PVE-Party-Mode within your balancing system. Only then can an appropriate assessment take place. However, attacking a class on the basis of bogus arguments while leaving out other relevant aspects of balancing shows that other interests than "balancing" are at play. The KS-Nerf is not based on a reasonable analysis of the overall situation. Lets now check PVP, not PVE. That would be too much now.KS vs FS; Ks have low Health, which is compensated with Damage Reduction of Godlyshield. In 1vs1 situations, HP and Damage Reduction have a similar effect. The difference is that the HP can be increased with VL, while there is no influence on the damage reduction. A fighter can take in 1VS1 more damage than a KS due to its significantly higher HP. However, the hit rate against a KS is lower than that of an FS because the defense rate of a KS is higher than that of an FS. On the other hand, the attack speed of the FS is increased by +1. The damage of a FS is also considerably higher than that of a KS. That means the damage of a FS is not only higher per second (DPS) but also higher per hit. As far as the critical rate is concerned, a FS like a KS can also use a sword. That means both classes can reach 42% critical with a 138+24 sword. However, a FS with the deadly skill Destroyer reaches 70% critical, with AC a solid 50% critical. A KS still has 42% critical in DP, 42% in GC and 57% critical in DC. Both classes have 15% Block when using a 2h Sword. In the 1h Modus a KS have +4% more block then a FS. We have also to see the attack rating of both classes in the single skills and the Abs. 1Abs points reduce the Damage by 1. Therefore ABS is not a very important parameter, like so many people think. FS get -15abs, while KS gain extra abs from Drastic spirit. The difference between KS and FS in ABS is arround 30abs. that is not big in PVP. What happend now is that KS lost 7% of his tankability in PVP, while his other parameters are still the same. So FS is the winner here.Lets check KS vs MS: MS can get 56% block in 1h Mode + extra def from Claw, KS 45% block. MS have arround 200HP+ more then KS. MS gain more Power from 1H Weapon then a KS from 1H Weapon. In Maximize Mech do more Damage then a KS in 1h and 2h Weapon. KS was before update able to take more damage then a MS, because dmg-reduction was 25%, now its probably the same. MS got a nice T5 Skill that can be charged and Hitkill. KS got a ridicioulus t5-skill. KS have more DEF and more critical then MS in PowerMode. KS and PowerMs in 1h-Mode before update both tank good, but on a different way. KS with more Def+Dmg-Reduction, MS with Blockrate+HP. In 2h Weapon KS tank better then a MS in 2h Weapon, but having lower AR and Damage. MS can change to tankmode and increase his surviveability (tank then better then KS) but loosing damage, so KS do better damage then. Who is the winner? I guess it was good balanced here, no need to change anything.KS vs Brawler: no need even to say a single word. Brawler is OP...have damage reduction 25%, increased organic resistance( ( that reduce your non elemental dmg too) and higher HP then KS, brawler do much more damage then KS, Brawler have penetration to break the Def of KS, brawler can HK everyclass, brawler can kill every class easy even without the charge-skill. Brawler have so high damage in the weapon, no need to switch between 1h and 2h, it can just fight with high tankability and high damage....Brawler is the PVP-King in this game. totally NO balance here, but yea we MUST nerf KS its sooooo strong!KS vs. PS: PS can use 1h and 2h weapon. PS have +25% Evade a Bonus in 1h and 2h weapon. In 2h Weapon PS have 34% block. PS can't take much damage, but to get a Hit vs a PS is not easy, because PS can switch to 1h weapon+shield + 25% extra evade + Doge. PS have +18% passive critical, so in 138 sycthe+24 in any skill Ps have 55% critical.......PS have Vanish, so that he can HK everyone when get an successfull Hit. Pike can Doge your Hit and attack you at the same time. PS can increase his damage by using Assassine Eye. PS can withstand damage worse than a KS, but a PS has many possibilities to avoid damage, so that the survivability of the PS can be compared with that of the KS in PVP 1v1. In groupbattles a KS can survive better then a PS. So here it was good before update and no need changes.KS vs. ASSA: similar to PS, but Assa is more dangerous then PS. So Assa is the better version of PS. If if we add the magic classes and the rangers, then we get even a worse situation. Magic Classes like Shaman, Mage and Priest are tanky , are really annoying and deal great damage too. in group fights they play a big role. so therefore there must be a KS or MS that can support here other classes with his tankablity.... because this classes can annoy, reduce your dmg, slow you down and so one and attack you at the same time. so a class that can help the team with tankablity should be normal and the right way. so why nerfing ks in tankability? a KS can't knock those classes out easy like FS, BS, ASSA, PS.rangers like archers are even in pvp 1vs1 very strong. but in group battles they are the kings of pvp. while you are busy with