1337person 0 Report post Posted July 31, 2011 Well, ever since priests have gotten ice meteorite, what is something that makes mages of any use? Ice meteorite calls down 10 meteorites. So, the damage total is 10x 250+WP-275+WP (contrary to the website, wand/staff attack is not accounted for). So, if a priestess has, say, 500WP and a Mage has 650WP (mage with base health, prs with 150 health), the priestess does 750(x10)-775(x10) damage, whereas the magician with a clean perf oracle wand and max SE does 2x(488x2-870x2) = 1952-3480 per dias (this includes the fact that dias has two waves). So, compare 7500-7750 damage, which is faster to spam than dias, can be used as a ranged attack, to 2000~3500 damage max with dias. So, as it is, mages are pretty useless for AOE DPS when compared to priestesses. I even think my 8x prs (with only level 2 ice meteor) kills faster than my 10x mage, despite having much crappier and even NS equips (and she doesn't even have any gauntlets lol), mostly due to the fact that the rate of attack is much faster with ice meteor than with diastrophism. Plus, since it is a ranged attack and the priestess does not have to be surrounded by monsters and spam pots like mages, she can train in areas where it was impossible for my mage to train at a similar level (e.g. my priestess can train with relative ease in s1 as soon as she got meteor, well even with CL she was pretty damn good, whereas my mage had difficulty in s1 even at level 90 because the monsters hit pretty hard and the mage has to be surrounded, whereas the priestess does not). Comments? EDIT Oh and mages use more MP pots than priestesses. With ES, you lose MP so fast that it's ridiculous. When I'm surrounded by a mob, I have to spam MP pots relatively quickly. Priestesses have to only spam HP pots but with VL+Muspell, they're relatively safe and have at least 3x the HP of mages (remember, level 10 ES removes 30% of the HP damage on mages, but this advantage is pointless when priestesses have more than 3x the HP of mages, PLUS muspell). Quote Share this post Link to post Share on other sites
thuong1nguoi 0 Report post Posted July 31, 2011 1. 250+(+Wp +Min Wand AP*2) - 275+(+Wp +Max Wand AP*4) 2. Dias hit twice but as two separated strikes. That means that the mobs will absorb the damage twice also. Any way, I don't think that the aoe skills of magic are weaker than pristess. We just have problem with mana reduction, which really slow us down. And I don't think we need to compare with their skill because CL is very weak, so they need to have a strong skill like ice meteorite to help them on training without depend on other people. What I am worry is that pris likes solo now. Quote Share this post Link to post Share on other sites
DarkWolf 0 Report post Posted July 31, 2011 Plus, since it is a ranged attack and the priestess does not have to be surrounded by monsters and spam pots like mages. Then play your mgs with flame wave if you don't want to be surrounded by monsters Oh and mages use more MP pots than priestesses. With ES, you lose MP so fast that it's ridiculous. When I'm surrounded by a mob, I have to spam MP pots relatively quickly. Priestesses have to only spam HP pots but with VL+Muspell, they're relatively safe and have at least 3x the HP of mages (remember, level 10 ES removes 30% of the HP damage on mages, but this advantage is pointless when priestesses have more than 3x the HP of mages, PLUS muspell). There's a skill called Agony use it if you don't want to use too much mp pots, btw considering the mp pots drops on maps it should not be a huge problems to get some. ====>>>> You also forget one thing important the Range ! I didn't verify it and correct me if I'm wrong, but in theory, the 10 meteorites from prs doesn't touch every monsters it means that monsters can be hitted by 4-5 meteorites while your dia damage is doing the total damage on ALL monsters around you ======>>>>>> If a monster is touched by 5 of the meteorites, then he will get damaged by 3750-3875 damage ! While with dia that same monster will get damaged by 3904 - 6960. Watch this picture to understand it better : Well any comments ? Quote Share this post Link to post Share on other sites
Setsuna 0 Report post Posted July 31, 2011 You cant just multiply IceMeteorite Dmg x 10 cause the same mob doesnt get hit 10 times. The Meteorites land at different places so getting more Meteorites increases the Area you can hit with this skill and not necessarily its damage. I dont know if some meteorites overlap so that the same mob gets hit 2 or even 3 times but its definitely not 7500-7750 damage for each mob as in your example. Still, its probably by far the strongest Aoe Skill right now. My lvl 106 prs soloed MD1 hs today and made about 25-30bil exp in one hour (with x2 exp event). However, you shouldnt forget that this is a T5 Aoe Skill. Mages didnt get their T5 Aoe yet so we have to wait before we can compare both classes. But one thing is for sure... if Mage or Knight T5 will be even stronger than Ice Meteorite, then all other classes wont stand a chance next to them when it comes to Aoe damage. Quote Share this post Link to post Share on other sites
Edgardo 0 Report post Posted July 31, 2011 Dear fellas please, Why don't we wait until mage gets full t5?? they say mage will have even more AoE (which i actually think it's a total waist since we already have a wonderful AoE and need more defence which will not be addressed with t5), so it seems prs are good but we will be better someday. Im not trying to disqualify this discussion, not at all, but I think you guys'd better take this in mind while talking. Also, I'd like to bring the point that every class is unecessary, since this game is not a RPG(no roles). We can have a full pike party and its ok, wont be so good as a full mage party but yet it can roll. Sorry to say that. Thanks for your attention. Quote Share this post Link to post Share on other sites
