xkintaro 1,993 Report post Posted September 2, 2021 GM promised in game, is time to buff meeles more XD 5 3 Share this post Link to post Share on other sites
vulgojedi 129 Report post Posted September 2, 2021 +11111111111 Share this post Link to post Share on other sites
DeadlyWarrior 688 Report post Posted September 2, 2021 (edited) +1 This beautiful suggestion just reflects the beauty of our GM. I would also love it if the FS skill destroyer is also promoted in PVE. Because in the last patch the idea behind the Zecram + Raving combination is intelligent, but unfortunately it is not popular in practice. There are several reasons for this. Edited September 2, 2021 by DeadlyWarrior Share this post Link to post Share on other sites
Keshy 1,385 Report post Posted September 2, 2021 10 hours ago, xkintaro said: GM promised in game, is time to buff meeles more XD you forgot to mention only in PVE Share this post Link to post Share on other sites
ForYeri 149 Report post Posted September 2, 2021 buff pve is ok, to make people sacrifice afk-play style (ranger + prs-tank) to active play-style, ranger party always 10~15% faster exp, just check experience again after melee buff, always so late to balance, just play ranger + prstank, and play melee, go SS pt you can see it, how big that difference is, melee pt exp slower AND nobody exp 10 hours melee chars because cannot relax-afk-up like rangers, just ask exp-service like to melee or ranger prstank.. (and why some melee exp-service more Coins /trillion exp) 1 Share this post Link to post Share on other sites
Marvel 80 Report post Posted September 2, 2021 (edited) mele need 18% brawler,ks 5-7 k damage demon in ss range = 12-15k damage Edited September 2, 2021 by Marvel Share this post Link to post Share on other sites
Namonaki 73 Report post Posted September 3, 2021 +1 buff pve for melee 16 hours ago, DeadlyWarrior said: +1 This beautiful suggestion just reflects the beauty of our GM. I would also love it if the FS skill destroyer is also promoted in PVE. Because in the last patch the idea behind the Zecram + Raving combination is intelligent, but unfortunately it is not popular in practice. There are several reasons for this. Agree, some skills like destroyer(Fs), charging strike (PS) should have monster dmg bonus like Shaman's Scratch 1 Share this post Link to post Share on other sites
TigerShark22 500 Report post Posted September 3, 2021 (edited) +1 but make shown, not just: " 10% hidden buff ". For example for fs, instead of 109% damage boost skill, 130% ( From 420% total damage to 460%, its 10% ) Ofc Flame Vortex and Destroyer have to be boosted accordingly. Or for pike Instead of 520% total damage boost, 570% ( From 73% damage boost to 90% ). Ofc poison spear/ SM have to be boosted accordingly. Etc etc. Edited September 3, 2021 by TigerShark22 Share this post Link to post Share on other sites
Dookie 489 Report post Posted September 3, 2021 Yes please @Support @Senpai @Wartale Share this post Link to post Share on other sites
Molaxx 355 Report post Posted September 3, 2021 I agrred. I up lot of time with melee champions, and i think they are too bad now. Staff could test another change in melee not only more damage. You know... my felling up with melees arround the sever ir DAMAGE right now its not a problem... If you imagine for example Bro BOB(Lenhoxung) can deal more our less 30.000k damage every CL in monster... Our Kintaro can deal 89.000k in Divine piercing in MV... Our the same Wharth can deal 53.000k DMG in monster of type demons... You know? Damage is not a problem here, in honestly think the variation of the damage and the Splash damage of Bakan and Rock is the real problem here! Note: -MG : Dont miss damage -MS: Dont miss damage -ATA: Miss 1% of your damage -AS: can do dont miss damage So , in my opinion melees need 2 changeds here: 1- Miss less damage and the variation less too 2- Cancel Splash damage of Rock /Back / Diabolist (i dont remember, its the thunder attack monster in SS). So i think that's changed is more inteligent and help melees so much... damage its not the most important here you need use your brain to balance , and it is a good changed. 1 Share this post Link to post Share on other sites
-Vodka- 688 Report post Posted September 3, 2021 +1 Share this post Link to post Share on other sites