other melees or magic classes, they can smoke a cigarette and knock everyone out from range with their great damage and high attack rating. therefore a class like a KS that doesn't have offense abilities like FS, PS, BS, ASS need his tankability, otherwise a KS is useless. a big rebalance is need here, pvp is totally broken because archers in the back, that do great damage, that can survive good in shield (block+high evade) and fast running speed. where is the balance here? explain to me. If we check pvp 1vs1 knight was definitely not OP. That's a lie. If we check group battles then KS become now more useless, because his tankability is worse now. He cant support like before. And rangers can clean the field now easier... so the best now is just to delete ks. play a Magic Class if you want the whole package. best combination is Mage + Priest or Shaman+Priest...or play Ranger + Tank. So you have Archer for PVP and PVE. If you like Melee and close fights play FS or BS. If you like to assassinate play PS or ASSA. If you like to be the dump one then Play KS. So what is KS now? No profile Edited April 5, 2021 by DeadlyWarrior Share this post Link to post Share on other sites
DoOoLs 20 Report post Posted April 5, 2021 4 hours ago, Molaxx said: Grace of God Staff dont listen this bull**** if a lot of player's write in this topic's... I'm have one suggestion : Yes all melees needed to rework/balance and think about one way to be more strong in PVE/SOD/HUNT,and of corse im agreed so much with all suggestion about buff class like Pike/ASS/FS etc... But if all started the same question : "OH NERF MAGE,OHH NERF MS ,OHH NERF ATA,OHH NO NERF AS" Dudes **** up! Only give many ideas about YOUR OWN CLASS,only. And give away MY CLASS,to me,and im sure and promess im will fight every day for be better my class if MG need ok ? So only care for your own class right? ❤️ FS/PS/ASS dont buff if MG/MS/AS/KS/BS are nerfed... contrariwise lots of peoples will leave the game for THE SECOND TIME! So open your eyes,stop cry for MG/MS/ATA/AS AND GIVE IDEAS FOR STAFF FOR WHY YOUR CLASS NEED BUFF OK ????? GIVE IDEAS FOR UNCLE SAN @Senpai AND IM KNOW HE WILL STUDY YOUR SUGGESTION! Understand peoples? ❤️ Good luck in your's suggestions ❤️ no one cares about you dude cant you see? go play mage you only know 1 char in this game ? have a great day ? 2 Share this post Link to post Share on other sites
Hurricane 68 Report post Posted April 5, 2021 12 hours ago, kenibok said: I think the main problem with mech is Maximize, makes Gs too good for such a tanky class, if mech can't be killed should not kill so easily, hitting above 2k happens too much (2 hit skill). Obliterate is just broken and need fix. Pve is nice Very good point. @Senpai MS can easily sequencially critical hit x2 2,5k+ using maximize, no one can handdle this. Maximize needs adjustements. Also the new skill Obliterate, despite missing a lot, can reach 3k+ damage. That's insane, maybe it need a % bonus atk rating, and reduce damage %. 1 Share this post Link to post Share on other sites
xxmyeggsxx 58 Report post Posted April 5, 2021 48 minutes ago, DeadlyWarrior said: It's not logical and your goal is just to defend the ks nerf because you have intentions to do it. You have to look at the whole system and relate the individual classes to each other. You also have to differentiate between PVP 1v1 and group battles. You also need to consider the pros and cons of each class in PVE 1vs1 and PVE-Party-Mode within your balancing system. Only then can an appropriate assessment take place. However, attacking a class on the basis of bogus arguments while leaving out other relevant aspects of balancing shows that other interests than "balancing" are at play. The KS-Nerf is not based on a reasonable analysis of the overall situation. Lets now check PVP, not PVE. That would be too much now.KS vs FS; Ks have low Health, which is compensated with Damage Reduction of Godlyshield. In 1vs1 situations, HP and Damage Reduction have a similar effect. The difference is that the HP can be increased with VL, while there is no influence on the damage reduction. A fighter can take in 1VS1 more damage than a KS due to its significantly higher HP. However, the hit rate against a KS is lower than that of an FS because the defense rate of a KS is higher than that of an FS. On the other hand, the attack speed of the FS is increased by +1. The damage of a FS is also considerably higher than that of a KS. That means the damage of a FS is not only higher per second (DPS) but also higher per hit. As far as the critical rate is concerned, a FS like a KS can also use a sword. That means both classes can reach 42% critical with a 138+24 sword. However, a FS with the deadly skill Destroyer reaches 70% critical, with AC a solid 50% critical. A KS still has 42% critical in DP, 42% in GC and 57% critical in DC. Both classes have 15% Block when using a 2h Sword. In the 1h Modus a KS have +4% more block then a FS. We have also to see the attack rating of both classes in the single skills and the Abs. 1Abs points reduce the Damage by 1. Therefore ABS is not a very important parameter, like so many people think. FS