uok_vn 0 Report post Posted July 25, 2011 - First of all, I see in website say it add 42% abs, but in game add 42 abs. - Secondly, this skill is bug in BC: My mech 128 use shield with full skill tank: def more than 4000, abs more than 310. If I use compulsion, I die after 1 CS or 1 CL, somtimes alive with a little HP. But, when I don't use compulsion: 50% don't lost HP because Block and defence, or lost about 1/2 HP. I Test it with more than 10 times each. And 3-4 days. Same result. Anyone play mech can Test. GM plz check and fix. Thanks !! Share this post Link to post Share on other sites
Zero 0 Report post Posted July 25, 2011 It is supposed to be 42 abs, the website is a typo. Share this post Link to post Share on other sites
cux 205 Report post Posted July 25, 2011 I am fully agreed, the Compulsion Skill at PVP doesn't work properly, and I've tested what uok_vn says and its totally right. With compulsion [+ MA = 293 abs] I recieve around 400/500 damage in a random fight. Without compulsion [+ MA = 251 abs] I recieve around 250/300 damage at same random fight. At PvE works 100% fine, but on PvP not. Share this post Link to post Share on other sites
ADONIS 0 Report post Posted July 25, 2011 Totaly true Compulsion is bugged i have tested too and don protect the way it should be. Share this post Link to post Share on other sites
tommylizard 1 Report post Posted July 25, 2011 You mean you tank more at PvP when you don't use Compulsion ? Imma try that later. Share this post Link to post Share on other sites
uok_vn 0 Report post Posted July 26, 2011 You mean you tank more at PvP when you don't use Compulsion ? Imma try that later. Yes. May be it make clear your block and def. Lolz Share this post Link to post Share on other sites
ADONIS 0 Report post Posted July 26, 2011 I have tested myself and i saw some mechs testing too (including Hilvl like Gogg) and is bugged, dont reduce the pvp damage and somehow bug other stats. Share this post Link to post Share on other sites
ADONIS 0 Report post Posted July 26, 2011 I have tested myself and i saw some mechs testing too (including Hilvl like Gogg) and is bugged, dont reduce the pvp damage and somehow bug other stats. WTF?? I`ve seen you and Gogg testing, only MA reduces damage. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 26, 2011 It's working, Wartale fixed and already said that The ABS is too low for current ATK POW He even used a example with ATA's split javv Share this post Link to post Share on other sites
Rehv 0 Report post Posted July 26, 2011 It's working, Wartale fixed and already said that The ABS is too low for current ATK POW He even used a example with ATA's split javv that doesn't explain this I am fully agreed, the Compulsion Skill at PVP doesn't work properly, and I've tested what uok_vn says and its totally right. With compulsion [+ MA = 293 abs] I recieve around 400/500 damage in a random fight. Without compulsion [+ MA = 251 abs] I recieve around 250/300 damage at same random fight. Share this post Link to post Share on other sites
DarkLink64 921 Report post Posted July 26, 2011 Ask Wartale then. I was with him when he did the mech ABS tests, then, he fixed it. If you doubt Wartale positions, i won't say anything more. Share this post Link to post Share on other sites
martual 1 Report post Posted July 26, 2011 Ask Wartale then. I was with him when he did the mech ABS tests, then, he fixed it. If you doubt Wartale positions, i won't say anything more. They are waiting for Wartale to reply on this on this Topic. Testing with very few witness just doesnt fulfill players doubt Share this post Link to post Share on other sites
Gogg 3 Report post Posted July 26, 2011 Got to be kidding to tell me abs is working hahahahahahahahaha REALLY got to be kidding. How many times did I hear these bugs over mechs were fixed? 4 times or so? So don't come to me with "Wartale said it's fixed, so it's fixed" because it's not. Not the first time he say that and the bug still exist. Of course he will do it eventually, it's obvious that this problem seem way more complex than others and maybe that's why Wartale didn't manage to make it work properly yet. I believe more in my eyes and on true players experience than on random words. Share this post Link to post Share on other sites
punkrocke 0 Report post Posted July 26, 2011 Got to be kidding to tell me abs is working hahahahahahahahaha REALLY got to be kidding. How many times did I hear these bugs over mechs were fixed? 4 times or so? So don't come to me with "Wartale said it's fixed, so it's fixed" because it's not. Not the first time he say that and the bug still exist. Of course he will do it eventually, it's obvious that this problem seem way more complex than others and maybe that's why Wartale didn't manage to make it work properly yet. I believe more in my eyes and on true players experience than on random words. true words... +1 expierience over hypothesis what i also believe is that abs is too low compare to dmg inflicted if what sandur says its true that 300 abs is worthless against 3k dmg then change the abs formula for more abs. i know what u are thinking: "with more abs pve is going to be easy etcetera, etcetera, etcetera" the leave defence and monster atack rating as they are right now but increase monster dmg and abs, in this way we will defende as much as we do now, block the same and absorb the same as we do now in pve, the difference is going to be shown in pvp Share this post Link to post Share on other sites