Keshy 1,385 Report post Posted September 3, 2021 3 hours ago, Molaxx said: I agrred. I up lot of time with melee champions, and i think they are too bad now. Staff could test another change in melee not only more damage. You know... my felling up with melees arround the sever ir DAMAGE right now its not a problem... If you imagine for example Bro BOB(Lenhoxung) can deal more our less 30.000k damage every CL in monster... Our Kintaro can deal 89.000k in Divine piercing in MV... Our the same Wharth can deal 53.000k DMG in monster of type demons... You know? Damage is not a problem here, in honestly think the variation of the damage and the Splash damage of Bakan and Rock is the real problem here! Note: -MG : Dont miss damage -MS: Dont miss damage -ATA: Miss 1% of your damage -AS: can do dont miss damage So , in my opinion melees need 2 changeds here: 1- Miss less damage and the variation less too 2- Cancel Splash damage of Rock /Back / Diabolist (i dont remember, its the thunder attack monster in SS). So i think that's changed is more inteligent and help melees so much... damage its not the most important here you need use your brain to balance , and it is a good changed. YEAHHH MOLAXX!!!! BUFF ARCHER!!!! I AGREE! 1 Share this post Link to post Share on other sites
ForYeri 149 Report post Posted September 3, 2021 some melee kill faster than rangers, melee + prstank 6-man party can be faster than rangers + prstank, BUT.. well.. nobody will do that for 24-hours 7-days exp-service, same like back then in SL, everyone use ranger + pet, much less people up char melee, it's actually same like IC, SS has much better exp, but people still play IC to relax up char, it's also same like Brawler.. xD brawler is the MOST fun char to use, a lot skills for ROTATION, but less people play, because want relax up char, that's why Auto-Ms is best, most relax up char, (with prs) exp-service 12-hours per day, everyday, it's boring yes but relax, unless you love your char or melee.. but no.. someone use melee to up 150 to 171? all the way? I don't think any normal human can up melee 150 to 171.. hard for normal human to do that, even if buff melee by a lot, relax still win ALL, you play to relax, even for exp-service, they play to relax to make a living, that's why can never solve the problem, it's human nature, the only balance you can do is incentive, motivation for exp-service to use melee to up, and so they accept melee players into party, and what that incentive / motivation is.. ^^ just have to balance 2 Share this post Link to post Share on other sites
TigerShark22 500 Report post Posted September 4, 2021 6 hours ago, KriKa. said: I dunno about others melee's But fs are good in pve sl and ss Obviour mobs hurt FS but fs still killing fast the mobs And in my personal option fs in actual momment are the best melee in pve Im not sure in what way your comment helps to describe the problem, but :" killing fast " is relative, and Im not sure you got to do the proper tests to say that. My fs is a sword fs+summer ( +24 summer and drax ) I have a tank ( ideal gears ) and usually uses a sapphire force at PVE ( while most use bellums/ oredos ), lvl 156 yet people will almost always refuse to party me and its nearly impossible to get a party ( I get in parties only when the server is empty and they would rather have me than no one ). Just to go straight on point - " we want ranger " , every time, so it means fs isn't alright. I also must say that I did overstimate him in the past too, due to comparing him to lower lvls killing speed thinking that he's ok, yet hes not, and when I got to compare to my ranger friend when both are with buffs+tanksr, hes not even close ( and I had 3 lvls advantage over him at that time ). And just a note- they may being glass cannons, but they have range, range should be also taken in consideration as a strength. ( Its a big one, rangers get to stay out of splash damage/ in parties with tanker+ killer format they get to be safe while melees are in danger being close, and the extra hp is actually worse than the range). Just to emphasize how important it is, you can check the mages and atas who want their range back ( assuming its not something that good, why are they insisting on having it? , Why do they claim they got hurt too much when it was removed? and it is still not even close to being as bad as being a melee, being directly on the mobs, and even with a tank having to take direct damage sometimes and move according). Also tested with a friend, RN ass+ tank is the best melee , just a P.S, after it there are fs and then pike ( dont know anymore about whos better, BS or KS ). ( Counting ofc with a tanker with ideal build+ gears ). Also Idk why the hell male melees in this server are targeted for unjustified nerfs. The situation in the field is like this- my 156 fs barely got to exp in the past few months due to me being inactive, it makes sense that some players would pass me ( and some indeed do ) , yet I got to jump 6 spots at the lvl rankings due to other fighters changing chars ( around 10 higher lvl fighters in overall did change chars to other classes, taking into consideration players who passed me and without them I would be ranked higher, and removing 1 specific player whos inactive like me, and just got a 16x fs which he barely plays, and he got him due to pure liking fs itself and to have some fun logging it from time