get -15abs, while KS gain extra abs from Drastic spirit. The difference between KS and FS in ABS is arround 30abs. that is not big in PVP. What happend now is that KS lost 7% of his tankability in PVP, while his other parameters are still the same. So FS is the winner here.Lets check KS vs MS: MS can get 56% block in 1h Mode + extra def from Claw, KS 45% block. MS have arround 200HP+ more then KS. MS gain more Power from 1H Weapon then a KS from 1H Weapon. In Maximize Mech do more Damage then a KS in 1h and 2h Weapon. KS was before update able to take more damage then a MS, because dmg-reduction was 25%, now its probably the same. MS got a nice T5 Skill that can be charged and Hitkill. KS got a ridicioulus t5-skill. KS have more DEF and more critical then MS in PowerMode. KS and PowerMs in 1h-Mode before update both tank good, but on a different way. KS with more Def+Dmg-Reduction, MS with Blockrate+HP. In 2h Weapon KS tank better then a MS in 2h Weapon, but having lower AR and Damage. MS can change to tankmode and increase his surviveability (tank then better then KS) but loosing damage, so KS do better damage then. Who is the winner? I guess it was good balanced here, no need to change anything.KS vs Brawler: no need even to say a single word. Brawler is OP...have damage reduction 25%, increased organic resistance( ( that reduce your non elemental dmg too) and higher HP then KS, brawler do much more damage then KS, Brawler have penetration to break the Def of KS, brawler can HK everyclass, brawler can kill every class easy even without the charge-skill. Brawler have so high damage in the weapon, no need to switch between 1h and 2h, it can just fight with high tankability and high damage....Brawler is the PVP-King in this game. totally NO balance here, but yea we MUST nerf KS its sooooo strong!KS vs. PS: PS can use 1h and 2h weapon. PS have +25% Evade a Bonus in 1h and 2h weapon. In 2h Weapon PS have 34% block. PS can't take much damage, but to get a Hit vs a PS is not easy, because PS can switch to 1h weapon+shield + 25% extra evade + Doge. PS have +18% passive critical, so in 138 sycthe+24 in any skill Ps have 55% critical.......PS have Vanish, so that he can HK everyone when get an successfull Hit. Pike can Doge your Hit and attack you at the same time. PS can increase his damage by using Assassine Eye. PS can withstand damage worse than a KS, but a PS has many possibilities to avoid damage, so that the survivability of the PS can be compared with that of the KS in PVP 1v1. In groupbattles a KS can survive better then a PS. So here it was good before update and no need changes.KS vs. ASSA: similar to PS, but Assa is more dangerous then PS. So Assa is the better version of PS. If if we add the magic classes and the rangers, then we get even a worse situation. Magic Classes like Shaman, Mage and Priest are tanky , are really annoying and deal great damage too. in group fights they play a big role. so therefore there must be a KS or MS that can support here other classes with his tankablity.... because this classes can annoy, reduce your dmg, slow you down and so one and attack you at the same time. so a class that can help the team with tankablity should be normal and the right way. so why nerfing ks in tankability? a KS can't knock those classes out easy like FS, BS, ASSA, PS.rangers like archers are even in pvp 1vs1 very strong. but in group battles they are the kings of pvp. while you are busy with other melees or magic classes, they can smoke a cigarette and knock everyone out from range with their great damage and high attack rating. therefore a class like a KS that doesn't have offense abilities like FS, PS, BS, ASS need his tankability, otherwise a KS is useless. a big rebalance is need here, pvp is totally broken because archers in the back, that do great damage, that can survive good in shield (block+high evade) and fast running speed. where is the balance here? explain to me. If we check pvp 1vs1 knight was definitely not OP. That's a lie. If we check group battles then KS become now more useless, because his tankability is worse now. He cant support like before. And rangers can clean the field now easier... so the best now is just to delete ks. play a Magic Class if you want the whole package. best combination is Mage + Priest or Shaman+Priest...or play Ranger + Tank. So you have Archer for PVP and PVE. If you like Melee and close fights play FS or BS. If you like to assassinate play PS or ASSA. If you like to be the dump one then Play KS. So what is KS now? No profile Just ignore this guy. He just wants to criticize, he doesn't think to help. Share this post Link to post Share on other sites
mastellini 387 Report post Posted April 5, 2021 the same discussion every day, isn't it past time for the staff to give a position on it? Share this post Link to post Share on other sites
patriciops 58 Report post Posted April 5, 2021 15 minutes ago, mastellini said: a mesma discussão todos os dias, já não passou da hora do staff se manifestar sobre ela? The GM does not play the game itself to know the situation, it is really regrettable, these days asked in the game if Melee is bad in SS, we do not have HS, the other PT's do not accept us and all he asks is. "Is Melee bad at SS?" @Senpai How much longer will it continue like this? Share this post Link to post Share on other sites
