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Damocles

What happened with fighters?

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Damocles

GM What happened with the fighters???

its takes me 25 skill hits with a 1 hnd +24 Havoc axe to kill a undead in SL with all gear +24 and a soll force running

Also takes me 22 hit with a +24 2 hnd Axe

Cyclone is a weak as can be!!! Is there a reason FS is so out of balance compared to other classes?

Or is this server completely focussed on party play and not on solo players anymore?

Playing a fighter used to be funny  but out of balance like this??? dont think so

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Damocles
35 minutes ago, KriKa. said:

So? you ana HK against mobs?

Fighters have extra damage against demon and no against undead 

 

yes and all spams are full of demons yes? think before u say something

little example sl DQ kill 50 undead SS did u check how many demons? i dont think so

Besides that, a fighter use to be a allrounder able to play solo or a good esset in party. thats opposite now

And then again "destroyer"yes 50% more damage on demons but with a massive delay

Edited by Damocles

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BigFoot
1 hour ago, Damocles said:

GM What happened with the fighters???

its takes me 25 skill hits with a 1 hnd +24 Havoc axe to kill a undead in SL with all gear +24 and a soll force running

Also takes me 22 hit with a +24 2 hnd Axe

Cyclone is a weak as can be!!! Is there a reason FS is so out of balance compared to other classes?

Or is this server completely focussed on party play and not on solo players anymore?

Playing a fighter used to be funny  but out of balance like this??? dont think so

Use Flame Vortex, best skill for pve of FS now.

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xkintaro
2 hours ago, Damocles said:

GM What happened with the fighters???

its takes me 25 skill hits with a 1 hnd +24 Havoc axe to kill a undead in SL with all gear +24 and a soll force running

Also takes me 22 hit with a +24 2 hnd Axe

Cyclone is a weak as can be!!! Is there a reason FS is so out of balance compared to other classes?

Or is this server completely focussed on party play and not on solo players anymore?

Playing a fighter used to be funny  but out of balance like this??? dont think so

 

the 1hand weapons are too strong, not only the fighter, since the last weapons are 142 majority 1hand

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Damocles
1 hour ago, KriKa. said:

Your fs lvl ? later soon i will go SL with one fs 147 to see it.

But in all time i play wartale fs always take more time to kill undead and undeads hurts alot fs

153 with the best gear +24

GL man let me know what u think

1 hour ago, BigFoot said:

Use Flame Vortex, best skill for pve of FS now.

did u try flame vortex in SS?

ur dead before it ended even with a crystal

52 minutes ago, KriKa. said:

My fs only 147

 

 

see how long it takes u and that doesnt improve on lvl 153

 

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covidkilla

fighters suck in wartale for pvp..  who cares how much health they have when they feel like paper.

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BigFoot
1 hour ago, Damocles said:

153 with the best gear +24

GL man let me know what u think

did u try flame vortex in SS?

ur dead before it ended even with a crystal

see how long it takes u and that doesnt improve on lvl 153

 

I did it with axe 142, kill so fast and tank good. You can’t?

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TigerShark22
7 hours ago, covidkilla said:

fighters suck in wartale for pvp..  who cares how much health they have when they feel like paper.

It is because they die as fast as everyone else, they are just easier to hit. Thats why they are so weak RN.

 

In PVE  all melees are disadvantaged compared to rangers, and hopefully it will change ( range is an adventage. Being able to hide behind a tanker and being outside of the mob's agrro range/ being outside of their AOE range is also an advantage that is highly understimated in this server ( that's why fs suck even with a tank in R8 sod for example).

 

The extra promised AR might do the trick in most places, but with a fs Ill give ya a tip, for 2h use a sword, it will become an entirely different class. Axes are crap ( keep the 1h for the vortex though ).

 

Hope it helps.

 

 

 

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Damocles
7 hours ago, TigerShark22 said:

It is because they die as fast as everyone else, they are just easier to hit. Thats why they are so weak RN.

 

In PVE  all melees are disadvantaged compared to rangers, and hopefully it will change ( range is an adventage. Being able to hide behind a tanker and being outside of the mob's agrro range/ being outside of their AOE range is also an advantage that is highly understimated in this server ( that's why fs suck even with a tank in R8 sod for example).

 

The extra promised AR might do the trick in most places, but with a fs Ill give ya a tip, for 2h use a sword, it will become an entirely different class. Axes are crap ( keep the 1h for the vortex though ).

 

Hope it helps.

 

 

 

I appriciate the tip and it is probably very true but a FS fights with axes. Thats the specific weapon for fs. Its crazy that weakness and of balance causes people to use a weapon made for another class/ I would say....Bring back the old values of an FS

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Dior

as a Fs i would suggest to fix it the easy way.

 

 

T4 Boost Health = MUST be based on percentage, so the higher level you are the stronger you are.

STR Formula - today i am not sure how much it adds HP for fs, but for example

if today 1 STR = 2HP, then change it to 1 STR = 2.2 or something.

 

This way FS will really have better HP compared to all ranged Chars with evade, or Pikeman who has Defence with 2 hand weapon block and evade...

