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DeadlyWarrior

When KS will be fixed?

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DeadlyWarrior

Please fix KS and reserve the nerf, its a stun mule now. thanks

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MadTale

Dude, seriously... 

 

have you ever noticed it's only you and 1 more guy who's complaining about KS?

 

other than that, you have already been super exposed as your KS doesn't have good gears plus every single argument you give is just canceled by someone... 

 

but instead of thinking "ok, maybe i'm just tilted i gotta calm down and review my plans" you just think "oh it's ANTI KS ALLIANCE, ppl conspiring against my char" what the heck.... 

 

In the other topic you were asking for 7% dmg buff for KS because everyone got +7% dmg against KS... please stop being so selfish, please stop pretending to be idiot or blind... please don't try applying 4th grade mathemathics to the game balance because it would favour you... ADM isn't a kid, no one in here is a kid, not even YOU are a kid so please stop acting like so 

 

No one here is against KS, no one here is against you, it's just math, it's just BALANCE... yeah, balance still not perfect but sure it's much better than the balance you want. 

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suesue

Yes. Ks should be fixed.

remove GS when use 2 hand sword instead of still exist 18% pvp and 25% pve. 

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MadTale

there are Assassins, there are pikemans, there are fighters... but according to this dude KS must be the one who kills everyone

 

but why he thinks that?

 

because it's fair? because it makes sense?

 

no no, it's just because he spent coins right before the nerf and he's feeling frustrated. 

 

So according to his logic, it's more important to manage his frustration than optimizing game balance.... dude is a GENIUS

 

D4EOZypWsAA287I.jpg

Edited by MadTale
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DeadlyWarrior

T>KS 152,76% to any other class expect Assassine

 

i have noticed that many qu*i*ttted KS and change to other class. i am alot in BC and see that KS are weak in PVP. they are just support. About my items i can get 8.3k-8.4k def and more then 2k HP. Its useless

5gl4s38p.jpg

 

That are the stats but it is useless.

i tried a build with 7.5k def and 47% Block and also +2000HP. Now changed to more DEF and less block. But its both ****. its weak in Damage although full buff, 2h weapon +24 weapon and extra damage from BC BUff. And it is not tanky, because many classes can Hitkill or have very high damage and/or high attack rating like rangers.

T>KS 152,76% to any other class expect Assassine

Edited by DeadlyWarrior

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MadTale
9 minutes ago, DeadlyWarrior said:

i have noticed that many qu*i*ttted KS and change to other class. i am alot in BC and see that KS are weak in PVP. they are just support. About my items i can get 8.3k-8.4k def and more then 2k HP. Its useless

Ok, once again you are arguing against yourself:

 

- before the nerf KS was a overcrowded class, and it was overcrowded for the exact reason you spent coins to invest in KS class: it was overpowered. So there's absolutely nothing wrong with old KS players now spreading for other classes 

 

- KS is weak in BC: awesome that's how it should be... KS must be Strong vs undeads not against humans 

 

- about your items: as far as i remember your KS has mixed Shield and no Draxos boots, that's why it's the last KS in PVP KS ranking... not saying your char is a trash nor anything like that... but again you are pretending to be blind cuz you want survive just fine against stronger pvp classes without even having top defensive gears

 

P.s: i'm going to suggest the staff a different approach in your next complaining topic... ?

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DeadlyWarrior

try KS yourself in our daily wars in BC, and just watch also the full Knights that are level 154+. Then check the Fighters, Pikemans, Archers, Mechs, Brawlers, Assassines.... and then judge again. KS is nothing compared to this classes.

KS should be atleast tanky as before. but he isnt. if you go aged shield +24+142sword, then you will have more def and attack power in 1h, but you will loose alot of HP. then you can only tank with your def/blockrate. if hits come through then your dead because low hp. if you add alot HP points you will loose alot of damage, then your investment in 142sword was for nothing.

 

 

thats why KS was perfect before the nerf. it would even be less damaging to Knight-Class to nerf drastic spirit then godlyshield. godlyshield is the heart of KS.

anyways let not discuss this again. just test it yourself and think about it. if KS will stay like it is i give up to play KS and try to find a way to change class. thanks

Edited by DeadlyWarrior

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nickgold1

Brother, any char low 15x without draxos is trash in BC, plus being a KS you NEED sw 142, that's a fact. 