mastellini 387 Report post Posted April 5, 2021 15 minutes ago, patriciops said: The GM does not play the game itself to know the situation, it is really regrettable, these days asked in the game if Melee is bad in SS, we do not have HS, the other PT's do not accept us and all he asks is. "Is Melee bad at SS?" @Senpai How much longer will it continue like this? do we have to show him that a mage can deal 20k damage with sword + flame wave and never miss? will be? xD I think he knows that, but I don't know how they treat it, impossible not to know ... Share this post Link to post Share on other sites
patriciops 58 Report post Posted April 5, 2021 31 minutes ago, mastellini said: temos que mostrar a ele que um mago pode causar 20k de dano com espada + onda de fogo e nunca errar? será? xD Acho que ele sabe disso, mas não sei como tratam, impossível não saber ... We have to show him that we don’t get PT MID, we don’t get PT END and now we have to constantly fight to try to get 5 HS on the left. Share this post Link to post Share on other sites
KIMURA 153 Report post Posted April 5, 2021 (edited) It is sad guys I really never complain about some issues or another kind of struggle but, I just give up... really love my melee class but im giving in, you WIN Edited April 5, 2021 by KIMURA Share this post Link to post Share on other sites
xkintaro 1,759 Report post Posted April 5, 2021 (edited) @DeadlyWarrior knight has tons of defense and absorption more than the other classes, the only one who wins is the mech in the tanker category. but the kinght has more critic and therefore, more damage than the mech so he loses in defense to the mech himself. 3 hours ago, xxmyeggsxx said: Just ignore this guy. He just wants to criticize, he doesn't think to help. if you read more the forum would see that i support the change in meeles, but these people want to hitch a ride and buff the knight something he doesn’t need, they just don’t accept the nerf. 1 hour ago, mastellini said: do we have to show him that a mage can deal 20k damage with sword + flame wave and never miss? will be? xD I think he knows that, but I don't know how they treat it, impossible not to know ... and that is ridiculous, if I say that this needs nerf, they will say that this is the "nerftale". never notice the indirect buffs that various classes received with the new tier5 skills that were missing. do you think GM just nerfed Knight in this patch because he doesn't like you or why it was really necessary? you guys are over yelling for a little nerf. Edited April 5, 2021 by xkintaro Share this post Link to post Share on other sites
mastellini 387 Report post Posted April 5, 2021 4 minutes ago, xkintaro said: and that is ridiculous, if I say that this needs nerf, they will say that this is the "nerftale". thats true, lets change to bufftale give me same damage like mg in ss 4 minutes ago, xkintaro said: never notice the indirect buffs that various classes received with the new tier5 skills that were missing. yes, some classes are so complete, do all content best than other, the caracterist of each class are missing Share this post Link to post Share on other sites
patriciops 58 Report post Posted April 5, 2021 (edited) I just don't want a nerf or a buff, I just want a place to upgrade to SS. I want to upgrade my class without having to wait 3 hours for MID to release LEFT HS, it's already great for me. Edited April 5, 2021 by patriciops 1 Share this post Link to post Share on other sites
xkintaro 1,759 Report post Posted April 5, 2021 mage the way he is now on wartale, he should be a glass canon DPS, but with the system that the monsters dont hit the rangers, and only the tankers, this ends up worsening the general situation and creating a greater vacuum between the classes. We have the classes that beat, without stopping and gain more XP. And we have the classes that have to stop hitting and using pots, earning less XP. Share this post Link to post Share on other sites
kenibok 1,059 Report post Posted April 5, 2021 2 hours ago, DeadlyWarrior said: It's not logical and your goal is just to defend the ks nerf because you have intentions to do it. You have to look at the whole system and relate the individual classes to each other. You also have to differentiate between PVP 1v1 and group battles. You also need to consider the pros and cons of each class in PVE 1vs1 and PVE-Party-Mode within your balancing system. Only then can an appropriate assessment take place. However, attacking a class on the basis of bogus arguments while leaving out other relevant aspects of balancing shows that other interests than "balancing" are at play. The KS-Nerf is not based on a reasonable analysis of the overall situation. Lets now check PVP, not PVE. That would be too much now.KS vs FS; Ks have low Health, which is compensated with Damage Reduction of Godlyshield. In 1vs1 situations, HP and Damage Reduction have a similar effect. The difference is that the HP can