DarkWolf 0 Report post Posted July 31, 2011 2x(488x2-870x2) = 1952-3480 per dias (this includes the fact that dias has two waves). Did you know about the existence of Spirit Elemental, it add 200% damage boost => 3904 - 6960 wrong the spirit elemental add 200% dmg over the static damage, not final damage, so no. it will not be 3904 - 6960 It was mainly for him not to forget about the damage boost from spirit elemental, maybe I made a mistake and I'm too lazy now to check abt it, btw your comment would have been more usefull if you correct me with the good result instead of just saying what you said. Quote Share this post Link to post Share on other sites
randyhuynh 0 Report post Posted July 31, 2011 wait for the last 2 skill especially the aoe one Quote Share this post Link to post Share on other sites
1337person 0 Report post Posted August 1, 2011 1. 250+(+Wp +Min Wand AP*2) - 275+(+Wp +Max Wand AP*4) No, it isn't. As I said, the website is wrong. In game, it is just +WP and does not account for wand/staff damage at all. Then play your mgs with flame wave if you don't want to be surrounded by monsters It's not about being surrounded by monsters. It's about having a decent DPS. With mages, you have to spam mana constantly, even if the mobs do not do much damage but have a high enough AR, whereas Priestesses lose MP much more slowly than mages. Also, priestesses can be surrounded by monsters and have to only use HP pots. And even then, they don't really lose HP at a ridiculous rate since they have 3x the HP, whereas mages lose a LOT of MP. If you have a mage of any level, go tank in any 10x+ map. You'll lose MP extremely fast, even if you don't take much damage. There's a skill called Agony use it if you don't want to use too much mp pots, btw considering the mp pots drops on maps it should not be a huge problems to get some. Please use some common sense. I know there are too many MP pots. It's the fact that you have to spam them which is the issue. Would you say to a melee character that they shouldn't complain about spamming HP pots because HP pots are not only plentiful, but also sold at shops? It takes time to pot and slows down DPS. I didn't verify it and correct me if I'm wrong, but in theory, the 10 meteorites from prs doesn't touch every monsters it means that monsters can be hitted by 4-5 meteorites while your dia damage is doing the total damage on ALL monsters around you Yes, I realize that, but 4-5 meteorites still do a LOT more damage than diastrophism. It was mainly for him not to forget about the damage boost from spirit elemental, maybe I made a mistake and I'm too lazy now to check abt it, btw your comment would have been more usefull if you correct me with the good result instead of just saying what you said. Sorry, but if you were paying attention and reading my OP carefully, you'll notice that I already factored in Spirit Elemental. That's why there's two "2x" multipliers. One is for SE, the other is for the two dias waves. Also, as someone noted, these two waves, since they hit twice, are absorbed twice. So, essentially, monster absorb is subtracted doubly, making diastrophism even weaker. You cant just multiply IceMeteorite Dmg x 10 cause the same mob doesnt get hit 10 times. The Meteorites land at different places so getting more Meteorites increases the Area you can hit with this skill and not necessarily its damage. I dont know if some meteorites overlap so that the same mob gets hit 2 or even 3 times but its definitely not 7500-7750 damage for each mob as in your example. You are right about that. The meteorites may not all hit the same monster but there is a lot of overlap and the skill CAN be directed to a particular monster, with most (not all) of the meteorites doing damage to a particular monster. I know there is overlap because when you look at the damage the skill does, it looks pathetic, but when the spell is actually cast, monsters drop like flies and you realize that the damage is multiplied by the number of meteorites. if Mage or Knight T5 will be even stronger than Ice Meteorite, then all other classes wont stand a chance next to them when it comes to Aoe damage. Well, the major reason people pick a magician in almost every single game out there is because of their ability for crowd control/AoE attacks. Mages should suck at 1v1. They should not be amazing tankers. But, they should be able to kill masses of enemies much more easily and with quite a bigger margin than any other class. I remember before Tier 3 came out and before Dias that mages were not tankers and actually fulfilled their role correctly. Granted that even then, divine lightning from priestesses was much better because EPT spawns were really slow, but Watorado (especially when you max it out; it even looks cool because its size grows as you level it) could hit almost every monster surrounding the Mech tank. Priestesses used to actually use Heal (remember the days when you could play Priestesses as a support class? also, in every other game, the healer character is a supporter; in WoW, the healers HEAL; even in MapleStory, the healers heal). Furthermore, since Priestesses have extinction, that makes them one of (if not the) best hunters in the game, especially since many of the higher level mobs are undead. So, let's see: Priestess excel at hunting as well as AoE attacks (with an unbridgeable margin between the second best AoE attack-based character). Mages excel at nothing. You guys are right about comparing a T3 skill to a T5 skill but you have to realize that the priestesses got a decent boost with chain lightning but with these ice meteors, it is a ridiculous boost. In fact, I don't even think I have to use any of my T4 points after Muspell is maxed! Glacial spike? Ice meteorite freezes. Chain lightning? Ice meteorite has much MUCH higher damage plus is not limited to a few monsters. So, you need nothing from the priestess skillsets except Muspell and VL, combined with ice meteorite, to completely own at any map. Mages need ES, SE, sometimes FE, Dias, Meteorite, and even zenith. MM and Magic boost thing may also be required. Even after all these skills, the AoE, which is supposed to be the bread and butter for the mages, is pathetic. The only reason I am bringing this up now is that so people won't be content with another AoE skill that still pales in comparison to the ice meteorite of the priestesses. I'm really hoping that the new T5 skill for mages is at least twice as good as ice meteorite. Priestesses are supposed to be a support class. They should have been given skills that boost other members. I mean, a killer priestess would have been one that boosts attack damage by a percentage or absorb by a percentage, similar to how VL is an extremely good support skill. To have a priestess with the best AoE skill makes mages unnecessary and redundant. Quote Share this post Link to post Share on other sites
