Jump to content
GuiBitencourt

[BALANCE] PIKEMAN ++ BLESS AREAS

Recommended Posts

mundobispo

Solution for 1 Hit KO, is CS with -70% of critical, because with less critical CS is like DT.

But now when we charging CS them hit us 3 times... and 3x hit of any char can kill even with 50% block or evade.

 

This is a fact not cry !

 

I always use CS+SM, now ill use eye10+SM. So ill kill Wartale again if he stay in my way in bc ! ahuahhauhahu  ;D

 

 

 

Share this post


Link to post
Share on other sites
AC/DC

Problems over pikes were

 

THE BULLSHIT T5 ATTACK RATING

 

 

Pikes MUST miss. MUST. That's why they never had attack rating added, that's why their average damage is high, with low minimum damage and INSANE max, same about their hell high critical.

 

If pikes were missing none of this would ever happen. 1HKO would happen, but not always. CL would be strong, as always, when fully hitting. But wouldn't happen all the time. Pikes were REALLY good, maybe they needed a small nerf, before this T5 skill.

 

 

Again, the same way to balance everything on this game, giving the classes what they never had, screwing the game.

Share this post


Link to post
Share on other sites
kingvn

Problems over pikes were

 

THE BULLSHIT T5 ATTACK RATING

 

 

Pikes MUST miss. MUST. That's why they never had attack rating added, that's why their average damage is high, with low minimum damage and INSANE max, same about their hell high critical.

 

If pikes were missing none of this would ever happen. 1HKO would happen, but not always. CL would be strong, as always, when fully hitting. But wouldn't happen all the time. Pikes were REALLY good, maybe they needed a small nerf, before this T5 skill.

 

 

Again, the same way to balance everything on this game, giving the classes what they never had, screwing the game.

 

Damn. Totally agree.

Share this post


Link to post
Share on other sites
rptps

Problems over pikes were

 

THE BULLSHIT T5 ATTACK RATING

 

 

Pikes MUST miss. MUST. That's why they never had attack rating added, that's why their average damage is high, with low minimum damage and INSANE max, same about their hell high critical.

 

If pikes were missing none of this would ever happen. 1HKO would happen, but not always. CL would be strong, as always, when fully hitting. But wouldn't happen all the time. Pikes were REALLY good, maybe they needed a small nerf, before this T5 skill.

 

 

Again, the same way to balance everything on this game, giving the classes what they never had, screwing the game.

i must agree with this post.T5 skill causes more trouble for PS rather than help..

Share this post


Link to post
Share on other sites
venger

I disagree, lowering their attackrating just makes pikes more random. Its really not that fun pressing a button and praying for a oneshot, and half the time hitting nothing but air. The damage should be at least somewhat consistent and one shots should not be possible. Randomness detracts from skill, and there isnt much involved to begin with.

Share this post


Link to post
Share on other sites
Rehv

If only this game was designed for PVP *cough, cough*

 

Real problem here is... Most ppl who kill, kill because of 1-hit, lag or BSB. A battle between two skilled players with no 1-shot is gonna last A LOT of time... True skill killing is rare at this game because we don't have much HP and we can pot every 1/2 sec or so... Which makes healing AND PVP balancement useless... So give up on this and improve PVE, this game simply wasn't made for PVP.

 

PS: forgot to mention... we also kill when we hinder our hability to pot... a.k.a. Freeze/Distort/Stun... :S it's a no-brainer.

Share this post


Link to post
Share on other sites
MAKINA

Problems over pikes were

 

THE BULLSHIT T5 ATTACK RATING

 

 

Pikes MUST miss. MUST. That's why they never had attack rating added, that's why their average damage is high, with low minimum damage and INSANE max, same about their hell high critical.

 

If pikes were missing none of this would ever happen. 1HKO would happen, but not always. CL would be strong, as always, when fully hitting. But wouldn't happen all the time. Pikes were REALLY good, maybe they needed a small nerf, before this T5 skill.

 

 

Again, the same way to balance everything on this game, giving the classes what they never had, screwing the game.

 

this is right...