And then we have the level, nowadays if you want have fun in bc you need to be 16x+.

 

Plain and simple, go back to grind in SS, spend a lot more coins and then you will see the results.

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- D E A T H S T R O K E -
2 hours ago, DeadlyWarrior said:

if you go aged shield +24+142sword, then you will have more def and attack power in 1h, but you will loose alot of HP

lose HP? are you using mix hp shield / 1h sw?

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DeadlyWarrior

thanks guys for your words. really was good to hear this words.
i see classes in my level like pikemans and brawlers, that are really strong. level 150 brawler of SoNois can kill 16x. but again thanks for the motivation. 142sword and draxos boots are the biggest problem, i think for everyone that cant pay 200euro for one item. maybe i will find someone to let me log in his strong KS in shared passwort to test it and see the difference. if its good then will not give up KS. but for now i see my role in PVP just as support, max Healthpoints and just stun. thats the best way for me to help our team.

and about the T5 skill zealous reach, will there be an update? in the beginning i was frustrated about this skill. but for now i really like it, the animation is really beautiful. just the effect of ZR, it would be nice if it can support better in PVP and/or if it could be used in PVE. if cast it against a monster, that this will have any effect against the monster or on Knight himself.

Edited by DeadlyWarrior

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DeadlyWarrior
1 minute ago, vBerbes said:

U need understand all players play with full buffs and best items without draxos and 142 (sword in ur case) weapon its hard to do dmg with 1h you are forced to play 2h and with 2h you just die fast i would recommend you to hunt bosses like draxos and cent but also just hunt in SS and hope for a good drop u can sell for kc so u can buy draxos and 142 weapon ?

thanks ❤️

Edited by DeadlyWarrior
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DeadlyWarrior
On 5/8/2021 at 10:58 PM, - D E A T H S T R O K E - said:

lose HP? are you using mix hp shield / 1h sw?

 

My Items:
KS 140 Armor+24 (3252Def/72.7Abs + 146Def/3.5Abs)
KS 138 Sword+24 0-0 / 470 AR

KS 140 Shield Bsol Vitality (800Def / 34 Abs / 31.8% Block / +80HP + 81Def/2.6Abs/6%Block)

KS 122 Sword BOM (+35HP)
KS 140 Brace Bsol (485 AR / 478Def)
KS 140 Gaunts Bsol (511 Def / 30.2 ABS / +45HP + 108Def/1.7Abs)
KS 140 Boots Bsol (344 Def / 33.4Abs / +40HP + 1.8Abs)

KS Set Boss 1 DNT - 2xVR Bsol2 - DGS DNT SOL-Def-Mix +300DEF
2 x KS Ordinary Earings+3 +37HP Both

 

Depend on build with saccred star arround 8.3k Defense, 2000+ HP, Arround 335 Abs, 42% Blockrate. Die very easy against Assassine, 154+ Archers, 150+ Brawlers, 154+ Pikemans, Atalantas and 155+ Mechs. Against FS and KS its better, because it seems that the defense rating working better against them then the mentioned classes above. My next step is to age the 140 shield to +24. My KS will get more Defense, Abs and Blockrating but loose 80HP (104HP with VL). Hope it will be better then. If that will still not work, what is the next step to do? thanks.

 

Another Question: Does the level range between your own class and your opponent player effect the pvp situation? For example if the level range is higher then 9, then there is a hidden effect in the back that effect the PVP-Situation?

Edited by DeadlyWarrior

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- D E A T H S T R O K E -
29 minutes ago, DeadlyWarrior said:

 

Another Question: Does the level range between your own class and your opponent player effect the pvp situation? For example if the level range is higher then 9, then there is a hidden effect in the back that effect the PVP-Situation?

Only the staff can confirm this... but I heard defense formula is affected by level range, I don't know if the difference is big or if it's true(it's problably true).

 

32 minutes ago, DeadlyWarrior said:

Hope it will be better then. If that will still not work, what is the next step to do? thanks.

You must have a draxos and 142 wp to go pvp, it's not optional. It's not only a Ks problem, cuz if you check staff 142 vs staff 134 you will see the huge difference between them.

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vhnh167
37 minutes ago, DeadlyWarrior said:

Another Question: Does the level range between your own class and your opponent player effect the pvp situation? For example if the level range is higher then 9, then there is a hidden effect in the back that effect the PVP-Situation?