swingegg 0 Report post Posted August 1, 2011 even t5 cant change anything.the mage still useless. Quote Share this post Link to post Share on other sites
TripleR 0 Report post Posted August 1, 2011 @1337person: You're exaggerating once again, mate. This time you say that priestesses only need VL, Muspell and Ice Meteorite when mages need Energy Shield, Spirit Elemental, Fire Elemental, Diastrophism, Meteorite, Zenith and perhaps even Mental Mastery and Magic Source. I mean, come on, could this be any more exaggerated? This is clearly not rational thinking. Priestesses need: Ice Meteorite, Summon Muspell, Virtual Life and Holy Reflection if they want to survive in any high level map. They can also choose to be more efficient by getting Meditation and Extinction as well [these 2 can be considered to be somewhat optional]. But let's say you want them all. Total of 6 skills. Mages need: Diastrophism, Energy Shield and Spirit Elemental. They can also choose to be more efficient by getting Zenith [this one can be considered to be as optional as Meditation or Extinction]. But let's say you get them all. Total of 4 skills. Now, for some facts: 1st. I don't get it why you say mages need Meteor to be honest. It is by far the least necessary Tier 4 skill. Diastrophism can deal more damage over time than Meteor in a map you can tank. For example, during the old SoD, I scored the highest SoD score ever by using Diastrophism only. The 2nd highest SoD score ever was scored by randyhuynh by using Diastrophism only as well. All the other high level mages that used to use Meteor would get incredibly crappy scores. Meteor is a waste of Elite Skill Points, really. - When exping on a map you can tank (just like old SoD): Diastrophism > Meteor. - When exping on a map you can't tank (just like my new SoD after round 6~7): Flame Wave > all. And if you're going to say that Meteor is good to kill ranged monsters, it isn't. I get more kills if I kill ranged monsters by slowly moving while using Diastrophism. Meteor's sole purpose in this game is to provide an easier [but also crappier] alternative to those lazy players who don't like to move while spamming Diastrophism. Anyway, same goes for Mental Mastery and Magic Source. Those 2 are also completely useless. I have enough skill points to max out Mental Mastery, and also enough Realm Skill Points to leave Magic Source at level 10. Yet, I chose to leave them both at level 1 and keep the skill points unused. They are both extremely unnecessary, unless you use Agony. If you don't use Agony, having 7000 MP or having 3000 MP will be the same, because potions can't fill up your MP bar either way. In fact, having more mana is actually worse than having less mana because witches will suck your MP depending on the mana you have. If you have a lot, you will lose a lot faster, trust me. So yeah, MM and MS level 1 is the way to go. Plus, I'd rather waste my skill points on Enchant Weapon when it gets fixed, for extreme offensive power of course, not for support. But that's just me. Offensive power is exactly my style as I am a PvP mage [when I play]. 2nd. Last time I logged in (few weeks ago) I could still easily outdamage priestesses above my level at SoD. But still, it's pointless to compare a T3 skill to a T5 skill. If mages' Tier 3 skill has higher or at least similar damage to priestesses' Tier 5 skill, what do you think mages' Tier 5 skill is gonna be like? Worse? Of course not. It's common sense, mate. Just wait for the full release of Tier 5 and then you can comment on classes and whatnot. Few weeks ago people were complaining about priestesses being one of the worst mass killers and even the worst class ever. One single patch made them one of the best mass killers. This is what I mean when I tell you to wait. One single patch can change the whole game as you know it today. It's pointless to discuss it in the meantime. Quote Share this post Link to post Share on other sites
poisonedshotz 0 Report post Posted August 1, 2011 Even though I agree that ice meteor is crazily powerful because dias formula sucks I'm sure that when they fully release our aoe it should be more powerful and bigger area damage than dias, if it isn't then its fucked up. Quote Share this post Link to post Share on other sites
1337person 0 Report post Posted August 1, 2011 ... You replied to a small, peripheral point in my post. You failed to address the fact that mages are supposed to be mass killers, whereas priestesses are not, yet they have a much better AoE skill than mages. And I have already said that the reason I made this post is so that people objectively compare the mage's T5 AoE skill with the ice meteorites upon release. As for the mage's meteorite, again, another point is proven that the mage hasn't really gotten any help since tier 3. Yes, mages were amazing mass killers in tier 3, but there hasn't been much help in T4 or T5. And since mages can't really hunt well, the only useful T4 skill that remains is distortion, and even that is at best an annoyance in PvP. Furthermore, I listed what people usually go for when they are building a mage. Now, meteorite aside, everything else that I mentioned as a necessity - this does not include MM or Magic source - is a necessity. And no, I do not believe you when you say that you outdamage a priestess higher level than you, unless that priestess has a high health build. Mages cannot touch priestesses in SoD anymore, especially in higher rounds. The numbers speak against your claim. Even if, let's say, three out of the ten ice meteorites overlap, the damage is still higher than diastrophism, and since ice meteorites are cast faster than dias, the DPS is still high. Make a mage and see how fast you level and compare that with a priestess. I have done both within the past week and I can confidently say that, as of now, mages are redundant when priestesses have an amazing tier 5. Quote Share this post Link to post Share on other sites