be increased with VL, while there is no influence on the damage reduction. A fighter can take in 1VS1 more damage than a KS due to its significantly higher HP. However, the hit rate against a KS is lower than that of an FS because the defense rate of a KS is higher than that of an FS. On the other hand, the attack speed of the FS is increased by +1. The damage of a FS is also considerably higher than that of a KS. That means the damage of a FS is not only higher per second (DPS) but also higher per hit. As far as the critical rate is concerned, a FS like a KS can also use a sword. That means both classes can reach 42% critical with a 138+24 sword. However, a FS with the deadly skill Destroyer reaches 70% critical, with AC a solid 50% critical. A KS still has 42% critical in DP, 42% in GC and 57% critical in DC. Both classes have 15% Block when using a 2h Sword. In the 1h Modus a KS have +4% more block then a FS. We have also to see the attack rating of both classes in the single skills and the Abs. 1Abs points reduce the Damage by 1. Therefore ABS is not a very important parameter, like so many people think. FS get -15abs, while KS gain extra abs from Drastic spirit. The difference between KS and FS in ABS is arround 30abs. that is not big in PVP. What happend now is that KS lost 7% of his tankability in PVP, while his other parameters are still the same. So FS is the winner here.Lets check KS vs MS: MS can get 56% block in 1h Mode + extra def from Claw, KS 45% block. MS have arround 200HP+ more then KS. MS gain more Power from 1H Weapon then a KS from 1H Weapon. In Maximize Mech do more Damage then a KS in 1h and 2h Weapon. KS was before update able to take more damage then a MS, because dmg-reduction was 25%, now its probably the same. MS got a nice T5 Skill that can be charged and Hitkill. KS got a ridicioulus t5-skill. KS have more DEF and more critical then MS in PowerMode. KS and PowerMs in 1h-Mode before update both tank good, but on a different way. KS with more Def+Dmg-Reduction, MS with Blockrate+HP. In 2h Weapon KS tank better then a MS in 2h Weapon, but having lower AR and Damage. MS can change to tankmode and increase his surviveability (tank then better then KS) but loosing damage, so KS do better damage then. Who is the winner? I guess it was good balanced here, no need to change anything.KS vs Brawler: no need even to say a single word. Brawler is OP...have damage reduction 25%, increased organic resistance( ( that reduce your non elemental dmg too) and higher HP then KS, brawler do much more damage then KS, Brawler have penetration to break the Def of KS, brawler can HK everyclass, brawler can kill every class easy even without the charge-skill. Brawler have so high damage in the weapon, no need to switch between 1h and 2h, it can just fight with high tankability and high damage....Brawler is the PVP-King in this game. totally NO balance here, but yea we MUST nerf KS its sooooo strong!KS vs. PS: PS can use 1h and 2h weapon. PS have +25% Evade a Bonus in 1h and 2h weapon. In 2h Weapon PS have 34% block. PS can't take much damage, but to get a Hit vs a PS is not easy, because PS can switch to 1h weapon+shield + 25% extra evade + Doge. PS have +18% passive critical, so in 138 sycthe+24 in any skill Ps have 55% critical.......PS have Vanish, so that he can HK everyone when get an successfull Hit. Pike can Doge your Hit and attack you at the same time. PS can increase his damage by using Assassine Eye. PS can withstand damage worse than a KS, but a PS has many possibilities to avoid damage, so that the survivability of the PS can be compared with that of the KS in PVP 1v1. In groupbattles a KS can survive better then a PS. So here it was good before update and no need changes.KS vs. ASSA: similar to PS, but Assa is more dangerous then PS. So Assa is the better version of PS. If if we add the magic classes and the rangers, then we get even a worse situation. Magic Classes like Shaman, Mage and Priest are tanky , are really annoying and deal great damage too. in group fights they play a big role. so therefore there must be a KS or MS that can support here other classes with his tankablity.... because this classes can annoy, reduce your dmg, slow you down and so one and attack you at the same time. so a class that can help the team with tankablity should be normal and the right way. so why nerfing ks in tankability? a KS can't knock those classes out easy like FS, BS, ASSA, PS.rangers like archers are even in pvp 1vs1 very strong. but in group battles they are the kings of pvp. while you are busy with other melees or magic classes, they can smoke a cigarette and knock everyone out from range with their great damage and high attack rating. therefore a class like a KS that doesn't have offense abilities like FS, PS, BS, ASS need his tankability, otherwise a KS is useless. a big rebalance is need here, pvp is totally broken because archers in the back, that do great damage, that can survive good in shield (block+high evade) and fast running speed. where is the balance here? explain to me. If we check pvp 1vs1 knight was definitely not OP. That's a lie. If we check group battles then KS become now more useless, because his tankability is worse now. He cant support like before. And rangers can clean the field now easier... so the best now is just to delete ks. play a Magic Class if you want the whole package. best combination is Mage + Priest or Shaman+Priest...or play Ranger + Tank. So you have Archer for PVP and PVE. If you like Melee and close fights play FS or BS. If you like to assassinate play PS or ASSA. If you like to be the dump one then Play KS. So what is KS now? No profile I literally put facts, numbers and you're not just ignoring them but putting words in my mouth, this is the last time I'm answering you here, you like feeling the victim. 