 

I still think that stay with this new CS but increase the dmg to 140% Vanish to 60% and reduce 20% of critical could be enough to ballance PS...  oc, vague to 20%

Share this post


Link to post
Share on other sites
kingvn

A few days ago, i made a new topic complaining about party discrimination of FT and pikes, now GMs have made pikes a bit stronger by increasing block. Unfortunately, they decreased the CS and vanish dmg which turn out to screw the class over as alot of ppl saying. Well, i regret ryt now i hope the GM could change everything back =)) We better be a hard trained class instead of being totally useless !!!!!!

Share this post


Link to post
Share on other sites
lukinhas2001

WOW - 20% ? Oo

only + 20% vanish and - delay of ice :@

Share this post


Link to post
Share on other sites
MAKINA

WOW - 20% ? Oo

only + 20% vanish and - delay of ice :@

 

Yes.

PS with scythe 120 +20  got  96% critical with CL, CS, SM, JUMP and etc.... also 1700+ Atk Rtg

 

EDIT:

 

Scythe 120 +20 =  34% Critical Rate

Skill Critical Mastery = 16% Critical Rate at lvl 10

Skill Assasin's Eye =  46% Critical Rate at lvl 10      ( And... -13% Enemy Critical Decrease )

 

34+16+46 = 96% Critical Rate

 

 

FS with axe 120 +20 got 39% critical with AC, 53% with Destroyer... also  1750-1790 Atk Rtg

 

Just compare...

 

Reduce it to 76% is also to many critical rate... KS, MS got a smaller critical rate than FS.

 

Why I think about critical rate? When critical was bugged, I did test some CS's of a PS in same lvl at me, and he did not kill me. With the old CS + Vanish and T5 50% Atk Rtg. Now, T5 is 30%.. I really think that a patch with Vanish 60%, CS the currently , just increase the atk rtg to 130/140% and reduce the critical rate of PS in 20%, is the better way^^

 

PS: PS dmg noncritical is small, some as a MISS, rsrs

Share this post


Link to post
Share on other sites
rptps

WOW - 20% ? Oo

only + 20% vanish and - delay of ice :@

 

Yes.

PS with scythe 120 +20  got  96% critical with CL, CS, SM, JUMP and etc.... also 1700+ Atk Rtg

 

FS with axe 120 +20 got 39% critical with AC, 53% with Destroyer... also  1750-1790 Atk Rtg

 

Just compare...

 

Reduce it to 76% is also to many critical rate... KS, MS got a smaller critical rate than FS.

 

Why I think about critical rate? When critical was bugged, I did test some CS's of a PS in same lvl at me, and he did not kill me. With the old CS + Vanish and T5 50% Atk Rtg. Now, T5 is 30%.. I really think that a patch with Vanish 60%, CS the currently , just increase the atk rtg to 130/140% and reduce the critical rate of PS in 20%, is the better way^^

 

PS: PS dmg noncritical is small, some as a MISS, rsrs

96% crit rate?? I dont know where this figure comes from.Explain?

I feel bad for PS. After sandurr changed some stats on PS' skill then so many suggestion come up  such as increase this but reduce that.. blablab.I'm not sure it is right or wrong.

IMO ,Let return everything back to what it should be before t5 skill.PS should have low attrate and CS should miss.If CS is not miss then 1 HIT KO will be a possible outcome.

Instead of finding the right solution for problem , we are trying to  find out alternative solution for problem. Today , it seem ok but believe me,  it actually creates more problem later on.

Please please and please stick with YD's balance formula.Don't try to create 1 class be the best on everything.

Now, We have screw up 1 class (PS) there might be other too.

Its just my opinion.Like it or hate it ..completely up to you.

Thanks

 

Share this post


Link to post
Share on other sites
MAKINA

WOW - 20% ? Oo

only + 20% vanish and - delay of ice :@

 

Yes.

PS with scythe 120 +20  got  96% critical with CL, CS, SM, JUMP and etc.... also 1700+ Atk Rtg

 

FS with axe 120 +20 got 39% critical with AC, 53% with Destroyer... also  1750-1790 Atk Rtg

 

Just compare...

 

Reduce it to 76% is also to many critical rate... KS, MS got a smaller critical rate than FS.