DarkWolf 0 Report post Posted August 1, 2011 At least mages can tank (even if it requires more mana usage instead of hp usage) and kill quite good while prs need to add some points in health + need tank, it makes use of mechs in pt and make prs being usefull, since ppl don't need healer in their team~ I've clearly notice that, today my prs 110 and a mage 110 we were in same pt, he was tanking at md3 without problem the spawn and with only 3-4 spirit on me I had to use 1 hp pot every 3-4 sec if i don't want to die, I've added 100 health for my part. Btw distortion is a nice skill when you exp, if you received too many damage, just use it to slow down mobs and you'll lose lil less mp. Quote Share this post Link to post Share on other sites
randyhuynh 0 Report post Posted August 1, 2011 @1337 triple has a mage 125 so he knows what hes talking about and also, there is still a aoe t5 skill for mage @ dark in high maps like ad, prs can tank better and kill faster, but why does it matter, mage and prs are usually the weakest between most class Quote Share this post Link to post Share on other sites
TripleR 0 Report post Posted August 1, 2011 You replied to a small, peripheral point in my post. I replied to a small point on your post where you make use of exaggeration to make priestesses look like the best class ever and mages the worst class ever, which could mislead people to think that's true when it isn't. I replied to point out your constant use of exaggeration and lack of rational thinking. To be honest, you can't be taken seriously on a discussion when your opinions are clearly biased towards the class you play the most, mate. You failed to address the fact that mages are supposed to be mass killers, whereas priestesses are not, yet they have a much better AoE skill than mages. See, this is what I'm talking about. Priestesses are supposed to be great mass killers, which is exactly why we're making them great mass killers. This is what PRS is supposed to be like: Tank - 2nd [TANK mech being 1st (not power mech)] AoE - 2nd [Mage being 1st] PvP - 8th [last] The reasons are pretty obvious. PRS is a support class, it can't PvP or hunt down bosses, it's sole purpose is to help others. To do so, their class needs to be able to tank. They have no offensive 1x1 power, which means they should have great defensive power. They also need godly AOE to compensate for the fact that they can't 1x1 (PvP or hunt bosses) - unlike mages, that can do both. Not to mention that priestesses have always been one of the best mass killers on retail version since the release of Tier 2. So yeah, Priestesses are supposed to be one of the best mass killers, I thought that was common sense. And I have already said that the reason I made this post is so that people objectively compare the mage's T5 AoE skill with the ice meteorites upon release. In that case, your topic's subject was a very poor choice. And its main post is completely off-topic, as it compares Diastrophism (Tier 3) to Ice Meteorite (Tier 5). That leads me to think that this topic was not made to compare mages' T5 to priestesses' T5, especially when you consider the fact that mages' T5 AOE skill wasn't even released; why would anyone make the topic before the actual release? As for the mage's meteorite, again, another point is proven that the mage hasn't really gotten any help since tier 3. Yes, mages were amazing mass killers in tier 3, but there hasn't been much help in T4 or T5. And since mages can't really hunt well... Wow, allow me to stop you right there. Mages can't really hunt well?... I beg to differ. Why wouldn't they hunt well? If we're talking about regular hunting, I think you mean mages can't hunt as well as priestesses [because of Extinction], no? If that's what you mean, you have to say it, otherwise it can't be taken into consideration. I say this because when it comes to boss hunting or regular hunting when compared to other classes except for Priestesses or Atalantas, Mages' can hunt as fast as any other class if you know how to build one [and they even have a pet to tank for them]. I've tested my 125 mage with average gear (I never donated) against a fully geared 120 +20 13x archer in Endless Tower 3 and let me tell you I was shocked with the results. The difference was very, very small. But if you're still not convinced, let's take boss hunting as an example. The last time I logged in-game, my clan was clan SoDing. I joined them for about 3 SoDs, before logging out. During those 3 clan SoDs, whenever I aimed at a boss, I would get that kill all the time. I got all the bosses all the time (except for Fury because I prefer to AOE at round 8), and I am just a 125 mage with regular gear competing with a nearly 140 full donated items mech, another 125 full donated items mech and even an archer and pike. Yet, I got all the bosses, all the freaking time. I randomly took a screenshot of one of those SoDs: http://i.imgur.com/HCzjF.jpg If that's sucking at hunting, then I honestly have to say I can't even imagine how it would be not to suck at hunting. Probably 1-shot everything? I don't want that, considering my AOE is great as well. That would be asking for OP. And no, I do not believe you when you say that you outdamage a priestess higher level than you, unless that priestess has a high health build. Mages cannot touch priestesses in SoD anymore, especially in higher rounds. Of course they can. Especially at higher rounds. Mages can't touch priestesses before round 5~6, due to Ice Meteorites' large area and good enough damage to 1~2 shot every monster at lower rounds. But after Round 5~6 priestesses can't touch mages, pfft, not even close. For once, they