1- Fighter should have never got to use swords on the first place, thought I said it, therefore I don't agree with the amount of critical a fighter reaches: swords should have less critical. Staff knows it was a mistake that's why tier5 needs axe. Knight can also get VL why do you keep on mention that?? its still 30% for knight lol. Damage reduction is applied after the 30% hp increase, that means that you're MORE benefited than a fighter. You're completely ignoring Ks has the highest defense of the game meaning that you will defend about 30% more hits than a fighter. I already put numbers to this and KS loses less hp than fighter and can block more hits than fighter, keeping high crit. 2- ?????? I should leave it here. Mech is a tank knight is not, and even you say they are equal ?. Knight gets more critical than ms, more def, about same abs, and no debuffs (ms has debuffs) 3 hours ago, DeadlyWarrior said: Who is the winner? I guess it was good balanced here, no need to change anything. 3- Brawler ...(? 4- Dodge should not exist or last 1 second and not 4. Pike 25% evasion is less effective than the defense increase knight has, block with 2h is kinda equal to knight def+block, make the test yourself, you're completely ignoring ks defense again. Pike needs small adjustments on damage, it makes no sense hitting 3k 3k5 3 hours ago, DeadlyWarrior said: So here it was good before update and no need changes. ?? ... Do you realize you say there was no changes needed when comparing with ms and pike? literally the tank and the killer, you can't have both 3 hours ago, DeadlyWarrior said: If if we add the magic classes and the rangers, then we get even a worse situation. Magic Classes like Shaman, Mage and Priest are tanky , are really annoying and deal great damage too. in group fights they play a big role. so therefore there must be a KS or MS that can support here other classes with his tankablity.... because this classes can annoy, reduce your dmg, slow you down and so one and attack you at the same time. so a class that can help the team with tankablity should be normal and the right way. so why nerfing ks in tankability? a KS can't knock those classes out easy like FS, BS, ASSA, PS.rangers like archers are even in pvp 1vs1 very strong. but in group battles they are the kings of pvp. while you are busy with other melees or magic classes, they can smoke a cigarette and knock everyone out from range with their great damage and high attack rating. therefore a class like a KS that doesn't have offense abilities like FS, PS, BS, ASS need his tankability, otherwise a KS is useless. a big rebalance is need here, pvp is totally broken because archers in the back, that do great damage, that can survive good in shield (block+high evade) and fast running speed. where is the balance here? explain to me. If we check pvp 1vs1 knight was definitely not OP. That's a lie. If we check group battles then KS become now more useless, because his tankability is worse now. He cant support like before. And rangers can clean the field now easier... so the best now is just to delete ks. play a Magic Class if you want the whole package. best combination is Mage + Priest or Shaman+Priest...or play Ranger + Tank. So you have Archer for PVP and PVE. If you like Melee and close fights play FS or BS. If you like to assassinate play PS or ASSA. If you like to be the dump one then Play KS. So what is KS now? No profile When talking about other classes they're making "worse situation" and "are really annoying", you.. don't like them? you're not being objective. You're again comparing knight with mech, and knight is not (therefore should not) tank like ms if its gonna have higher critical > attack, you're justifying the nerf balance. archers have high evade and evade only, no defense, no hp, no abs, no block (why did u even mention block? lol). You (or actually any class) needs to land 1 successful hit to take any archer down, so the attack is compensated, balanced. Unlike knight archer has got 7-8 nerfs no improvements and phoenix speed activates 4 debuffs. Atalanta and archers speed is out of the equation (long time ago lol) because you can get your own speed for 20kk at Ricarten, and it has no delay or debuff, if you can't reach a ranger nowadays its really your lack of ability. Unlike you mention, high rate of rangers is usually not enough to break ks defense (ms neither), make the test yourself, you will land hits probably 15% of the time. Ata is slowly making a comeback and seems balanced too, ata does have block and (small) def on her side, compensated by less atk pow, but a (rather small) chance of it to be killer People get mad when they struggle a liiiiiittle bit killing a ranger, surprised when it don't die of hitkill, but why should any class die so easily? Ks needs to change its focus if you think you're not the tank anymore (it still is). Sorry but I think you are being self centered, comparing classes on their strong side to ks and down not classes in context, selectively ignoring, selectively comparing. Knights nerf is fair and you should start accepting it, swords is probs next balance Share this post Link to post Share on other sites
