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ForYeri

About Gameplay..

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ForYeri

so.. the story goes like this..

 

LGro0QK.png

I was exp-ing,

and decide to come boss for a chance relic,

I went to Odin a few minute before Tulla spawn,

when tulla spawn, 1 prs invite me so I accept,

 

on the screenshot,

you can see there are about 10 chars..

tulla at around 50%.. 

 

 

RlVvUfs.png

next when Tulla at 15%..

there were people rushing in,

people were sending party around to try join,

 

I didn't accept because well.. it's too late already,

people were rushing from Ares to Mars to Odin,

doing server rotation to get all,

 

after they killed Tulla Mars and came to Odin,

they were panic to see Tulla d-y-ing soon in any minute,

so they couldn't wait for their relogging bros, (especially the big clans)

and so they sent party invite around as fast as possible (mostly archers)

 

take note the chars here are still about the same as the above screenshot,

meaning no other chars have come while we were killing it before Tulla Mars died,

until the server rotating people came to Odin,

 

 

dW7LOLt.png

well..

just in a few seconds.. several bros who logging fast and running fast to Odin

BOOM.. 

BOOM...

BOOM....

..xD 

tulla at full hp again..

 

and more people were still rushing in,

you can see screenshot and compare with the above,

 

 

D8fIxMD.png

in a few more seconds..

Odin tulla is full with people who came from Ares to Mars to Odin.. 

maybe around 40+ chars now (hard to count)

 

it just totally destroy your gaming experience..

 

tulla is a bit special,

tulla is a Boss that is in between the tough and the weak Boss,

Babel / Valento you can kill it fast with few people,

Drax you will need a lot people to kill it,

Tulla is in-between, a few people or a small group will take some times to kill,

 

 

ywM2ugO.png

in the end..

it's not 1 of the original 10 chars who came early and killed it,

lotto goes to the char that came from Ares to Mars to Odin..

 

in my opinion..

lotto should award to the people who were there from the start..

 

it's not the first time,

other weak boss are different,

you are not able to do kill-rotation,

because they die too fast, so you will have to log multi-clients to go there at the very start,

but Tulla..

no.. you just destroy other people's gaming experience..

because you don't need to log multi-clients,

all you need is 1 char to rotate ALL,

while some bros do the s-u-i-c-i-d-e squad..

..xD

 

 

you can check server info, server time on bottom right

I just have to post..

ty for reading...

 

 

Edited by ForYeri
why is d-y-i-n-g a censored word.. s-u-i-c-i-d-e too..
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fernando

wth, that's a lot of people O.O

 

Agree that rotate server to server, and die in order to have the chance to get drops looks really a low move.

 

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Luca

It doesn't surprise me... sad scene.

The casual/4fun player is reached by these abuses, in my opinion.

I write as a place of speech of casual player.

 

We need settings in the bosses system to fix this.

Edited by Luca

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Lyseria

@ForYerithanks for sharing your experience, topics like these are precious and GM's should look this situation closely, after all this is the user's experience of the game.

 

The worst part of all this shi.t, is that you need to play with the recorder on, because screenshots doesn't prove anything, this was said to me when I tried to report someone.

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- D E A T H S T R O K E -

I honestly think that those boss that are supposed to be strong with good rewards should only spawn in server A, but, with 10  base rolls and much more HP, I don't think many would agree with that, so:

option 1: only spawn in server A but add 10 base drop and more hp.

option 2: remove hp recovery/death.

option 3: the hp restored won't count as roll damage if boss is <25% hp, so players that arrive too late and kill themselves won't be eligible for roll.

 

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Prateado
2 hours ago, - D E A T H S T R O K E - said:

I honestly think that those boss that are supposed to be strong with good rewards should only spawn in server A, but, with 10  base rolls and much more HP, I don't think many would agree with that, so:

option 1: only spawn in server A but add 10 base drop and more hp.

option 2: remove hp recovery/death.

option 3: the hp restored won't count as roll damage if boss is <25% hp, so players that arrive too late and kill themselves won't be eligible for roll.

 

+1

 

option 1 or 3sound good

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MazaruRPT

Can we just kick bad mechanics to the trashcan once and for all?

 

Remove HP regen penalty;

Remove Loot Lotto.

 

I agree with @- D E A T H S T R O K E - it's a good idea to set Bosses at Ares server. This'll make people gather to help each other kill the Boss, as well exterminating the rotation.

Loot lotto is a system based on lucky. Lucky is such a dumb factor, it feed lazyness and unfairness. This is why Chess is so famous around the world, cuz the game itself depends on strategy, not lucky.

 

Loot based on participation is better. All you have to do is simply attack the Boss. Nothing more.

 

No more rotation;

No more lucky.

Enjoy the Boss and receive a Loot Boss Box in your inventory and see what you can get.

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vinixD
16 minutes ago, MazaruRPT said:

 

 

-Before loot lotto we had the ping and macro based loot, filled with ranger mules... it isn't any better than what we have now.

-Allow only those who dealt more damage get the reward will make the things even more unfair for those not fully equiped/casual players and not DPS classes.

-reward everyone that joined the boss fight is hard to balance and can be extremely easy to exploit and mess the whole game economy, usually games that has his system doesn't allow trade between players or every reward is character bound.

-remove boss Regen per death and add boss Regen overtime, will turn bosses impossible to solo and demand a high amount of players to kill, but can prevent this.

 

The way to go is try to cut the edges to avoid exploit, unfortunately it may hurt other players that are playing fair.