You should check out the game formulas for more information. Short answer: There's no hidden mechanism, but 9 levels makes a lot of difference (130 strength = one more time your weapon damage is added). 

 

39 minutes ago, DeadlyWarrior said:

 

My Items:
KS 140 Armor+24 (3252Def/72.7Abs + 146Def/3.5Abs)
KS 138 Sword+24 0-0 / 470 AR

KS 140 Shield Bsol Vitality (800Def / 34 Abs / 31.8% Block / +80HP + 81Def/2.6Abs/6%Block)

KS 122 Sword BOM (+35HP)
KS 140 Brace Bsol (485 AR / 478Def)
KS 140 Gaunts Bsol (511 Def / 30.2 ABS / +45HP + 108Def/1.7Abs)
KS 140 Boots Bsol (344 Def / 33.4Abs / +40HP + 1.8Abs)

KS Set Boss 1 DNT - 2xVR Bsol2 - DGS DNT SOL-Def-Mix +300DEF
2 x KS Ordinary Earings+3 +37HP Both

Going for shield 140+24 is a must; and as many others have said, you would need to invest in a 142 sword as well, otherwise you feel nothing more than a bag of meat with your 122 sword.

 

As for your question regarding losing 80 health, you would need to calculate not how many health points you have, but you many hits you can take. If a normal hit from an average enemy takes 1000 hp from you, then 2000 or 2080 makes a huge difference (you can survive two hits and still have time to pot). However, if your abs is too low and one hit takes 1050 hp from you, then 2000 or 2080 hp is the same: you still die after two hits. So, the art is to strike a balance between your def, abs, block, and hp. Ideally, you should be able to cause a lot of trouble with your 142 sword and shield, and occasionally finish your enemy with your two-handed weapon (when you're not the target). 

 

The same goes for your stats. Going all in for strength is not always the best option. If you can deal 1000 damage/hit and your enemy has 1500 hp, then you need two hits to finish. However, as your attack rating is not sufficient, most of the time you can only deal 1 out of 2 hits. In this case, lower your strength and get to 800 damage/hit and spend the spare points on Agility to make sure you have a higher chance of killing your enemies. 

 

 

 

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ForYeri
Quote

when KS will be fixed?

when @Darklink64 enter the chat

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DeadlyWarrior
8 hours ago, - D E A T H S T R O K E - said:

Only the staff can confirm this... but I heard defense formula is affected by level range, I don't know if the difference is big or if it's true(it's problably true).

 

You must have a draxos and 142 wp to go pvp, it's not optional. It's not only a Ks problem, cuz if you check staff 142 vs staff 134 you will see the huge difference between them.

yes i understand this now. i see how important 142 sword is

 

8 hours ago, vhnh167 said:

You should check out the game formulas for more information. Short answer: There's no hidden mechanism, but 9 levels makes a lot of difference (130 strength = one more time your weapon damage is added). 

 

Going for shield 140+24 is a must; and as many others have said, you would need to invest in a 142 sword as well, otherwise you feel nothing more than a bag of meat with your 122 sword.

 

As for your question regarding losing 80 health, you would need to calculate not how many health points you have, but you many hits you can take. If a normal hit from an average enemy takes 1000 hp from you, then 2000 or 2080 makes a huge difference (you can survive two hits and still have time to pot). However, if your abs is too low and one hit takes 1050 hp from you, then 2000 or 2080 hp is the same: you still die after two hits. So, the art is to strike a balance between your def, abs, block, and hp. Ideally, you should be able to cause a lot of trouble with your 142 sword and shield, and occasionally finish your enemy with your two-handed weapon (when you're not the target). 

 

The same goes for your stats. Going all in for strength is not always the best option. If you can deal 1000 damage/hit and your enemy has 1500 hp, then you need two hits to finish. However, as your attack rating is not sufficient, most of the time you can only deal 1 out of 2 hits. In this case, lower your strength and get to 800 damage/hit and spend the spare points on Agility to make sure you have a higher chance of killing your enemies. 

 

 

 

 

thanks man that was a great answer and let me think about new strategies. the shield i will age definetly to +24 when the time is ready for that.

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DeadlyWarrior
On 5/13/2021 at 9:27 PM, Coyote said:

+1

+1 in your ?

whats your Maincharacter? Name? 

Edited by DeadlyWarrior

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