xkintaro 1,759 Report post Posted April 5, 2021 1 minute ago, kenibok said: literally put facts, numbers you put your vision of the game and your opinion, take a class of each with the same items and compare the defense with that of a knight, even in practice we all know that it is very difficult to hit a knight and he hits several critics well on others. 3 minutes ago, kenibok said: Staff knows it was a mistake that's why tier5 needs axe. haven't they reversed that already? allowing you to use the new skill with sw. 6 minutes ago, kenibok said: 2- ?????? I should leave it here. Mech is a tank knight is not, and even you say they are equal they are not equal, i go put some numbers to you understand too. mech tankiness 10/10 mech damage 7/10 knight tankiness 10/10 too after nerf 8/10 maybe 9/10? knight damage 8/10 almost same damage, but with more criticals. 8 minutes ago, kenibok said: (ms has debuffs) just by losing any shield buffs with 2h, knights should have the same, but like i already said, you guys is yelling too much for almost nothing, knight is ok, not op now but ok. Share this post Link to post Share on other sites
DeadlyWarrior 688 Report post Posted April 5, 2021 (edited) 3 hours ago, xkintaro said: @DeadlyWarrior knight has tons of defense and absorption more than the other classes, the only one who wins is the mech in the tanker category. but the kinght has more critic and therefore, more damage than the mech so he loses in defense to the mech himself. if you read more the forum would see that i support the change in meeles, but these people want to hitch a ride and buff the knight something he doesn’t need, they just don’t accept the nerf. and that is ridiculous, if I say that this needs nerf, they will say that this is the "nerftale". never notice the indirect buffs that various classes received with the new tier5 skills that were missing. do you think GM just nerfed Knight in this patch because he doesn't like you or why it was really necessary? you guys are over yelling for a little nerf. Your mission is just to make propaganda here and to lie to the people here. really nonsense what your talking here. maybe its better just to ignore you as the player said before. 3 hours ago, kenibok said: I literally put facts, numbers and you're not just ignoring them but putting words in my mouth, this is the last time I'm answering you here, you like feeling the victim. 1- Fighter should have never got to use swords on the first place, thought I said it, therefore I don't agree with the amount of critical a fighter reaches: swords should have less critical. Staff knows it was a mistake that's why tier5 needs axe. Knight can also get VL why do you keep on mention that?? its still 30% for knight lol. Damage reduction is applied after the 30% hp increase, that means that you're MORE benefited than a fighter. You're completely ignoring Ks has the highest defense of the game meaning that you will defend about 30% more hits than a fighter. I already put numbers to this and KS loses less hp than fighter and can block more hits than fighter, keeping high crit. 2- ?????? I should leave it here. Mech is a tank knight is not, and even you say they are equal ?. Knight gets more critical than ms, more def, about same abs, and no debuffs (ms has debuffs) 3- Brawler ...(? 4- Dodge should not exist or last 1 second and not 4. Pike 25% evasion is less effective than the defense increase knight has, block with 2h is kinda equal to knight def+block, make the test yourself, you're completely ignoring ks defense again. Pike needs small adjustments on damage, it makes no sense hitting 3k 3k5 ?? ... Do you realize you say there was no changes needed when comparing with ms and pike? literally the tank and the killer, you can't have both When talking about other classes they're making "worse situation" and "are really annoying", you.. don't like them? you're not being objective. You're again comparing knight with mech, and knight is not (therefore should not) tank like ms if its gonna have higher critical > attack, you're justifying the nerf balance. archers have high evade and evade only, no defense, no hp, no abs, no block (why did u even mention block? lol). You (or actually any class) needs to land 1 successful hit to take any archer down, so the attack is compensated, balanced. Unlike knight archer has got 7-8 nerfs no improvements and phoenix speed activates 4 debuffs. Atalanta and archers speed is out of the