can't tank shit. If they're on full spirit build they might not even even survive Round 6 with Gladiator alive - not to mention that it takes them the entire R6 of SoD to kill Gladiator with Vigor Ball; which means they won't make any points because they won't be able to spam Ice Meteorite, unlike mages that can easily kill Gladiator in a matter of seconds and then rape every single mob without even using HP pots. Anyway, like I said, priestesses might even die at the hands of Gladiator with full spirit build. Then, going with full spirit build and Ice Meteorite to a round where every monster has uber damage & ice resistance [Round 7] is just insane if you're a priestess. You either run or die. Or both. Which is why most priestesses go for HP build. HP build drastically nerfs their damage. I also tested it against 2 priestesses of my level in SoD [both level 125; same level as my mage] and I ended up first with a clear advantage. Sure, they were first all the time until the end of round 5. But then things changed. They struggled to survive and couldn't kill properly, one of them even died. And I haven't even gotten my Tier 5 AOE skill yet. Make a mage and see how fast you level and compare that with a priestess. I have done both within the past week and I can confidently say that, as of now, mages are redundant when priestesses have an amazing tier 5. Mages would be redundant as of now if you had one simply for AOE. If I wanted godly exping & godly undead hunting combined I would play priestess. If I wanted godly PvPing I would play pike. I myself enjoy godly exping, great boss hunting, average regular hunting, average tanking, and average PvP. So I play mage. It's not easy, but at least I can do a lot of things - just like Atalantas. These 2 classes can't PvP easily, but you can still get on top of the PvP & SoD leaderboards at the same time if you're smart, just like I did before with my regular geared mage when I still had time to play. This just proves that if you know how to build and play the class you enjoy the most, you can be the best at everything, mate. It just takes a tremendous amount of effort. At least mages can tank (even if it requires more mana usage instead of hp usage) and kill quite good while prs need to add some points in health + need tank, it makes use of mechs in pt and make prs being usefull, since ppl don't need healer in their team~ I've clearly notice that, today my prs 110 and a mage 110 we were in same pt, he was tanking at md3 without problem the spawn and with only 3-4 spirit on me I had to use 1 hp pot every 3-4 sec if i don't want to die, I've added 100 health for my part. Btw distortion is a nice skill when you exp, if you received too many damage, just use it to slow down mobs and you'll lose lil less mp. Exactly. Like I said above, mages tank a lot better than priestesses. Except maybe full undead maps where they could perhaps have similar tanking power to mages. Yet, 1337person says that priestesses have 3 times more HP than mages, which is uber exaggeration and not even close to reality. Sometimes I think he's talking about some kind of Priestess with 700 stat points on Health and 700 stat points on Spirit at the same time. But that doesn't exist, so I don't get it where he gets his numbers. 3x more HP than a mage combined with godly offensive power and whatnot - is this supposed to be taken seriously? Please just wait for Tier 5 and then complain about whatever you think is wrong, mate. Even if there was anything to complain about, this wouldn't be the right time to do so because as stated countless times above, every skill release changes the whole game as you know it today. For now, just be patient and level up as much as you can so you get lots of Realm Skill Points. Good luck and have fun. Quote Share this post Link to post Share on other sites
cuteako316 12 Report post Posted August 2, 2011 You replied to a small, peripheral point in my post. I replied to a small point on your post where you make use of exaggeration to make priestesses look like the best class ever and mages the worst class ever, which could mislead people to think that's true when it isn't. I replied to point out your constant use of exaggeration and lack of rational thinking. To be honest, you can't be taken seriously on a discussion when your opinions are clearly biased towards the class you play the most, mate. You failed to address the fact that mages are supposed to be mass killers, whereas priestesses are not, yet they have a much better AoE skill than mages. See, this is what I'm talking about. Priestesses are supposed to be great mass killers, which is exactly why we're making them great mass killers. This is what PRS is supposed to be like: Tank - 2nd [TANK mech being 1st (not power mech)] AoE - 2nd [Mage being 1st] PvP - 8th [last] The reasons are pretty obvious. PRS is a support class, it can't PvP or hunt down bosses, it's sole purpose is to help others. To do so, their class needs to be able to tank. They have no offensive 1x1 power, which means they should have great defensive power. They also need godly AOE to compensate for the fact that they can't 1x1 (PvP or hunt bosses) - unlike mages, that can do both. Not to mention that priestesses have always been one of the best mass killers on retail version since the release of Tier 2. So yeah, Priestesses are supposed to be one of the best mass killers, I thought that was common sense. And I have already said that the reason I made this post is so that people objectively compare the mage's T5 AoE skill with the ice meteorites upon release. In that case, your topic's subject was a very poor choice. And its main post is completely off-topic, as it compares Diastrophism (Tier 3) to Ice Meteorite (Tier 5). That leads me to think that this topic was not made to compare mages' T5 to priestesses' T5, especially when you consider the fact that mages' T5 AOE skill wasn't even released; why would anyone make the topic before the actual release? As for the mage's meteorite, again, another point is proven that the mage hasn't really gotten any help since tier 3. Yes, mages were