buSalem 42 Report post Posted July 17, 2021 (edited) hello everyone, how u doing? hopefully everyone is good. today I want talk about the one hit kill we still see in bc "our PvP modifier allowed us to use different values as reference to attenuate some numbers in order to reduce the notorious "Hit Kill" from some skills." but we still see overpowered classes:- MS T5 deals 3500-4000 BS comet deals 3000+ PS charge strike + dodge = the unique fun gameplay we seeing on bc where they get a free kill run away with dodge wait in safe zone for cd and repeat. ASS umm lets not talk about that xD opinion:- I understand pvp changes arent final and that a similar balance might be there sooner or later.. but we r going into sw weekly there are some classes out there that are currently played as crowd control mules only not as killers anymore (mgs,ks,ata,SS)<<<this classes don't really need proper lvl anymore just used for push stun slow etc.. all because of the great kill potential gap provided for other classes. Edited July 17, 2021 by buSalem 3 Quote Share this post Link to post Share on other sites
MoCuishle 64 Report post Posted July 17, 2021 49 minutes ago, buSalem said: hello everyone, how u doing? hopefully everyone is good. today I want talk about the one hit kill we still see in bc "our PvP modifier allowed us to use different values as reference to attenuate some numbers in order to reduce the notorious "Hit Kill" from some skills." but we still see overpowered classes:- MS T5 deals 3500-4000 BS comet deals 3000+ PS charge strike + dodge = the unique fun gameplay we seeing on bc where they get a free kill run away with dodge wait in safe zone for cd and repeat. ASS umm lets not talk about that xD opinion:- I understand pvp changes arent final and that a similar balance might be there sooner or later.. but we r going into sw weekly there are some classes out there that are currently played as crowd control mules only not as killers anymore (mgs,ks,ata,SS)<<<this classes don't really need proper lvl anymore just used for push stun slow etc.. all because of the great kill potential gap provided for other classes. Having hit kill skills is not the problem. The problem is when the hit kill event becomes too frequent. This was happening with repetitive skills (like some of tier 3) and was excessively strong in some of tier 4. Damage reduction is the right way to go. The problem is how they do it, the choices... When you give a Mechanic a hit kill skill (Obliterate) which is a class that has armor defense skills, shield blocking and absorption but weakens the fighter's skills like DT and AC, this being a class without defense skills, blocking, stealth you do a "stupid" thing. Because there is no parameter and no logic to nerf a class that has offensive characteristics with few defense resources, but grant the class with more defensive resources, a skill that can reach 3k to 4k damage (even nerfed). And I agree with you that by nerfing some classes that were no longer as strong (because they have hybrid features, like KS), you make this class very inefficient in PVP. If before it was already difficult, now it has become even worse. You won't see a KS at the top of the PVP rankings, but often the mechanics will be there and the Pikemans too, for the reasons you've described here (CS or Sm + dodge and then run). It's very bad. Quote Share this post Link to post Share on other sites
xkintaro 1,721 Report post Posted July 17, 2021 2 minutes ago, KriKa. said: best suggestion make all class with same % dmg in all skills and all items same stats with it players need to creat differents build to have more dmg than other make all class's like mech, tanker like mech, damage like mech, with mech itens and mech look, and everyone ill be tanker, killer, ranger and have a hitkill skill 1 Quote Share this post Link to post Share on other sites
Dinamitze 113 Report post Posted July 17, 2021 MS and ASS I think these are the 2 classes that give the most hk today let's wait for Project Gladiator and hope that these issues are resolved 2 Quote Share this post Link to post Share on other sites