to time, not cause of performance). That's how absurd it is, if in overall performance he's extremely underpowered that a char who was played mostly by fighter fans before his nerfs ( means players were willing to play it despite being disadvantaged in overall cause of the pure love to fs). Yet now this class is abandoned due to being too useless players can't take it anymore. Also 10 spots of top fighters at 156+, makes 50% of the fighters now, that's insane amount of people ditching a class ( which was already dead to begin with). Also while Im at Ill mention PVP- almost every pvp fighter changed class due to it being so bad RN, Revolver is the only fs left ( and a 171 sword fs+144 gears+ relics and sockets can't really be taken into consideration, he can be anything) really hope something will be done in all the aspects of the game. 3 1 Share this post Link to post Share on other sites
ForYeri 149 Report post Posted September 4, 2021 that's why I say people want relax up char, if you nerf archer, auto-Ms, same range like mages flamewave nerf, and start taking area damage from SS mobs, all cannot relax up char, exp-service is screwed, but still better than melee, melee has the most active playstyle, but the worst to up, because you cannot up 24-hours like auto-ms, unless you have multiple exp-service or pilots, taking turn to rest and re-service or re-pilot, because humans are humans.. active = skill rotation, char re-position, checking your hp, relax = ranger spam auto-attack, macro mana / stamina pot for 100 secs, (100 sec = regen field duration) molaxx speak good here: 'damage its not the most important here ' I think so too, it's how the players play, how the chars function, the up-char-ecosystem, because as I said: you can make full pt melee + prstank and should still get more exp than ranger + prstank, (or at least the same) BUT nobody will do that, Share this post Link to post Share on other sites
TigerShark22 500 Report post Posted September 6, 2021 (edited) 2 hours ago, KriKa. said: Comparated with others melee's FS in my opinion are the melee who kill more fast, without count Ass using "vanish" and hitting normal because Ass with it only do critical hit. But backing in my comment, FS kill and "tank" good against mobs in SS I play with FS 147 in SS and he's amazing, and i say again FS 147 Obvious mobs hurts alot the FS like hurts the others melee's its normal, SS are the "last" map Hunt/Exp Its obvious mobs are strongh and will hurt alot the melee's. Also a one MS full tank build take alot dmg of mobs To melees SS are hard to play without use some health points About FS in SS 147 fs with 136 134 122 items and only with age +22 You didn't disagree with me here. He's the 2nd best killer AMOUNG melees, but we are taking about the fact that melees in overall cant exp in SS. Even fs with ideal gears+tanker won't be able to get into most parties in rangers which include ranger+ tank ( despite having a tank, despite being a close range 1v1 class that may not be a pure class, but he pays in range, and that means paying in comfort( range )while exping both in DIQ/ SS style , with low deff block and 0 evade and 0 range for his large hp pool ). yeah, it makes sense for him, ass and pike to be able to kill fast in SS even compared to rangers, and for knights and BS to kill faster than they do right now and be slower than the other 3 due to their tanking abillites. also no one talks about the elephant in the room. how the heck mage and SS tank better than melee in 1v1 cases, outdo melees in 1 vs many tanking by miles away ( except ks and tanker mech ) , kill way faster mass mobs and kill mobs in 1v1 cases faster, and in additional to everything, they have range, which is huge benefit. Im really missing out how is it balanced. Edited September 6, 2021 by TigerShark22 3 Share this post Link to post Share on other sites
DeadlyWarrior 688 Report post Posted September 7, 2021 (edited) Range is a great advantage in both PVE and PVP. This should be rated as a strength. These are and always have been my words. The range makes a big difference. In the case of the non-ranged classes, this difference should be compensated and the non-ranged-classes should feel that compensation when playing PVE/PVP. In SS-Map FS is not comfortable to play without tank or atleast Priest Support. With tank or atleast Priest VL + T5 you can play FS with a satisfactory result. It's not extremely very good, but its good/satisfying. The 10% buff would help all melees, thats for sure. In PVP Fighter is not special since his DT got nerfed. In his spammable skills like AC / BC Fighter deal normal damage and need 2 critical hits to kill someone, same as Priest / KS / Archer and so on .... So nothing special. The Skill with Cooldown, Destroyer, where FS get his Power From, is nerfed. FS also need here to do 2 critical hits to be on the