Wartale 7,352 Report post Posted July 12, 2021 Changelog Patch 5230: Professions released! Satisfy your inner Hunter Gatherer by mining Ores and harvesting Plants of many different kinds, to craft many new items! Level Up, equip better tools, learn new skills and expand your raw material gathering operations to full capacity! Luminous Cavern dungeon instance released! A Morion antrallite mining operation in Gallubia Valley has gone very wrong long ago, but we still don't know why! Collect the Luminous Key, equip your best items and prepare yourself with plenty of Potions! Then don't just go alone, bring 5 of your strongest mates and try figure out the what the heck has happened in the Luminous Cavern! Relics released! Archeologist Master, Vincent in Ruinen Village told us he is now available to craft them for you! If you bring the necessary goods, as I understand it. Item Sockets released! A combined effort of Master Salon and Master Yoric has resulted in new technology to turn material from Gem Clusters into useful expansions of your items! Many new items released. Find out what by visiting Master Salon, Master Yoric and whatever you find beyond the unopened Ancient Wyzen Seal in Luminous Cavern! Skill Balance! (see below) Respeccing operations with Class Runes, Base Runes, Requ Runes, Spec Runes that were previously done at Master Salon have been moved to Mixing Craftsman, Morald! Base Runes and Spec Runes are now able to be used on Mount Equipment at Mixing Craftsman, Morald! Added Mokova Crystal to Mokova boss. Updated Level Up Guides. Set Divine Force range at 300. Fixed a bug with Dance of Calamity in Bless Castle. Fixed a visual bug with Regeneration Field. Fixed a bug when trading while Personal Shop is open. Few spawn point modifications in Death Island. Skill Balance In this update we took special care to allow all classes the opportunity to enjoy many game mechanics as possible. Most classes had their area skills strengthened, we want to make the leveling more enjoyable to everyone, without relying on the “leech” from other. While most of the changes were in the PvE environment, our PvP modifier allowed us to use different values as reference to attenuate some numbers in order to reduce the notorious "Hit Kill" from some skills. Extreme Shield Cooldown increased from 12.5 seconds to 15 seconds. Maximize Max Damage Boost increased from 70% to 79%. Cooldown increased from 12.5 seconds to 15 seconds. Automation Damage Boost reduced from from 130% to 125%. Cooldown increased from 12.5 seconds to 15 seconds Spark Damage boost increased from 60% to 75%. Grand Smash Damage Boost reduced from 79% to 76%. Attack Rating Boost reduced from 80% to 75%. Spark Shield Damage Boost reduced from 198% to 150%. Cooldown increased from 7.5 seconds to 15 seconds. Magnetic Sphere Cooldown reduced from 17.5 seconds to 15 seconds. Precision SP Consumption Per Shot increased from 26 to 32. Trine Shield MP Usage reduced from 270 to 116. SP Usage reduced from 154 to 110. Cooldown reduced from 30 seconds to 15 seconds. Gravitation MP Usage reduced from 324 to 124. SP Usage reduced from 195 to 114. Cooldown reduced from 30 seconds to 15 seconds. Obliterate Damage Boost increased from 278% to 298%. Bonus Damage when mechanician's health is above 75% increased from 34 to 40%. Cooldown increased from 9 seconds to 9.5 seconds. (PVP) Damage Boost reduced from 278% to 164%. Quote Developer Comment: We injected the damage drained from the Grand Smash to maximize in order to improve the performance of mechanicians with 2 handed weapon. Obliterate is now boosted in PVE to justify the skill attack speed and reduced the burst damage in PvP to avoid Hit Kills. Fire Attribute Added Fire Resistance increased from 46 to 50. Raving Damage Boost increased from 40% to 269%. Hit Count increased from 4 to 5. HP Decrease increased from 3.7% to 