 

Why I think about critical rate? When critical was bugged, I did test some CS's of a PS in same lvl at me, and he did not kill me. With the old CS + Vanish and T5 50% Atk Rtg. Now, T5 is 30%.. I really think that a patch with Vanish 60%, CS the currently , just increase the atk rtg to 130/140% and reduce the critical rate of PS in 20%, is the better way^^

 

PS: PS dmg noncritical is small, some as a MISS, rsrs

96% crit rate?? I dont know where this figure comes from.Explain?I feel bad for PS. After sandurr changed some stats on PS' skill then so many suggestion come up  such as increase this but reduce that.. blablab.I'm not sure it is right or wrong.

IMO ,Let return everything back to what it should be before t5 skill.PS should have low attrate and CS should miss.If CS is not miss then 1 HIT KO will be a possible outcome.

Instead of finding the right solution for problem , we are trying to  find out alternative solution for problem. Today , it seem ok but believe me,  it actually creates more problem later on.

Please please and please stick with YD's balance formula.Don't try to create 1 class be the best on everything.

Now, We have screw up 1 class (PS) there might be other too.

Its just my opinion.Like it or hate it ..completely up to you.

Thanks

 

oc man...

 

well...

 

Scythe 120 +20 =  34% Critical Rate

Skill Critical Mastery = 16% Critical Rate at lvl 10

Skill Assasin's Eye =  46% Critical Rate at lvl 10

 

34+16+46 = 96

 

8)

Share this post


Link to post
Share on other sites
rye

ps have to miss, thats their class feature

but now its gone

Share this post


Link to post
Share on other sites
rptps

WOW - 20% ? Oo

only + 20% vanish and - delay of ice :@

 

Yes.

PS with scythe 120 +20  got  96% critical with CL, CS, SM, JUMP and etc.... also 1700+ Atk Rtg

 

FS with axe 120 +20 got 39% critical with AC, 53% with Destroyer... also  1750-1790 Atk Rtg

 

Just compare...

 

Reduce it to 76% is also to many critical rate... KS, MS got a smaller critical rate than FS.

 

Why I think about critical rate? When critical was bugged, I did test some CS's of a PS in same lvl at me, and he did not kill me. With the old CS + Vanish and T5 50% Atk Rtg. Now, T5 is 30%.. I really think that a patch with Vanish 60%, CS the currently , just increase the atk rtg to 130/140% and reduce the critical rate of PS in 20%, is the better way^^

 

PS: PS dmg noncritical is small, some as a MISS, rsrs

96% crit rate?? I dont know where this figure comes from.Explain?I feel bad for PS. After sandurr changed some stats on PS' skill then so many suggestion come up  such as increase this but reduce that.. blablab.I'm not sure it is right or wrong.

IMO ,Let return everything back to what it should be before t5 skill.PS should have low attrate and CS should miss.If CS is not miss then 1 HIT KO will be a possible outcome.

Instead of finding the right solution for problem , we are trying to  find out alternative solution for problem. Today , it seem ok but believe me,  it actually creates more problem later on.

Please please and please stick with YD's balance formula.Don't try to create 1 class be the best on everything.

Now, We have screw up 1 class (PS) there might be other too.

Its just my opinion.Like it or hate it ..completely up to you.

Thanks

 

oc man...

 

well...

 

Scythe 120 +20 =  34% Critical Rate

Skill Critical Mastery = 16% Critical Rate at lvl 10

Skill Assasin's Eye =  46% Critical Rate at lvl 10

 

34+16+46 = 96

 

8)

you know  PS has extra att'rate but its crit'rate is reduced.Dont remember exactly figure.

Please remove ARM skill.

Low attrate  = > CS MISS => not always 1HIT KO = >all happy ..

 

 

 

Share this post


Link to post
Share on other sites
MAKINA

it was -8% critical rate

 

but is not more

Share this post


Link to post
Share on other sites
kingvn

you know  PS has extra att'rate but its crit'rate is reduced.Dont remember exactly figure.

Please remove ARM skill.

Low attrate  = > CS MISS => not always 1HIT KO = >all happy ..

 

Agree. That helps heal the world =))

Share this post


Link to post
Share on other sites
rptps

@jp : they could not kill you without CS crit hit cuz ur massive hp and decent items ( 120+20).however ur hp is only a bit left.2CL or SM is enough to finish u :)

have tested with u already..