meeks 0 Report post Posted July 26, 2011 Got to be kidding to tell me abs is working hahahahahahahahaha REALLY got to be kidding. How many times did I hear these bugs over mechs were fixed? 4 times or so? So don't come to me with "Wartale said it's fixed, so it's fixed" because it's not. Not the first time he say that and the bug still exist. Of course he will do it eventually, it's obvious that this problem seem way more complex than others and maybe that's why Wartale didn't manage to make it work properly yet. I believe more in my eyes and on true players experience than on random words. true words... +1 expierience over hypothesis what i also believe is that abs is too low compare to dmg inflicted if what sandur says its true that 300 abs is worthless against 3k dmg then change the abs formula for more abs. i know what u are thinking: "with more abs pve is going to be easy etcetera, etcetera, etcetera" the leave defence and monster atack rating as they are right now but increase monster dmg and abs, in this way we will defende as much as we do now, block the same and absorb the same as we do now in pve, the difference is going to be shown in pvp absorb formula is already suggested here: http://www.realmpt.net/forum/index.php?topic=44337.0 i still believe it would help each chara a lot in every aspect of game... Share this post Link to post Share on other sites
uok_vn 0 Report post Posted July 27, 2011 Formula no meaning if it's still bug. Recenly, GM says: "abs mech bug fixed", and nerf dam mech so much. But I don't see anything change except Mech dam is nerf. Players plz test more for result to report as a bug about Compulsion bug. Thanks Share this post Link to post Share on other sites
Zero 0 Report post Posted July 27, 2011 Got to be kidding to tell me abs is working hahahahahahahahaha REALLY got to be kidding. How many times did I hear these bugs over mechs were fixed? 4 times or so? So don't come to me with "Wartale said it's fixed, so it's fixed" because it's not. Not the first time he say that and the bug still exist. Of course he will do it eventually, it's obvious that this problem seem way more complex than others and maybe that's why Wartale didn't manage to make it work properly yet. I believe more in my eyes and on true players experience than on random words. true words... +1 expierience over hypothesis what i also believe is that abs is too low compare to dmg inflicted if what sandur says its true that 300 abs is worthless against 3k dmg then change the abs formula for more abs. i know what u are thinking: "with more abs pve is going to be easy etcetera, etcetera, etcetera" the leave defence and monster atack rating as they are right now but increase monster dmg and abs, in this way we will defende as much as we do now, block the same and absorb the same as we do now in pve, the difference is going to be shown in pvp I agree, when the range on the best attacks [ex: split/CS] might be somewhere between 2500-3000 damage, you won't notice 42 abs one bit, the 500 damage variation alone is way greater [Don't tell me you can spot the difference between a 2458-2958 range and a 2500-3000 one]. I think the solution is actually putting a penalty on attack power so that only 50% of it works for PvP or something, unless we're willing to implement something like an abs *3 or 4 ratio. To be quite honest if what sandurr said is true, I have no doubt mech abs might be working perfectly fine. Unless your willing to go through massive and very accurate statistical testing, there is no way you'll spot the small differences being subtracted out of a much larger range [read the two ranges above]. With and without 42 abs [compulsion], against a hypothetical range like I gave above, would result in the two damage ranges being 91.6% the same. That means roughly 92% of the time, you would experience the same damage with or without compulsion because the small subtraction from the huge ranges is hardly noticeable. Although metal armor is a lot better abs wise, its still roughly the same concept, along with class differences [MS vs KS] Share this post Link to post Share on other sites
meeks 0 Report post Posted July 27, 2011 Got to be kidding to tell me abs is working hahahahahahahahaha REALLY got to be kidding. How many times did I hear these bugs over mechs were fixed? 4 times or so? So don't come to me with "Wartale said it's fixed, so it's fixed" because it's not. Not the first time he say that and the bug still exist. Of course he will do it eventually, it's obvious that this problem seem way more complex than others and maybe that's why Wartale didn't manage to make it work properly yet. I believe more in my eyes and on true players experience than on random words. true words... +1 expierience over hypothesis what i also believe is that abs is too low compare to dmg inflicted if what sandur says its true that 300 abs is worthless against 3k dmg then change the abs formula for more abs. i know what u are thinking: "with more abs pve is going to be easy etcetera, etcetera, etcetera" the leave defence and monster atack rating as they are right now but increase monster dmg and abs, in this way we will defende as much as we do now, block the same and absorb the same as we do now