MoCuishle 64 Report post Posted July 17, 2021 26 minutes ago, Dinamitze said: MS and ASS I think these are the 2 classes that give the most hk today let's wait for Project Gladiator and hope that these issues are resolved Till there lets play Mechtale =p B> Bow 138 +24 Brawler spec B> Claw 142 +24 Brawler spec ? Quote Share this post Link to post Share on other sites
xkintaro 1,721 Report post Posted July 17, 2021 1 hour ago, Dinamitze said: MS and ASS I think these are the 2 classes that give the most hk today let's wait for Project Gladiator and hope that these issues are resolved how can a class called assassin murder the targets so quickly Quote Share this post Link to post Share on other sites
mastellini 378 Report post Posted July 17, 2021 4 hours ago, buSalem said: PS charge strike + dodge This is the only resource the class has and it doesn't always work, most of them don't. Unlike others that do it much more repetitively. 3 hours ago, MoCuishle said: When you give a Mechanic a hit kill skill (Obliterate) which is a class that has armor defense skills, shield blocking and absorption but weakens the fighter's skills like DT and AC, this being a class without defense skills exactly Quote Share this post Link to post Share on other sites
Zaps 71 Report post Posted July 17, 2021 Why you guys hate mech so much. Mechs are only flexible. You can choose to be tanker, ranger, damager. Depending on the situation. You cant be all at once. Maximizes skill of mech cancels tank buff. Making mechs easier to kill. Consequently, buffing metal armor for tank mech increases survivability while sacrificing damage. I think mech is a well rounded class. However, it would be great to have more skills to choose offensively than grand smash or obliterate. Or range active skill for mechs. Comparing to other class with more combinations. Quote Share this post Link to post Share on other sites
MoCuishle 64 Report post Posted July 17, 2021 24 minutes ago, Zaps said: Why you guys hate mech so much. Mechs are only flexible. You can choose to be tanker, ranger, damager. Depending on the situation. You cant be all at once. Maximizes skill of mech cancels tank buff. Making mechs easier to kill. Consequently, buffing metal armor for tank mech increases survivability while sacrificing damage. I think mech is a well rounded class. However, it would be great to have more skills to choose offensively than grand smash or obliterate. Or range active skill for mechs. Comparing to other class with more combinations. Right now we have 3 mechs on top 8 PVP and the top 1 is Mech... Lets bet gold/coins? I bet MS will be present at least in 2 postions of top 10 (possible top 1), and we will have more MS at top 20 than KS (probably no ks at the top 10). Quote Share this post Link to post Share on other sites
poosh1 204 Report post Posted July 17, 2021 (edited) Yes the pvp is unbalance yet, he removed hk from some classes but some others still have. I think we will have to wait until he finally gets the pvp without hk. In my opinion Pike and Assassin will keep the HK but they should let them easier to kill. MS should get nerf in grand smash, brawler should get nerf too. MS/PS/ASS/BRW are rulling pvp and the ranking because they are the ones with HK. That is a big advantage against the rest. 42 minutes ago, Zaps said: Why you guys hate mech so much. Mechs are only flexible. You can choose to be tanker, ranger, damager. Depending on the situation. You cant be all at once. Maximizes skill of mech cancels tank buff. Making mechs easier to kill. Consequently, buffing metal armor for tank mech increases survivability while sacrificing damage. I think mech is a well rounded class. However, it would be great to have more skills to choose offensively than grand smash or obliterate. Or range active skill for mechs. Comparing to other class with more combinations. Maybe because it's the most OP class, a TANKER class that has