5.5%. MP Usage removed. (PVP) Damage Boost increased from 40% to 116%. Roar (PVP) Stun duration reduced from 15.4 seconds to 14.5 seconds. Rage of Zecram Damage Boost reduced from 140 to 126. Burn Duration increased from 1 second to 4 seconds. Concentration Added Attack Rating increased from 160 to 164. Cooldown increased from 10 seconds to 15 seconds. Avenging Crash Damage Boost increased from 105% to 109%. (PVP) Damage Boost reduced from 105% to 95%. Swiftness Cooldown reduced from 17.5 seconds to 15 seconds. Destroyer (PVP) Damage Boost reduced from 160% to 115%. Cyclone Strike Damage Boost increased from 100% to 105%. Charge (PVP) Damage Boost reduced from 160% to 145%. Inner Soul Cooldown reduced from 30 seconds to 15 seconds. Hellion Cooldown reduced from 50 seconds to 30 seconds. MP Usage reduced from 500 to 124. SP Usage reduced from 300 to 143. Quote Developer Comment: We make Rage of Zecram viable by increasing burning duration to be combined with other skills and increasing synergy with Flame Vortex. Ice Attribute Added Ice Resistance increased from 45 to 50. Jumping Crash Damage Boost increased from 70% to 179%. (PVP) Damage Boost increased from 70% to 75%. Tornado Damage boost increased from 142% to 206%. Expansion Damage boost increased from 80% to 137%. Chain Lancer Damage boost increased from 70% to 73%. (PVP) Damage Boost reduced from 70% to 65%. Assassin's Eye Critical Damage Boost increased from 46% to 56%. Vague Cooldown reduced from 17 seconds to 15 seconds. Shadow Master Damage Boost increased from 85% to 98%. (PVP) Damage Boost reduced from 85% to 75%. Quote Developer Comment: Pikeman had some of his abilities refreshed, increasing the Pve efficiency of Assassin's Eye and Shadow Master. Perfect Aim Damage Boost increased from 100% to 105% . Falcon Cooldown increased from 14 seconds to 15 seconds. Arrow of Rage Damage Boost increased from 150% to 168% . Area reduced from 140 to 120. Elemental Shot Lightning Damage Boost increased from 101% to 103%. Fire Damage Boost reduced from 105% to 100%. Bomb Shot Demon Damage Boost reduced from 200% to 180%. Perforation Damage Boost increased from 98% to 102%. Added Critical reduced from 40% to 38%. Phoenix Shot (PVP) Damage Boost reduced from 159% to 149%. Force of Nature Cooldown reduced from 17 seconds to 15 seconds. Stun Arrow SP usage increased from 58 to 78. (PVP) Stun duration reduced from 15 seconds to 10 seconds. Phoenix Speed MP usage reduced from 343 to 120. SP usage reduced from 250 to 80. Cooldown reduced from 30 seconds to 15 seconds. Solar Arrow Damage Boost increased from 181% to 191%. Cooldown increased from 3.9 seconds to 4 seconds. (PVP) Damage Boost reduced from 181% to 171%. Quote Developer Comment: Bomb Shot was bombing demons faster than the speed of light and we had to intervene, in contrast, we added damage to other AoE skills. Stinger Damage Boost increased from 100% to 102%. Venom Thorn Poison Duration increased from 12 seconds to 14 seconds. (PVP) Damage Boost reduced from 120% to 84%. Soul Shock. Cooldown reduced from 22 seconds to 20 seconds (PVP) Stun duration reduced from 12 seconds to 8 seconds. Alas Cooldown reduced from 25 seconds to 15 seconds. Finishing Blow Damage Boost increased from 110% to 112%. (PVP) Damage Boost reduced from 110% to 104%. Gust Slash Damage Boost reduced from 100% to 89%. Area increased from 80 to 100. Cooldown removed. Rising Slash Damage Boost increased from 195% to 208%. Violent Stub Damage Boost increased from 140% to 214%. Cooldown reduced from 17.5 seconds to 9.5 seconds. (PVP) Damage Boost reduced from 140% to 115%. Shadow Storm Damage Boost Increased from 96% to 185%. Area Damage Boost increased from 94% to 158%. Range increased from 80 to 120. (PVP) Damage Boost remained 95%. Quote Developer Comment: Assassin gained new modifiers in her skills and we are happy with the