Jump to content
Sign in to follow this  
kvra

Wartale Journal - Tutorial for beginners

Recommended Posts

kvra

rptj.png

 

 

 

 

Before you read this tutorial, you have to know something very important: There’s no perfect Character.

Since many users request, every edition will have a Tutorial about each Character.

For the beginning, we’ll start with the Mechanic.

One point to observe before we know better the Wartale's Mechanic is that all skills are listed in order of importance in each build. In other words, the first skills in the list are the most important for that build.

 


 

ms.png

 

In the Wartale exist 3 build’s to be made for a Mechanic and they are: PowerMech, AutoMech and SparkMech.

The SparkMech build are the most used (at least until level 120) because with this build, you can easily make some Experience because of its ease of leveling.

The SparkMech may undergo some changes in your stats and skills, but this is the choise of each player.

 

 

How do I make my own SparkMech?

 

Stats Build:

 

Strength = The necessary to use all your equipments ¹

Spirit = 72~100 Points (you can use such a Devine as Inferna) and some players put a little more of Spirit to use Engimas. You can use a limit of 150 of Spirit and you’ll be good to go!

Talent = 90 Points (as usual)

Agility = 72 Points

Vitality = XXX – This depends how Tank you want to be. If you want to be more tanker, I suggest more Vitality in here.

 

 

 

Skills Build:

 

Physical Absorption = 10

Metal Armor = 10 (Metal Armor gains 200% of Physical Absorption's current Absorption)

Spark = 10 (The main skill of leveling of a Mechanic)

Spark Shield = 10

Compulsion = 10

Impulsion = 10 (excellent in SoD)

 

I took off Magnetic Sphere and Metal Golem of the list because they can be used as variation of your build. For example: If you want to make Hunt, the Metal Golem is perfect to do it, but on the other hand, if you prefer to leveling or going SoD, the Magnetic Sphere it’s a good choise.

Magnetic Sphere = 1~10 (If you want to cause more damage to your enemies, it’s very good put this skill level 10 before Metal Golem).

 

Metal Golem = 1~10 (Perfect for Hunting)

 

 

Normally, a good set of Amulets and Rings for this build, it is excellent with a higher Mix of MP and HP.

 

  • The main weapon for this build is the Claw.
     
  • Sheltons: It can range from Devine to Bellum (You will have a lot of Spirit, so you can use as much as you want Spark and Impulsion).

 

 

A big advantage of this build is that you don’t need anyone to help you to leveling, since this build is focus to kill a big amount of Mobs.

 

 

¹ = In the Strength attribute, you can make a mix of this build. You can go by redistributing the points of Vitality and putting points in Strength. You will be much less being able to hunt and tanker for example, not hitting much, but at least you'll be varying a bit.

 

 

How do I make my own AutoMech?

 

 

This is, without any doubt, the best build for hunting for a Mechanic and one of the greatest of the game and with a lot of expectation about the New Skill from Tier 5, Precision.

Why this build is so good for hunting? Because your objective is to cause the maximum of damage that you can achieve.

 

Let’s see:

 

Stats Build:

 

Strength = Enough to use your Set

Spirit = 64 Points (For Valento Ring, Kelvezu Amulet and Dark Guardian Sheltom)

Talent = 90 Points (or 85 for Bow)

Agility = Everything you can put in here (Remember: The objective is to cause the maximum of damage)

Health = Basic

 

 

Skills Build:

 

Automation = 10 (500% of Damage Boost!)

Mechanic Weapon Mastery = 10 (Weapon Spec+ damage boost +40%)

Compulsion = 10 (42% of Absorption Rating)

Metal Golem = 10 (For tanking and help you a lot with your hunting)

Magnetic Sphere = 10 (Helps you in your Damage)

 

After these ones, you can put skill points in those skills:

 

Extreme Shield = 10

Physical Absorption = 10

Metal Armor = 10

 

The strongest point of AutoMech is that he can focus his attack from distance, with speed and an excellent damage, but for that you can’t just have the corrects Skills and Stats of a AutoMech, you also will need a very nice equipments, especially Bows and Javelins.

 

 

 

  • The Main Weapon is a Bow or a Javelin (Some guys prefer to use 1 handed weapon because you can use a shield.
     
  • The Main Def is your Armor with or without shield
     
  • Sheltoms: Perfect Dark Guardian Sheltom
     
  • Rings and Amulets: Perfect Valento Ring and Kelvezu Amulet

 

 

 

 

How do I make my own PowerMech?

 

 

This is one of the most beloved builds for those who like Bless Castle (PvP). Normally, when there’s a Mechanic in the Bless Castle, watch out, because he has this Build, and this build makes the Mechanic a feared adversary.