safe side. sometimes 1 critical + 1 normal hit are enough too, it depends on the class and his health. but Destroyer miss so much, it doesnt have any additional attack rating. That means in GroupFights you can't finish your opponent player as fast as before, because you need to do a combination of hits, while you have to go into the closefights with your low surviveability. That means you will have a high chance to die/pot alot = can't make you combinations. FS has a chance to escape with Roar, and that he has to do. So FS can't go into the closefight like before with charge+Destroyer-Combo and then fast get out of this situation. And on the same time he cant stand the close fights in a bigger fight. If someone Focus a FS, the FS will die. Or if 2 other players focus a FS, the FS will die very fast, he cant tank them. So FS is easy food, while he cant deal the damage he deserve to deal. When it comes to the offensive side, it doesn't matter whether you play FS, KS, Priest, Shaman or Archer. They all have to make 2 critical hits. FS can no longer hit kill, so he no longer has an advantage over other classes here, but has to get along with poorer defensive values and has no range. So there should be compensation for FS. OR all classes should get the same nerf, especially MS and Assassine. Edited September 8, 2021 by DeadlyWarrior 1 Share this post Link to post Share on other sites
DeadlyWarrior 688 Report post Posted September 8, 2021 (edited) On 9/6/2021 at 5:50 PM, KriKa. said: Comparated with others melee's FS in my opinion are the melee who kill more fast, without count Ass using "vanish" and hitting normal because Ass with it only do critical hit. But backing in my comment, FS kill and "tank" good against mobs in SS I play with FS 147 in SS and he's amazing, and i say again FS 147 Obvious mobs hurts alot the FS like hurts the others melee's its normal, SS are the "last" map Hunt/Exp Its obvious mobs are strongh and will hurt alot the melee's. Also a one MS full tank build take alot dmg of mobs To melees SS are hard to play without use some health points About FS in SS 147 fs with 136 134 122 items and only with age +22 Weird that your FS can tank like this and have that accuary. My FS is higher level and have better items and even with sword have more attack rating then your FS but your FS tank like my FS or even better and doesnt miss. Maybe in the last patch the Monster in SS were made stronger?? try your FS again after tge patch with Video Edited September 8, 2021 by DeadlyWarrior Share this post Link to post Share on other sites
DeadlyWarrior 688 Report post Posted September 8, 2021 (edited) @KriKa. @redsky272 @TigerShark22 Made actuall Video of FS 154 in SS. All items are lvl 140 and higher and +24 and/or bsol with SB3 DNT Bsol. Edited September 8, 2021 by DeadlyWarrior 2 Share this post Link to post Share on other sites
TigerShark22 500 Report post Posted September 8, 2021 (edited) 5 hours ago, DeadlyWarrior said: @KriKa. @redsky272 @TigerShark22 Made actuall Video of FS 154 in SS. All items are lvl 140 and higher and +24 and/or bsol with SB3 DNT Bsol. She had an ice phoenix there to save her Tankyness in SS for melees go like this : BS > ks > ass and pike > fs . i remember her complaining about BS tankyness, even when its the best tanker by far there at 1v1 cases at SS, due to having nearly the same hp formula as fs, yet it has 25% damage reduction of ks ( with higher hp ), instead of some drastic spirit's deff it has far higher block and a dodge skill. ( Overpowering ks in every field except deff, though 1k deff loses big time to additional 26% block, dodge skill and higher hp ). They just got noob ones testing out their tankyness for a video. Also ppl were complaining that BS need 30 secs to kill a Bakan . your fs with T5 with higher lvl and better gears did it in 25. Also remember a SS who claimed to have bad gears and being nearly 10 lvls beneath you, claiming to kill a bakan in less than 20 secs ( And by it's core it has range, better abs and deff than us, supposed to overpower fs by a mile in 1 vs many mobs tanking, and it also wins in 1v1 cases , both tanking and killing. And in addition, SS is just a bad version of mage at PVE, so yeah, looking for the balance there isn't ). BTW P.S- check her time to kill a rock, 1 min and 30 secs with an ice pet. ( Without would get her far higher ) . Also a P.S- went with my fs to SS yesterday, saw an ata whos 10 lvls lower than me with mixed 138 Jav. Both with tanker, I was with sapphire force, she had bellum and guess what? She killed mobs faster than me. 10 lvls advantage+ far better gears, getting to lose to some mixed 138 1h jav ( that weapon literally comes with long range and shield, unlike me who has to use 2h melee weapon). She might be pure, but she has to pay in DPS. for her weapon being 1h , ranged, and weak compared to my 138+24 DNT sword. In addition to that, I literally had over 10 lvls advantage over her, and was using fs, what supposed to be have high 1v1 melee DPS (with a tank ). If that's not broken, Idk what is. Another sad P S- we both are using swords as ideal weapon and not axe. If you were using axe in your video, the bakans would have died in around 32 secs, while being high lvl with ideal gears. That 1 is also broken. Edited September 8, 2021 by TigerShark22 2 Share this post Link to post Share on other sites