result, but we wanted to further increase the efficiency of the class against monsters. Several skills have been improved, in general, Violent Stub is now more frequent and can be combined with other skills for a higher DPS when stacked with poison and burn. Low Kick Extra speed increased from 4 to 5. (PVP) Damage reduced from 93% to 73%. Twister Damage Boost increased from 104% to 155%. Pushback Range reduced from 164 to 130. Blast Wave Damage Boost increased from 76% to 134%. Head Crusher Normal Damage Boost increased from 90% to 105%.. Pummel Damage Boost increased from 71% to 77%. Countershock Cooldown reduced from 22 seconds to 17 seconds. Damage Boost increased from 320% to 377%. Raise Octagon Damage increased from 100% to 360%. (PVP) Damage reduced from 100% to 20%. Comet Fist Damage Boost increased from 212% to 234%. Charged Damage Boost increased from 460% to 528%. (PVP) Damage Boost reduced from 212% to 112%. (PVP) Charged Damage Boost reduced from 460% to 360%. Neck Wrecker Damage Boost increased from 120% to 146%. Attack Rating Boost reduced from 70% to 61%. (PVP) Damage Boost reduced from 120% to 77%. Rampage Damage Boost increased from 97% to 136%. Weakened Bonus increased from 14% to 24%. (PVP) Damage Boost reduced by 97%. to 91% Shattered Impact Damage Boost increased from 119% to 136%. Quote Brawler brought new mechanics to the table and a well-defined gameplay proposal. The balance between PvP and PvE was tricky because her damage is explosive and slow, hard to sustain against monsters in long battles but easy to finish player in just few punches. We increased the damage of Area skills , as we did with rotation skills. We hope that the octagon walls boost will make it more viable to be used in PvE. Sword Blast Range Increased from 120 to 200. Holy Body Cooldown increased from 10 seconds to 15 seconds. Holy Valor Cooldown increased from 7.5 seconds to 15 seconds. Brandish Damage Boost increased from 140% to 184%. Area increased from 120 to 140. Piercing Damage Boost increased from 150% to 153%. Range reduced from 165 to 150. Drastic Spirit Cooldown increased from 7.5 seconds to 15 seconds. Sword of Justice Damage Boost increased from 160% to 278%. God's Blessing Cooldown reduced from 17.5 seconds to 15 seconds. Divine Piercing Cooldown Reduced from 15 seconds to 12 seconds. (PVP) Damage Boost reduced from 95% to 80%. Holy Aura Damage boost increased from 50% to 56%. Duration reduced from 480 seconds to 300 seconds. Cooldown Reduced from 30 seconds to 15 seconds. Quote Developer Comment: We wanted to make Holy Aura charge mechanic more impactful, so we gave it a slight boost and reduced the Divine Piercing cooldown, allowing the ability to be stacked more easily and increasing the knight’s overall damage. Shield Strike Stun duration increased from 10 seconds to 12 seconds. Cooldown reduced from 15 seconds to 13.75 seconds. (PVP) Stun duration reduced from 10 seconds to 7.5 seconds. Farina Added Attack Rating increased from 120 to 280. Attack Speed increased from 2 to 4. Windy Added Attack Range reduced from 30 to 15. Cooldown increased from 5 seconds to 15 seconds. Fire Javelin Damage Boost reduced from 110% to 96%. Burn duration increased from 1 second to 3 seconds. Triumph of Valhalla Cooldown increased 7.5 to 15 seconds. Lightning Javelin Damage boost increased from 130% to 158%. Storm Javelin Damage boost increased from 100% to 162%. Pushback reduced from 60 to 50. Hall of Valhalla Cooldown reduced from 17.5 to 15 seconds. Frost Javelin Cooldown reduced from 17.5 to 15 seconds. Vengeance Added Range reduced from 50 to 0. Poison Javelin Poison Duration increased from 5 seconds to 8 seconds. Area increased from 40 to 60. (PVP) Damage Boost reduced from 243% to 187% Amazon Rage Cooldown reduced from 180 to 120 seconds. MP Usage reduced from 400 to 171. SP Usage reduced from 250 to 97. Quote