amazing mass killers in tier 3, but there hasn't been much help in T4 or T5. And since mages can't really hunt well... Wow, allow me to stop you right there. Mages can't really hunt well?... I beg to differ. Why wouldn't they hunt well? If we're talking about regular hunting, I think you mean mages can't hunt as well as priestesses [because of Extinction], no? If that's what you mean, you have to say it, otherwise it can't be taken into consideration. I say this because when it comes to boss hunting or regular hunting when compared to other classes except for Priestesses or Atalantas, Mages' can hunt as fast as any other class if you know how to build one [and they even have a pet to tank for them]. I've tested my 125 mage with average gear (I never donated) against a fully geared 120 +20 13x archer in Endless Tower 3 and let me tell you I was shocked with the results. The difference was very, very small. But if you're still not convinced, let's take boss hunting as an example. The last time I logged in-game, my clan was clan SoDing. I joined them for about 3 SoDs, before logging out. During those 3 clan SoDs, whenever I aimed at a boss, I would get that kill all the time. I got all the bosses all the time (except for Fury because I prefer to AOE at round 8), and I am just a 125 mage with regular gear competing with a nearly 140 full donated items mech, another 125 full donated items mech and even an archer and pike. Yet, I got all the bosses, all the freaking time. I randomly took a screenshot of one of those SoDs: http://i.imgur.com/HCzjF.jpg If that's sucking at hunting, then I honestly have to say I can't even imagine how it would be not to suck at hunting. Probably 1-shot everything? I don't want that, considering my AOE is great as well. That would be asking for OP. And no, I do not believe you when you say that you outdamage a priestess higher level than you, unless that priestess has a high health build. Mages cannot touch priestesses in SoD anymore, especially in higher rounds. Of course they can. Especially at higher rounds. Mages can't touch priestesses before round 5~6, due to Ice Meteorites' large area and good enough damage to 1~2 shot every monster at lower rounds. But after Round 5~6 priestesses can't touch mages, pfft, not even close. For once, they can't tank shit. If they're on full spirit build they might not even even survive Round 6 with Gladiator alive - not to mention that it takes them the entire R6 of SoD to kill Gladiator with Vigor Ball; which means they won't make any points because they won't be able to spam Ice Meteorite, unlike mages that can easily kill Gladiator in a matter of seconds and then rape every single mob without even using HP pots. Anyway, like I said, priestesses might even die at the hands of Gladiator with full spirit build. Then, going with full spirit build and Ice Meteorite to a round where every monster has uber damage & ice resistance [Round 7] is just insane if you're a priestess. You either run or die. Or both. Which is why most priestesses go for HP build. HP build drastically nerfs their damage. I also tested it against 2 priestesses of my level in SoD [both level 125; same level as my mage] and I ended up first with a clear advantage. Sure, they were first all the time until the end of round 5. But then things changed. They struggled to survive and couldn't kill properly, one of them even died. And I haven't even gotten my Tier 5 AOE skill yet. Make a mage and see how fast you level and compare that with a priestess. I have done both within the past week and I can confidently say that, as of now, mages are redundant when priestesses have an amazing tier 5. Mages would be redundant as of now if you had one simply for AOE. If I wanted godly exping & godly undead hunting combined I would play priestess. If I wanted godly PvPing I would play pike. I myself enjoy godly exping, great boss hunting, average regular hunting, average tanking, and average PvP. So I play mage. It's not easy, but at least I can do a lot of things - just like Atalantas. These 2 classes can't PvP easily, but you can still get on top of the PvP & SoD leaderboards at the same time if you're smart, just like I did before with my regular geared mage when I still had time to play. This just proves that if you know how to build and play the class you enjoy the most, you can be the best at everything, mate. It just takes a tremendous amount of effort. At least mages can tank (even if it requires more mana usage instead of hp usage) and kill quite good while prs need to add some points in health + need tank, it makes use of mechs in pt and make prs being usefull, since ppl don't need healer in their team~ I've clearly notice that, today my prs 110 and a mage 110 we were in same pt, he was tanking at md3 without problem the spawn and with only 3-4 spirit on me I had to use 1 hp pot every 3-4 sec if i don't want to die, I've added 100 health for my part. Btw distortion is a nice skill when you exp, if you received too many damage, just use it to slow down mobs and you'll lose lil less mp. Exactly. Like I said above, mages tank a lot better than priestesses. Except maybe full undead maps where they could perhaps have similar tanking power to mages. Yet, 1337person says that priestesses have 3 times more HP than mages, which is uber exaggeration and not even close to reality. Sometimes I think he's talking about some kind of Priestess with 700 stat points on Health and 700 stat points on Spirit at the same time. But that doesn't exist, so I don't get it where he gets his numbers. 3x more HP than a mage combined with godly offensive power and whatnot - is this supposed to be taken seriously? Please just wait for Tier 5 and then complain about whatever you think is wrong, mate. Even if there was anything to complain about, this wouldn't be the right time to do so because as stated countless times above, every skill release changes the whole game as you know it today. For now, just be patient and level up as much as you can so you get lots of Realm Skill Points. Good luck and have fun. TOTALLY TOTALLY AGREE! @TS you are comparing a char's t5 aoe to aother chars t3 aoe. C'mon with that alone. It is not good comparing two different tier skills. And Like before prs totally owns mages from round 1-3 or round 1-5. Same now, prs still owns round 1-5 but after that mages can own. I speak this from my own experience. As i live doing SOD, i do SOD all day long. So i can safely say my experience here Quote Share this post Link to post Share on other sites
