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After maint fs

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wanki

Tried out Raving at 10

 

It diffently hits hard, 13k Crit each hit, but it is slow since its like auto atk.

The Hp cost is abit iffy you woulden  want to use it in any senario where you take decent dmg 

since you´re semi lock´d in the animation of the atks

 

I still need to try out Rage of zekram. but dont know a brun duration increase. And reduced dmg on impact.

I my self dont see it being usefull. The burn is scaled of your Atk pow from my earlier testing, meaning it wont do more burn dmg if you crit

aswell the skill is a semi cone kinda skill so loseing the dmg on monster on your back end.

 

compared to  cyclone I dont see it replaceing it since Cyclone Strike: hits everything around you, aswell can crit

 

Only way that Rage of zekram would be better is if it does more dmg versus the new mobs in luminus cavens ( ice based monsters, just like Flame vortex does more dmg vs some Ice 1/2 monsters )

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wtrab209b

Raving is insanely good (if it crits, even better) on 1v1 pve but downside is you can't use pot during the 5 hits. If we have some sort of life steal, Raving is a beast.

Edited by wtrab209b

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wanki

Yeah Fs is abit behind on the survial side compared to other melee, even when we have a heafty health pool.

 

Would not suggest life steal ever in this game unless if its purely only working on Single target skills (  and then would be broken strong still )

 

But yeah I would rather see the staff replaceing Hellions T5 to the passiv skill that gives you HP regen based on % Health

 

1% each skill level or so would be awesome to the fighter image, 10% at max lvl would be a heafty hp regen ( maybe lower tbh looking on high lvls health pools )

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wtrab209b
6 hours ago, wanki said:

Yeah Fs is abit behind on the survial side compared to other melee, even when we have a heafty health pool.

 

Would not suggest life steal ever in this game unless if its purely only working on Single target skills (  and then would be broken strong still )

 

But yeah I would rather see the staff replaceing Hellions T5 to the passiv skill that gives you HP regen based on % Health

 

1% each skill level or so would be awesome to the fighter image, 10% at max lvl would be a heafty hp regen ( maybe lower tbh looking on high lvls health pools )

 

agree on Hellion needs a remake.

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Cless
1 hour ago, wtrab209b said:

 

agree on Hellion needs a remake.

I'd suggest each Hellion worked like MS's Gravitation skill, absorbing some of the damage the FS would take. Since Hellions have very low HP, plus a chance to turn rogue, it would not be overpowered, and it would fit the theme of sacrificing demonic minions.
As it is now, FS is the only class in the game without a defensive buff.

Edited by Cless

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