 

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wanki

( I'm only speaking PvE wise, I have no idea PvP related stuff)

 

FS dmg is avg. but compared with the defence of a fighter it's way to low
since a FS dosent have anything really, unless you spend a good amount of coin on it...(draxos more or less for the defensive layer)
 

There is no solo play really on this server, that is benefital compared to party play/playing ranged with a tank

other than a daily quest in SL/SS

 

2 hand Axe's is just the worst 2hander in the game base stats and ageing wise ( Atleast give it the mace age formula, or give it x2 the block it has now)

and fs is benefitting way to much on crit to do dmg, so Single target wise its just bad picking a axe (even in AoE talking cyclone wise since it can crit)

 

Fs probaly reaches the crit cap now ( if there is one) with the food buff system
but you would also need to use tonics to increase your dmg to be benfical, aswell food

 

More or less Fs is a high investment and no reward really. in my opinion pve wise
since you´re not getting in a party unless its friends and solo wise there aint really any content unless you wanna spent around twice to triple the time and 
investment than a ranged/caster class on this server

 

this is my opinion tho

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HollyShot

Fighters, just like every melee (except automs) should have the dmg improved in PVE. Maybe add some skills with dmg boost against some types of mobs (atalanta style). 

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- D E A T H S T R O K E -
29 minutes ago, HollyShot said:

Fighters, just like every melee (except automs) should have the dmg improved in PVE. Maybe add some skills with dmg boost against some types of mobs (atalanta style). 

I think they can easily do that though,

-add 100~130% fire damage bonus to destroyer for PvE, meaning that destroyer will cause double damage if you use RoZ to burn it

-add ~200% damage bonus for PvE if the monster is stunned to charged

 

the combo logic would be => stun -> charged -> RoZ -> Destroyer -> RoZ -> flame vortex -> AC or BC if the monster is not dead

Edited by - D E A T H S T R O K E -
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kunkun1992
5 hours ago, - D E A T H S T R O K E - said:

the combo logic would be => stun -> charged -> RoZ -> Destroyer -> RoZ -> flame vortex -> AC or BC if the monster is not dead

yes, combine with RoZ makes fs killing mods faster. The problem of fs is not dame, it's about def

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DeadlyWarrior
On 12/29/2021 at 1:17 PM, Damocles said:

GM What happened with the fighters???

its takes me 25 skill hits with a 1 hnd +24 Havoc axe to kill a undead in SL with all gear +24 and a soll force running

Also takes me 22 hit with a +24 2 hnd Axe

Cyclone is a weak as can be!!! Is there a reason FS is so out of balance compared to other classes?

Or is this server completely focussed on party play and not on solo players anymore?

Playing a fighter used to be funny  but out of balance like this??? dont think so

 

Right, they argue with the party system, but:

 

The party system plays a minor role in LC-Map, as the kills primarily take place via AOE skills. What is needed is a tank (KS / MS), ideally a priest. FS can only play in Easy Mode. No chance in hard mode.

 

In SS-Map the ranger classes for EXP / HUNT are preferred by the players. It is a more relaxing game with a higher DPS calculated on one hour of playing time. It's understandable, but:

 

- Divine Force's range has been limited - I can understand this too, as Rangers apparently got too much DPS this easy way. However, it affects the party system as a whole and this FS and PS most of all, because they are most dependent on the party system.

 

- Holy Valor; the range has been increased, but this has little effect on the reality of the game, as the spots in SS for example are too far apart. In Wartale the players are not used to getting together after 300sec and buffing the team as a whole. The party spots in SS-Map are also not designed for this style of play at all. The mobs will be "lured", so that chaos arises, buffers and players can be killed, and the party as a whole gets "mixed up". The result is: it is impractical.

 

-Mage Buff: Only buff a single one. You have to have your own Mage and leave it on the side.

 

-SS-Buff: Must be part of the party, and the range is very small. No effect for fighters in SS. At most suitable for a ranger who can stay in the range of SS and from there attack the mob on his tank.

 

In addition: The T5 system in WT for FS and PS is not designed for the party system. Take a look at the T5 system for Fighter and Pikeman in the official servers and compare it with WT. In WT, FS got an AOE Skill, Charge (1 Hit with CoolDown), Hellion and Inner Soul. Since these skills are not designed for the party system, no further explanation is required. In addition, in Wartale all classes want to be killer, both in PVE and in PVP and therefore Fighter and Pikeman have been replaced, and even no longer have their orginally role. Because if a support class is suddenly a killer, it is only logical that this class brings more advantages than FS / PS, which cannot guarantee support.

 

After the Bug Fix 10% Critical Damage, Fighter without a Belt is bad again  (with 1h + 2h Ax), unless you use the Fire Skills and the following combos: - Destroyer - Rage of Zecram - Flame Vortex . That's the only option we have left. However: The attack rating in Rage of Zecram and Destroyer is bad. Here, too, the staff could be more generous for PVE and provide an appropriate attack rating. That should still be in the fighter package ... Otherwise with Sword = AC + BC + Destroyer... which is not recommended due to the 10% reduction in critical damage with even a lower Attack Rating then Axe. 

Edited by DeadlyWarrior
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