equation (long time ago lol) because you can get your own speed for 20kk at Ricarten, and it has no delay or debuff, if you can't reach a ranger nowadays its really your lack of ability. Unlike you mention, high rate of rangers is usually not enough to break ks defense (ms neither), make the test yourself, you will land hits probably 15% of the time. Ata is slowly making a comeback and seems balanced too, ata does have block and (small) def on her side, compensated by less atk pow, but a (rather small) chance of it to be killer People get mad when they struggle a liiiiiittle bit killing a ranger, surprised when it don't die of hitkill, but why should any class die so easily? Ks needs to change its focus if you think you're not the tank anymore (it still is). Sorry but I think you are being self centered, comparing classes on their strong side to ks and down not classes in context, selectively ignoring, selectively comparing. Knights nerf is fair and you should start accepting it, swords is probs next balance Should not use or should use i dont care. the reality is FS can use sword and reach 70% critical with destroyer and 50% critical with AC.didn't you have math in school? 30% multiplied by 1500HP is not the same as multiplying 30% by 2000HP.KS: 1500HP x 30% VL = 1950HP. The HP bonus in this case is 450HP.FS: 2000HP x 30% VL = 2600 HP. The bonus in this case is 600 HP. You are the one who ignores the facts. I showed you that a FS has significantly more HP than a KS. In PVP 1vs1, HP and Damage Reduction work similarly. In group fights there is a difference in favor of damage reduction. The difference is that with VL you can increase your HP. So you can influence the HP and thus the HP bonus with VL. The more HP your class has, the greater the HP bonus, because VL works on a percentage basis. You cannot influence damage reduction. In relation to PVP 1vs1 it means that a FS can withstand more damage than a KS. Damage reduction refers to the final damage. The final adjusted damage is the damage that hits your HP. The hit rate against a KS is lower than against an FS, due to the higher defense rating of a KS. Do not you understand that? In order to compensate the lost 7% damage reduction in godlyshield, the defense rating of KS would have to be increased significantly or a KS would have to receive the HP formular of a Mech / FS, which would be an HP increase of 200HP. Because a KS can now withstand significantly less damage if a hit breaks his defense / block rating. A KS does not have the highest def in game. Shaman and Mech can achieve more def. And even if: Defense doesn't make you immortal. Defense does not affect the damage received. It only leads to a reduction in the hit rate. This can be broken easier / more difficult depending on the class, depends on the ATK rating of your opponent. Otherwise, read the above mentioned aspects again, you are the one who is ignorant. So again stop making propaganda here. To your 2. point: I said a KS was able to TAKE more DAMAGE then a POWERMS because the damage reduction 25%. Now with the nerfed 18% damage reduction its almost similar. But PowerMS can do much more Dmg then a KS, in 1h and 2h weapon. the hitrate in MS is reduced by his blockrate of 56%, that cannot be influenced by the atk rating. 56% block rating means: the chance of landing a hit is 44%, no matter how high your ATK rating is. With the KS, it works more through the DEFENSE, which can be influenced by the ATK rating. The higher the attack rating, the higher the probability of breaking the defense and landing a hit. Block> Defense. but as I said before, I consider the relationship between KS and MS to be balanced before the update. now its not balanced anymore. 3: Yes brawler is OP. 4. Again, the reality is PS have DODGE. Why ignoring reality. i am not ignoring the fact KS have more DEF then a PS and that a KS can take more DAMAGE then a PS. I sad in 1vs1 Situation a PS have alot options to AVOID the Damage, so that his surviveability is comparable to the surviveability of a KS - IN 1VS1 PVP. IN Groupbattles a KS can survive better then a PIKE, what is right. A KS need his surviveability, because he can't do the damage a Brawler, FS, PS, ASSA.... can do. if you don't understand english use google translator, it can help alot. the rest of your execution is also wrong. I don't feel like going into it any further at the moment. Maybe later. Edited April 5, 2021 by DeadlyWarrior Share this post Link to post Share on other sites
Vapie 10 Report post Posted April 21, 2021 i think only best way to make melee good is just make their PVE better, like make AOE skill cast longer range, for me just make t5 AOE of FS cd faster and some few more range and they can easy join party in high level map , or make their AOE(PVE) make higher dmg outcome same with KS t5 AOE/stun just make its PVE use better with maybe higher dmg or + absorb(only for PVE) , like when i was using low level pike and shuriken was still a buff, i used to lvl up shuriken only to make my tornado cast range +50% and i can hit boss while invi with tornado+range without the boss seeing me 1 Share this post Link to post Share on other sites