 

Share this post


Link to post
Share on other sites
MAKINA

you know  PS has extra att'rate but its crit'rate is reduced.Dont remember exactly figure.

Please remove ARM skill.

Low attrate  = > CS MISS => not always 1HIT KO = >all happy ..

 

Agree. That helps heal the world =))

 

I also agree... its what gogg said... but i don't know if it is possible, or if sandurr want that... My suggestion is a simples way, with arguments..

 

 

@rtps

 

Uu

 

what is ur nickname?

Share this post


Link to post
Share on other sites
PaynEeE

Pikemans players don´t know how to use anothers skills, and use pots

 

they learn how to "Charge CS" and pot ALOT after

 

now they need to learn how to play (Like any other Class) and this must be difficult,

 

now they have to use more skills and need more ability to use pots and skills

CL, Vanish, Ice, SM

 

 

 

1hit ko is just ridiculous should never happen

Share this post


Link to post
Share on other sites
rptps

Pikemans players don´t know how to use anothers skills, and use pots

 

they learn how to "Charge CS" and pot ALOT after

 

now they need to learn how to play (Like any other Class) and this must be difficult,

 

now they have to use more skills and need more ability to use pots and skills

CL, Vanish, Ice, SM

 

 

 

1hit ko is just ridiculous should never happen

1HIT KO should happen but with small percentage of success.

With T5 ARM , percentage of 1HIT KO  is 98% ( 99%) when  their opponent use 2 hand weapon.

I also have another suggestion , this might be good for all.

Still keep ARM skill but heavily reduce attack rating of PS when they use CS.

Another class also  having issue with ICE's skill from PS. Its impossible to kill them when they use ICE.

IMO, Mech is only 1 class which ICE does not affect but Mech's damage is not big enough to kill PS.

@ JP : My char is noob. Dont bother to ask...  ;D

Share this post


Link to post
Share on other sites
marcellapb

lolz... I think its just Pikes had it so easy for so long, they none of u pikes actually knows how to skill kill anymore.

 

Pike was op before, and still all pikes just bsb

now its actually balanced. so stop complaining plz.

 

ive played 131 pike and before patch it can 1 hit Ko a 130 using dreadnaught spear (104) Cele mix... total op

 

I also play 137 ft full 120 gear +20 BOM with like 1.6k hp and before patch i can 1 hit Ko by lv130 pikes  how is that fair?

 

I happy now pike is finally balanced now

 

I totally agree with the change in CS, ps DONT KNOW HOW TO USE ANOTHER SKILL!!! It's funny really... CS + shield + vanish + run + CS!!!! And that's it! A few smart ones still use CL, and I appreciate that! Now cs is not THAT unfair anymore... but I have to admit that Vanish need to be back as it was... 30% is just to little.... It's the same thing with mechs, they but max up and down, when in my humble opinion they should increase GS's damage and let max as it is. Let CS as it is, but put vanish as it was. Pikes will get better but WIll have to use cl for a change.

 

Sorry if I stepped in any toes, that's just my opinion. 

Share this post


Link to post
Share on other sites
lxvliki

1/ Original Priston Tale:

I already played original Priston Tale at Priston Tale Vietnam for a fews years and I found there is

the unbalance between every character there. Before tier 4 open, the PTV server seems like balance

while I can see (balance) 8 chars run waway at Ricarten. After tier 4 open at PTV around 1-2 years,

most players like to create a pike due to it has CS & Vanish!

 

Then I can found step by step, so many pikes run away in our (PTV) server and difficult to find a magic,

pri, mech, archer,... Pike items is most expensive at Ricarten and item spec magic is the cheapest !

 

2/ Priston Tale at Wartale:

What is my first feeling after enter RPT (compare with PTV) ?

This is a balance PT server where we can find 8 balance chars at Ric.

Then I admire the person who create this social (I heard that is Wartale ?)

After playing a few months, I also found that mech, k9 items at RPT Ricarten is expensive

than items of the rest chars (but not too much different).

I found on the trade channel, people find pri or mech for a slot in a party and nobody wanna

a ft or pike for their party !

I also found that just mech, k9, magic, pri who used one hand weapon to kill Valento

and never see archer, ft or pike (solo) kills it !