DeadlyWarrior 688 Report post Posted September 8, 2021 (edited) 43 minutes ago, TigerShark22 said: She had an ice phoenix there to save her Tankyness in SS for melees go like this : BS > ks > ass and pike > fs . i remember her complaining about BS tankyness, even when its the best tanker by far there at 1v1 cases at SS, due to having nearly the same hp formula as fs, yet it has 25% damage reduction of ks ( with higher hp ), instead of some drastic spirit's deff it has far higher block and a dodge skill. ( Overpowering ks in every field except deff, though 1k deff loses big time to additional 26% block, dodge skill and higher hp ). They just got noob ones testing out their tankyness for a video. BTW P.S- check her time to kill a rock, 1 min and 30 secs. Also a P.S- went with my fs to SS yesterday, saw an ata whos 10 lvls lower than me with mixed 138 Jav. Both with tanker, I was with sapphire force, she had bellum and guess what? She killed mobs faster than me. 10 lvls advantage+ far better gears, getting to lose to some mixed 138 1h jav ( that weapon literally comes with long range and shield, unlike me who has to use 2h melee weapon). She might be pure, but she has to pay in DPS. for her weapon being 1h , ranged, and weak compared to my 138+24 DNT sword. In addition to that, I literally had over 10 lvls advantage over her, and was using fs, what supposed to be have high 1v1 melee DPS (with a tank ). If that's not broken, Idk what is. True! You know it exactly. Nothing to add to this. I also switchex 5 or 6 times class in few months and know exactly the difference between MS, KS and FS. Imagine my 15x MS with 138 Claw SolDex-Mix + Giraffe Hat with Set Boss 1 and Hell Brace was able to Hitkill a FS 15x Full geared with Sb3 and Drax Boots. He wasnt able to win my Mech in 1vs1. i hope he read this and will reply here haha that was the most ridicoulus thing. he spent so much coins and my mech with hell brace+ greedy gaunt + 140 boots + 138 claw bsol + set boss 1 dnt bsol + 140+24 shield was dominating that fully geared Fighter. he need 2 critical to kill my mech and i need the same but with that **** claw was able to do alot of damage because was full strength and maximize add alot of max damage. and with obliterate+claw if get a successfull hit was able to hitkill him or any other class haha he was loosing because he cant do 2 critical hits that easy and with that high blockrate and his low AR in destroyer he will rarely get the hits he is looking for. i just need to spam GrandSmash and after cooldown try obliterate. he will die soon or later @redsky272 Edited September 8, 2021 by DeadlyWarrior 1 Share this post Link to post Share on other sites
DeadlyWarrior 688 Report post Posted September 8, 2021 1 minute ago, KriKa. said: Uhmmm, i was with my sister in SS like 2 days ago, and she was using my FS in SS and she's not a good player FS and i dont notice many difference comparated in the day i do the video i post here. My FS use armor shield 136+22 brac gauntlets hell bsol boots 136bsol setboss3 axe 134 and 122+22 FS with axe have more power than sword, But i admit me KRIKA have long time dont play with FS in SS. When i go SS i join with Ata to do daily quest and with BS to do same. Today i will try make some comparations With my chars in SS Ats Bs Fs and i will try with ps of my friend and i will post the feedback here About you comment of mobs i dont think we have some change in mobs stats at ss map. yes do the tests please and share your expierience with us, thanks ? 1 Share this post Link to post Share on other sites
redsky272 731 Report post Posted September 8, 2021 I do agree that melee need that buff (10% dmg pve buff). It’s difficult to find a good party or lvl in Ss. I’ll make a video abt my Ks lvl in Ss so we will have a general look. 1 1 Share this post Link to post Share on other sites
DeadlyWarrior 688 Report post Posted September 8, 2021 38 minutes ago, redsky272 said: I do agree that melee need that buff (10% dmg pve buff). It’s difficult to find a good party or lvl in Ss. I’ll make a video abt my Ks lvl in Ss so we will have a general look. your KS is too sexy ? 1 Share this post Link to post Share on other sites
darlinha123 243 Report post Posted September 8, 2021 (edited) +1 i agree! 10% for meele's Edited September 8, 2021 by darlinha123 Share this post Link to post Share on other sites