 

Edited by vinixD
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Luca

Let's try to think first of a suggestion to end the rotation. A player must bet on a server to go. Couldn't that already be an improvement adjust?

Edited by Luca

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wolf0119

This is an important issue, how good to see so many people agree to solve it, Uncle Sandur would be proud :') 

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Dookie

1. First rule: 10-15 players who have been with the boss within 10minutes from the moment it respawns will have the opportunity to take part of the lotto. Even though there are 40’s or 50’s attacking they cannot take part of the lotto.

2. Second: players who take part on the bosses from Ares, cannot take the roll in Mars or Odin with the same boss they have hit. They can take part the roll if it is different boss. 

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xkintaro

 

Some players have like 10 archers to catch the bosses drops solo, I've seen this a lot in greedys and tullas, and a while ago in draxos, nowadays everyone can go boss and participate, complaining about the rotation is bull****, even all of you could follow the order and kill of ARES >> MARS >> ODIN, the same way it is done in Draxos these days and in Centlon but in a different order.

The difference that has now lot of ppl started to make on other bosses after the inclusion of better drops (fragments), I think many of you are not used to hunting bosses.

 

6 hours ago, - D E A T H S T R O K E - said:

I honestly think that those boss that are supposed to be strong with good rewards should only spawn in server A, but, with 10  base rolls and much more HP

 

1 hour ago, ik3r said:

IMO the best choice is spaw only in 1 server and increase hp/def/drops of boss

 

Thats a good idead, like HG only work in 1 server, high level bosses could work like this too.

 

another suggestion should be random times bosses in each sub server, it would be more dynamic and everyone would have the same chance from the start

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ForYeri

Yes.

big group server rotation stop Boss monopoly,

back then long ago,

Boss monopoly was even worst, (before lotto was introduced)

even Drax was monopoli-ed, (for people who not played at that era, imaging monopoly drax boot..xD)

 

@kintaro 

I really love your reply (as always.. xD)

it was my fault not going hardcore and instead went to casual

 

there are 3 ways to play:

1. join server rotation 

I have archer made for Demon-type Boss (fury tulla greedy drax)

so rotating Ares to Mars to Odin on this case is fine,

with just 1 char,

 

2. hardcore multi-client

joining all 3 servers from the start,

I have as/prs to log on 1 computer (yes only 1 computer, you will need better computer specs)

log 1 As and 1 Prs to each server, (total 6 clients)

 

PRS:

prs VL + regen field for your As,

while staying a little bit behind your As,

why..?

to stay out of Boss area hit,

Boss area hit range = archer max skill attack range + cuepy attack range,

that way your Prs do not need to equip any item, (of course.. just some basic items)

 

why not just 3 As..?

you cannot handle it solo with 3 servers at the SAME TIME,

with prs VL + regen field, 

you can actually Shift + Bomb-Shot, 

AND right click auto Regen-Field,

and go AFK, (really go AFK..)

 

but just beware Tulla/Drax will do Area Hit more often when HP is low,

meaning 3 consecutive Area Hit in a REALLY short amount of time will kill your As without Hp potting,

because regen-field does not have enough time to heal back As,

As has 800~900+ Hp,

each Tulla area hit = 400~500 dmg with VL, (or 500~600 without VL, number can be wrong.. usually I just see HP bar and not number)

for 400~500 dmg, you will need 4~5 seconds to Regen-Field back As to full Hp, (regen-field = 100 Hp regen per sec for party member)

so Boss at low Hp that do Area Hit every 4 seconds and lower will WIPE-OUT As (...xD)

 

Anyway,

sometimes I do log many mules to do Boss, (1 As + 1 Prs each server),

and get all Lotto solo,

but more often than not, usually I'm lazy,

 

3. going Casual and all

don't think I need explain this,

just joining a Boss on the current server your char is at, (without relog and all, happy casuals..)

 

 

so I agree it's my fault for not joining the big groups or going mutli-clients Hardcore,

I was just chilling out..

 

BUT.. 

I'm sure there were a few REAL casuals in Tulla Mars or Tulla Odin,

and other bosses too,

and people who came late making Boss Full HP and all..

it's not a good gameplay..

 

 

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-[Grin][Department]-
9 hours ago, - D E A T H S T R O K E - said:

I honestly think that those boss that are supposed to be strong with good rewards should only spawn in server A, but, with 10  base rolls and much more HP, I don't think many would agree with that, so:

option 1: only spawn in server A but add 10 base drop and more hp.

option 2: remove hp recovery/death.

option 3: the hp restored won't count as roll damage if boss is <25% hp, so players that arrive too late and kill themselves won't be eligible for roll.

 

 

3 hours ago, Dookie said:

1. First rule: 10-15 players who have been with the boss within 10minutes from the moment it respawns will have the opportunity to take part of the lotto. Even though there are 40’s or 50’s attacking they cannot take part of the lotto.

2. Second: players who take part on the bosses from Ares, cannot take the roll in Mars or Odin with the same boss they have hit. They can take part the roll if it is different boss. 

+1 for their ideas 

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Luca
7 hours ago, Dookie said:

2. Second: players who take part on the bosses from Ares, cannot take the roll in Mars or Odin with the same boss they have hit. They can take part the roll if it is different boss. 

 

6 hours ago, xkintaro said:

another suggestion should be random times bosses in each sub server, it would be more dynamic and everyone would have the same chance from the start

 

These two quotes made me make sense and logic, I liked it. 

As they said, I think this would cut some edges of the exploit.

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