1337person 0 Report post Posted August 2, 2011 I replied to a small point on your post where you make use of exaggeration to make priestesses look like the best class ever and mages the worst class ever, which could mislead people to think that's true when it isn't. I replied to point out your constant use of exaggeration and lack of rational thinking. To be honest, you can't be taken seriously on a discussion when your opinions are clearly biased towards the class you play the most, mate. Now that is what we call exaggeration. I never said priestesses are the best class. I am merely saying that they are outdoing mages in areas that mages are supposed to excel. Otherwise, this topic would be quite pointless in the mages' section. And no, I play both magicians and priestesses equally, but ever since T5, I am not really finding a good reason to play my mage. See, this is what I'm talking about. Priestesses are supposed to be great mass killers, which is exactly why we're making them great mass killers. This is what PRS is supposed to be like: Tank - 2nd [TANK mech being 1st (not power mech)] AoE - 2nd [Mage being 1st] PvP - 8th [last] The reasons are pretty obvious. PRS is a support class, it can't PvP or hunt down bosses, it's sole purpose is to help others. To do so, their class needs to be able to tank. They have no offensive 1x1 power, which means they should have great defensive power. They also need godly AOE to compensate for the fact that they can't 1x1 (PvP or hunt bosses) - unlike mages, that can do both. Not to mention that priestesses have always been one of the best mass killers on retail version since the release of Tier 2. So yeah, Priestesses are supposed to be one of the best mass killers, I thought that was common sense. I don't see why priestesses need godly AoE. In most other games, any class that is a priestess or healer is used primarily to support, not for DPS. Yeah, priestesses are not awesome at PvP but neither are mages. On the other hand, priestesses excel in all areas where mages are supposed to excel at, plus excel at other areas, as well. Mages suck as a support class. Mages are not as good as priestesses in AoE. Mages are not good hunters compared to priestesses (addressed later). Yes, priestesses were good mass killers in Tier 2, but they couldn't solo since they did not have high enough HP and required a tank. Now, you're going to find tons of priestesses that can solo (or duo with another priestess) many hellspawns and at lower levels than others. In that case, your topic's subject was a very poor choice. And its main post is completely off-topic, as it compares Diastrophism (Tier 3) to Ice Meteorite (Tier 5). That leads me to think that this topic was not made to compare mages' T5 to priestesses' T5, especially when you consider the fact that mages' T5 AOE skill wasn't even released; why would anyone make the topic before the actual release? And why not? It is merely discussion. It is not like I can direct development or would even want to do that. The entire purpose of this thread is for people to realize that mages have to have a killer tier 5 AoE skill that must supersede ice meteorite. Anything less would truly make mages completely redundant as they are now. Wow, allow me to stop you right there. Mages can't really hunt well?... I beg to differ. Why wouldn't they hunt well? If we're talking about regular hunting, I think you mean mages can't hunt as well as priestesses [because of Extinction], no? If that's what you mean, you have to say it, otherwise it can't be taken into consideration. I say this because when it comes to boss hunting or regular hunting when compared to other classes except for Priestesses or Atalantas, Mages' can hunt as fast as any other class if you know how to build one [and they even have a pet to tank for them]. I've tested my 125 mage with average gear (I never donated) against a fully geared 120 +20 13x archer in Endless Tower 3 and let me tell you I was shocked with the results. The difference was very, very small. But if you're still not convinced, let's take boss hunting as an example. The last time I logged in-game, my clan was clan SoDing. I joined them for about 3 SoDs, before logging out. During those 3 clan SoDs, whenever I aimed at a boss, I would get that kill all the time. I got all the bosses all the time (except for Fury because I prefer to AOE at round 8), and I am just a 125 mage with regular gear competing with a nearly 140 full donated items mech, another 125 full donated items mech and even an archer and pike. Yet, I got all the bosses, all the freaking time. I randomly took a screenshot of one of those SoDs: http://i.imgur.com/HCzjF.jpg If that's sucking at hunting, then I honestly have to say I can't even imagine how it would be not to suck at hunting. Probably 1-shot everything? I don't want that, considering my AOE is great as well. That would be asking for OP. Sorry, but anecdotal evidence is the weakest form of evidence. The other guy saying that you have a 125 mage also adds nothing to the discussion. Yes, mages suck at hunting (numbers prove it - simply do the math and calculate your damage and compare it to other classes). Mages may have a pet, but so do Atalantas (which is a good thing). I also think Archers are also slightly underpowered compared to Atalantas on this server. The pet may tank, but regardless, the enemy still goes down slowly and that is, ultimately, what matters in hunting. But, if it is an undead enemy - and many of the higher level monsters are undead - priestesses own every other class. Now, I have no issue with this, because it makes sense with the lore (well, generic priestess lore, since PT doesn't