 

I like pike and already created 1 pike to play here. I feel maybe Wartale does not like pike

and prefers to play mech (then what he change will be useful for mech). After read the changing

in patch 3217, I also feel in the future, pike maybe become a buffalo and will not be a assassin

anymore.

 

But I am believe that, before decides to adjust the skill of pike, and

ADJUST HOW MUCH (in patch 3217), Wartale, of course, is thinking carefully about that.

 

Share this post


Link to post
Share on other sites
kingvn

1/ Original Priston Tale:

I already played original Priston Tale at Priston Tale Vietnam for a fews years and I found there is

the unbalance between every character there. Before tier 4 open, the PTV server seems like balance

while I can see (balance) 8 chars run waway at Ricarten. After tier 4 open at PTV around 1-2 years,

most players like to create a pike due to it has CS & Vanish!

 

Then I can found step by step, so many pikes run away in our (PTV) server and difficult to find a magic,

pri, mech, archer,... Pike items is most expensive at Ricarten and item spec magic is the cheapest !

 

2/ Priston Tale at Wartale:

What is my first feeling after enter RPT (compare with PTV) ?

This is a balance PT server where we can find 8 balance chars at Ric.

Then I admire the person who create this social (I heard that is Wartale ?)

After playing a few months, I also found that mech, k9 items at RPT Ricarten is expensive

than items of the rest chars (but not too much different).

I found on the trade channel, people find pri or mech for a slot in a party and nobody wanna

a ft or pike for their party !

I also found that just mech, k9, magic, pri who used one hand weapon to kill Valento

and never see archer, ft or pike (solo) kills it !

 

I like pike and already created 1 pike to play here. I feel maybe Wartale does not like pike

and prefers to play mech (then what he change will be useful for mech). After read the changing

in patch 3217, I also feel in the future, pike maybe become a buffalo and will not be a assassin

anymore.

 

But I am believe that, before decides to adjust the skill of pike, and

ADJUST HOW MUCH (in patch 3217), Wartale, of course, is thinking carefully about that.

 

Let me tell u this , dude. To be honest, in the MMORPG world, classes are designed to conclude rather than compete, thats why we have such thing called party, it just sounds ridiculous if theres a class thats OP and invincible, if that the case then all the players gonna play that char for sure. So obviously we can see that each of us chooses the road we want to go on, some wanna be killers or some wanna live in wonderland, in which they enjoy the virtual peace brought about by their dear firends. Most of the games reflect the reality of our world in practice, bad guys, good guys all mix together - CHAOS - yeah, thats how we call it, but the good thing is we know how to help each other. Whereas, in rPT, as u mentioned, pris and mech are more welcomed to pt than other classes, wherever theres a ft or pike asking for pt request, they just ignore, hence we got a new problem, namely, discrimination. Ok thats fine as long as theres also a discrimination to them in return ( they can be killed in BC by FT or pike - so simple ). It that way, in my opinion, we then have balance. The time required for a mech to reach 110, somehow much lesser to that if its a pike. i feel that its just unfair if a 130 pike unable to kill a mech at the same level ( we cant do this with this condition - decreased CS, vanish ). Moreover, i gotta agree that a lower level pike shouldnt be able to kill a higher level mech with decent items. In fact, gamers now are confused, today thier class is awesome but tomorrow they could be screwed up, who knows ? That explains why now u can see all the 8 classes in town, they always have faith in Wartale, they hope once the thier skills unlocked, it would help them be on top of the world even though they have no idea wth thier skills look like or how they work ( but we all know that BC is never the promised land for mage nor pris ryt? Otherwise .... this game is freak).  Unfortunately, things seem not to always go the way we expect it to do, now we can see that theres a switch in " consumption spending ", which means they prefer a mech than other chars, mech now becomes a " normal " good, whereas pikes or FTs now " inferior " stuff.

 

Well, i feel that wat im talking about is abit irrelevant and Im drunk in complaning about this game so much, yep, i dont deny it as im a pike, who once killed some top ranked mechs ofwtbut now i cant do it anymore =)) But i cant kill a mech whose level is abit lower than me either ? WTF !!!!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

News and Updates

×
×
  • Create New...