TWO skills hit kill in pvp. Edited July 17, 2021 by poosh1 Quote Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted July 17, 2021 My opinion: The only problem with Obliterate is that you don't need to charge to hit what it hits, Ms can hit&run with obliterate, which doesn't makes much sense for a tanky class tbh. It would be ok to hit 3k if it required full charge to do so. 11 minutes ago, Zaps said: Maximizes skill of mech cancels tank buff. Making mechs easier to kill you got a point, but easier to kill doesn't mean he is actually easy to kill. MS still has the second best hp formula pure str and +15% block with claw, while hitting playe high, so metal armor is not the only source of defense he has. MS only real disadvantage is: he doesn't have stun/slow down, it's impossible to us to tell how strong an inertia or a ground pike actually is because you can't quantify it. I honestly only think obliterate should be full charged to hk, like CS and Comet fist and Ms would be balanced. 43 minutes ago, mastellini said: This is the only resource the class has and it doesn't always work, most of them don't. Unlike others that do it much more repetitively. you say that because you're a pike, but he is almost immortal with shuriken +dodge+ teleport. Can a melee class kill a hit&run pike? only brawler if using octagon. but, yes, pike has his own disadvantage: low hp &low AR. almost unkillable when hit&running but not that strong otherwise. I don't think that's a pike problem at all, I think that's a BC problem, since it wouldn't be like that inside an Arena like BA. 5 hours ago, buSalem said: played as crowd control mules only not as killers anymore (mgs,ks,ata,SS)<<<this classes don't really need proper lvl anymore just used for push stun slow etc.. for ATA: another split jav buff and I think she would be fine. Ks needs a tweak on Zealous reach, I honestly think it should do 2 instances of damage/healing and be usable vs enemy. If you cast on an enemy: does 1x1 damage [95% dmg boost?] and instantlyAoE heal[ if you are with drastic spirit] or does AoE damage [ if you are with valor. If you cast on an ally: instantly 1x1 heal [1300 hp?] and works as it's working now [ 4 sec for AoE damage/heal]. for MG: I don't get why DoC got that big nerf, mage needed be pure to do high damage, and his hp is no where close to Ms/FS. for Shaman: it's a bit hard to balance, just like mage, both class have low block [ half of Ms block] and low Crit rate, so crit res and penetration items will be even more problematic for them, I honestly think both mage and shaman should have their skills based on utility debuffs like priest. Priest is fine, not because of her status, but because she has many debuffs to work around her flaws. Quote Share this post Link to post Share on other sites
mastellini 378 Report post Posted July 17, 2021 11 minutes ago, - D E A T H S T R O K E - said: almost immortal with shuriken +dodge+ teleport in a pvp dominated by ranged, nothing fairer than that, the advantages over melees are always greater Quote Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted July 17, 2021 1 minute ago, mastellini said: in a pvp dominated by ranged, nothing fairer than that, the advantages over melees are always greater that's is not true, there is no ranger dominating BC. BC ranks is dominated by melees, ATA,Mage and Shaman aren't that great ATM, Priest and AS are good but not overpowered 1 Quote Share this post Link to post Share on other sites
mastellini 378 Report post Posted July 17, 2021 (edited) 2 minutes ago, - D E A T H S T R O K E - said: AS are good but not overpowered joking right? what your class? Edited July 17, 2021 by mastellini Quote Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted July 17, 2021 (edited) 2 minutes ago, mastellini said: joking right? yes, totally joking 1 _Escobar_ 159 2026.655 32 10 3.20 7 2 Pebbles 160 1612.016 29 4 7.25 16 3 ReVoLveR. 171 1144.448 30 4 7.50 -1 4 Binhow 156 993.6063 13 5 2.60 6 5 SUB-[0] 155 807.2672 16 2 8.00 -1 6 -Alpha 153 643.4058 22 17 1.29 1 7 †CLONADO† 168 643.0499 12 4 3.00 4 8 EricTai_Mech 164 605.1543 18 4 4.50 17 9 Multiplier 162 507.8759 16 7 2.29 1 10 XxfiloxX 154 427.2456 14 5 2.80 3 11 MoCuishle 150 247.2321 6 9 0.67 -1 12 Kryon 160 183.9294 37 52 0.71 8 13 MajinBuuu 160 144.4758 18 15 1.20 -1 Edited July 17, 2021 by - D E A T H S T R O K E - Quote Share this post Link to post Share on other sites