Developer Comment: Atalanta is in a pleasant spot at the moment, being versatile and easy to adapt to different types of monsters. We reinforced this trait and added the opportunity to stack burn and poison like assassin. We reduced the range bonus of some skills because atalanta was able to attack further than any other class. Holy Bolt Damage boost increased from 55% to 95%. Multi Spark Damage boost increased from 12% to 35%. Maximum number of sparks increased from 7 to 8. (PVP) Damage boost increased from 12% to 28%. Divine Lightning Damage Boost increased from 50% to 80%. Holy Reflection Cooldown increased from 7.5 seconds to 15 seconds.. Vigor Ball Attack Rating Boost reduced 80% from to 70%. Glacial Spike Damage increased from 130% to 180%. Chain Lightning Damage increased from 100% to 163%. Summon Muspell Cooldown reduced from 17.5 seconds to 15 seconds. Divine Force Cooldown reduced from 30 seconds to 15 seconds. Ice Meteorite Damage boost increased from 102% to 112%. Thunderstorm Damage boost reduced from 169% to 111%. Quote Developer Comment: Priestess had her area skills strengthened to match the other classes. We had to reduce the damage boost of Thunderstorm to follow the new value of Divine Lightning, in the end the damage of thunderstorm is higher compared to before. Multi spark had its damage increased to allow priestess to deal a burst damage like the other classes, with a bit of luck... otherh Added Resistance reduced from 100 to 35. Cooldown increased from 5 seconds to 15 seconds. Fire Ball Damage Boost increased from 38% to 53%. Enchant Weapon Cooldown reduced from 10 seconds to 5 seconds. Death Ray Damage Boost increased from 80% to 88%. Attack Rating Boost increased from 40% to 45%. Range reduced from 230 to 200. Watornado Damage Boost increased from 230% to 252%. Dancing Sword Fire Damage boost reduced from 70% to 65% Freeze Strength reduced from 50% to 25%. Attack Interval increased from 1 second to 2 seconds. Flame Wave Damage Boost reduced from 200% to 164%. Range reduced from 270 to 250. Meteorite Damage Boost increased from 75% to 214%. Cooldown increased from 1 second to 11.25 seconds. Magic Source SP Boost reduced from 72% to 50%. Dance of Calamity Attack Rating Boost reduced from 60% to 50%. (PVP)Damage Boost reduced from 154% to 112%. Quote Developer Comment: It's been a while since we've provided a generous burn modifier to Flame Wave that ended up overshadowing all other Magician's abilities We've spread the removed flame wave damage into other abilities that can be slotted into the rotation, like watornado and the meteorite, which has been reworked to deal a huge area damage. In the pvp scenario, Death Ray has been upgraded to more sustainable damage. Spiritual Flare Damage Boost increased from 120% to 188%. Range increased from 220 to 280. Spiritual Manacle Cooldown reduced from 17.5 seconds to 8 seconds Stun duration reduced from 10 seconds to 8 seconds Advent Migal Cooldown reduced from 25 seconds to 15 seconds. Rainmaker Cooldown increased from 11 seconds to 15 seconds. Phantom Call Damage Boost increased from 155% to 172%. Scratch Extra monster damage boost increased from 40 to 50%. Judgement Damage Boost increased from 320% to 587%. (PVP) Damage Boost reduced from 320% to 266% Mourning Pray Damage boost increased from 295% to 300%. Creed Cooldown increased from 5 seconds to 15 seconds. Press Deity Damage boost reduced from 220% to 165%. Impact Area reduced from 175 to 120. Phantom Nail Damage Boost increased from 190% to 226%. Quote Developer Comment: Press deity is a unique skill , but it was dealing more damage than the other skills while being Damage over Time. We boosted every attack skill and nerfed press deity, in particular judgment that can be inserted in the skill rotation. Enjoy Wartale! ^^ 29 13 7 2 28 Share this post Link to post Share on other sites