really have a lore) as well as makes priestesses good hunters. The only problem I have with priestesses is that they overpower mages in areas where mages excel at. If priestesses were not #1 in terms of AoE, I wouldn't have much to say on this topic. But since mages are bad at hunting, Of course they can. Especially at higher rounds. Mages can't touch priestesses before round 5~6, due to Ice Meteorites' large area and good enough damage to 1~2 shot every monster at lower rounds. But after Round 5~6 priestesses can't touch mages, pfft, not even close. For once, they can't tank shit. If they're on full spirit build they might not even even survive Round 6 with Gladiator alive - not to mention that it takes them the entire R6 of SoD to kill Gladiator with Vigor Ball; which means they won't make any points because they won't be able to spam Ice Meteorite, unlike mages that can easily kill Gladiator in a matter of seconds and then rape every single mob without even using HP pots. Anyway, like I said, priestesses might even die at the hands of Gladiator with full spirit build. Then, going with full spirit build and Ice Meteorite to a round where every monster has uber damage & ice resistance [Round 7] is just insane if you're a priestess. You either run or die. Or both. Which is why most priestesses go for HP build. HP build drastically nerfs their damage. I also tested it against 2 priestesses of my level in SoD [both level 125; same level as my mage] and I ended up first with a clear advantage. Sure, they were first all the time until the end of round 5. But then things changed. They struggled to survive and couldn't kill properly, one of them even died. And I haven't even gotten my Tier 5 AOE skill yet. Again, anecdotal evidence. Furthermore, the optimal build for priestess (I'd say, the average build) includes at least 150 points in health. I even figured that into my calculations in the OP. Mages would be redundant as of now if you had one simply for AOE. If I wanted godly exping & godly undead hunting combined I would play priestess. If I wanted godly PvPing I would play pike. I myself enjoy godly exping, great boss hunting, average regular hunting, average tanking, and average PvP. So I play mage. It's not easy, but at least I can do a lot of things - just like Atalantas. These 2 classes can't PvP easily, but you can still get on top of the PvP & SoD leaderboards at the same time if you're smart, just like I did before with my regular geared mage when I still had time to play. This just proves that if you know how to build and play the class you enjoy the most, you can be the best at everything, mate. It just takes a tremendous amount of effort. This is Pristontale we are talking about, right? It is not really a game that requires much thinking or skill - the only effort is level grinding so basically it means that I have to be a higher level than an unbalanced character to make my character better. Yes, that is true, but it is unfair and I have a right to whine and complain about it on the forums. A priestess can do all those things that you mentioned as pros for the mage (except PvP) but with better AoE (so much better exping) and with better hunting (at least against undead, which are a large amount of high level monsters). Atalantas are also a class that I am reading about where people are saying it is outdoing archers in hunting and has one of the best AoE skills now but I won't start on this because I haven't made an Ata yet. Exactly. Like I said above, mages tank a lot better than priestesses. Except maybe full undead maps where they could perhaps have similar tanking power to mages. Yet, 1337person says that priestesses have 3 times more HP than mages, which is uber exaggeration and not even close to reality. Sometimes I think he's talking about some kind of Priestess with 700 stat points on Health and 700 stat points on Spirit at the same time. But that doesn't exist, so I don't get it where he gets his numbers. 3x more HP than a mage combined with godly offensive power and whatnot - is this supposed to be taken seriously? Try this: Make a priestess with 150 health and give her the same equipments as your mage with base health. Now, with VL, the priestess will have 3x more HP than you. At least my priestess, with crappy, ungemmed/unaged equipment and about 20 levels below me, has nearly 1000 HP (without that +40 HP quest), compared to my mage's 3xx HP (with the +40HP quest). I only have a 10x mage, mind you. As I said before, priestesses only need a fixed amount of Health, a fixed amount of Agility/Strength/Talent (all for equipment), and the rest in spirit. Priestesses do not have to worry about stats after that and they can just pump spirit. So, even in my calculations, I took that into account that priestesses have a lower spirit than mages but do have higher health. With 150 less spirit than mages, priestesses end up doing way more damage than mages are capable of, as I stated in my OP. Please just wait for Tier 5 and then complain about whatever you think is wrong, mate. Even if there was anything to complain about, this wouldn't be the right time to do so because as stated countless times above, every skill release changes the whole game as you know it today. For now, just be patient and level up as much as you can so you get lots of Realm Skill Points. Good luck and have fun. I want to get the complaining out of the way beforehand because I know once T5 for mages come, changes and alterations will come slowly, regardless of whether it is overpowered - in that case, I will complain too but not as much because mages are supposed to be THE class for AoE; but I will complain if the last skill is OP because mages are not supposed to be amazing at PvP, which I'm assuming is where that skill will be [ab]used. Quote Share this post Link to post Share on other sites
1337person 0 Report post Posted August 2, 2011 As for SOD claims: http://www.realmpt.net/forum/index.php?topic=45929.0 Or just hover your mouse over the priestess's name (Sharapova) on the top right of the page. Quote Share this post Link to post Share on other sites