mastellini 378 Report post Posted July 17, 2021 Just now, - D E A T H S T R O K E - said: yes, totally joking 1 _Escobar_ 159 2026.655 32 10 3.20 7 2 Pebbles 160 1612.016 29 4 7.25 16 3 ReVoLveR. 171 1144.448 30 4 7.50 -1 4 Binhow 156 993.6063 13 5 2.60 6 5 SUB-[0] 155 807.2672 16 2 8.00 -1 6 -Alpha 153 643.4058 22 17 1.29 1 7 †CLONADO† 168 643.0499 12 4 3.00 4 8 EricTai_Mech 164 605.1543 18 4 4.50 17 9 Multiplier 162 507.8759 16 7 2.29 1 10 XxfiloxX 154 427.2456 14 5 2.80 3 11 MoCuishle 150 247.2321 6 9 0.67 -1 12 Kryon 160 183.9294 37 52 0.71 8 13 MajinBuuu 160 144.4758 18 15 1.20 -1 a week doesn't reflect the total pvp, we know that several times the AS are at the top, it's a class totally with the t5 focused entirely on the PVP, high evade, mobility, range, stun, a lot of damage... But the problem is the pike that hits and runs and then gets destroyed by the AS Quote Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted July 17, 2021 3 minutes ago, mastellini said: a week doesn't reflect the total pvp, we know that several times the AS are at the top, it's a class totally with the t5 focused entirely on the PVP, high evade, mobility, range, stun, a lot of damage... But the problem is the pike that hits and runs and then gets destroyed by the AS ok, even if we consider AS OP [ 1 ranger out of 5], it doesn't mean pike hit&run is balanced. Quote Share this post Link to post Share on other sites
mastellini 378 Report post Posted July 17, 2021 8 minutes ago, - D E A T H S T R O K E - said: hit&run this not work all time, pike is high dependend eye skill Quote Share this post Link to post Share on other sites
- D E A T H S T R O K E - 1,760 Report post Posted July 17, 2021 33 minutes ago, mastellini said: what your class? MS 14 minutes ago, mastellini said: this not work all time, pike is high dependend eye skill still impossible to kill on a 1x1 vs melees. Quote Share this post Link to post Share on other sites
MoCuishle 64 Report post Posted July 18, 2021 1 hour ago, - D E A T H S T R O K E - said: yes, totally joking 1 _Escobar_ 159 2026.655 32 10 3.20 7 2 Pebbles 160 1612.016 29 4 7.25 16 3 ReVoLveR. 171 1144.448 30 4 7.50 -1 4 Binhow 156 993.6063 13 5 2.60 6 5 SUB-[0] 155 807.2672 16 2 8.00 -1 6 -Alpha 153 643.4058 22 17 1.29 1 7 †CLONADO† 168 643.0499 12 4 3.00 4 8 EricTai_Mech 164 605.1543 18 4 4.50 17 9 Multiplier 162 507.8759 16 7 2.29 1 10 XxfiloxX 154 427.2456 14 5 2.80 3 11 MoCuishle 150 247.2321 6 9 0.67 -1 12 Kryon 160 183.9294 37 52 0.71 8 13 MajinBuuu 160 144.4758 18 15 1.20 -1 Wtf a Noob brawler 150 is doing on this list? Pls someone kill this mule! 1 Quote Share this post Link to post Share on other sites
Zaps 71 Report post Posted July 18, 2021 Too be honest. Why are you guys complaining too much and even asking for balance when, each class has their own speciality. Its like asking Archers/Atalanta to fight close ranged, Mechs asking to be less tanky. Pikes and Assassins to be not a hit kill when that's is their speciality. To kill, to assassinate, to backstab, its in their name. Knights, brawlers and Fighters, they are meant to take punishment while dealing damage. Priest, mage and Shamans they are support but with the right equipment and build they can kill too. They all have their speciality and roles in the game. If your truly asking for balance. Just ask to make 1 class and it will all depend on the stat build and equipment. Which would entirely make the game boring. Their is only a few adjustments can be made for each class. But they should still fit their role speciality. Thanks for reading. -[Lazy]- 1 Quote Share this post Link to post Share on other sites