Wartale 7,352 Report post Posted July 22, 2021 Changelog Patches 5231-5236: Changed Crafting Recipe for Gatherer Tools. Reduced Damage of Shadow Sanctuary monsters against Pets. Reduced Attack Rating of Secret Laboratory monsters. Reduced Damage of Ice Mine monsters. Reduced HP and Damage of Ancient Weapon monsters. Antrallos attack intelligence improved. All Party Members now participate in the Loot Lotto in Luminous Cavern. Class Change to Brawler is now available. Premium Class Change at Coin Shop now gives 2 extra Runes to account for Earrings. Fixed a bug where Gatherer Tools couldn't be respecced with Runes. Fixed a bug where Bosses were being pushed inside walls. Fixed a bug where Gatherer Tool Integrity doesn't save. Fixed a bug where Ice Thorn doesn't do damage if effects are turned off. Fixed a bug where Centlon attack projectile doesn't do damage if effects are turned off. Fixed a bug with range in towns. Fixed a bug with casting Regeneration Field. Fixed a bug with reconnect command. Fixed a bug with mount capturing. Fixed a bug with certain Relic Fragments being obtainable from wrong Super Bosses. Fixed a bug with Luminous Cavern where the instance gets stuck. Skill Balance Impulsion Can now be used with axe. Precision SP Consumption Per Shot increased from 32 to 41. MP Consumption Per Shot increased from 20 to 22. Now Recastable. Trine Shield Now reduce obliterate damage by half. Now Recastable. Gravitation Now Recastable. Obliterate (PVP) Damage Boost reduced from 164% to 158%. Destroyer (PVP) Damage Boost increased from 115% to 130%. Inner Soul Now Recastable. Phoenix Shot (PVP) Damage Boost reduction removed. Phoenix Speed Do not disable Perforation Critical Anymore. Now Recastable Solar Arrow Damage Boost increased from 191% to 200%. Inpes Attack speed reduced from 25% to 23% Deception Fixed a bug that caused enemies to ignore Assassin while being attacked. Fist Mastery Weapon Damage Boost increased from 40% to 48% Otara Challenge Range increased from 150 to 180. Retaliation Added Attack Speed increased from 3 to 3.5. Now activates after the current animation instead of mid-animation. Pummel Damage Boost increased from 82% to 102% (PVP) Damage Boost increased from 77% to 82% Raise Octagon Damage Boost increased from 360% to 460%. Duration increased from 30 seconds to 40 seconds Neck Wrecker Damage Boost increased from 146% to 168%. (PVP) Damage Boost increased from 77% to 80% Rampage Damage Boost increased from 136% to 181%. Holy Valor (Party Members) Now cancels if you're no longer in the party with the Knight. Holy Aura Now recastable. Multi Spark Damage boost increased from 35% to 51%. Vigor Ball Damage boost increased from 150% to 164%. Virtual Life Party Buff Cooldown increased from 5 seconds to 15 seconds. Resurrection Chance increased from 94% to 100%. Cooldown increased from 10 seconds to 5 minutes. Now revives players at the spot in Luminous Cavern. Chain Lightning Damage boost increased from 163% to 177%. Ice Meteorite Damage boost increased from 112% to 118%. Divine Force Damage boost reduced from 20% to 15%. (Party Members) Now cancels if you're no longer in the party with the Priestess. Now recastable. Enchant weapon Fire Damage Boost reduced from 10-11% to 9-9% Lightning Damage Boost reduced from 11-12% to 8-10% Ice Damage Boost reduced from 9-10% to 8-9% Party buff. Cooldown increased from 5 seconds to 15 seconds. Spirit Elemental Added Damage Boost increased from 74% to 76% Dancing sword Freeze Strength increased from 25% to 30%. Meteorite Cooldown reduced from from 11.25 seconds to 10.25 seconds. Magic Source Party buff. Now Recastable. Cooldown increased from 5 seconds to 15 seconds. Dance of Calamity (PVP) Damage Boost increased from 112% to 120% Reworked start-up and recovery animation. Enjoy Wartale! ^^ 15 4 2 14 Share this post Link to post Share on other sites