in pve, the difference is going to be shown in pvp I agree, when the range on the best attacks [ex: split/CS] might be somewhere between 2500-3000 damage, you won't notice 42 abs one bit, the 500 damage variation alone is way greater [Don't tell me you can spot the difference between a 2458-2958 range and a 2500-3000 one]. I think the solution is actually putting a penalty on attack power so that only 50% of it works for PvP or something, unless we're willing to implement something like an abs *3 or 4 ratio. To be quite honest if what sandurr said is true, I have no doubt mech abs might be working perfectly fine. Unless your willing to go through massive and very accurate statistical testing, there is no way you'll spot the small differences being subtracted out of a much larger range [read the two ranges above]. With and without 42 abs [compulsion], against a hypothetical range like I gave above, would result in the two damage ranges being 91.6% the same. That means roughly 92% of the time, you would experience the same damage with or without compulsion because the small subtraction from the huge ranges is hardly noticeable. Although metal armor is a lot better abs wise, its still roughly the same concept, along with class differences [MS vs KS] nice statistic math... if mechs tell u following 1 skill from a similar lvl chara which takes about 60% hp (using comp) 1 skill from a similar lvl chara which takes about 80-90% hp (without using comp) both tried not only once... sandurr said mech abs is fixed. so mech base abs? together with ma or comp or both or nothing? how? Share this post Link to post Share on other sites
Viking 0 Report post Posted July 28, 2011 It's simple, no big formulas, numbers and stuff... I got a 132 mech, good equipped I got a 127 knight, good equipped I got a 125 fighter, equipped, nothing bad but far from outstanding I take more damage on the mech than I take on knight or fighter. If the abs was working I'm supposed to take A LOT less damage on a mech. Not just the abs is higher, but the defense and the block. Share this post Link to post Share on other sites
meeks 0 Report post Posted July 28, 2011 It's simple, no big formulas, numbers and stuff... I got a 132 mech, good equipped I got a 127 knight, good equipped I got a 125 fighter, equipped, nothing bad but far from outstanding I take more damage on the mech than I take on knight or fighter. If the abs was working I'm supposed to take A LOT less damage on a mech. Not just the abs is higher, but the defense and the block. this is more prove of the current sitiuation than "mech abs is fixed" !!! same when i go 1v1 vs ks with wame lvl same gear. i have to stay on 1handed to stay alive. if i use 2handed i need an instant crit to bring him down, otherwise i will go down in an instant while ks is still able to tank while using 2handed... Share this post Link to post Share on other sites
Zero 0 Report post Posted July 28, 2011 It's simple, no big formulas, numbers and stuff... I got a 132 mech, good equipped I got a 127 knight, good equipped I got a 125 fighter, equipped, nothing bad but far from outstanding I take more damage on the mech than I take on knight or fighter. If the abs was working I'm supposed to take A LOT less damage on a mech. Not just the abs is higher, but the defense and the block. Tell me the HP of the ms/ks/fs and what the respective abs are then. [Def/block are only used for negating attacks, thus their actual impact once a hit lands is null] Share this post Link to post Share on other sites
meeks 0 Report post Posted July 28, 2011 It's simple, no big formulas, numbers and stuff... I got a 132 mech, good equipped I got a 127 knight, good equipped I got a 125 fighter, equipped, nothing bad but far from outstanding I take more damage on the mech than I take on knight or fighter. If the abs was working I'm supposed to take A LOT less damage on a mech. Not just the abs is higher, but the defense and the block. Tell me the HP of the ms/ks/fs and what the respective abs are then. [Def/block are only used for negating attacks, thus their actual impact once a hit lands is null] he already said that his mech takes the most dmg. mech is the highest chara of those 3, so he should habe the most hp as well. also stuff should be the best + buff effect. so where is the point about telling abs/hp??? if mech get a 80% hp bar hit and ks as well from same attack its enough prove... Share this post Link to post Share on other sites
Viking 0 Report post Posted July 28, 2011 Only the fighter have more HP than mech, because of it's HP formula and T4 skill. On the other hand got by far the lowest abs. Nothing, absolutelly NOTHING, can explain how a mech take more damage than any other class Share this post Link to post Share on other sites
ADONIS 0 Report post Posted July 29, 2011 Mech dont have abs in PVP. Share this post Link to post Share on other sites
marcellapb 0 Report post Posted July 30, 2011 I know i'm new at realm but what really bugs me is that i have a mech in brasilian and american priston and in both of them a mech lv80 can be power and tank a cs from a pike 10x- that is, without MA. I got rly desapointed with my mech here... In pve all malee chara tank similarly, in other priston versions, but in pvp mechs are the kings of tank. And in here, mechs are easy bp... Share this post Link to post Share on other sites