 

 

 

Stats Build:

 

Strength = Everything you can put in here

Spirit = 64 Points (For Valento ring, Kelvezu amulet, Dark Guardian Sheltom) ²

Talent = 90 Points

Agility = 72 Points (Minimum to use perfect equipments of 120 [Gauntlet, Bracelets and Boots]) ³

Health = Basic

 

 

 

Since there exist a variation of this very powerful build, which is the pure PowerMech, but for now in the realmpt not advise as a matter of improvement and constant updates that will still happen ... I'll explain below.

 

 

² = Some guys use 42 of Spirit, even less to use 4 Grand Smash followed.

³ = You can leave Basic Agility, but the lost is way too high If you compare the equipments of 120 with mix Oredo with the equipments with Basic Agility with Mix Oredo. There’s a huge difference between them. Only for comparison, in the Picture bellow we have Long Armlets who don’t need to use any Agility Points and we have Frenzy Bracelets who request 72 of Agility Points, both with Mix Oredo. Note the difference of more 160 points of Attack Rating than the Long Armlets.

 

tutodomech.jpg

 

 

 

Skills Build:

 

Maximize = 10 (150% Max. Damage Boost!)

Mechanic Weapon Mastery = 10 (Weapon with spec MS+ Damage Boost +40%)

Grand Smash = 10 (400 added of attack rating + 79% Damage boost)

Compulsion = 10 (42% absorption rating)

Magnetic Sphere = 10

Extreme Shield = 10

Metal Golem = 10 (Excellent in Hunting)

 

  • The Main Weapon is: Hammer (Some guys prefer others equipments like: Sword, Axa and Scythe)
  • The Main Def. is: Your Armor and Shield
  • Sheltoms: Perfect Dark Guardian Sheltom
  • Rings and Amulet Set: Perfect Valento Ring and Kelvezu Amulet

 

 

You been well equipped, like for example, with Full Set 120 with Aging in the Armor and the rest with Mix Oredo, you hardly will be beaten. But this is not obvious? Yes! Then why am I saying this?

Well, unfortunately, here in the Wartale some characters are in constant modifications, especially in their skills. For this reason, even today one of the main complaints is the Mechanic’s Absorption that is not quite ideal and the Extreme Shield that seems to not work.

Because of that, when you create one PowerMech,

 

Therefore when creating a PowerMech stay well prepared before leaving for combat  ^^.

But don’t let of using one Character only because he has a bug or for being modificated all the time.

Otherwise, have fun and remember: The thing that you like today, may don’t have tomorrow!

 

Good game for you all!

 


 

For the next edition, we'll make a Tutorial of the Pikeman.

A huge Thanks from the Wartale Journal.

Share this post


Link to post
Share on other sites
cuteako316

Nice one! this would really help new players here. This should be pinned :)

 

and waiting for the next chars guide. keep up the good work! 8)

Share this post


Link to post
Share on other sites
Melocrie

I shall remain silent about grammar and spelling errors, because it's an excellent tutorial. You're doing a great and professional job there, kvra! :D I'm excited to see more.

Share this post


Link to post
Share on other sites
punkrocke

u need to edit power mech and metal armor and phisical absorb since now they stak toghether with maximixe, and impulsion i recomend leaving it at 1 now, b4 meteorite it was ok but now unless u are in pt with a priest or a mage u wont make it till round 4 and its a waste of 10 skill points for a skill that u will only use in r1 and r2 of sod

 

nice guide btw i hope to see more of this coming, for each class it will simplify things a lot for new players

 

 

 

it was edited in bold after reading the coment below

Share this post


Link to post
Share on other sites
kvra

phisycal abs and metal armor they always work "together".. Oo

 

Thnx, and i'll make more guides. ^^

Share this post


Link to post
Share on other sites
punkrocke

phisycal abs and metal armor they always work "together".. Oo

 

Thnx, and i'll make more guides. ^^

i ment stack togheter with maxime i will edit sometimes i forget to read and seeif i dont hv something missing :D

Share this post


Link to post
Share on other sites
Duracell

Very nice tutorial...

 

I like it so much...

 

But, i think the impulsion is very good at uping 60-85...

 

85 to 110 use sparky...

 

Maybe at 110+ can use impulsion again...

 

I like Magnetic Sphere = 10 before impulsion at lvl 85-110...

Share this post


Link to post
Share on other sites
LaPerunita

I have a problem, my MS is using all the requirements to be listed as Automech, but other differences mech, my mech strikes very close, has little range attack. I wonder why this happens Thanks.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

News and Updates

×
×
  • Create New...